Pet Mod Super Smash Mods Brawl | Slate 2 - Submission | Open for Submissions! | Council Applications Open

ana.png

Pokémon: Ana
Origin: Crossover Chaos Ver. C
Type:
Dragon.png
Dragon.png

Base Stats: 75 / 70 / 85 / 80 / 115 / 65 [BST: 490]
Abilities: Regenerator / Tangling Hair / Sniper [HA]
Relevant Moves:
Physical.png
: Double-Edge, Facade, Fake Out, Foul Play, Frustration, Gunk Shot, Mortal Spin, Poison Jab, Rapid Spin, Return, U-Turn
Physical.png
: Biotic Grenade, Clear Smog, Hidden Power, Sludge Bomb, Snipe Shot, Tri Attack
Status.png
: Heal Bell, Protect, Rest, Sleep Powder, Sleep Talk, Substitute, Taunt, Toxic, Wish
Biotic Grenade, Acid Spray, After You, Assurance, Beat Up, Bestow, Chip Away, Clear Smog, Cross Poison, Double-Edge, Entrainment, Fake Out, Fling, Focus Energy, Foresight, Foul Play, Gunk Shot, Happy Hour, Heal Bell, Hold Back, Infestation, Laser Focus, Last Resort, Lock-On, Mega Punch, Mortal Spin, Night Slash, Payback, Poison Jab, Poison Sting, Punishment, Rapid Spin, Slash, Sleep Powder, Sludge Bomb, Smelling Salts, Snipe Shot, Sunny Day, Taunt, Torment, Tri Attack, U-Turn, Venoshock, Wish, Attract, Confide, Double Team, Endure, Facade, Frustration, Helping Hand, Hidden Power, Protect, Rest, Return, Round, Secret Power, Sleep Talk, Snore, Substitute, Swagger, Take Down, Tera Blast, Toxic
Type:
Dragon.png

Classification:
Dragon.png

Power: 80
Accuracy: 100%
PP: 10 [16 Max]
Effects: For 2 turns, the target is prevented from restoring any HP as long as it remains active. If the target is an ally, this move restores 1/2 of its maximum HP, rounded down, instead of dealing damage.
Nano Boost (Z Move)
Description: With the introduction of Kiln & Crammer, I've seen some concern for the potency of our special breakers. So, I thought to sub Ana, who is one of CCvC's more prominent answers to special attackers thanks to her regenvest build. She's great at eating a special attack or two, even potentially SE ones, but at the cost of her kit being rather passive.

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Pokémon: Maw Jaw
Origin: Crossover Chaos Ver. C
Type:
Dragon.png
Dragon.png

Base Stats: 110 / 95 / 91 / 55 / 70 / 79 [BST: 500]
Abilities: Shadow Pounce / Strong Jaw [HA]
Relevant Moves:
Physical.png
: Crunch, Fire Fang, Headlong Rush, High Horsepower, Ice Fang, Play Rough, Poltergeist, Shadow Bone, Shadow Sneak
Status.png
: Hone Claws, Shade Mend, Spikes
Shade Mend, Assurance, Astonish, Bite, Bone Rush, Bulldoze, Crunch, Cut, Dark Pulse, Fire Fang, Fury Cutter, Fury Swipes, Growl, Grudge, Headlong Rush, High Horsepower, Hone Claws, Ice Fang, Iron Tail, Jaw Lock, Leech Life, Lick, Mean Look, Memento, Mud Bomb, Mud Shot, Mud Slap, Mud Sport, Night Shade, Night Slash, Payback, Phantom Force, Play Rough, Poison Fang, Poltergeist, Pounce, Quick Attack, Sand Attack, Sand Tomb, Sandstorm, Scorching Sands, Scratch, Shadow Ball, Shadow Bone, Shadow Claw, Shadow Sneak, Snarl, Spikes, Spite, Stomping Tantrum, Tail Whip, Thief, Throat Chop, Thunder Fang, X-Scissor, Endure, Facade, Helping Hand, Protect, Rest, Sleep Talk, Snore, Substitute, Take Down, Tera Blast
On a damaging hit, retaliates with Shadow Sneak
Type:
Dragon.png

Classification:
Dragon.png

Power: —
Accuracy: —%
PP: 10 [16 Max]
Effects: Heals 1/3 of user’s Max HP and cures them of non-volatile statuses.
Description: rn Maw Jaw kinda gets cooked by our current offensive spread, however it was suggested I resub this, so here it is. While rn it isn't defensively checking much, it'd still serve as a good defensive benchmark going forward for future subs
 
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mimikyu.gif

Pokémon: Mimikyu
Origin: ChatBats
Type: Ghost / Fairy
Base Stats: 65 / 110 / 80 / 50 / 105 / 96 [BST: 506]
Abilities: Disguise

Relevant Moves:
Physical.png
: Spirit Shackle, Play Rough, Drain Punch, U-turn
Physical.png
: N/A
Status.png
: Taunt, Destiny Bond, Obstruct, Will-o-Wisp

Mimikyu-Busted: When Mimikyu transforms into Mimikyu-Busted, it gains the ability Perish Body, and loses 20 base Atk, gaining 20 base Speed instead.

Description: A very cool support Pokemon from ChatBats. With a moveset that makes it difficult to take advantage of, it is a powerful wallbreaking threat with Spirit Shackle, Taunt, and Obstruct, as well as a very potent revenge killer with exceptional speed once in Busted form. With supportive moves like Will-o-Wisp, U-turn, and Destiny Bond combined with a solid defensive typing, it can also be used as a fast supportive pivot. However, it is very limited in it's movepool due to the mod it comes from, and can be pathetically weak once in Busted form, with only 90 base Atk and low BP moves, which means the user must maneuver carefully to avoid taking damage if they want to keep it offensively relevent.
 
:rs/venusaur: :oinkologne: :amoonguss:
Pokémon: Geoporka
Origin: Blank Canvas
Type: Grass/Poison
Base Stats: 100/85/80/70/95/45 [BST: 485]
Abilities: Thick Fat
Relevant Moves:
Physical.png
: Leaf Blade, Poison Jab, Knock Off, High Horsepower.
Special.png
: Energy Ball, Giga Drain, Sludge Bomb.
Status.png
: Strength Sap, Toxic, Stun Spore.
Poison Jab, Sludge Bomb, Leaf Blade, Energy Ball, Body Slam, Hyper Voice, Strength Sap, Knock Off, Bulk Up, Dig, Toxic, Stun Spore, High Horsepower, Giga Drain, Earth Power, Absorb, Grassy Terrain, Ingrain, Leafage, Magical Leaf, Mega Drain, Razor Leaf, Spore*, Trop Kick, Vine Whip, Worry Seed, Take Down, Rest, Sleep Talk, Snore, Protect, Facade, Substitute, Tera Blast

*Sleep Moves are banned in Blank Canvas
Weight: 38kg
Description:
Mixed wall. Adds an answer to the paradox mons introduced, as it can comfortably answer Big Crammer, and while it takes neutral damage from Kiln's STABs, and somewhat struggles with its signature move, it can take a hit from it somewhat well, and cripple it with its good disruption options. Can status about any mon due to its access to both Stun Spore and Toxic, and Knock Off can cripple its opponents even further, and if in the future, physical threats rise up as too strong, it may be able to take them on as well due to its access to Strength Sap.



283 sin título_20250527085714.png
Pokémon: Arachnode
Origin: Blank Canvas
Type: Electric
Base Stats: 105/30/75/85/100/60 [BST: 455]
Abilities: Clear Body/Thick Fat
Relevant Moves:
Physical.png
: Thunder Punch.
Special.png
: Thunderbolt, Thunder Cage, Volt Switch, Giga Drain, Earth Power.
Status.png
: Recover, Stealth Rock, Toxic, Thunder Wave, Defog.
Thunder Punch, Thunderbolt, Defog, Giga Drain, Stealth Rock, Thunder Cage, Topsy-Turvy, Toxic, Thunder Wave, Recover, Volt Switch, Earth Power, Charge, Charge Beam, Eerie Impulse, Electric Terrain, Electroweb, Magnet Rise, Parabolic Charge, Shock Wave, Spark, Thunder Shock, Take Down, Rest, Sleep Talk, Snore, Protect, Facade, Substitute, Tera Blast.
Weight: 61.5kg
Description:
Special wall. Can tank stuff from Crammer and Zap, trap them with Thunder Cage, and from then it can force them to Volt Switch out, just for it to slow pivot itself out, giving its team momentum boost. It also has many other tools for other threats, can status mons with Thunder Wave or Toxic, set up, or remove hazards with Stealth Rock and Defog respectively, or chip down opponents with Thunder Cage, or it can slot some of its coverage, like Earth Power or Giga Drain.

245 sin título_20250428140530.png
Pokémon: Crystuit
Origin: Blank Canvas
Type: Rock/Electric
Base Stats: 70/50/80/105/70/110 [BST: 485]
Abilities: Sturdy/Levitate
Relevant Moves:
Physical.png
: Rock Slide, Zing Zap, Trailblaze.
Special.png
: Power Gem, Thunderbolt, Meteor Beam, Volt Switch, Ice Beam.
Status.png
: Stealth Rock, Taunt, Thunder Wave.
Stealth Rock, Trailblaze, Explosion, Rock Slide, Power Gem, Zing Zap, Thunderbolt, Volt Switch, Taunt, Thunder Wave, Ice Beam, Meteor Beam, Ancient Power, Charge, Charge Beam, Eerie Impulse, Electric Terrain, Electro Ball, Electroweb, Magnet Rise, Rising Voltage, Sandstorm, Zap Cannon, Take Down, Rest, Sleep Talk, Snore, Protect, Facade, Substitute, Tera Blast.
Weight: 420.6kg
Description:
Decently fast threat with access to STAB Meteor Beam, BoltBeam with a part of it getting STAB, and very strong pivoting with STAB Volt Switch. Can also fill more of a fast utility role, setting Stealth Rock up, and stopping Defoggers with Taunt, as well as another support or disruption tools opponents may have, should be able to take on mons like Kiln and the birds fairly easily, though its balanced down by its somewhat low SpAtk.

Resub:
:rs/relicanth: :barbaracle: :carracosta:
Pokémon: Seaode
Origin: Blank Canvas
Type: Rock/Water
Base Stats: 70/110/100/40/70/95 [BST: 485]
Abilities: Rock Head
Relevant Moves:
Physical.png
: Wave Crash, Rock Slide, Stone Edge, Stone Axe, Flip Turn, Wood Hammer, Leech Life, Poison Fang, Rapid Spin
Special.png
: Power Gem, Surf
Status.png
: Stealth Rock, Rock Polish, Recover
Rock Slide, Power Gem, Liquidation, Surf, Wave Crash, Wood Hammer, Flip Turn, Dive, Chilling Water, Stone Axe, Stealth Rock, Stone Edge, Rock Polish, Leech Life, Bulldoze, Iron Tail, Poison Fang, Thunder Fang, Rapid Spin, Recover, Take Down, Rest, Sleep Talk, Snore, Protect, Facade, Substitute, Tera Blast
Weight: 121kg
Description:
Scarfer. Can take on the many Flying-types that were introduced last slate due to its Rock STAB, and as I added on its description last slate, it can work as a great hazard lead due to its access to Stone Axe, and access to pivoting in Flip Turn to pivot out of counterleads. Also has a decent amount of coverage, with Wood Hammer importantly being able to hit Big Crammer hard, and Leech Life/Poison Fang can hit future Grass-types for supereffective damage.
 
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As the sun setted, the Uber Trainer was perplexed. "Only one of my entries got a vote?! What madness is this?!" But, perhaps...these next fighters daring to join the ring will bring forth everlasting justice! Finally featuring...Pokémon from my Solomods, as well...as no spoilers!
Notable moves are listed in bold.
0u5XJal.png

Uppy Umbrella opens up?!

Pokémon: Uppy Umbrella
Franchise/Origin: Letterland (Yes, really)
Intended Tier: OU
Type: WaterFlying
Origin: Crossover Chaos Expanded
Ability:
Unaware/Unburden/Unnerve
Notable moves: Umbrella Spin, Rain Dance, Endure, Air Slash, Surf, Chilling Water, Hurricane, Mirror Coat, Protect, Iron Defense, Charm, Hydro Pump, Thunder, Thunderbolt, Aqua Jet, Play Rough, Body Slam, U-Turn, Upper Hand, Uproar
Signature move:
Umbrella Spin: 50 BP Special Water-type move with 100% Accuracy, and 16 PP. Clears out entry hazards, setting up Rain if the target moved before the user.
Stats: 140/45/95/90/100/65
Vxkinxv.png

Mega Evolution: Mr. U
Mega Evolution Type: ==
Mega Evolution Item:
U's Umbrella
Mega Evolution Ability: Ultrasonographer: Increases the power of Umbrella Spin, U-Turn, Upper Hand, and Uproar by 30%, and turns them into Steel moves.
Stats: 140/90/85/120/90/110



c5jgBWy.png

Anarlvet plays the tricks!

Pokémon: Anarlvet (Anarchy + Velvet)
Origin: Iron Fist
Typing
: Dark
Base Stats: 94/113/73/98/65/132 (575)
Abilities: Auctor Wile
Movepool: Velvet Blade, Bitter Blade, Leaf Blade, Aqua Cutter, Psycho Cut, Fury Cutter, Glare, Torment, Beat Up, Slash, Teeter Dance, High Jump Kick, Lock-On, False Surrender, Night Slash, Darkest Lariat, Outrage, Agility, Low Kick, Acrobatics, X-Scissor, Lunge, Skitter Smack, Snarl, Fling, Foul Play, Taunt, Dark Pulse, Nasty Plot, Knock Off, Lash Out, Throat Chop, Fire Punch, Ice Punch, Thunder Punch, Thunderbolt, Thunder, Thunder Wave, Low Sweep, Brick Break, Bulk Up, Reversal, Focus Punch, Coaching, Upper Hand, Air Slash, Confuse Ray, Shadow Claw, Earthquake, Ice Spinner, Snowscape, Sunny Day, Rain Dance, Metronome, Swords Dance, Hyper Beam, Giga Impact, Poison Jab, Toxic, Endure, Facade, Helping Hand, Protect, Rest, Sleep Talk, substitute, Take Down, Tera Blast, Fishing Terrain, Fish Eater, Hold Hands, Epic Beam, Racism 2
Weight
: 226.2 lbs.
Custom Elements:
Velvet Blade: 90 BP Dark-type Slicing Move with 100% Accuracy and 16 PP. Disguises as the first status move in the user's moveset. If the user has no status moves, has halved power.
Racism 2: 82 BP Dark-type Sound Move with 100% Accuracy and 10 PP. 25% chance to transform the target into Ferrothorn for 3 turns.
Auctor Wile: If Anarlvet gets hit by a punching move, the opposing Pokémon loses 25% of their HP.
Competitive Role: Setup Sweeper

XrBEokE.png

Sh'Of'Toil takes off!
Name: Sh'Of'Toil (Corruption of "Shuffle off this mortal coil")
Origin: Two Step Mons
Typing:
flying.gif
ghost.gif

Abilities: Jet Stream (After the user has remained on the field for two turns, a Tailwind will blow for its team for 4 turns. If the user's team has a Tailwind already, it will peter out. This can be set multiple times per entry, and does not count the turn that the user is switched in.)
Stats: 90/115/85/115/85/65 (555)
Movepool: Bite, Leer, Gust, Defog, Curse, Dark Pulse, Throat Chop, Knock Off, Crunch, Outrage, Dragon Pulse, Dragon Cheer, Dragon Claw, Sunny Day, Flamethrower, Fire Blast, Acrobatics, Aerial Ace, Air Cutter, Hurricane, Air Slash, Confuse Ray, Hex, Night Shade, Shadow Claw, Shadow Ball, Spite, Poltergeist, Body Slam, Swift, Roar, Scary Face, Sludge Bomb, Sludge Wave, Poison Jab, Gravity, Flash Cannon, Iron Head, Heavy Slam, Gyro Ball, Hard Press, Rain Dance, Hyper Beam, Giga Impact, Endure, Facade, Helping Hand, Protect, Rest, Sleep Talk, Substitute, Take Down, Tera Blast
Weight: 43.7 kg.
Flavor: Very loosely based off Infected Sky, Sh'Of'Toil is a titanic Pokémon that appears every time a plane crashes. Capable of levelling skyscrapers with it's massive hurricanes, if you listen closely, you'll hear the screams of those who perished in the crash itself. Although Sh'Of'Toil has a savage nature that cares nothing more than to destroy everything in sight, it never damages anything that had been owned by the victims of the plane crash. Supposedly, Sh'Of'Toil represents the unfulfilled hopes and dreams of victims of the plane crash, having being ruined abruptly without warning.
Role: A very slow but very bulky attacker that punishes opponents who take too long to defeat it: With the two turns of Tailwind that it can possibly get from Jet Stream, it's paltry 65 Speed becomes 130, allowing to outspeed most of it's opposition. It also has access to Defog and Curse!
1754344594531.png

Jiduaejebo refuses to be hurt!
Name: Jiduaejebo
Origin: Pokémon North, South, East, and West
Typing:
steel.gif
fairy.gif

Abilities: Clear Body/Stamina/Multiscale
Stats: 70/88/162/12/150/70
Movepool: Tackle, Harden, Fairy Wind, Metal Claw, Reflect, Disarming Voice, Gyro Ball, Light Screen, Wide Guard, Draining Kiss, Iron Head, Quick Guard, Iron Defense, Play Rough, Iron Slash, Amnesia, Heavy Slam, Misty Explosion, Ancient Recharge, Hyper Beam, Giga Impact, Swift, Protect, Substitute, Sleep Talk, Rest, Toxic, Curse, Attract, Body Slam, Double-Edge, Swords Dance, Metronome, Follow Me, Heal Pulse, Power Gem, Sandstorm, Rain Dance, Thunderbolt, Thunder, Charge Beam, Wild Charge, Shock Wave, Thunder Punch, Thunder Wave, Solar Beam, Energy Ball, Psychic, Psyshock, Expanding Force, Calm Mind, Trick, Amnesia, Mirror Coat, Corrosive Gas, Sunny Day, Earthquake, Bulldoze, Earth Power, Mirror Move, X-Scissor, Shadow Claw, Aura Sphere, Drain Punch, Bulk Up, Flash Cannon, Metal Burst, Ice Beam, Ice Punch, Blizzard, Triple Axel, Dazzling Gleam, Misty Terrain, Thief, Taunt, Fake Tears, Steel Beam
Weight
: 43.7 kg.
Custom Elements:
Iron Slash: Physical Steel-type move with 70 BP, 100% Accuracy, 16 PP, and 0 Priority. Has a high critical hit ratio.
Ancient Recharge: Status Normal-type move with 8 PP. Refills the user's Ancient Move gauge by 1.
Sprite Project Entry Excerpt: "Possessing powerful armor that can never be dented, as well as a shield that can block any attack, it is virtually impossible to inflict any form of harm to Jiduaejebo at all. It's main strategy in battle is to wear it's opponents out as they try to put a dent in this armor to no avail, before it strikes them down with it's shield. Jiduaejebo possess an awful amount of luck as well, always able to find treasure simply by sensing it with the metallic particles around it. Supposedly, the first Jiduaejebo was born from the world's first virtual reality device, said to have been brought down to the world millions of years ago."
Role: Defensive Tank that has a lot of utility with Thunder Wave, being able to bolster it's defences further with Bulk Up and fight with amazing coverage.

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Himespetchi feels the love!
Name
: Himespetchi
Origin: Pokémon Let's Go! Tamagotchi!
Typing:
psychic.gif

Abilities: Gigakyun/Wonder Skin/Forewarn
Stats: 81/64/74/121/110/60
Movepool: Kirakira☆Dream, Alien Laser, Dazzling Gleam, Play Rough, Psychic Terrain, Psychic, Flamethrower, Electric Terrain, Thunderbolt, Thunder Wave, Attract, Captivate, Endure, Facade, Giga Impact, Helping Hand, Hyper Beam, Protect, Rest, Snore, Sleep Talk, Substitute, Take Down
Weight
: 2.0 kg.
Custom Elements:
Gigakyun: This Pokémon's moves have +20% power, but at the start of every turn, if the opposing Pokémon is male, this Pokémon becomes infatuated. It's Special Attack also increases by 1 when this happens if the opposing Pokémon is a Mametchi.
Kirakira☆Dream: A 90 BP Special Fairy-type sound move with 16 PP, and 0 Priority. This move cannot miss.
Alien Laser: A 50 BP Special Electric-type move with 16 PP, 100% accuracy, and 0 Priority. Has +1 Priority in Electric Terrain.
 
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Donnerstein_Traumwelt.png

Name: Stormulex
Mod: Ma'adowr

Ability: Volt Absorb / Natural Cure // Triage
Ability in Mega form: Grassy Surge
Type: Electric / Rock

Stats:

HP: 91
Attack: 129 - 149
Defense: 96 - 146
Special Attack: 40
Special Defense: 84 - 99
Speed: 60 - 75
BST: 500 - 600

Height: 1.7 m
Weight: 125.0 kg
Gender Ratio: -

New Move:
- Lightning Swing (Electric, physical, 60 BP, 100% acc, 10 PP, contact, effect: User recovers half of the damage dealt to all other targets, like Parabolic Charge.)


Physical MovesSpecial MovesStatus Moves
Brick Break, Brutal Swing, Facade, Giga Impact, Grassy Glide, Head Smash, Heavy Slam, Knock Off, Lightning Swing, Rapid Spin, Rock Slide, Rock Tomb, Stone Axe, Stone Edge, Wild ChargeDischarge, Rising Voltage, Snore, Thunder, Thunderbolt, Volt SwitchCharge, Electric Terrain, Focus Energy, Grassy Terrain, Healing Wish, Heal Pulse, Helping Hand, Magic Coat, Magnet Rise, Pain Split, Protect, Rain Dance, Rest, Rock Polish, Rototiller, Sandstorm, Sharpen, Sleep Talk, Spikes, Stealth Rock, Substitute, Swords Dance, Thunder Wave, Wish

Description:
1) Concept
- Visually speaking, Stormulex is a thunder stone axe whose name combines different aspects of its design:

a) storm
b) to store (energy, for instance)
c) amulet (a historical real life reference to a a thunder stone axe's use as an amulet, which is supposed to protect you or a building)
d) outlet (this one is stretching a bit since you can barely recognize it in the name)
e) lex (chosen more so to have the name sound like the word 'axe'. Though, in Greek, 'lex' can also mean 'defender of mankind'.

- I probably wasn't clear enough but in ancient times, people believed a thunder stone axe had a lot of healing properties and prevented the loss of fertility. It was a very useful tool for agriculture, ensuring lots of luck and prosperity. This explains why Stormulex has such a strong focus on healing.

Description:
2) Competitive
- Unique offensive utility Pokémon offering Triage Healing Wish and good role compression (hazards, Knock Off, Rapid Spin, and lategame cleaning potential). It adds thus a dynamic and fun layer to the metagame.
- Stormulex can use its dualtype and tools to check some of the birds from the previous slate, such as Metaknight or Zapdos.
- Mega Stormulex's Grassy Surge has great offensive and defensive synergy with Grass
Pokémon and works well with Grassy Glide, Wish, and recoil from Head Smash or Wild Charge.
 
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samuraiaihisui.png

Pokemon: Samuraiai-Hisui
Origin: Fusion Evolution
Type:
Water.png
Poison.png

Base Stats: 76 / 116 / 77 / 90 / 68 / 97 [BST: 524]
Ability: Rebel's Blade (Sharpness + 30% Poison chance on Slicing moves.)
Relevant Moves: (Cross Poison is Sharpness boosted by the way!)
Physical.png
- Aqua Cutter, Ceaseless Edge, Cross Poison, Flip Turn, Gunk Shot, Razor Shell, Sacred Sword, U-Turn
Status.png
- Parting Shot, Switcheroo, Swords Dance
Samurott-Hisui's Movepool + Grafaiai's Movepool
In its home mod, this mon was literally made to challenge a top tier Fire/Ground Rapid Spinner, with neither being able to switch in on the other safely. Needless to say, I think it'll fit in very well here.
Samuraiai-Hisui @ Heavy-Duty Boots / Choice Scarf
Ability: Rebel's Blade
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Razor Shell / Aqua Cutter
- Cross Poison
- Ceaseless Edge
- U-turn / Flip Turn / Parting Shot

:sv/froslass:
Pokemon: Delirirak
Origin: CCAPM 2024
Type:
Ice.png
Ghost.png

Base Stats: 75 / 115 / 55 / 130 / 100 / 115 [BST: 590]
Ability: Fumigation (When damaged by an attack, uses Poison Gas.)
Relevant Moves:
Physical.png
- Icicle Crash, Poltergeist, Shadow Sneak
Special.png
- Earth Power, Freeze-Dry, Hex, Ice Beam (does not learn Shadow Ball)
Status.png
- Recover, Toxic, Trick, Will-O-Wisp
Movepool can be found here.
With crazy special stats alongside Ice Beam + EP or just Freeze-Dry, this mon shreds both birdies. Fumigation is disgusting if you can switch into a hit safely, and works well with Hex. Held back by an awful typing defensively, no setup, and a lack of utility beyond status spreading.
Delirirak @ Heavy-Duty Boots
Ability: Fumigation
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam / Freeze-Dry
- Hex
- Earth Power / Will-O-Wisp
- Recover

:sv/aurorus:
Pokemon: Aurorus
Origin: Paleomons
Type:
Dragon.png
Ghost.png

Base Stats: 123 / 57 / 82 / 109 / 92 / 58 [BST: 521]
Abilities: Thick Fat / Specterate (Normal moves become Ghost and have 1.2x power)
Relevant Moves:
Physical.png
- Dragon Tail
Special.png
- Draco Meteor, Dragon Pulse, Hex, Hyper Voice, Earth Power, Ice Beam, Shadow Ball
Status.png
- Calm Mind, Haze, Nasty Plot, Recover, Thunder Wave, Toxic
Movepool can be found here.
Classic fat semi-passive CM mon. Weird typing + Thick Fat lets it stonewall Cram and spinblock Kiln, while losing to Meta Knight. Can also opt for Hex shenanigans, or go full wall with Toxic and DTail.
Aurorus @ Leftovers
Ability: Thick Fat
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind / Nasty Plot
- Shadow Ball
- Earth Power
- Recover

:sv/zangoose:
Pokemon: Zangoose
Origin: Clean Slate Micro 2
Type:
Normal.png
Fire.png

Base Stats: 80 / 115 / 60 / 95 / 60 / 100 [BST: 510]
Abilities: Immunity / Poison Heal
Relevant Moves:
Physical.png
- Facade, Gunk Shot, Ice Punch, Knock Off, Pyro Ball, Seed Bomb
Status.png
- Swords Dance
Zangoose's Movepool + Pyro Ball, - Close Combat & Low Kick
Crazy breaker, esp once it Knocks its checks, but pretty frail and hard to bring in. Forced Stealth Rock weakness requires support and seems fun to build around. Notably has cool synergy with Meta Knight, between the hazard stacking and Dimensional Cape.
Zangoose @ Toxic Orb
Ability: Poison Heal
EVs: 12 HP / 244 Atk / 252 Spe
Jolly / Adamant Nature
- Facade
- Pyro Ball
- Knock Off
- Swords Dance
 
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Aight here goes nothing I guess.

:sv/solrock:
Pokémon: Solrock-Mega
Origin: Mega for All NatDex
Type: Rock/Fire
Base Stats: 90 / 125 / 95 / 55 / 90 / 105 [BST: 560]
Abilities: Levitate
Relevant Moves:
Physical.png
: Stone Edge, Sacred Fire, U-turn, Earthquake
Special.png
:
Status.png
: Corrosive Gas, Swords Dance, Morning Sun, Will-O-Wisp, Stealth Rock, Toxic
Solrock's movepool + Sacred Fire, U-turn, Corrosive Gas
Description: Really cool mon who can wall Scorching Kiln.

:sv/gogoat:
Pokémon: Gogoat
Origin: A Golden Experience
Type: Grass/Rock
Base Stats: 123 / 100 / 81 / 62 / 97 / 68 [BST: 531]
Abilities: Sap Sipper / Grass Pelt (AGE)
Relevant Moves
:
Physical.png
: Golem Strike, High Horsepower, Grassy Glide, Horn Leech, Leaf Blade, Superpower, Wild Charge, Stone Edge
Special.png
:
Status.png
: Swords Dance, Milk Drink, Stealth Rock, Bulk Up
Gogoat's NatDex movepool + Swords Dance, Stealth Rock, Stone Edge, Golem Strike*
Description: Fun mon from my own Solomod, I thought it could be fun to have here. Introduces Earthquake resist as well.

Golem Strike: Rock, 85 BP, 100%, 10 PP (max 16), Physical, 10% chance to lower target's Def.
Grass Pelt (AGE): On switch-in, summons Grassy Terrain. During Grassy Terrain, Def is 1.3333x.

:sv/lucario:
Pokémon: Lucario
Origin: Vaporemons
Type: Fighting / Steel
Base Stats: 70 / 110 / 70 / 115 / 70 / 90 [BST: 525]
Abilities: Sheer Heart / Steadfast (Vaporemons) / Justified (Vaporemons)
Relevant Moves
:
Physical.png
: Close Combat, Extreme Speed, Bullet Punch, Crunch, Meteor Mash, Choke, Flying Press (Vaporemons), Peakaboo
Special.png
: Aura Sphere, Dark Pulse, Flash Cannon, Vacuum Wave, Echo Chamber, Focus Blast, Steel Beam
Status.png
: Swords Dance, Nasty Plot
Lucario's SV movepool + Choke, Peakaboo, Flying Press (Vaporemons), Echo Chamber
Description: Vaporemons reference...

Choke: Ghost, 80 BP, 100%, 15 PP (max 24), Physical, Applies the Heal Block effect. Also prevents the use of Bitter Blade and suppresses Regenerator. (Contact)
Peakaboo: Fairy, 140 BP, 100%, 20 PP (max 32), Physical, Charges at the beginning of the turn, hits at -3 priority. If the user gets hit while charging, this move deals 50% damage. (Contact)
Flying Press (Vaporemons): Fighting, 100 BP, 95%, 10 PP (max 16), Physical, Inflicts Fighting-type or Flying-type damage, based on which is more effective. (Contact)
Echo Chamber: Steel, 80 BP, 100%, 10 PP (max 16), Special, 1.5x power if a sound move was used last turn. (Sound)

Sheer Heart: Special attacks have 1.3x power; stat changes to the Special Attack stat have no effect.
Steadfast (Vaporemons): This Pokemon takes 0.5x damage from higher BST foes and can't flinch.
Justified (Vaporemons): Dark-type moves deal 50% damage to this Pokemon and raise its Attack by 1 stage.
 
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:sv/beedrill:
Pokémon: Beedrill
Mod of Origin: Metamons
Type:
Dark.png
Poison.png

Base Stats: 65 HP / 125 Atk / 80 Def / 45 SpD / 85 SpD / 122 Spe [BST: 522]
Abilities: Intimidate | HA: Poison Touch
Relevant Moves:
Physical.png
- U-turn, Earthquake, Knock Off, X-Scissor, Pursuit
Special.png
- N/A
Status.png
- Roost, Spikes, Swords Dance
Acrobatics, Aerial Ace, Agility, Air Cutter, Assurance, Attract, Baton Pass, Bide, Brick Break, Brutal Swing, Bug Bite, Captivate, Confide, Curse, Cut, Defog, Double Team, Double-Edge, Drill Run, Earthquake, Electroweb, Endeavor, Endure, Facade, False Swipe, Fell Stinger, Flash, Focus Energy, Frustration, Fury Attack, Fury Cutter, Giga Drain, Giga Impact, Harden, Headbutt, Hidden Power, Hyper Beam, Infestation, Iron Defense, Knock Off, Laser Focus, Mega Drain, Mimic, Natural Gift, Ominous Wind, Outrage, Payback, Peck, Pin Missile, Poison Jab, Poison Sting, Protect, Pursuit, Rage, Reflect, Rest, Return, Rock Smash, Roost, Round, Secret Power, Silver Wind, Skull Bash, Sleep Talk, Sludge Bomb, Snore, Solar Beam, Spikes, String Shot, Struggle Bug, Substitute, Sunny Day, Swagger, Sweet Scent, Swift, Swords Dance, Tailwind, Take Down, Thief, Throat Chop, Toxic, Toxic Spikes, Twineedle, U-turn, Venoshock, X-Scissor

Description: Blazing fast, a workable Movepool and funny way to force progress makes Beedrill from MetaMons an interesting revenge killer in a tier. Bug Ground has always been a good typing and I think Beedrill here would put it to great use. Zapdos annoys the hell out of it but deadass run PPads and just spam U-turn forever for PTouch procs.

:ss/Ferrothorn:
Pokemon: Ferrothorn
Mod of Origin: TeraMax
Type:
Dragon.png
Ghost.png

Base Stats: 74 HP / 94 Atk / 131 Def / 54 SpA / 116 SpD / 20 Spe [BST: 489]
Abilities: Iron Barbs | HA: Anticipation
Relevant Moves:
Physical.png
- Gyro Ball, Body Press, Power Whip, Knock Off, Behemoth Bash
Special.png
- N/A
Status.png
- Stealth Rock, Spikes, Leech Seed, Protect, Thunder Wave, Toxic
Acid Spray, Aerial Ace, Assurance, Attract, Behemoth Bash, Block, Body Press, Brutal Swing, Bulldoze, Bullet Seed, Confide, Curse, Cut, Double Team, Endeavor, Endure, Energy Ball, Explosion, Facade, Flash, Flash Cannon, Frustration, Giga Drain, Giga Impact, Grass Knot, Gravity, Gyro Ball, Harden, Heavy Slam, Hidden Power, Hone Claws, Hyper Beam, Ingrain, Iron Defense, Iron Head, Knock Off, Leech Seed, Magnet Rise, Metal Claw, Mirror Shot, Nature Power, Payback, Pin Missile, Poison Jab, Power Whip, Protect, Rest, Return, Revenge, Rock Climb, Rock Polish, Rock Smash, Rollout, Round, Sandstorm, Secret Power, Seed Bomb, Self-Destruct, Shadow Claw, Sleep Talk, Snore, Solar Beam, Spikes, Stealth Rock, Steel Beam, Steel Roller, Strength, Substitute, Sunny Day, Swagger, Swords Dance, Tackle, Thunder, Thunder Wave, Thunderbolt, Toxic, Worry Seed

Description: It's Ferrothorn with two very funny secrets - Terastillizationa and Dynamax. Ferrothorn does what Ferro does very well, sets hazards, removes items and forces progress with Leech Seed. Ferrothorn in particular is really solid addition to the metagame right now because it has an excellent matchup versus big metagame threat Big Crammer, resisting it's dual STAB, not being weak to it's coverage options. But ofc, Ferrothorn is unique in that it is a Pokemon that can freely Tera, which is rare amongst threats in the tier rn, allowing it to switch what it can check as needed. Finally, if you are feeling crazy, Ferrothorn can technically Dynamax and use that fact either to it's defensive or even offensive benefit. However it does come at the cost of it's item, so it may not be as desired, but it does impact the course of a game so if you are baller, try it.

stethaaina.png

Name: Hammerhelm
Mod of Origin: Triple Threat
Type:
Fighting.png
Water.png
Steel.png

Base Stats: 80 HP / 130 Atk / 120 Def / 65 SpA / 60 SpD / 50 Spe [BST: 510]
Abilities: Heavy Metal / Iron Fist | HA: Flash Fire
Relevant Moves:
Physical.png
- Bullet Punch, Close Combat, Drain Punch, Fire Punch, Flip Turn, Hammer Arm, Liquidation
Special.png
- N/A
Status.png
- Agility, Bulk Up, Iron Defense, Swords Dance, Taunt, Toxic
Agility, Ancient Power, Assurance, Attract, Bite, Blizzard, Bounce, Brine, Bullet Punch, Bulk Up, Captivate, Close Combat, Confide, Crunch, Dark Pulse, Destiny Bond, Dive, Double Team, Double-Edge, Drain Punch, Endure, Facade, Fire Punch, Flip Turn, Focus Energy, Frustration, Fury Cutter, Hail, Hammer Arm, Hidden Power, Hydro Pump, Ice Beam, Ice Fang, Icy Wind, Iron Defense, Leer, Liquidation, Mimic, Mud-Slap, Natural Gift, Payback, Poison Fang, Protect, Psychic Fangs, Rage, Rain Dance, Refresh, Rest, Retaliate, Return, Round, Scald, Scale Shot, Scary Face, Screech, Secret Power, Sleep Talk, Snarl, Snore, Spite, Substitute, Super Fang, Surf, Swagger, Swift, Swords Dance, Take Down, Taunt, Thief, Thrash, Torment, Toxic, Uproar, Water Pulse, Waterfall, Whirlpool, Zen Headbutt
Justification: A decent physical wallbreaker that uses SD Triple STAB to punch a few holes into teams without too much trouble. It's a Fighting Water type so it kinda struggles right now but it's only a matter of time before it gets stuff it can comfortably beat.

Items

Name
: Aguav, Figy, Iapapa, Mago, Wiky Berry
Mod of Origin: GlaceMons
Effect: Restores 1/2 max HP at 1/4 Max hp or less. Single Use
Justification: These items were really good in Gen 7, this is still probably really good for fat pivots that prefer big bursts of healing instead of long term Lefties. Also, Delibird can justify its presence outside of Booster Energy HO that it has no business ever being on
 
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1754444095805.png

Pokémon: Tyranitar
Origin: Conquest Dex

Type:
Rock.png
Dark.png

Base Stats: 100 / 134 / 110 / 95 / 100 / 61 [BST: 600]
Abilities:
Frighten - On entry, lowers opponent's Speed by 1 stage.

Tenacity - Opponents making contact have a 30% chance of getting flinched on their next attack. (This is telegraphed when it happens)

Last Bastion - If this Pokémon is the last unfainted Pokémon on the team, boosts Attack and Defense by 2 stages.


Relevant Moves:
Physical.png
Knock Off, Stone Edge, Dragon Tail, Earthquake

Special.png
Ice Beam

Status.png
Dragon Dance, Stealth Rock, Roar, Thunder Wave, Rock Polish

Physical.png
Aqua Tail, Avalanche, Body Press, Body Slam, Brick Break, Crunch, Dragon Claw, Dragon Tail, Earthquake, Facade, Fire Fang, Fire Punch, Focus Punch, Foul Play, Heavy lam, High Horsepower, Ice Fang, Ice Punch, Iron Head, Knock Off, Lash Out, Low Kick, Outrage, Rock Blast, Rock Slide, Seismic Toss, Shadow Claw, Stone Edge, Superpower, Thunder Punch, Aerial Ace, Assurance, Bite, Breaking Swipe, Brutal Swing, Bulldoze, Cut, Dig, Dynamic Punch, Fling, Fury Cutter, Giga Impact, Headbutt, Iron Tail, Mega Kick, Mega Punch, Payback, Retaliate, Rock smash, Rock Throw, Rock Tomb, Sand Tomb, Smack Down, Stomp, Stomping Tantrum, Strength, Tackle, Take Down, Thrash, Thunder Fang

Special.png
Blizzard, Dark Pulse, Dragon Pulse, Earth Power, Fire Blast, Flamethrower, Focus Blast, Hydro Pump, Ice Beam, Power Gem, Surf, Tera Blast, Thunder, Thunderbolt, Ancient Power, Hyper Beam, Icy Wind, Incinerate, Muddy Water, Mud Shot, Mud-Slap, Round, Shock Wave, Snarl, Snore, Uproar, Water Pulse, Whirlpool

Status.png
Curse, Dragon Dance, Hone Claws, Iron Defense, Protect, Rest, Roar, Rock Polish, Sleep Talk, Stealth Rock, Substitute, Taunt, Thunder Wave, Toxic, Attract, Block, Confide, Double Team, Endure, Focus Energy, Helping Hand, Leer, Rain Dance, Sandstorm, Scary Face, Screech, Spite, Sunny Day, Swagger, Torment

Description: Big man TTar with some interesting new abilities. Although really, its main draw is its raw versatility - it has Tyranitar's movepool, known for being massive, and its abilities now further give it some set variety potential. With just this one addition, we gain a Pokémon that is a bulky hazard-setting Tank with Knock Off, a Pokémon that functions as Speed Control vs offensive threats through Frighten, a set-up Sweeper with Dragon Dance and a late game cleaner with Last Bastion.

Frighten makes for some means of Speed Control, allowing TTar to outspeed up to Base 115s when invested. It can make use of this Speed drop to either force a switch or use one of its many coverage moves to remove a target. With Paradox Pokémon being so common in Pet Mods, I could see Choice Scarf + Frighten as a way to both negate Booster Speed and get the jump on Paradoxes. Alternatively, Last Bastion turns Tyranitar into a last resort threat. It is not as threatening as Kingambit as it lacks Priority, but it can run Rock Polish to try to get a Speed Boost alongside its Atk and Def boosts.



Drampiclus.png

Pokémon: Drampiclus
Origin: Fusion Evolution OU

Type:
Water.png
Water.png

Base Stats: 105 / 62 / 80 / 130 / 90 / 33 [BST: 500]
Abilities: Regain Patience - Effects of Regenerator and Berserk

Relevant Moves:
Physical.png
Knock Off

Special.png
Draco Meteor, Psyshock, Psychic, Future Sight, Flamethrower, Fire Blast

Status.png
Defog, Glare, Recover

Drampa's movepool + Reuniclus' movepool

Description: Resub, but hear me out. I think Slate 1's winners make Drampiclus a much better candidate for the mod. Currently, our biggest threat is Big Crammer. Drampiclus resists both of its STABs, with Sp Def and AV sets taking Ice Beam quite well (3HKO to 4HKO depending on the spread) and can regen the damge right off, allowing it to easily switch in on its moves. Meanwhile, a Psyshock from Drampiclus, even with minimal Sp Atk investment, does a little over 50% to Crammer immediately threatening it. Aside from that, Drampiclus would also boost Meta Knight's viability, giving him a new Pokémon to target.
 
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dialga.png

Pokémon: Dialga
Origin: Alternatium EX
Type:
Steel.png
Dragon.png

Base Stats: 90 / 90 / 100 / 100 / 80 / 70 [BST: 530]
Abilities: Clear Body / Transience
Relevant Moves:
Physical.png
: Dragon Tail, Body Press
Special.png
: Flash Cannon, Roar of Time*, Flamethrower, Earth Power, Thunderbolt
Status.png
: Trick Room, Teleport, Stealth Rock, Thunder Wave, Toxic, Iron Defense
Aerial Ace, Ancient Power, Aura Sphere, Blizzard, Body Press, Body Slam, Breaking Swipe, Brick Break, Bulk Up, Bulldoze, Confide, Doom Desire, Double Team, Draco Meteor, Dragon Breath, Dragon Claw, Dragon Pulse, Dragon Tail, Earth Power, Earthquake, Echoed Voice, Endure, Facade, Fire Blast, Flamethrower, Flash Cannon, Focus Blast, Fury Cutter, Giga Impact, Gravity, Headbutt, Heavy Slam, Hone Claws, Hyper Beam, Hyper Voice, Ice Beam, Incinerate, Iron Defense, Iron Head, Iron Tail, Magnet Rise, Metal Burst, Metal Claw, Mud-Slap, Outrage, Overheat, Power Gem, Protect, Psych Up, Rain Dance, Rest, Roar, Roar of Time, Rock Slide, Rock Smash, Rock Tomb, Round, Safeguard, Sandstorm, Scale Shot, Scary Face, Shadow Claw, Shock Wave, Slash, Sleep Talk, Snore, Stealth Rock, Steel Beam, Stomping Tantrum, Stone Edge, Strength, Substitute, Sunny Day, Swagger, Swift, Take Down, Teleport, Tera Blast, Thunder, Thunder Wave, Thunderbolt, Toxic, Trick, Trick Room, Twister
Description: big crammer/zapdos check and effective defensive pivot/tr setter
Transience: While Trick Room is active, this Pokemon takes 0.75x damage from attacks.
Roar of Time | Dragon | Special | 100 BP | 100% Acc | 5 PP | -3 Priority | If the user is hit this turn, +1 SpA.
Adamant Orb: When this Pokemon sets Trick Room, it lasts for 8 turns instead of 5.

swinub.png

Pokémon: Swinub-Desvega
Origin: Generation X
Type:
Poison.png
Ground.png

Base Stats: 50 / 50 / 40 / 25 / 25 / 40 / 45 [BST: 250]
Abilities: Earth Eater / Poison Point / Thick Fat
Relevant Moves:
Physical.png
: Gunk Shot, Oil Slick, Terra Charge, Earthquake, Ice Spinner, Stone Edge
Status.png
: Stealth Rock, Toxic
Attract, Confide, Double Team, Earthquake, Facade, Frustration, Gunk Shot, Hidden Power, Ice Shard, Ice Spinner, Natural Gift, Oil Slick, Protect, Rest, Return, Snore, Stealth Rock, Stone Edge, Substitute, Superpower, Terra Charge, Toxic
Description: hits 398 atk / 414 spe with deez nuts making it a very good deez nuts abuser along with earth eater to get a couple extra chances to switch in and threaten stuff with its high bp stabs. frail though and heavily relies on item of course
Oil Slick | Poison | Physical | 40 BP | 100% Acc | 48 PP | +1 Priority
Terra Charge | Ground | Physical | 120 BP | 100% Acc | 24 PP | Contact | Has 33% recoil. 10% to lower target's Speed by 1.


guzzlord.png

Pokémon: Gravlord
Origin: Poketypos
Type:
Grass.png
Ground.png

Base Stats: 137 / 139 / 89 / 97 / 71 / 37 [BST: 570]
Abilities: Gravitational Pull
Relevant Moves:
Physical.png
: Grav Apple, Earthquake, Knock Off, Stone Edge
Status.png
: Leech Seed, Spikes
Amnesia, Body Press, Body Slam, Brick Break, Bulldoze, Bullet Seed, Dig, Double Team, Drain Punch, Earth Power, Earthquake, Endure, Energy Ball, Facade, Fire Blast, Fissure, Flamethrower, Giga Drain, Giga Impact, Grass Knot, Grassy Glide, Grassy Terrain, Grav Apple, Gyro Ball, Hammer Arm, Heat Crash, Heat Wave, Heavy Slam, High Horsepower, Hyper Beam, Iron Defense, Iron Head, Iron Tail, Knock Off, Last Resort, Leaf Storm, Leech Seed, Magical Leaf, Magnet Rise, Mega Kick, Mega Punch, Mud Shot, Mud-Slap, Protect, Rest, Rock Slide, Rock Tomb, Round, Sand Tomb, Seed Bomb, Shadow Claw, Shock Wave, Sleep Talk, Smack Down, Snore, Solar Beam, Spikes, Steel Roller, Stockpile, Stomp, Stomping Tantrum, Stone Edge, Substitute, Swallow, Thrash, Trailblaze, Wide Guard
Description: can use newtons apple to extend gravity to its teammates but mostly abuses it itself with huge grav apples and eqs
Gravitational Pull: On switchin, this Pokemon summons Gravity.

laprossand.png

Pokémon: Laprossand
Origin: FE VGC A
Type:
Water.png
Ground.png

Base Stats: 110 / 80 / 95 / 105 / 85 / 50 [BST: 525]
Abilities: Clumping Up / Dissolution
Relevant Moves:
Physical.png
: Body Press
Special.png
: Surf, Earth Power, Scorching Sands, Ice Beam, Giga Drain
Status.png
: Shore Up, Stealth Rock, Haze, Iron Defense
Absorb, Alluring Voice, Amnesia, Ancient Power, Astonish, Avalanche, Blizzard, Body Press, Body Slam, Brine, Bulldoze, Charm, Chilling Water, Confuse Ray, Curse, Destiny Bond, Disarming Voice, Double-Edge, Dragon Cheer, Dragon Dance, Dragon Pulse, Drill Run, Earth Power, Earthquake, Endure, Energy Ball, Facade, Fissure, Flash Cannon, Fling, Freeze-Dry, Giga Drain, Giga Impact, Gravity, Growl, Harden, Haze, Helping Hand, Hex, Horn Drill, Hydro Pump, Hyper Beam, Hyper Voice, Hypnosis, Ice Beam, Ice Shard, Icicle Spear, Icy Wind, Imprison, Iron Defense, Iron Head, Life Dew, Liquidation, Mega Drain, Mist, Mud Shot, Mud-Slap, Muddy Water, Night Shade, Outrage, Pain Split, Perish Song, Poltergeist, Protect, Psychic, Psychic Noise, Rain Dance, Reflect, Rest, Rock Slide, Rock Tomb, Sand Attack, Sand Tomb, Sandstorm, Scary Face, Scorching Sands, Shadow Ball, Sheer Cold, Shore Up, Sing, Skill Swap, Sleep Talk, Sludge Bomb, Smart Strike, Snowscape, Sparkling Aria, Spit Up, Spite, Stealth Rock, Stockpile, Stone Edge, Substitute, Sunny Day, Surf, Swallow, Take Down, Tera Blast, Thunder, Thunderbolt, Tickle, Trick, Water Gun, Water Pulse, Waterfall, Weather Ball, Whirlpool, Zen Headbutt
Description: typical fat water/ground that sets rocks and throws out atks. beats kiln p handily too
Clumping Up: Water Absorb + Water Compaction
Dissolution: While Rain is active, this Pokemon's evasiveness is 1.25x.

tinkaton.png

Pokémon: Tinkaton
Origin: Vaporemons
Type:
Steel.png
Fairy.png

Base Stats: 85 / 75 / 77 / 70 / 105 / 94 [BST: 506]
Abilities: Mold Breaker / Counteract / Blunt Force
Relevant Moves:
Physical.png
: Gigaton Hammer, Play Rough, Knock Off
Status.png
: Stealth Rock, Rebuild, Swords Dance, Thunder Wave, Encore, Defog
Astonish, Baby-Doll Eyes, Brick Break, Brutal Swing, Bulldoze, Covet, Defog, Discharge, Draining Kiss, Earth Power, Encore, Endeavor, Endure, Facade, Fairy Wind, Fake Out, Fake Tears, Feint, Flash Cannon, Flatter, Fling, Foul Play, Gigaton Hammer, Hard Press, Heavy Slam, Helping Hand, Ice Hammer, Knock Off, Light Screen, Metal Claw, Metal Sound, Metronome, Peekaboo, Play Rough, Pounce, Protect, Quash, Rebuild, Reflect, Rest, Rock Slide, Rock Smash, Rock Tomb, Skill Swap, Skitter Smack, Slam, Sledgehammer Blow, Sleep Talk, Smack Down, Stealth Rock, Steel Beam, Stone Edge, Substitute, Sweet Kiss, Swords Dance, Tera Blast, Thief, Thunder Wave
Description: best user of madness helmet and great check to meta knight
Peekaboo | Fairy | Physical | 140 BP | 100% Acc | 32 PP | Contact | Deals halved damage if the user takes damage before it moves.
Rebuild | Steel | Status | 16 PP | Snatch, Heal | Restores HP equal to the user's level * 1.25.
Sledgehammer Blow | Steel | Physical | 90 BP | 100% Acc | 16 PP | Contact | Destroys screens, unless the target is immune.
Smack Down | Rock | Physical | 65 BP | 100% Acc | 24 PP | Removes the taret's Ground immunity and causes pivot moves to fail.

Counteract: While this Pokemon is active, opposing Pokemon's Ability has no effect when it uses moves.
Blunt Force: This Pokemon's physical moves have 1.5x pwoer but can't be super effective.

:snowball:
Item: Baseball
Origin: Iron Fist
Effect: On switchin, if the holder is targeted by an attack, the attack fails and the attacker becomes Baseballed.* Single use.
*Baseballed: The user's SpA/SpD is 0.75x, and its sound moves fail.
Description: very strong singleuse item to give something for delibirdmega to recycle

brokenhourglass.png

Item: Broken Hourglass
Origin: POA Dex OU
Effect: Future moves land instantly at 1.3x power. Single use.
Description: maybe strong singleuse item to give something for delibirdmega to recycle
 
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:sv/leafeon:
Pokémon: Leafeon
Origin: GlaceMons

Type:
Grass.png
Fighting.png

Base Stats: 65 / 110 / 130 / 60 / 65 / 95 [BST: 525]
Abilities: Cotton Down* (Sharpness)

Relevant Moves:
Physical.png
: Leaf Blade, Triple Arrows*, Sacred Sword, Night Slash*, Close Combat, Knock Off, U-turn, Salve Strike*, Rock Climb*
Special.png
: lol
Status.png
: Slack Off, Strength Sap, Swords Dance, Flex Off*
NDOU's Leafeon movepool plus Salve Strike, Triple Arrows, Rainbow Blast, Sacred Sword, Bulk Up, Flex Off, Close Combat, Night Slash, Strength Sap, Slack Off, U-Turn, Rock Climb

Description: Leafeon here compresses the roles of a bulky wallbreaker with Strength Sap + SD or Flex Off, or an anti-offense pivot with Cotton Down + U-turn, all depending on its ability choice and EV spread.
Physical.png
:
Grass.png
Triple Arrows: Grass-type Triple Axel, also ignores Substitute, screens, and damage reduction by a burn
Dark.png
Night Slash: Regular effects plus a second hit that only removes 1/16th of max HP of the opponent
Fairy.png
Salve Strike: 85 BP, 100% Accuracy, has x1.5 power if the user is statused, heals the user's status afterwards (if any) (contact)
Rock.png
Rock Climb: 120 BP, 8 PP, 85% Accuracy, also has a 10% chance to confuse the opponent

Special.png
:
Fairy.png
Rainbow Blast: 130 BP, 8 PP, 90% Accuracy, has a 30% chance to lower the foe's SpA
Grass.png
Worry Seed: 90 BP, 24 PP, 100% Accuracy, changes the target's ability to Insomnia after hitting.
Psychic.png
Synchronoise: 120 BP, 8 PP, 100% Accuracy, changes the user's typing to be the same as the opponent's after hitting.

Status.png
:
Fighting.png
Flex Off: 24 PP, -- Accuracy, raises the user's Atk by 1 and Def by 2 if the opponent has a lower raw Atk stat than it (ignoring items, stat changes, and abilities). Also fails if used twice in a row.

Other:
Cotton Down: On switch-in, the user lowers the Speed of the opponent by 1 stage

Item: :clear amulet:Dungeon's Looplet
Origin: GlaceMons
Effect: All of the abilities of the user's species are active at once (Pokebilities rules apply).
Description: Enables the full potential of users with multiple viable abilities to pick from, in exchange of the item slot.
 
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gobsmackingly shameless self-promo
puffache.png

Pokemon: Puffache
Origin: Natural Selection
Type:
Fairy.png
Dark.png

Base Stats: 87 | 80 | 96 | 85 | 60 | 72 [BST= 480]
Abilities: Sweet Veil, Well-Baked Body
Relevant Moves:
Physical.png
Drain Punch, Foul Play, Play Rough, Throat Chop
Special.png
Dark Pulse, Dazzling Gleam, Draining Kiss, Energy Ball, Flamethrower, Psychic, Surf, Thunderbolt
Status.png
Calm Mind, Cotton Guard, Light Screen, Recover, Stealth Rock, Toxic, Yawn
After You, Amnesia, Attract, Calm Mind, Charm, Confide, Copycat, Cotton Guard, Cotton Spore, Covet, Dark Pulse, Dazzling Gleam, Double Team, Drain Punch, Draining Kiss, Dream Eater, Endeavor, Endure, Energy Ball, Facade, Fairy Wind, Fake Tears, Flamethrower, Foul Play, Gastro Acid, Giga Impact, Helping Hand, Hyper Beam, Light Screen, Metronome, Misty Explosion, Payback, Play Nice, Play Rough, Protect, Psych Up, Psychic, Rain Dance, Recover, Rest, Round, Safeguard, Sleep Talk, Snore, Stealth Rock, String Shot, Substitute, Sunny Day, Surf, Swagger, Sweet Scent, Tackle, Thief, Throat Chop, Thunder, Thunderbolt, Toxic, Yawn
Description: Physdef special tank, stallbreaker, calm mind wincon. Solid scorching kiln check thanks to well-baked body making it immune to kiln's fire stabs and threatening it with surf coverage, doesn't like potentially taking multiple earth powers but it at least have recover to easily heal off the damage. Can also force out some meta knight sets, mostly choice item sets, thanks to the quad dark resist, giving you a free sr or toxic click. Doesn't have particularly bad matchups into the other starting mons, Puffache lacks the spdef to handle neutral special moves but has good coverage to immediately threaten most mons back, such as the aftermentioned surf for kiln, tbolt for delibird, and energy ball for big crammer.
 
:sv/oddish::sv/scovillain:
Name: Parsmarin
Origin: Secret Santa: The Pet Mod
Type: Fire/Grass
Abilities: Chemical Burn / Flame Body // Immunity
(This Pokemon's contact moves lower the target's SpD by 1.)
Stats: 82/112/75/93/77/91
Relevant Moves:
Physical: Bullet Seed, Fake Out, Flame Charge, Poison Jab, Power Whip, Trailblaze, U-Turn
Special: Clear Smog, Energy Ball, Fire Blast, Flamethrower, Giga Drain, Leaf Storm, Tera Blast
Status: Defog, Disable, Growth, Sleep Powder, Stun Spore, Synthesis
Absorb, Astonish, Belch, Block, Branch Poke, Brutal Swing, Bullet Seed, Burning Jealousy, Clear Smog, Covet, Defog, Disable, Double Kick, Double Team, Double-Edge, Ember, Energy Ball, Facade, Fake Out, Fire Blast, Fire Spin, Flame Charge, Flamethrower, Focus Energy, Fury Attack, Giga Drain, Giga Impact, Grass Knot, Grassy Glide, Grassy Terrain, Growth, Headbutt, Heat Wave, Hyper Beam, Incinerate, Ingrain, Leaf Storm, Magical Leaf, Mega Drain, Metronome, Poison Jab, Poison Powder, Power Whip, Protect, Quick Attack, Rage Powder, Rest, Self-Destruct, Slam, Sleep Powder, Solar Beam, Stun Spore, Substitute, Sunny Day, Sweet Scent, Synthesis, Tera Blast, Trailblaze, U-Turn
Description: Mixed attacker that uses strong Grass STAB to lead into boosted Fire STAB. Lacks coverage aside from Poison and U-Turn, but it can easily pivot out with U-Turn into a special mon to set it up better. Also packs some neat utility and recovery if it wants

:sv/banette::sv/banette-mega:
Name: Banette (-Mega)
Origin: Megas Revisited
Type: Ghost (Mega: Ghost/Steel)
Abilities: Insomnia / Frisk // Cursed Body (Mega: Pocket Dimension)
(This Pokemon switches out after using a Status move successfully.)
Stats: 64/115/65/83/63/65
(Mega: 64/149/75/83/83/101)
Relevant Moves:
Physical: Foul Play, Gunk Shot, Iron Head, Knock Off, Pursuit, Shadow Claw, Shadow Sneak, Sucker Punch
Special: no notable
Status: Curse, Defog, Disable, Embargo, Magic Room, Pain Split, Powder, Rain Dance, Stealth Rock, Sunny Day, Thunder Wave, Toxic, Trick Room, Will-O-Wisp
Banette's Gen 6 Movepool +Iron Head, Metal Sound, Powder, Stealth Rock, Defog
Description: Mega Banette is a potent offensive mon that has pivoting on its choice of a utility move. It can set TR, Magic Room, or set weather. It can set rocks or remove hazards. It can status as well. Its 149/101 offenses is hampered by having poor STABs and being item locked.

:sv/necturna::sv/caribolt:
Name: Nectaregal
Origin: CCAPM 2024
Type: Grass/Electric
Abilities: Electromagnetic Manipulation
(While this Pokemon is active, the foe's primary type is Electric.)
Stats: 80/45/80/90/100/70
Relevant Moves:
Physical: Knock Off
Special: Energy Ball, Giga Drain, Mud Shot, Signal Beam, Sludge Bomb, Volt Switch
Status: Calm Mind, Leech Seed, Spikes, Stealth Rock, Synthesis, Toxic
Absorb, Body Slam, Brick Break, Bullet Seed, Calm Mind, Charge, Charge Beam, Curse, Cut, Dig, Discharge, Double-Edge, Earthquake, Eerie Impulse, Endure, Energy Ball, Facade, Fissure, Flash, Fling, Giga Drain, Giga Impact, Grass Knot, Grassy Terrain, Growth, Headbutt, Helping Hand, Hyper Beam, Infestation, Iron Tail, Knock Off, Leech Seed, Magical Leaf, Mega Drain, Mega Kick, Mega Punch, Mimic, Mud Shot, Mud-Slap, Natural Gift, Nature Power, Protect, Quick Attack, Razor Leaf, Reflect, Rest, Rising Voltage, Rock Slide, Rock Smash, Round, Safeguard, Seed Bomb, Signal Beam, Sleep Talk, Sludge Bomb, Snore, Solar Beam, Spark, Spikes, Stealth Rock, Stone Edge, Substitute, Sunny Day, Swift, Swords Dance, Synthesis, Tackle, Tail Whip, Tera Blast, Thief, Thunder Punch, Thunder Shock, Thunderbolt, Toxic, Trailblaze, Uproar, Volt Switch
Description: Say no to stabs and freely Leech Seed/Toxic/Sludge Bomb on anyone.

:sv/togedemaru::sv/impidimp:
Name: Covert Cloak
Origin: Iron Fist
Effect: While this item is active, the opposing Pokemon's moves have their secondary effects nullified. Can't be removed.
Description: Knock absorbing as well as a way to make any mon immune to Big Crammer's paralysis.
 
Sub review

Firstly I think we should make suggested sets for Pokemon we make going forward mandatory. It really helps put stuff together on exactly what these Pokémon can do in this metagame.


:Flygon: Base form is probably gonna be completely unviable in a slate or too, it's just how the cookie crumbles. It's Tera form is pretty solid though especially since it doesn't really have any competition so far in regards to Tera usage. 124 speed is nice, and Shattering Scream makes it very powerful as a threat with Psychic Noise and Booming Sands. Throat Spray might go crazy as an item here as well. Either way, if you use this Pokémon, it's just going to be for it's Tera form, so I would plan accordingly.

:centiskorch: GMax Centi looks great as a wallbreaker, would most likely showcase itself as a top threat to check in the metagame due to how bulky it is while still having a lot of power behind it's attacks. It's Base form is probably very good too but I can see a reality where it eventually gets power crept out of being a major threat.


:slowbro-galar: Ana seems just a shy bit too frail to really be effective as a defensive wall long term in the metagame, and I am unsure of how appealing Normal Poison is right now or asa starter defensive piece.

:golurk: I think this cat is pretty decent actually, the unique signatures go a long way in being a strange form of progress making, while itself has many tools to help it out as an ok utility pivot. No Earthquake as a consistent accurate STAB move sucks cheeks, but it can do its job, especially with Spikes.



:mimikyu: Not gonna lie I am not swayed by Mimikyu without Swords Dance. Mimikyu is generally an ass Pokémon that has a free turn of set up to do stuff. But it doesn't have that anymore, so that free turn imo is just not as impactful anymore. Certainly not to the point where a slight attack bump and 2 extra moves improve.

:venusaur-mega: Venusaur Mega at home is imo barely ok. I can't really see what this does particularly great in the metagame long term, it is comparable to all of the existing Poison Grass types in standard play and all of those are RU at their highest. I don't think this does anything that will sway too further from that.

:xurkitree: Credit where credit is due - this thing hard counters the fuck outta Zapdos, and Zapdos is arguably pound for pound the best Pokémon in the tier. Big Crammer can do serious work between Hydro Pump or Surf though, so I am not really going to bank on it as a matchup. Looking at this thing wholesale, I see bigger problems going down the line, mainly on how passive the Pokémon is. However I still think it's one of the best things here, because it's statline is ok, and the ability to trap and Toxic stall threats is pretty unique and interesting against unprepared teams.

:nihilego: I think this guy is pretty alright. It has a positive matchup into everything in the tier, and even with a slightly middling statline it's offensive tools and unique typing + ability gives it a leg up versus many things right now. Even with age I can see it still serving as a cool anti-meta pick, as Meteor Beam + Tbolt + Ice Beam hits alot of Pokémon hard and 110 speed is pretty nice right now.

:relicanth: It is another ok Pokémon, but being a potentially strong Water type does paint it in a better light imo, as Band will always be a very useful breaker thanks to Wave Crash hitting everything in the tier like a truck. It does hate that the two Electric types in the tier right now comfortably out speed it, but it still seems like a good wallbreaker.

Firstly, requesting that all the subs get the Notable Moves list, so I can know what the mons can do with reading through paragraph worth of useless moves to find them.

:utility-umbrella: Base form is pretty blegh, mainly being a hard stall mon with a funny way to activate Rain, but no Recovery at all, but the Mega is pretty interesting. The Defensive typing + bulk would immediately make it a solid pivot and something that cansoft check many possible targets, (even if none are in right now). The ability is pretty bad all things considered, I think the Umbrella STAB is probably preferable as a Water move, but I guess STAB U-turn is better than nothing.

:Kingambit: Crazy looking Pokémon purely on an offensive basis. Immediately jumps to the fastest in the tier and is hard to handle due to it's potent Attack stat and honestly formidable Dark type Earthquake over there. Question, does Velvet Blade work with Analytic rules? Because if it does this is a HELL of a Pokémon to switch in on, this definitely needs clarification before vetoes. Final statement....you should be obligated to explain ALL the customs for a Pokémon you submit or don't mention the Customs at all. What the fuck is Racism 2? Seriously what does it do?

:drifblim: It's cool. Tailwind is a pretty strong and borderline problematic field effect and giving it essentially a slightly delayed auto setting effect. I can see this on many a teams to be the setter and give a heartache. On its own, pretty sub average. Offensively it's decent, we all know how good Ghost STAB and Flying STAB are, and can possibly be a threatening wallbreaker in its own right.

:klefki: This thing is exactly what I mean about the whole move thing. I can barely find like 10 moves not in Usually Useless Moves and barely find anything this mon would use outta that ten. Ok in regards to the Pokémon itself — it's extremely bulky, but doesn't really do anything else. No Knock, No Twave, No damage output, No hazards, No removal. I would invest more into explaining why someone should vote for this into a metagame than the flavor paragraph.

:igglybuff: As far as slow, sorta bulky Psychic types go it could have been worse. That being said without Calm Mind or Recovery I feel a lot less impressed with this guy, and it's ability feels very bad. 20% damage increase on a pure Psychic type does not feel worth having to do literal 50/50s every single time your opponent switches something in. And then it's other options are like Foreskin. Idk this feels like a bad gimmick to run into, I'd lose my mind if I lost a game because I got auto infatuated.


:thunder-stone: See most of the compliments I gave to Gabo's Meteor Beamer, remove its positive matchup versus Filn and Grounds in general (really, really huge selling point if we being honest), and crank almost everything else up just a bit. This guy kind of fucks on everything in the tier right in this specific moment and SD can get pretty solid. Triage is good, and even though it's nowhere near as potent as Draining Kiss (it's the healing) I can see this cleaning well if you managed to remove any Ground types on the field. I think how good it's Mega is will deepen as the metagame grows, because I presume it's biggest flex is being able to stomach an Earthquake from a Ground type and retaliate hard, which isn't relevant when the only Ground is using EPower. Honestly on hindsight, I think no Horny Leech (or strong anti Grass moves without Mega) really hurts this thing's longevity in the long run.

:koraidon::anorith: Anarider got giganerfed so this does not do what it is currently reported to do. Also need a side, I think this metagame needs some solid stability before we introduce Rain to make the current S tier threats in Zapdos and Big Crammer unstoppable.


:samurott-hisui::grafaiai: Honestly still surprised at how good this mon actually is. Samuraiai is a phenomenal progress maker in the tier with how strong it hits, how annoying Ceaseless Edge is and how great of a Choice Scarf user it is, as well as a great mod speed wallbreaker. As for it's place in the emtagame right now? Like every sub 100 speed water type, it is a Electric Bird victim, but I don't think that is a slight against it more as a testament to their dominance. Not sure if I personally will be voting for this mon at this moment, we all have agendas, but I would certainly not be disappointed if it won at any point of this mod's existence, including right now. It's like Zapdos in a way, a Mon that can be reliably good, without the threat of being consistently overpowered. Nice boy.

:Aurorus: I think you should give Aurorus a bit more credit than being a defensive Calm Mind Crammer check. Aurorus here is like one of nuttiest Nasty Plot wallbreaker in Paleomons, held in check mainly by just how anti Ghost the majority of Paleomons is - and notably this metagame is NOT very anti Ghost. Regardless, I think Aururos would be an excellent threat in the field, as even without Thick Fat it has a pretty great matchup versus most of the top tiers in the field, allowing Specs Spectrate Hyper Voices to echo into the metagame, or just a potent Nasty Plot.

:zangoose: And then there is Zangoose. I think Zangoose is kinda faulty here, and that's mainly by design. CS Micro 2 is an extremely small metagame, where there are like 1 or maybe 2 Pokemon for every possible role ever. Zangoose's thing is that it's very strong in raw power for the purposes of CSM2, but it has to sacrifice SR immunity for healing and powerful secondary STAB. That sacrifice in CSM2 is kind of easy to make, but in a much strong much more diverse metagame like Brawl is shaping up to be I can see Zangoose falling behind. I still think purely in concept it's an excellent mom, but I worry for it's long term health.

Aight here goes nothing I guess.

-

:solrock: I don't like the trend of crappy mons with mid and/or bad Megas that Delibird established, but I for one am not interested in Megas that play like regular Pokemon without an item slot. This doesn't really feel like a Mega Pokemon in the confines of OU based meta. Megas should be a step above the average Mon, makes sacrificing that item slot and the competition worth it. It feels like a regular old Pokemon that you could find in OU. Feels like a waste of a Mega slot, esp if Megas from metagame like Mega Revisited or any Fusion meta comes out and just invalidates their existence. As for their actual presence in the tier, you are right, it does more or less hard counter Kiln, and serves as a great offensive check to Zapdos. It has a poor matchups versus Crammer but who doesn't.

:gogoat: It's pretty ok. 100 Attack with Grassy Surge isn't that impressive in Gen 9, esp if it cannot Tera, so as an offensive threat it's really banking on potential late game sweeps rather than explicitly wallbreaking. The ability boosting Defense is pretty solid, and once more PhysDef attackers come in I can see it leveraging it nicely to force switches to facilitate sweeping itself. Get rid of Steels before doing so though, I can't see this breaking past much by itself.

:Lucario: Very versatile, powerful, yet frail (and respectfully kinda slow) wallbreaker or sweeper if you like Swords Dance E-Speed sets. Sheer Heart allows Specs Lucario to hit like a freight train, and I would be hard pressed to even see bulky Zapdos successfully swap into back to back Echo Chambers (or two Focus Blasts if you are The Goat). Like the calcs I imagine are asinine, but Lucario does have problems. Physical sets are more like lures for it's Special Specs sets, and are nothing special at all, especially when divorced from the tools that Vape give it the ability to utilize. Specs is very powerful, but prediction reliant, especially once more consistent bulky Steel resists are introduced (honestly Crammer would be great if it wasn't 1Shot by Specs Focus Blast). And the speed and fragility only hurts it more the further down the line we go. That being said, if you REALLY like wallbreaking Steel types, Lucario is your man. (I actually really wished you made ANY attempt at explaining anything Lucario does not only in the context of Brawl but in general to the voters so they are actually aware of what they are signing up for).


:Beedrill: Holy

:Ferrothorn: Fucking

:Conkeldurr::basculin::klinklang: Peak


:Tyranitar: I see the vision of what a Tyranitar with the speed Intimidate can do and I think it's overall a decent mon (Tyranitar is Tyranitar after all), but I can't help but think overall Tyranitar would be better if it just had Sandstream. That ability really does wonders for TTar and personally I am having trouble envisioning TTar without it. That's just my own opinion though.

:drampa::reuniclus: Kinda based, and does exactly what it promises to do on the label. Checks everything and comfortably beats them in a 1v1 sans Delibird funny enough, and I feel confident you only need a few shifted EVs to 1v1 that crapslot dead weight of a Mon. My only bias is I wanted to sub a Dragon Psychic of my own next slate, but that doesn't have nearly as much of the defensive utility this has so I think this is one right here to cosign.
(Forgot Meta Knight but I don't feel like rewriting. Ig banded sets probably 1v1 you too)


:dialga: Based metagame. Seems like it's an overall cool Pokémon here but the stats are cutting it slim. It feels like it's ok right now but is subject to power creep later down the line.....is what I'd say if we didn't make it the best TR setter in history lol. The ability + Adamant Orb does wonders for it and for the play style as a whole, so if you are looking to invest in a metagame where TR is a powerful and respected play style, Dialga is probably Mon number 1 to slot onto a team. Otherwise dude is kinda mid.

:swinub: I was thinking Deez Nuts doubles your base stats and was thinking this kinda sucks but learning this doubles your stats like Huge Power so like Oh Wow Waow Waow. It's speed is equivalent to a 139 Base Speed Pokemon if positively invested, and a 150 Attack Pokémon, which is actually nuts, easily making it the fastest Pokémon in the tier...as long as you can keep your item. I don't know how I feel about not only Swinub but the concept of the item in general. Sure it makes like so many more Pokémon viable but it feels very strange to balance, so I hope both council, submitters and the voting populace pay VERY keen attention when handling Deez NUts abusers going forward.

:guzzlord: I'd pass on a Mon like this if we didn't have an item to justify it's existence for (also realizing we did this for Deez NUts too y'all are so). I don't care about that though so at a glance...it kinda is alright. I'm not a fan of defensive Grounds with x4 weaknesses without something to really justify it, and purely by Type Grass Ground doesn't do that. The idea of a Ground type that Zapdos absolutely cannot switch in on is very intriguing, but Zapdos also punishes it with a now perfectly accurate SE Hurricane to fry it with. Tsk tsk tsk. My thoughts on the guy are undecided leaning negative, I guess this is up to how voters feel about it.

:Lapras:palossand: Really good in the generic cookie cutter ticks all the boxes type of way, and honestly, not how I like my Bulky Water Grounds. Those mons gotta earn healing to me, getting instant reliable free recovery feels too cheap on a guy like this. I also prefer Aquatic's take on the genre last slate with Mud. That's how I prefer my style of Water Grounds, but others may differ and feel Crammer and Zapdos's presence justifies having a more robust and sturdy bulky Water/Ground in the tier. This one is also up to user's preferences but I'd be notably less peeved at it winning than if Gravlord did.

:tinkaton: Big Tink does what Tink does sans stealing items after an Air Balloon (wow we really didn't see that one in hindsight) but irregardless Stinky has a lot of cool tricks up its sleeve, having different means to force progress in the tier depending on what shapes up. Mold Breaker can be very useful to get up Rocks versus possible Magic Bouncers, Counteract is a general safeguard against ability reliant foes, and Blunt Force makes it FAR less passive and much more of an immediate threat to take action against while still providing good utility. Overall a pretty good pick for a first draft pick for a bulky Steel, even if it doesn't immediately target anything right now specifically (and kinda hates Kiln's guts). Also say thank you G-Luke that Tink can Defog if you need that.


:leafeon: Adds the ever treasured offensive Fighting type with a hidden flare of Grass as well. Leafeon is honestly pretty neat. It has two abilities that provide it with two distinct inches and apparatus in regards to how it can play, and Leafeon has the perfect Movepool to fully abuse it. Sharpness makes it a dedicated hard wallbreaker with massive 135 BP STAB moves with no drawbacks and very powerful coverage to boot, while Cotton Down gives it a very potent role as speed control while still having very serviceable STAB moves to allow it to fulfill this role well, honestly may be even too well purely on a statline basis. I was planning on writing this off fully until I saw that this thing has Mongolian Stone Edge in its back pocket for Zapdos, masterful gambit here. It's probably not a Pokémon id personally vote for right now, but like its Sharpness boosted cousin up above I wouldn't be mad at all of it made it into the tier, it's a very well rounded and solid pick, even if it's not anywhere nearly as successful in its home meta as Samuraiai is so it would be hard to confirm how great it moves.


:morgrem: Pretty bad long term to be honest. It looks weak as a bitch, very, very slim on utility and it's only real niche it could pull off rn is that of a SR setter that isn't OHKOed by Crammer. But honestly if the Crammer is LO or Specs I'm not sure if it still has that niche, it's very frail especially. Also a reason I am not sold on it being particularly great at checking Kiln as the submission suggests, it is definitely clapped by Earth Power without SpD investment, and at that point, if you do that you can't really check anything anymore wholesale. This thing def needs to go back to the drawing board. (Also to attempt to check anything you have to drop your utility and or STAB options for a coverage move, basically doing the same thing as investing in your SpD...you kinda sorta maybe check 1 Pokemon but are horrible into everything else period).


:scovillain: I'm over the mixed wallbreaker of it's not like, Kyurem nowadays, I just had to rework one in my own mod a few days ago, but I can at the very least respect that this is a very unique and dare I say inspired way to pull off the goal...on paper. I'd like to see some replays of this working in practice because while the idea seems solid and easy to work something in the back of my head says it isn't as clear cut as you think. You should borrow Spicy Extract from TeraMax, would make this overall much more scary to face.

:banette-mega: This is a funny Mega. We had to ban Recovery on this I think, but never the less it does a job as a freaky little defensive pivot with it's oddball starts. The idea of immediately pivoting out after using Stealth Rock, even if Magic Bounced, is such a fucked up but good concept for "hyper offense" or offense in general. Pray the gods that this does not have access to Encore.

Edit: This is the last paragraph I typed I just realized the whole point of these subs are gimmick mons so here are my quick small thoughts on this concept of gimmick mons as a whole

:necturna::caribolt: Very funny gimmick. I doubt this is like a very viable and great Pokémon at all in the grand scheme of things and therefore wouldn't vote for it, but I think the gimmick it has is funny and has immediate real world value in a match without question (unlike Delibird). We probably are clocked out on gimmicks and I personally would advise against subbing this or voting for it, but if you like gimmicks and are headstrong on having them be a versed part of the metagame, this is as viable as it gets.


There are my thoughts, finally I think we should hold off on any sort of play testing until after Slate Three first. The meta is fully unplayable now (it's 6 mins exactly one sucks and the other is also Ditto), and even if 10 moms win rn I still don't think we would get enough room to begin anything close to reasonable play testing. Rn the focus should be on padding out basic metagame fundamentals before we start becoming meta specific (unless something crazy drops). Crammer checks are the exception but they get super bonus points if they are also just good mons regardless (Dramp, Ferro, Lap)
 
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:sv/anorith:
Pokémon: Anorith
Origin: Woomod
Type: Rock/Bug
Base Stats: 80 / 70 / 130 / 20 / 90 / 90 [BST: 480]
Abilities: LAST CALL
Relevant Moves:
Physical.png
: Aqua Jet, Explosion, X-Scizor, Knock Off, Rapid Spin, Rock Blast
Special.png
: N/A
Status.png
: Rock Polish, Swords Dance
Ancient Power, Aqua Jet, Body Slam, Brick Break, Curse, Double-Edge, Earth Power, Explosion, Facade, Frustration, Hidden Power, Hone Claws, Iron Defense, Knock Off, Meteor Beam, Protect, Rapid Spin, Rest, Return, Rock Blast, Rock Polish, Rock Slide, Sleep Talk, Stealth Rock, Stone Edge, Substitute, Swords Dance, Toxic, U-Turn, Wish, X-Scizor, Aerial Ace, Attract, Brine, Bug Bite, Captivate, Confide, Copycat, Cross Poison, Crush Claw, Cut, Dig, Double Team, Endure, False Swipe, Fury Cutter, Harden, Headbutt, Metal Claw, Metal Sound, Mimic, Mud Shot, Mud-Slap, Mud Sport, Natural Gift, Rock Smash, Rock Tomb, Round, Sand Attack, Sandstorm, Scratch, Screech, Secret Power, Slash, Smack Down, Snore, String Shot, Struggle Bug, Sunny Day, Swagger, Water Gun, Water Pulse
Description: Yeah okay so i dont rly know what to put here for this mon. Its just a buffed anorith with dual explosions. Its offensive and has water coverage, can setup sweep, and has explosion that it can use twice if done properly. Yay.
Last Call: Uses the move in the 4th moveslot upon fainting.

Pokémon: Octavia Melody
Origin: Ponymon Showdown: Battling is Magic
Type: Normal
Base Stats: 79 / 118 / 85 / 70 / 80 / 118 [BST: 550]
Abilities: Beat Change, Punk Rock, Soundproof
Relevant Moves:
Physical.png
: Drum Beating, Trailblaze, U-Turn
Special.png
: Sparkling Aria, Torch Song, Alluring Voice, Psychic Noise, Hyper Voice, Put Down the Cello
Status.png
: Taunt, Parting Shot
Alluring Voice, Brick Break, Bulk Up, Drum Beating, Frustration, Hidden Power, High Horsepower, Hyper Voice, Parting Shot, Protect, Psychic Noise, Put Down the Cello, Rest, Return, Sleep Talk, Sparkling Aria, Substitute, Taunt, Tera Blast, Torch Song, Toxic, Trailblaze, U-Turn, Celebrate, Helping Hand,
Description: Lorb or Throat spray sweeper. Can go full offenses with no utility if you want, that works just fine. Please remember this is a physical attacker tho, not a special one.
Cant Tera
Sparkling Aria doesnt heal burn and lowers attack by 1 stage in ponymon

Beat Change: This Pony’s type changes to the type of the sound based move it is using. If the sound based move is a special attack, it is turned into a physical attack.

Put Down the Cello | Normal | 90 BP | Physical | 100% Accurate

Move Desc: The user strikes the target with a massive cello. The strike from the cello reverberates and hits all opponents on the field.

:sv/stonjourner:

Pokémon: Stonjourner
Origin: ChatBats
Type: Rock
Base Stats: 100 / 125 / 135 / 20 / 20 / 70 [BST: 470]
Abilities: Power Spot
Relevant Moves:
Physical.png
: Rock Wrecker, Giga Impact, Meteor Assault, Sky Attack, Solar Blade
Special.png
: N/A
Status.png
: Victory Dance
Rock Wrecker, Giga Impact, Meteor Assault, Sky Attack, Victory Dance, Solar Blade
Description: Stonj!!! Oh yeah he has like big moves and big ability.
Power Spot: Ignores Charge and Recharge turns.

Item: Crystal Heart Piece
Origin: Ponymon Showdown: Battling is Magic
Effect: Holder Becomes Tera-Type on Switch in. (Ponymon Tera Changes: User's do not retain Previous STABs. Dk if will be implemented but worth mentioning.)
Description: Lets the ponymon mons have defensive tera.
 
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Vetos! This'll be short


:swsh/koraidon::swsh/anorith:
Fusion Name: Anoraidon by Beaf
Mod: Fusion Evolution
New Types:
Fighting.png
Bug.png

Base Stats: 75 / 115 / 85 / 65 / 75 / 105 [BST: 520] (+3 HP / +0 Atk / +3 Def / +3 SpA / +0 SpD / +0 Spe)
New Ability: Mercury Pulse = (Orichalcum Pulse + Swift Swim)
Ability Description: Sets Rain on switch-in. This Pokemon's Attack is 1.33x in Rain.
Notable Moves:
Physical.png
Aqua Jet, Close Combat, Collision Course, Knock Off, Rapid Spin, Stomping Tantrum, U-Turn, X-Scissor
Special.png

Status.png
Stealth Rock, Swords Dance
Intended Role: Rain Setter, Rain Abuser, Choice Abuser, Offensive Pivot, Physical Wallbreaker
Small thing, but Anoraidon's ability has been changed to Drizzle for a while. Regardelss, though, I feel like adding Rain right now would be disastous as it'd make mons like Big Crammer and Zapdos really hard to deal with in the early days of the meta. I could see this becoming a fine sub down the line once we get more Pokémon, but for now I think its best to veto it


(Would add her sprite but its an actual comission so :p)
Pokémon: Fluttershy
Origin: Ponymon Showdown: Battling is Magic
Type: Flying/Fairy
Base Stats: 120 / 71 / 95 / 95 / 95 / 104 [BST: 580]
Abilities: Regenerator, Natural Cure, Anticipation
Relevant Moves:
Physical.png
: U-Turn, Knock Off
Special.png
: Blessing of Nature, Draining Kiss, Alluring Voice
Status.png
: Roost, Sticky Web, Stealth Rock, Spikes, Tailwind, Defog, Taunt, Light Screen, Reflect
Air Slash, Alluring Voice, Aromatherapy, Blessing of Nature, Calm Mind, Defog, Draining Kiss, Glare, Grass Knot, Heat Wave, Hidden Power, Hurricane, Infestation, Knock Off, Light Screen, Magic Coat, Moonblast, Protect, Reflect, Rest, Roost, Sleep Talk, Spikes, Stealth Rock, Sticky Web, Substitute, Tailwind, Taunt, Tera Blast, Tidy Up, U-Turn, Weather Ball, Helping Hand, Sing
Description: Is your quintessential support pokemon.
Cant Tera
Fairy Doesnt Resist Bug in ponymon (Idk if this is doable but w/e)

Blessing of Nature | Fairy | 80 BP | Special | 100% Accurate

Move Desc: The user summons an animal friend of theirs who then attacks the target on the user’s behalf. 30% chance to summon a larger animal or Discord and deal 2x damage.
For clarification, since you asked - Smash would not implement the changed type chart. Either way, this sub is getting vetoed due to its 120 / 95 / 95 bulk coupled with a good defensive type and Regenerator


And that's all that I found to be worth vetoing! Replace these submissions if you want to. However the case, see you all tomorrow for voting!
 
Voting is now open! Here are the rules:

- You may vote for up to 5 Pokémon. When voting for a Pokémon, type it as Pokémon (Mod)
- You may vote for up to 3 items. When voting for an item, type it as Item (Mod)
- You may vote for up to half of your Pokémon submissions, rounded down. If you only submitted one Pokémon, you are also allowed to vote for it.
- You may vote for any of your Item submissions
- This is not a rule, but please keep your Item votes and Pokémon votes separated by a line break
- Voting will last until Monday, August 11th

Pikachu (Pokémon)
King Dedede (Kirbymod)
Venustoise (Fusionmod)

1-Up Mushroom (Super Mario mod)
 
Leafeon (GlaceMons)
Samuraiai-Hisui (Fusion Evolution)
Laprossand (FE VGC A)
Lucario (VaporeMons)
Centiskorch (TeraMax)

Dungeon's Looplet (GlaceMons)
Norvid Mask (Generation X desvega)
Covert Cloak (Iron Fist)
 
Centiskorch (TeraMax)
Samuraiai-Hisui (FE)
Delirirak (CCAPM 2024)
Dialga (Alt EX)
Gravlord (Poketypos)

Figy Berry & Co (Glacemons)
 
Mons:
Flygon / Flygon-Tera (SV) (Teraforming)
Geoporka (Blank Canvas)
Aurous (Paleo)
Gogoat (Golden experience)
Ferro (teramax)


Items:
Broken Hourglass (poa)
Covert Cloak (fist)
 
Before I 'cast' my vote, I'd like suggest an idea next time voting happens. Perhaps, it might not be a bad idea to provide a link indicating where submissions from a certain slate start. This would reduce any potential confusion and ensure voters know exactly which pages and which subs they should go through rather than wasting time figuring it out themselves. After all, as time goes on, this thread will only accumulate more pages.

That being said, my vote goes to the following:
- Dialga, Alternatium Ex
- Stormulex, Ma'adowr
- Gogoat, A Golden Experience
- Aurorus, Paleomons
- Gravlord, Poketypos
 
Aurorus (Paleomons)
Centiskorch (TeraMax)
Ferrothorn (TeraMax)
Samuraiai-Hisui (Fusion Evolution)
Drampiclus (Fusion Evolution)


Figy Berry & Co (Glacemons)

Bruh this shit too hard
 
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Gogoat (A Golden Experience)
Centiskorch (TeraMax)
Aurorus (Paleomons)
Samuraiai-Hisui (Fusion Evolution)
Stormulex (Ma'adowr)


Figy Berry & Co (Glacemons)
 
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