Project Monotype Teambuilding Workshop

Hello, I would like to request a team with Deoxys Defense. I’ve noticed it still ranks C in viability, and it would be interesting to build a team around that Pokémon, as I used it a lot in Generation 8, and I would like to use it again in this current generation. Since this Deoxys is a defensive Pokémon, it might fit well in a defensive Psychic monotype, but I’m not here to limit the teambuilding; it’s just a suggestion.


And again, thank you for the teams I received here; they all worked wonderfully.
 
Hello, I would like to request a team with Deoxys Defense. I’ve noticed it still ranks C in viability, and it would be interesting to build a team around that Pokémon, as I used it a lot in Generation 8, and I would like to use it again in this current generation. Since this Deoxys is a defensive Pokémon, it might fit well in a defensive Psychic monotype, but I’m not here to limit the teambuilding; it’s just a suggestion.


And again, thank you for the teams I received here; they all worked wonderfully.
it works well as trick room setter since its the only one with trick room + teleport!
 
hey yall, i LOVE the idea of this thread, massive mono fan here and i am teeeeerrible hahaha.

I just wana find a mono team i can rock with but atm i've been focusing poison
core of team, Alolan Muk, Overquill, Weezing
- Muk is committed SpWall with assault vest, only weak to ground
- Overquill is committed PhWall, intimidate helps lower oncoming PhAtk, only weak to ground
- Weezing has levitate, only weak to psychic


if i make the right call i can get a free switch to whoever is the right guy (hard though i deffs belong in low elo, i can admit to that haha)

last 3 spots have been toxapex, veno, and last slot im constantly shuffling hoping i find the ONE secret piece that will help me (atm has been Glimmora for corrosion against steel)

i would rather a team without legendries, mythic or relying on the generational gimmicks like terastilize, gigantamax or mega (lol i know, im shooting myself in the foot)

i know this is a tall order haha, im just happy honestly even to be chatting about this. much love to anyone who does decide they'll try talking sense into my stubborn head
 
Hello, I would like to request a team with Deoxys Defense. I’ve noticed it still ranks C in viability, and it would be interesting to build a team around that Pokémon, as I used it a lot in Generation 8, and I would like to use it again in this current generation. Since this Deoxys is a defensive Pokémon, it might fit well in a defensive Psychic monotype, but I’m not here to limit the teambuilding; it’s just a suggestion.


And again, thank you for the teams I received here; they all worked wonderfully.
Been thinking on this team for awhile. I’ve had your team built since Monday and have been tweaking and testing it. I finally came to a version that feels satisfying enough to play around with.

:deoxys-defense::slowking-galar::hoopa-unbound::iron-boulder::hatterene::Latias:
https://pokepast.es/397f96215270bee2
Deoxys-Defense @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Psychic
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Night Shade
- Teleport
- Recover
- Stealth Rock

Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Psychic
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Sludge Bomb
- Ice Beam
- Slack Off
- Toxic Spikes

Hoopa-Unbound @ Assault Vest
Ability: Magician
Tera Type: Psychic
EVs: 240 HP / 16 SpA / 148 SpD / 104 Spe
Mild Nature
- Psychic
- Knock Off
- Focus Blast
- Thunderbolt

Iron Boulder @ Choice Scarf
Ability: Quark Drive
Tera Type: Psychic
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mighty Cleave
- Zen Headbutt
- Earthquake
- Close Combat

Hatterene (F) @ Leftovers
Ability: Magic Bounce
Tera Type: Psychic
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
- Calm Mind
- Psyshock
- Draining Kiss
- Mystical Fire

Latias @ Choice Scarf
Ability: Levitate
Tera Type: Psychic
EVs: 248 SpA / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Trick
- Healing Wish
:deoxys-defense: Deoxys has access to a move that many mons do not: Teleport. Probably the next best pivoting only second to Baton Pass. I opted to make Deo-D a physical wall to form a decent core with Slowking and Hoopa. Stealth Rock helps speeds games up a bit and Boots helps Deo-D come in more often if hazards get put down. Night Shade is better overall than Seismic Toss since it’s non-contact so you don’t have to worry about Baneful Bunker or Rocky Helmet shenanigans.

:slowking-galar: So, I had 4MSS with this because I originally had Chilly Reception for double pivoting with Deoxys. Would have also helped with remove weather from Ground, Rock, and Water teams as well. However, I decided to swap to Ice Beam instead to be able to hit things like Landorus or Gliscor if needed. Sludge Bomb to help with some key Fairy and Grass types like Valiant, Ogerpon, or Meowscarada. You wouldn’t hit them with Sludge Bomb often but when you do, it makes the game a bit easier. The poison chance is good too. Toxic Spikes to also help speeds games up. Not many people expect Slowking to lay down TSpikes, the usual assumption is AV.

:hoopa-unbound: The other Special wall, but of the offensive kind. Hoopa has all the coverage you need to punch holes through many teams and would be one of the main targets for Healing Wish support. With the right predictions, you break the Steel core. It helps soften the blows from Shadow Ball spam mons like Dragapult and Flutter Mane. With Slowking, it does make it harder for Flutter to choose between Moonblast and Shadow Ball.

:iron-boulder: I originally ran an SD Boulder set inspired by Neko since it does feel like Boulder doesn’t have to be bound to Scarf. But for this team specifically, SD felt just a tad bit off. There were a few Dark games that were lost because I wasn’t Scarf and Darkrai would click Dark Pulse twice because I wasn’t faster. Boulder tanks 1 Dark Pulse and kills in return with 2 Mighty Cleaves.

:hatterene: Hatterene is the one that will save a lot of games from defeat. The only thing that keeps it from breaking Flying is usually Sludge Wave from Lando and/or Iron Head from Corv. Mystical Fire helps get through Skarm and other Steel types but it can be swapped out for other moves like Nuzzle or Trick Room. Item choice can be flexible as well. Could use Boots for one of the weakness berries like Kasib/Babiri. I personally like using Kee Berry to boost Def by +1.

:Latias: Your speed control, your crippler on walls by using Trick, your Healing Wish support, also a Fire and Water resist. Latias will help your wincon stay alive. Could also use Jirachi or Indeedee for Healing Wish. I mainly thought having a Fire/Water resist fit better.
 
Been thinking on this team for awhile. I’ve had your team built since Monday and have been tweaking and testing it. I finally came to a version that feels satisfying enough to play around with.

:deoxys-defense::slowking-galar::hoopa-unbound::iron-boulder::hatterene::Latias:
https://pokepast.es/397f96215270bee2
Deoxys-Defense @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Psychic
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Night Shade
- Teleport
- Recover
- Stealth Rock

Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Psychic
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Sludge Bomb
- Ice Beam
- Slack Off
- Toxic Spikes

Hoopa-Unbound @ Assault Vest
Ability: Magician
Tera Type: Psychic
EVs: 240 HP / 16 SpA / 148 SpD / 104 Spe
Mild Nature
- Psychic
- Knock Off
- Focus Blast
- Thunderbolt

Iron Boulder @ Choice Scarf
Ability: Quark Drive
Tera Type: Psychic
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mighty Cleave
- Zen Headbutt
- Earthquake
- Close Combat

Hatterene (F) @ Leftovers
Ability: Magic Bounce
Tera Type: Psychic
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
- Calm Mind
- Psyshock
- Draining Kiss
- Mystical Fire

Latias @ Choice Scarf
Ability: Levitate
Tera Type: Psychic
EVs: 248 SpA / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Trick
- Healing Wish
:deoxys-defense: Deoxys has access to a move that many mons do not: Teleport. Probably the next best pivoting only second to Baton Pass. I opted to make Deo-D a physical wall to form a decent core with Slowking and Hoopa. Stealth Rock helps speeds games up a bit and Boots helps Deo-D come in more often if hazards get put down. Night Shade is better overall than Seismic Toss since it’s non-contact so you don’t have to worry about Baneful Bunker or Rocky Helmet shenanigans.

:slowking-galar: So, I had 4MSS with this because I originally had Chilly Reception for double pivoting with Deoxys. Would have also helped with remove weather from Ground, Rock, and Water teams as well. However, I decided to swap to Ice Beam instead to be able to hit things like Landorus or Gliscor if needed. Sludge Bomb to help with some key Fairy and Grass types like Valiant, Ogerpon, or Meowscarada. You wouldn’t hit them with Sludge Bomb often but when you do, it makes the game a bit easier. The poison chance is good too. Toxic Spikes to also help speeds games up. Not many people expect Slowking to lay down TSpikes, the usual assumption is AV.

:hoopa-unbound: The other Special wall, but of the offensive kind. Hoopa has all the coverage you need to punch holes through many teams and would be one of the main targets for Healing Wish support. With the right predictions, you break the Steel core. It helps soften the blows from Shadow Ball spam mons like Dragapult and Flutter Mane. With Slowking, it does make it harder for Flutter to choose between Moonblast and Shadow Ball.

:iron-boulder: I originally ran an SD Boulder set inspired by Neko since it does feel like Boulder doesn’t have to be bound to Scarf. But for this team specifically, SD felt just a tad bit off. There were a few Dark games that were lost because I wasn’t Scarf and Darkrai would click Dark Pulse twice because I wasn’t faster. Boulder tanks 1 Dark Pulse and kills in return with 2 Mighty Cleaves.

:hatterene: Hatterene is the one that will save a lot of games from defeat. The only thing that keeps it from breaking Flying is usually Sludge Wave from Lando and/or Iron Head from Corv. Mystical Fire helps get through Skarm and other Steel types but it can be swapped out for other moves like Nuzzle or Trick Room. Item choice can be flexible as well. Could use Boots for one of the weakness berries like Kasib/Babiri. I personally like using Kee Berry to boost Def by +1.

:Latias: Your speed control, your crippler on walls by using Trick, your Healing Wish support, also a Fire and Water resist. Latias will help your wincon stay alive. Could also use Jirachi or Indeedee for Healing Wish. I mainly thought having a Fire/Water resist fit better.
Man, thank you so much for the team! Yes, SD Boulder is good, but Scarf is great for dealing with SD Weavile and Darkrai, which are significant threats in this team. I've been testing it recently in 8 matches, and it has been very helpful. It's definitely a fun team to use.
 
hey yall, i LOVE the idea of this thread, massive mono fan here and i am teeeeerrible hahaha.

I just wana find a mono team i can rock with but atm i've been focusing poison
core of team, Alolan Muk, Overquill, Weezing
- Muk is committed SpWall with assault vest, only weak to ground
- Overquill is committed PhWall, intimidate helps lower oncoming PhAtk, only weak to ground
- Weezing has levitate, only weak to psychic


if i make the right call i can get a free switch to whoever is the right guy (hard though i deffs belong in low elo, i can admit to that haha)

last 3 spots have been toxapex, veno, and last slot im constantly shuffling hoping i find the ONE secret piece that will help me (atm has been Glimmora for corrosion against steel)

i would rather a team without legendries, mythic or relying on the generational gimmicks like terastilize, gigantamax or mega (lol i know, im shooting myself in the foot)

i know this is a tall order haha, im just happy honestly even to be chatting about this. much love to anyone who does decide they'll try talking sense into my stubborn head
https://pokepast.es/5d3f891b3a252fc9

here's my go at it, basically a hazard stack team that uses pecharunt to spinblock

maybe its better to go life orb on pecha and baloon on glimm, but i don't know if it does enough to ko gholdengo still...

from my few games of testing i will say weezing is unexpectedly good into a lot of teams!
might even be better to have toxic instead of tspikes
 
https://pokepast.es/5d3f891b3a252fc9

here's my go at it, basically a hazard stack team that uses pecharunt to spinblock

maybe its better to go life orb on pecha and baloon on glimm, but i don't know if it does enough to ko gholdengo still...

from my few games of testing i will say weezing is unexpectedly good into a lot of teams!
might even be better to have toxic instead of tspikes
THANK U SO MUCH! im so keen to give this a whirl!! I can't express enough my gratitude that u took time out of ur day to help a stranger with my needlessly difficult request

and YES about Weezing, i to was surprised the first time he was able to take a hit & bring a victory for me! I was running him with stockpile, rest, chesto berry & lemme tell ya after 3 stockpiles my main man had over 900 Def! i got a whole new love for Weezing now (might consider him my ace were I a gym leader) and yeah I feel the meta is really sleeping on him. More love for my Gaston !

Thank you again endall! much love
 
Aspiring ghost specialist here! Does anyone have any good sets for a team I could make outa; Gengar, Golurk, Trevenant, Chandelure, Basculegion & Cofagrigus/Runerigus

If this is no good/too limiting I'm happy to switch all of them if needed, other ghost poke i love are:
Dusclops, Spiritomb, Shedinja, Mimikyu, HZoroark, Drifblim, Palossand, Sableye, Decidueye, HTyphlosion, Skeledirge, AMarowak, Rotom, Houndstone, Aegislash


[EDIT] didn't want to weigh down this post with too much info but, incase this helps, a few ideas

Iron fist assult vest max Atk Golurk with: Ice/Shadow/Drain punch & EQ
reasoning: great coverage, some sustain in drain punch, great damage (shadow punch is even boosted by STAB & ability)
(this idea is so obvs I'm sure other have tried it, in my limited experience this was pretty cool)


Sitrus Harvester Trevenant with: sunny day, curse, leech seed, substitute (this actually from the internet)
reasoning: from behind the safety of sub, condemn opponents to a 4-5 turn KO unless they switch?
(only tried this once & it was satisfying, not sure on EV spread though & i feel there is SO much u can do with this guy)

max SpAtk charcoal Chandelure with: Shadow ball, Over heat, haze, pain split
reasoning: few resist SB STAB + might drop SpDef, item boosted STAB OH to capitalize, haze to reset, some sustain in pain split?
(rest of EV's into speed??)

Max wall Cofagrigus (this one i used for my omega ruby run years back)
Max HP, EV & nature such that equally tanky on both sides
iron def to be a PhAtk pain
calm mind to become a Sp threat
Dark pulse to hit everything
i use to run rest with chesto after all the set up BUT
if u pain split instead, no need to give opponent free turns + left overs???


also also, Haunter has 3 immunities! i figure there MUST be potential here but i just keep misusing him hard (very newbie to competitive)
max speed + choice scarf + trick = lock down an opponents mon? maybe but so far i keep getting owned
(i hope this is just due to my newbness & once i have a better idea of other mon i'll see when & how to pull this off)


but again not married to ANY of these ideas, i can toss them all haha, just want to put up at least a good fight with my ghouls
 
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........ so i ran a few different ideas, i am in dire need from someone with more experience hahaha

ill try not to bog it down too much but i tried

Dusclops: Night shade, Curse, pain split/rest, protect
the plan:
eviolite clops is a UNIT! lets drop curses to deal fixed damage & force set up sweeps to switch
the reality:
im suprised how often people choose not to switch, curse takes out up to 2 mon with alarming regularity.
however i never seem to time my rest's/pain splits right to keep clops going
maybe i should just drop curse?
clops is almost always guaranteed to go last

Drifblim: Stockpile, Substitute, Curse, Rest
the plan:
if i can safely sit behind a sub, i can hopefully set up max stockpile, curse all non norm from behind sub, restore insane HP pool
the reality:
despite hes huge HP pool and double def investment, im just not pulling this plan off, i think failure is just my knowledge
only got taunted once BUT that is obvs a clear concern, fully shuts this Drifblim down

Trevenant: Shadow Claw, Horn Leech, Will-O-Wisp, Rest
the plan:
rest + lum berry harvest = perfect sustain (rest even cancles status), horn leech for an attack that ALSO sustaines, will-o for PhAtkers
the reality:
again just not pulling this off and i can't pinpoint my failure to anything other than just my inexperience

Mimikyu: Bulk Up, Shadow Sneak, Play Rough, Drain Punch
the plan:
set up bulk ups then drop as much damage as possible
the reality:
again user error, i just can't keep him alive. I've tried mucking about with EV spreads but nothing seems to work
Max atk & speed have yielded best results i guess but, maybe i make him a full SpWall? then bulk up boosts he's phyicals???

I also have tried the iron fist Golurk above, despite hes great move coverage im always only ever hitting EQ or drain punch
if i invest more into hes SpDef with assult vest, perhaps can squeeze out more turns with him? he is SLOW though

i do love playing with my fav type, but this one million loose streak im on is starting to get to me hahaha

any advice on shedinja? i feel like knock off is insanely common and, i suspect its going to require a master level of prediction & game knowledge i just dont have this moment (and honestly might not haha competitive is a whole different beast)

Aspiring ghost specialist here! Does anyone have any good sets for a team I could make outa; Gengar, Golurk, Trevenant, Chandelure, Basculegion & Cofagrigus/Runerigus

If this is no good/too limiting I'm happy to switch all of them if needed, other ghost poke i love are:
Dusclops, Spiritomb, Shedinja, Mimikyu, HZoroark, Drifblim, Palossand, Sableye, Decidueye, HTyphlosion, Skeledirge, AMarowak, Rotom, Houndstone, Aegislash


[EDIT] didn't want to weigh down this post with too much info but, incase this helps, a few ideas

Iron fist assult vest max Atk Golurk with: Ice/Shadow/Drain punch & EQ
reasoning: great coverage, some sustain in drain punch, great damage (shadow punch is even boosted by STAB & ability)
(this idea is so obvs I'm sure other have tried it, in my limited experience this was pretty cool)


Sitrus Harvester Trevenant with: sunny day, curse, leech seed, substitute (this actually from the internet)
reasoning: from behind the safety of sub, condemn opponents to a 4-5 turn KO unless they switch?
(only tried this once & it was satisfying, not sure on EV spread though & i feel there is SO much u can do with this guy)

max SpAtk charcoal Chandelure with: Shadow ball, Over heat, haze, pain split
reasoning: few resist SB STAB + might drop SpDef, item boosted STAB OH to capitalize, haze to reset, some sustain in pain split?
(rest of EV's into speed??)

Max wall Cofagrigus (this one i used for my omega ruby run years back)
Max HP, EV & nature such that equally tanky on both sides
iron def to be a PhAtk pain
calm mind to become a Sp threat
Dark pulse to hit everything
i use to run rest with chesto after all the set up BUT
if u pain split instead, no need to give opponent free turns + left overs???


also also, Haunter has 3 immunities! i figure there MUST be potential here but i just keep misusing him hard (very newbie to competitive)
max speed + choice scarf + trick = lock down an opponents mon? maybe but so far i keep getting owned
(i hope this is just due to my newbness & once i have a better idea of other mon i'll see when & how to pull this off)


but again not married to ANY of these ideas, i can toss them all haha, just want to put up at least a good fight with my ghouls
 
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Speedy and offensive Water team built around urshifu rapid pls
I feel like i've been wiped out a THOUSAND times by this exact team haha, I'm far from a pro, but heres wat iv seen

Damp rock Drizzle u-turn Pelipper
- also ALWAYS see this rockin roost, whirlwhind & the thunder move that have perfect accuracy in rain, so its not JUST a lead
- even if ur not using it to fight, it just has to TOUCH the field to set rain up again

max speed choice item Barraskewda
- ALWAYS has flip turn to deal decent chip damage while pivoting
- can't remember other moves but this thing hits like a truck

Urshifu (for the record i hate this mon, it's clearly OP, it takes no creativity to use, and it just ignored protect)
- surging strikes
- thunder punch
- drain punch?
- i think sometimes i'v seen them with a status boost like bulk up? hard to say, u RARELY have to select anything other than the move that deals guaranteed hits & can't be blocked
- item no clue but props choice specs or scarf? maybe mystic water?
- EV's i assume just go max attack & speed??

uuuum i've seen a lot of araquinid but they may have been on mono bug not water
- dropping a sticky web will damn near garantee u out speed, opponent will have to switch to a defogger or spinner


and yeah can't remember the last 2, maybe belly drum, aqua jet Azumaril?
- Aqua jet Moxie Gyarados?? Aqua jet Sharpedo/Crawdunt?

Not high speed but Adaptability life orb Aqua jet crawdunt hits so hard
 
Hello im a avid monotype player i love both national monotype and monotype formats. (Always wanted to be a gym leader) my fave type is ice, I know its very hit or miss but the mons are my favorite especially after snow addition and aurora veil tech.Ive been switching the team around so much with Ninetales , Sandslash, and the horse(lol) being my core .I use kyurem out of necessity but love articuno so dang much and always try to splash it in as a special wall /healer/utility pivot kinda role. Would love any and all team ideas and insights. Thanks so much for taking the time to read this
 
I feel like i've been wiped out a THOUSAND times by this exact team haha, I'm far from a pro, but heres wat iv seen

Damp rock Drizzle u-turn Pelipper
- also ALWAYS see this rockin roost, whirlwhind & the thunder move that have perfect accuracy in rain, so its not JUST a lead
- even if ur not using it to fight, it just has to TOUCH the field to set rain up again

max speed choice item Barraskewda
- ALWAYS has flip turn to deal decent chip damage while pivoting
- can't remember other moves but this thing hits like a truck

Urshifu (for the record i hate this mon, it's clearly OP, it takes no creativity to use, and it just ignored protect)
- surging strikes
- thunder punch
- drain punch?
- i think sometimes i'v seen them with a status boost like bulk up? hard to say, u RARELY have to select anything other than the move that deals guaranteed hits & can't be blocked
- item no clue but props choice specs or scarf?
- EV's i assume just go max attack & speed??

uuuum i've seen a lot of araquinid but they may have been on mono bug not water
- dropping a sticky web will damn near garantee u out speed, opponent will have to switch to a defogger or spinner


and yeah can't remember the last 2, maybe belly drum, aqua jet Azumaril?
- Aqua jet Moxie Gyarados?? Aqua jet Sharpedo/Crawdunt?

Not high speed but Adaptability life orb Aqua jet crawdunt hits so hard
what it for the record, again i am FAR from a competitive player, so i apologies for the incomplete information.

But also should u find success with this, which i suspect u will, thats not any mark of brilliance on my part, that is how utterly broken Urshifu is. If a full newb like me can half hazardly whip an impressive mono team in 2min, that's just how much work Urshifu is doing

Potentially my stubbornness to only use the mon that i like contributes to haha, sure there r probs a ton of mon that no sell surging strikes, but i just like playing with my fav guys
 
Hello im a avid monotype player i love both national monotype and monotype formats. (Always wanted to be a gym leader) my fave type is ice, I know its very hit or miss but the mons are my favorite especially after snow addition and aurora veil tech.Ive been switching the team around so much with Ninetales , Sandslash, and the horse(lol) being my core .I use kyurem out of necessity but love articuno so dang much and always try to splash it in as a special wall /healer/utility pivot kinda role. Would love any and all team ideas and insights. Thanks so much for taking the time to read this
YES love this i too always wanted to be a gym leader.

Yes with snow fall boosting Defense and then Aurora veil giving u reflect AND light screen, ice survivability has gone way up!

the one time i mucked about with mono ice, i made some minor changes to this team here!

my edits
removed crabominable: don't like this design
removed Frostlass: snow cloak banned due to evasion clause

I instead had a shell smash Cloyster & Frost Rotom
- rotom has tones of support (i like ice Durmanatan's design more but he's banned)
- I think since then Cloyster has well & truly been banned due to the power of shell smash skill link

the biggest issue I faced:
1) nintail Aurura veil lead is SO beneficial, its almost predictable (weather ur opponent can stop u with that info though)
2) so many guys on this team can make for epic sweeps
- shell smash Cloyster
- trail blaze, weakness policy, thic fat Mamoswine
- Belly drum Cetitan
but i was such a newb that resisting the urge to just "ice mon go BRRRRRRR" was simply beyond me hahahaha

best of luck & hope to see u out there!!!
 
YES love this i too always wanted to be a gym leader.

Yes with snow fall boosting Defense and then Aurora veil giving u reflect AND light screen, ice survivability has gone way up!

the one time i mucked about with mono ice, i made some minor changes to this team here!

my edits
removed crabominable: don't like this design
removed Frostlass: snow cloak banned due to evasion clause

I instead had a shell smash Cloyster & Frost Rotom
- rotom has tones of support (i like ice Durmanatan's design more but he's banned)
- I think since then Cloyster has well & truly been banned due to the power of shell smash skill link

the biggest issue I faced:
1) nintail Aurura veil lead is SO beneficial, its almost predictable (weather ur opponent can stop u with that info though)
2) so many guys on this team can make for epic sweeps
- shell smash Cloyster
- trail blaze, weakness policy, thic fat Mamoswine
- Belly drum Cetitan
but i was such a newb that resisting the urge to just "ice mon go BRRRRRRR" was simply beyond me hahahaha

best of luck & hope to see u out there!!!
I love ceititan and its design especially the shiny is all black whale, super sick. Yeah I find myself constantly switching and really have to protect the special attackers to handle the really good physical walls, steel has been a bane for sure and cloyster,ceititan and kyureum have been my answer usually but gotta play really smart its hard to not put avalugg in but than have trouble with good ghost teams.i like the mamoswine weakness policy idea though good switch in on fire teams im imagining. The ninetales lead addiction real though so I try to lead with mamoswin or kyureum and mind game the steel open counter. Lol love this game so much especially the competitive side the strategy so deep. I really want to do frost rotor but scared to try idk why lol thanks for input and all the inspiration
 
Aspiring ghost specialist here! Does anyone have any good sets for a team I could make outa; Gengar, Golurk, Trevenant, Chandelure, Basculegion & Cofagrigus/Runerigus

If this is no good/too limiting I'm happy to switch all of them if needed, other ghost poke i love are:
Dusclops, Spiritomb, Shedinja, Mimikyu, HZoroark, Drifblim, Palossand, Sableye, Decidueye, HTyphlosion, Skeledirge, AMarowak, Rotom, Houndstone, Aegislash


[EDIT] didn't want to weigh down this post with too much info but, incase this helps, a few ideas

Iron fist assult vest max Atk Golurk with: Ice/Shadow/Drain punch & EQ
reasoning: great coverage, some sustain in drain punch, great damage (shadow punch is even boosted by STAB & ability)
(this idea is so obvs I'm sure other have tried it, in my limited experience this was pretty cool)


Sitrus Harvester Trevenant with: sunny day, curse, leech seed, substitute (this actually from the internet)
reasoning: from behind the safety of sub, condemn opponents to a 4-5 turn KO unless they switch?
(only tried this once & it was satisfying, not sure on EV spread though & i feel there is SO much u can do with this guy)

max SpAtk charcoal Chandelure with: Shadow ball, Over heat, haze, pain split
reasoning: few resist SB STAB + might drop SpDef, item boosted STAB OH to capitalize, haze to reset, some sustain in pain split?
(rest of EV's into speed??)

Max wall Cofagrigus (this one i used for my omega ruby run years back)
Max HP, EV & nature such that equally tanky on both sides
iron def to be a PhAtk pain
calm mind to become a Sp threat
Dark pulse to hit everything
i use to run rest with chesto after all the set up BUT
if u pain split instead, no need to give opponent free turns + left overs???


also also, Haunter has 3 immunities! i figure there MUST be potential here but i just keep misusing him hard (very newbie to competitive)
max speed + choice scarf + trick = lock down an opponents mon? maybe but so far i keep getting owned
(i hope this is just due to my newbness & once i have a better idea of other mon i'll see when & how to pull this off)


but again not married to ANY of these ideas, i can toss them all haha, just want to put up at least a good fight with my ghouls
https://pokepast.es/0bc32da1a7f58da4

this is my attempt using the mons you requested, the problem generally is the mons you want to use are pretty underpowered for the tier (natdex mono)!! if there was a natdex ru monotype this team composition would be pretty decent i suspect.

but if you have to use them, this is what i recommend, 3 trick room setters and 2 breakers (golurk and basculeigon-f) and 1 choiced scarf gengar

if you dont mind dropping confragigus, you can play gen 9 mono, power level is still way too high but its a bit more forgiving
 
what it for the record, again i am FAR from a competitive player, so i apologies for the incomplete information.

But also should u find success with this, which i suspect u will, thats not any mark of brilliance on my part, that is how utterly broken Urshifu is. If a full newb like me can half hazardly whip an impressive mono team in 2min, that's just how much work Urshifu is doing

Potentially my stubbornness to only use the mon that i like contributes to haha, sure there r probs a ton of mon that no sell surging strikes, but i just like playing with my fav guys
Thanks really helped I was stumped
 
- Do note that requests for teams built around mons that are below C rank (and unranked) are not allowed as they are generally less viable mons in the tier (C rank is still allowed)
- Please do not make specific requests such as doubles, ubers, no legendary, no paradox
Gonna piggyback off RR and specifically point out these rules that disallow suggesting mons that are below C rank for their type(s) on the Monotype Viability Ranking. While we do understand that some mons people like may not be the most viable, this section of the forum is specifically for requests of competitively viable teams.

We do appreciate everyone for their requests and contributions regardless.
 
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