5* Raids for Shiny Treasures of Ruin

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The script honestly doesn't seem that bad?
No setup, pretty easy to wall since only coverage is unstabbed Stone Edge / Heavy Slam, just have to not get trolled by the 2 scripted ruinations.
 
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Detailed raid script from https://stevecooktu.github.io/sv_raid_lookup/. As usual, main highlights from this are just the exact raid time (320 seconds/just above 5 minutes but lower than Wo-Chien's), and 30% HP worth of shield to break through, though the shield comes in slightly later on time than Chien-Pao but still pretty early at 48s (I would say about turn 2). A 20x HP multiplier instead of 25x is another mercy, as well as being light on dangerous actions or setup.
 
What I’m running for Ting-Lu tomorrow:

:Serperior:
Serperior @ Ability Shield
Ability: Contrary
Tera Type: Grass
EVs: 252 Def / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Leaf Storm
- Giga Drain
- Gastro Acid
- Reflect

Very straightforward; spam Leaf Storm a bunch to procure a bunch of boosts, using Giga Drain in between for healing. Ability Shield will be nice to keep Contrary on player stat reset turns, especially if Ting-Lu uses that a lot like Wo-Chien did. I can see Snarl being used a bit, so Contrary will be nice to keep the momentum against that. Gastro Acid turns Vessel of Ruin off, and Reflect gives your team a safety net vs Ting-Lu’s physical moves.

:Lurantis:
Lurantis @ Ability Shield
Ability: Contrary
Tera Type: Grass
EVs: 252 Def / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Leaf Storm
- Giga Drain
- Pollen Puff
- Worry Seed

Slightly stronger than Serperior and mostly does the same thing, but instead of Reflect, Pollen Puff heals allies if they’re low.

:Arboliva:
Arboliva @ Covert Cloak
Ability: Seed Sower
Tera Type: Grass
EVs: 252 Def / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Giga Drain
- Reflect
- Pollen Puff
- Helping Hand

Provides Grassy Terrain, weakening Tera Ground Earthquake and boosting everyone’s Grass moves. Also has Pollen Puff ally healing, Helping Hand, and Reflect for the team.
Might not be a bad idea to run Wide Lens on your Leaf Storm bots. So far, Ting-Lu resets stats twice, ime. And with how bulky it is, an unlucky miss or two can be annoying with how bulky Ting-Lu is. My Serperior used up all of its max PP Leaf Storm.
 
Well so much for my theory. Maybe they were hoping it would get to 3 mil but decided it was getting a bit late (plus it's Friday) so published it now. Guess we'll see if this gives everyone a second wind to push to at least the same numbers as last time or this is a sign people are already getting fatigued.

Though, many people will likely be turning on their game to get the new World Champion Farigiraf. If people go "eh, I guess if I have the game on I'll do some Shiny ToR Raid" that could be a nice boost to the numbers.
Fatigue could be a factor, but it's also possible a lot of people were checking on Worlds or playing other stuff. I know Go is REALLY ramping up on content for August's Max Out Finale with Eternatus and preceding events, plus Go Battle Weekend for Worlds tie-in. All this to say a lot of Pokemon fans may be putting their time into other aspects for a bit contributing to a slower tail end on Chien-Pao and a longer start on Ting-Lu (also probably affected by them having more time-consuming/tricky gimmicks than Wo-Chien to farm around)
 
For Ting-Lu, this has been the mon I use for solo and for teams and it has been completely risk-free, even when I have been unlucky enough to get hit with Ruination twice. This mon is damn near perfect to beat this raid:

:sv/torterra:
Torterra @ Metronome
Tera Type: Grass
Ability: Shell Armor
Adamant Nature
EVs: 252 Attack / 252 Defense
- Seed Bomb
- Grassy Terrain
- Worry Seed
- Swords Dance

Torterra effectively resists all of Ting-Lu's meaningful attacks and takes less than 10% damage from everything Ting-Lu throws at it. It straight up resists Stomping Tantrum and Stone Edge, and because Torterra weighs a lot, neutral non-STAB Heavy Slam is only 60BP so it's practically resisted as well. Snarl is a joke at low BP, no STAB, and coming from Ting-Lu's craptastic base 55 SpAttack stat, so it doinks just like everything else Ting-Lu has in its arsenal. And because of Shell Armor, Torterra doesn't get critted by Stone Edge (or anything else for that matter). And even if a crit happens on the ability wipe turn, it still does piddling damage so Torterra really DGAF anyway lol.

Because Torterra is Ground type, it also doesn't take any chip damage when Ting-Lu sets up Sandstorm in the early going. And even if Torterra gets pounded with Ruination, because everything else can't possibly do any meaningful damage, AND it gets immediately healed anyway by Grassy Terrain, Torterra barely notices Ting-Lu's attacks even in the worst luck situations. Torterra is basically invulnerable in this raid and pretty much stays at 100% health the entire battle.

The playbook goes like this:
- Turn 1 do Worry Seed if you are online with Special Attacking teammates and want to help them out by removing the Ruin ability depressing their SpAttacks.
- After Worry Seed, or on Turn 1 if you didn't Worry Seed, just set Grassy Terrain to help yourself and every Grass-mon do more damage and to give healing to the group as well
- Hit the boss or do a Cheer or whatever as you wait around for the player stat reset at 80% timer
- Swords Dance three times to max your attack
- Reset the Grassy Terrain when it goes away
- Now go Tera and spam Seed Bomb repeatedly for the rest of the battle until it's gg

With Tera Grass, max Attack, the full Metronome multiplier, and Grassy Terrain in effect - each Seed Bomb is doing upwards of 1,300% damage to Ting-Lu, so the boss will go down pretty quickly after you kick into attack mode. I don't even bother resetting the Grassy Terrain a 3rd time or boosting my Attack again after the second stat wipe, because it's usually the endgame anyway, and with only Tera and the max Metronome multiplier, you are still doing 330% damage to Ting-Lu, which is plenty to finish off the raid.

Yeah, Torterra is pretty much perfect for this raid. It's good to go for solos and for good online random teams as well.
 
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arceus-grass.gif


Arceus (-Grass) @ Meadow Plate / Covert Cloak
Ability: Multitype
Tera Type: Grass
EVs: 4 HP / 252 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Acid Spray
- Giga Drain
- Grass Knot
- Grassy Terrain

Unsurprisingly, God is good for this raid. Basically used the exact same Arceus spread from the Chien-Pao raid, just modified for the Ting-Lu matchup. Acid Spray pairs well with the Contrary Leaf Storm bots, especially if they use Worry Seed or Gastro Acid beforehand. Giga Drain for healing if hit by Ruination, and Judgment is a damn nuke. Grassy Terrain is mostly there for filler, but it helps all the grass-types deal more damage and counteract the sandstorm chip.

Edit: Grass Knot has 20 more BP vs Ting-Lu than Judgment, so use that instead.

Edit 2: Been trying Covert Cloak with regular Arceus and find it to be more consistent. Don’t have to worry about Snarl SpA drops then.
 
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:smeargle:
Smeargle @ Light Clay
Ability: Own Tempo
Tera Type: Normal
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Reflect
- Decorate
- Life Dew / Lunar Blessing / Jungle Healing
- Mist

Lvl 75 0 Atk Tera Ground Ting-Lu Stomping Tantrum vs. 252 HP / 252+ Def Smeargle through Reflect: 59-69 (18.7 - 21.9%) -- possible 5HKO

Lvl 75 0 Atk Tera Ground Ting-Lu Stomping Tantrum (150 BP, in the event of a Snarl or Stone Edge Miss) vs. 252 HP / 252+ Def Smeargle through Reflect: 115-136 (36.6 - 43.3%) -- guaranteed 3HKO

Smeargle's been a pretty good support for me. Decorate's the #1 reason to use it, hella accelerating the raid when used on strong attackers like Ogerpon, Arceus, and Kyogre. You can even use it on Contrary Serperior and Lurantis on the player stat reset turn. Reflect boosts the party's defense, especially for Smeargle since it's naturally frail. Life Dew and its clones provide party healing.

Mist is the cool tech, though. It prevents Snarl stat drops for the party. This is good for Special Attackers that don't have Contrary. This pairs very well with Decorate, since SpA Decorate recipients won't lose their SpA boosts. Even for physical attackers that don't care about the SpA drop (unless they have Defiant), not having to sit through those few seconds of stat dropping is nice.
 
So I won with a Sylveon with grass type tera and tera blast XD

Like I think everyone else was carrying me a bit at the start but when the metronome item got going it really wasn’t that hard a raid.
Update:

Just for fun I tried this on my own just out in Paldea (not an online raid, using CPU allies). I actually won. Like, really surprised. More difficult than online but metronome and a high special attack user just spamming grass moves and grass tera is working.

It shouldn’t work, but it does!
 
For Ting-Lu, this has been the mon I use for solo and for teams and it has been completely risk-free, even when I have been unlucky enough to get hit with Ruination twice. This mon is damn near perfect to beat this raid:

:sv/torterra:
Torterra @ Metronome
Tera Type: Grass
Ability: Shell Armor
Adamant Nature
EVs: 252 Attack / 252 Defense
- Seed Bomb
- Grassy Terrain
- Worry Seed
- Swords Dance

Torterra effectively resists all of Ting-Lu's meaningful attacks and takes less than 10% damage from everything Ting-Lu throws at it. It straight up resists Stomping Tantrum and Stone Edge, and because Torterra weighs a lot, neutral non-STAB Heavy Slam is only 60BP so it's practically resisted as well. Snarl is a joke at low BP, no STAB, and coming from Ting-Lu's craptastic base 55 SpAttack stat, so it doinks just like everything else Ting-Lu has in its arsenal. And because of Shell Armor, Torterra doesn't get critted by Stone Edge (or anything else for that matter). And even if a crit happens on the ability wipe turn, it still does piddling damage so Torterra really DGAF anyway lol.

Because Torterra is Ground type, it also doesn't take any chip damage when Ting-Lu sets up Sandstorm in the early going. And even if Torterra gets pounded with Ruination, because everything else can't possibly do any meaningful damage, AND it gets immediately healed anyway by Grassy Terrain, Torterra barely notices Ting-Lu's attacks even in the worst luck situations. Torterra is basically invulnerable in this raid and pretty much stays at 100% health the entire battle.

The playbook goes like this:
- Turn 1 do Worry Seed if you are online with Special Attacking teammates and want to help them out by removing the Ruin ability depressing their SpAttacks.
- After Worry Seed, or on Turn 1 if you didn't Worry Seed, just set Grassy Terrain to help yourself and every Grass-mon do more damage and to give healing to the group as well
- Hit the boss or do a Cheer or whatever as you wait around for the player stat reset at 80% timer
- Swords Dance three times to max your attack
- Reset the Grassy Terrain when it goes away
- Now go Tera and spam Seed Bomb repeatedly for the rest of the battle until it's gg

With Tera Grass, max Attack, the full Metronome multiplier, and Grassy Terrain in effect - each Seed Bomb is doing upwards of 1,300% damage to Ting-Lu, so the boss will go down pretty quickly after you kick into attack mode. I don't even bother resetting the Grassy Terrain a 3rd time or boosting my Attack again after the second stat wipe, because it's usually the endgame anyway, and with only Tera and the max Metronome multiplier, you are still doing 330% damage to Ting-Lu, which is plenty to finish off the raid.

Yeah, Torterra is pretty much perfect for this raid. It's good to go for solos and for good online random teams as well.
I've been using this build for farming this raid and I can 100% vouch for it. In one of the raids, I got hit with a Ruination twice, yet I was never actually in danger of dying. Ting-Lu was just doing absolutely pitiful damage. I have, however also come up with a few builds of my own.

:milotic:Milotic @ Leftovers/Flame Orb
Ability: Competitive/Marvel Scale
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Tickle
- Helping Hand
- Life Dew
I had the idea to use Ting-Lu's Snarl debuffs against it instead of just avoiding them entirely. I settled on two builds, one of them being this support Milotic. This is basically just idiot-proofing the raid at this point, with Scald and Tickle making Ting-Lu do miniscule damage and Life Dew healing your allies. The original idea was to use a Competitive build to boost your Scald's damage a tad bit, so I've left it there as an option, even if I do think Marvel Scale is probably better.
Turn 1 you should probably use Tickle, and then spam Scald while the shield is up and everyone is setting up.

:Virizion:Virizion @ Shell Bell
Ability: Justified
Tera Type: Grass
EVs: 4 HP / 252 Atk / 252 Def
Adamant Nature
- Leaf Blade
- Synthesis
- Swords Dance
Virizion is also a fairly riskless build, resisting everything except Heavy Slam, but even then, crit Heavy Slam is only a 0.1% chance to 3HKO, assuming that all three Heavy Slams crit. Synthesis is there in case you REALLY need it, but I doubt it's necessary.
Overall, Torterra is still probably a more accesible and reliable build (Torterra has higher attack and Grassy Terrain boosts, for instance), but I think Justified is an ability that has potential, especially with how dumb the AI of 5 star raids is.

Grass Ogerpon was another option I considered, but it just takes too much damage from Heavy Slam and needs support. Maybe a Metronome Horn Leech set could be an idea for solo? Idk.
 
I’ve seen quite a few grass ogerpons this week and every one of them seemed to be spamming the same moves, so I would guess like me and tera grass Sylveon, we’re just spamming metronome item plus appropriate moves at this point.

Sure. I feel like Metronome + Horn Leech combo should get you the win more often than not and base Ogerpon is probably the best 'mon for the task (really though, most of them look fine for the application). With that said though, here's my alternative suggestion to farm this raid as efficiently as possible (same criteria as my picks for the Wo-Chien and Chien-Pao raids, feel free to check my previous posts in this thread for a refresher)

flapple.gif

Flapple @ Wiki Berry
Ability: Ripen
Tera Type: Grass
EVs: 4 HP / 252 Atk / 252 Def
Adamant Nature
- Grav Apple
- Recycle
- filler moves (e.g. Acid Spray to support special attackers, Dragon Dance/Growth/Iron Defense)

Mostly self-explanatory. Pinch berry + Ripen is generally more consistent recovery than hitting it with Shell Bell through shield and resets (and Hustle is kinda ass for consistency purposes, so we opt out of that). Recycle can be used in a pinch (haha get it), but it's generally not necessary. Damage output is consistent enough to solo but you're also supporting all the Horn Leech guys (and other physical attackers) on top of that which is kinda neat
 
Sure. I feel like Metronome + Horn Leech combo should get you the win more often than not and base Ogerpon is probably the best 'mon for the task (really though, most of them look fine for the application). With that said though, here's my alternative suggestion to farm this raid as efficiently as possible (same criteria as my picks for the Wo-Chien and Chien-Pao raids, feel free to check my previous posts in this thread for a refresher)

flapple.gif

Flapple @ Wiki Berry
Ability: Ripen
Tera Type: Grass
EVs: 4 HP / 252 Atk / 252 Def
Adamant Nature
- Grav Apple
- Recycle
- filler moves (e.g. Acid Spray to support special attackers, Dragon Dance/Growth/Iron Defense)

Mostly self-explanatory. Pinch berry + Ripen is generally more consistent recovery than hitting it with Shell Bell through shield and resets (and Hustle is kinda ass for consistency purposes, so we opt out of that). Recycle can be used in a pinch (haha get it), but it's generally not necessary. Damage output is consistent enough to solo but you're also supporting all the Horn Leech guys (and other physical attackers) on top of that which is kinda neat
Flapple might be my favorite Ting-Lu support right now. I wouldn't undersell Acid Spray. I think it's a staple for online play. With how many mixed attacking lobbies you run into, such as Leaf Storm bots + Ogerpon, being able to lower both defensive stats is a very rare and phenomenal quality.
 

Chien-Pao's raid victories (5,020,994) were announced via a Pokemon.com article earlier today that currently links to a 404 now. Not sure what's up with that but there's no word from the Japanese side either as far as I can tell.
https://www.pokemon.com/us/pokemon-...ien-pao-in-pokemon-scarlet-and-pokemon-violet
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https://www.pokemon.com/us/pokemon-...o-chien-in-pokemon-scarlet-and-pokemon-violet
Also seems like they still don't know exactly what tera shards will be distributed yet, compared to Wo-Chien's article currently correctly mentioning them.
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It turns out that the Tera Shard set does contain 100x Grass/Bug/Poison/Fairy Tera Shards, for some reason (its type and non-overlapping SE types on Wo-Chien/Dark?)
The Tera shard rewards are 100x Ice/Water/Flying/Dragon.

Hm, so in addition to not trying to overlap Types (and seemingly ignoring Dark), there does feel to sort of be a "Type Square" thing? So adjusting my guess:

Ting-Lu: Ground/Rock/Electric/Fighting
Chi-Yu: Fire/Steel/Normal/Ghost

Which leaves Psychic (and Dark) the odd Type(s) out.
 
Felt like planning ahead for the Chi-Yu raid since Ting-Lu is pretty much solved at this point, and there's a possibility Chi-Yu will be the hardest of the bunch.

samurott-hisui.gif

Samurott-Hisui @ Shell Bell
Ability: Sharpness
Tera Type: Water
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Aqua Cutter
- Focus Energy
- Snarl
- Swords Dance

Hisuian Samurott, pre-tera, resists both STABs and is immune to Psychic. Combine with Snarl, Hamurott should be able to take Chi-Yu on pretty well. Focus Energy will allow Aqua Cutter to always crit. Swords Dance to further boost Attack, which should be properly timed with player stat resets.

blissey.gif

Blissey (F) @ Light Clay
Ability: Healer
Tera Type: Normal
EVs: 124 HP / 252 SpD / 132 Spe
Calm Nature
IVs: 0 Atk
- Life Dew
- Light Screen
- Helping Hand
- Rain Dance

I shouldn't have to explain what Blissey does, but I will talk about Healer. There's a chance Chi-Yu could try to use Burn tactics, whether it's Lava Plume and/or a scripted Will-O-Wisp. Blissey's Healer ability has a 30% chance to heal the party's status conditions. Alternatively, if you want to have consistent protection from burn, :milotic: can run Safeguard.

milotic.gif

Milotic @ Damp Rock / Light Clay
Ability: Competitive
Tera Type: Water
EVs: 4 HP / 252 SpA / 252 SpD
Modest Nature
IVs: 0 Atk
- Surf
- Life Dew
- Safeguard / Light Screen
- Rain Dance / Light Screen
 
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Ok but hear me out what if-

Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Dark / Stellar
EVs: 252 HP / 4 Def / 252 SpD
Calm or Sassy Nature
- Rest
- Sleep Talk
- Mud-Slap
- Snarl

Is it stupid? Yes
Is it fun? Also yes
Does it care of what your dumb fish does? Not really
Lvl 75 0+ SpA Beads of Ruin Chi-Yu Flamethrower vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 67-79 (13 - 15.3%) -- possibly the worst move ever
Lvl 75 0+ SpA Beads of Ruin Chi-Yu Dark Pulse vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 29-35 (5.6 - 6.8%) -- possibly the worst move ever

I will run this on the Shiny Ting-Lu and YOU CAN'T STOP ME
 
Ok but hear me out what if-

Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Dark / Stellar
EVs: 252 HP / 4 Def / 252 SpD
Calm or Sassy Nature
- Rest
- Sleep Talk
- Mud-Slap
- Snarl

Is it stupid? Yes
Is it fun? Also yes
Does it care of what your dumb fish does? Not really
Lvl 75 0+ SpA Beads of Ruin Chi-Yu Flamethrower vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 67-79 (13 - 15.3%) -- possibly the worst move ever
Lvl 75 0+ SpA Beads of Ruin Chi-Yu Dark Pulse vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 29-35 (5.6 - 6.8%) -- possibly the worst move ever

I will run this on the Shiny Ting-Lu and YOU CAN'T STOP ME
NVIDIA_Overlay_Ln1jLbpc8k.png

Kyogre is not pleased.
 
Sure. I feel like Metronome + Horn Leech combo should get you the win more often than not and base Ogerpon is probably the best 'mon for the task (really though, most of them look fine for the application). With that said though, here's my alternative suggestion to farm this raid as efficiently as possible (same criteria as my picks for the Wo-Chien and Chien-Pao raids, feel free to check my previous posts in this thread for a refresher)

flapple.gif

Flapple @ Wiki Berry
Ability: Ripen
Tera Type: Grass
EVs: 4 HP / 252 Atk / 252 Def
Adamant Nature
- Grav Apple
- Recycle
- filler moves (e.g. Acid Spray to support special attackers, Dragon Dance/Growth/Iron Defense)

Mostly self-explanatory. Pinch berry + Ripen is generally more consistent recovery than hitting it with Shell Bell through shield and resets (and Hustle is kinda ass for consistency purposes, so we opt out of that). Recycle can be used in a pinch (haha get it), but it's generally not necessary. Damage output is consistent enough to solo but you're also supporting all the Horn Leech guys (and other physical attackers) on top of that which is kinda neat

From finally trying out this raid with a few other ideas today (nothing crazy unique, think Appletun, Serperior, Grass Arceus, etc.), Flapple has stood out to me as being THE pick for this raid!

However I was a bit of a wacko. See, I noticed that Ting-Lu is so weak that not even crit Heavy Slam 2HKOs 4 HP Flapple (which does take hits a tad better than 4 Defense Flapple believe it or not!). I've been taking advantage of it by using a more "offensive Swiss army knife" variant.

:sv/flapple:
Flapple @ Sitrus Berry
Ability: Ripen
Tera Type: Grass
EVs: 4 HP / 252 Atk / 252 SpA
Brave Nature
- Grav Apple
- Acid Spray
- Giga Drain
- Grass Knot

So to be clear: as a pure Acid Sprayer, Grass Arceus / Arceus have this beat because their sheer bulk means Ting-Lu is almost never gonna break through them. What Flapple has is flexability and "its good enough". Since Im going full "mixed offense" of sorts, I went with Sitrus Berry over something like Figy because it basically ensures that Ting-Lu almost never 3HKO Flapple. Funny thing is, Flapple's SpA is totally usable, so when I get into fights with a lot of Special Attackers, Giga Drain and Grass Knot don't feel weak at all!

The big thing over Arceus in terms of flexability is... simply put, you never know when people in the Pokemon selection stuff have no idea what on earth they're doing. Think stuff like physical Serperior: when I get caught by surprise like that, Grav Apple has led to faster wins! Not something Arceus can quite boast about even if you probably would have won anyways.

To be clear compared to Chien-Pao, this raid is REALLY hard to mess up because Ting-Lu just does so little damage. Its why even though I think there are mons that are better at specific stuff than Flapple... I've just defaulted to Flapple most of the time because I know it's gonna work no matter what dumb stuff my teammates do lol. Only real exception is that if I see a lot of obvious SpD debuffers like Arceus or Appletun, I do use Kyogre to end things even quicker lol.
 
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