Thank you! =D
Set the Move to "Override," Move Type to "Grass," Attack Type to "Special," and Move Power to the Base Power of the move against the particular Pokemon. Serebii should have a table that shows which Base Power would apply to which Pokemon.How would you do a damage calculation involving Grass Knot on Metalkid's calculator?
Oh hell no. Don't tell me there's something ELSE wrong with MetalKid. Oh boy...Could it be that the stat formula is slightly inaccurate? My Timid #37 Vulpix: 25 / 23 / 31 / 31 / 31 / 31, 6HP/252 SpA/252Spe gets a statspread of 212/98/115/199/166/251 from Metalkid's, but ingame I get: 212/99/116/199/166/251
Same story with a Quagsire. But then:
Relaxed #195 Quagsire: 30 / 17 / 30 / 29 / 31 / 20
252 HP/100 Atk/156 Def
Metalkid: 393/217/268/163/166/84
Ingame: 393/217/270/164/166/85 (Something did go wrong with EVing, but that doesn't explain 4 extra stat points coming out of the blue)
If anyone could give me an IV battle to recheck all this, I'd greatly appriciate that.
Edit: Quagsire's stats are actually: 391/217/270/164/166/85
If a pokemon uses rest and has Synchronize, does the opponent also fall asleep?
If a pokemon uses rest and has Synchronize, does the opponent also fall asleep?
That's the thing. If my Resource can match up with the ingame numbers, then that means that there could be problems with MetalKid's stat formula.Well, Quagsire is correct, but that doesn't explain where the extra Atk and Def point with vulpix come from. And the extra Sp.Atk point with Quagsire.
What abilities attract certain type of pokemon (Like Static/Magnet Pull)?