Metagame Tera Override

approved by KaenSoul and dhelmise
tera_type_psychic_symbol_by_jormxdos_dfigqvg-fullview.png
TERA
OVERRIDE
tera_type_dragon_symbol_by_jormxdos_dfigqwk-fullview.png


[art here]

Ever wanted variations of existing moves, abilities and items? Charge to double the power of Fire type moves? Flash Fire to activate when hit by an Earthquake and give you a ground boost on top of that? Or bring back the type gems other than the Normal Gem? If the answer to all those questions is a yes, then this meta is for you!

Premise


In Tera Override, any move, item or ability that has a mechanic relating to a specific type or types in its description will have those types replaced by user's tera type (excluding stellar) instead.
Explanation & Q/A

Q: Can you give a more in-depth explanation of how the mechanics of the meta works?
A:
Yes. For items, it is the holder's, for moves, abilities and field effects, it is the user's or setter's tera-type that replaces all the types in the descriptions.

Q: How do moves/item/abilities with multiple types in their mechanics work?
A: If there are multiple different types affected (in the main description), the tera type will replace all of them. Rattled will raise speed only when hit by your tera type instead of Bug, Dark and Ghost. Thick Fat will halve damage only for hits matching your tera-type. For the case of Dry Skin granting immunity and weakness, immunity will supersede weakness.

Q: How do Sunny Day, Rain Dance, Drought, Drizzle work?
A: Sun and Rain will apply both x1.5 and x0.5 multipliers on setter's tera type, culminating in an overall x0.75 multiplier.

Q: How does stellar tera work?
A:
Having stellar tera will default to the original mechanics of the moves/items/abilities.

Q: How do Levitate, Air Balloon, Magnet Rise, Iron Ball, Spikes work?
A:
The mechanics of these have to do with gounded-ness of the user rather than the Ground type itself. These remain unaffected by the tera type.

Q: Do boosts provided by Soul Dew or Sand Force stack when one type replaces all other types?
A: Currently unknown.

Q: What other mechanics remain unaffected in this metagame?
A:
The meta does not alter coverage or weakness chart of types or the type-specific immunities. More specifically, Dark remains immune to Prankster, Grass remains immune to powder moves or Leech Seed, Poison remains immune to Toxic, Fire remains immune to Will-o-Wisp and so on. STAB is also not affected by this meta.

Banlist
  • Annihilape
  • Arceus (all formes)
  • Archaludon
  • Baxcalibur
  • Calyrex-Ice
  • Calyrex-Shadow
  • Chien-Pao
  • Chi-Yu
  • Deoxys
  • Deoxys-Attack
  • Dialga (all formes)
  • Espathra
  • Eternatus
  • Flutter Mane
  • Giratina (all formes)
  • Gouging Fire
  • Groudon
  • Ho-Oh
  • Iron Bundle
  • Koraidon
  • Kyogre
  • Kyurem-Black
  • Kyurem-White
  • Landorus-Incarnate
  • Lugia
  • Lunala
  • Magearna
  • Mewtwo
  • Miraidon
  • Necrozma-Dawn Wings
  • Necrozma-Dusk Mane
  • Ogerpon-Hearthflame
  • Palafin
  • Palkia (all formes)
  • Rayquaza
  • Regieleki
  • Reshiram
  • Roaring Moon
  • Shaymin-Sky
  • Sneasler
  • Solgaleo
  • Spectrier
  • Terapagos
  • Ursaluna-Bloodmoon
  • Urshifu (all formes)
  • Volcarona
  • Zacian (all formes)
  • Zamazenta-Crowned
  • Zekrom
  • King's Rock
  • Razor Fang
  • Baton Pass
  • Last Respects
  • Shed Tail
  • Arena Trap
  • Moody
  • Shadow Tag
  • Magnet Pull
  • Species Clause
  • OHKO Clause
  • Endless Battle Clause
  • Sleep Moves Clause
  • Evasion Moves Clause
  • Additional Clauses: Tera-reveal clause (Tera-type is revealed in team preview)
Strategy
Teambuilding is a huge part of this metagame. Strategy will mainly revolve around using pokemon with abilities providing type-immunities and enhancements while adjusting the relevant type to create optimal counters against common threats. Pokemon whose abilities are unaffected by the meta must rely on tera-customized terrain or weather support, run items like Normal Gem or need to have access to certain moves (like Stealth Rock, Toxic or Charge) to shine in this meta. Here are some of the biggest winners:
  • Electric types have a decisive advantage in this metagame. You will be able to customize Lightningrod or Volt Absorb to activate upon Ground-type hits, potentially eliminating your pokemon's only type weakness. Electric type pokemon also have access to Charge and Electric Terrain that can amp up the effectiveness of a type of your choosing.
  • Terrain moves and abilities increase in viability as these can be used to increase the power of specific types. Quark Drive pokemon also highly benefit from this.
  • Weather in this meta takes more of a defensive role as sun and rain can be utilized to nerf the damage from certain types. Stall builds would also greatly benefit from this addition.
  • Pokemon such as Regieleki, Bombirdier or Araquanid can transfer their x1.5-x2 type boosts to another type.
  • By having your tera-type match the type that you have, you lose the accuracy check on your Toxic.
  • You get to be the judge of what type of pokemon clears your Toxic Spikes.
  • You can alter the type of your Stealth Rock based on your tera type.
Full list of potentially affected items, abilities, and moves

  • Babiri Berry
  • Charti Berry
  • Chilan Berry
  • Chople Berry
  • Coba Berry
  • Colbur Berry
  • Haban Berry
  • Kasib Berry
  • Kebia Berry
  • Occa Berry
  • Passho Berry
  • Payapa Berry
  • Rindo Berry
  • Roseli Berry
  • Shuca Berry
  • Tanga Berry
  • Wacan Berry
  • Yache Berry
  • Black Belt
  • Black Glasses
  • Charcoal
  • Dragon Fang
  • Fairy Feather
  • Hard Stone
  • Magnet
  • Metal Coat
  • Miracle Seed
  • Mystic Water
  • Never-melt Ice
  • Poison Barb
  • Sharp Beak
  • Silk Scarf
  • Silver Powder
  • Soft Sand
  • Spell Tag
  • Twisted Spoon
  • Fist Plate
  • Sky Plate
  • Toxic Plate
  • Earth Plate
  • Stone Plate
  • Insect Plate
  • Spooky Plate
  • Iron Plate
  • Flame Plate
  • Splash Plate
  • Meadow Plate
  • Zap Plate
  • Mind Plate
  • Icicle Plate
  • Draco Plate
  • Dread Plate
  • Pixie Plate
  • Normal Gem
  • Iron Ball (currently unknown)
  • Black Sludge
  • Cell Battery
  • Absorb Bulb
  • Luminous Moss
  • Adamant Orb
  • Adamant Crystal
  • Lustrous Globe
  • Lustrous Orb
  • Griseous Orb
  • Griseous Core
  • Soul Dew
  • Snowball
  • Blaze, Torrent, Overgrow, Swarm
  • Flash Fire, Earth Eater, Lightningrod, Sap Sipper, Volt Absorb, Water Absorb, Motor Drive, Storm Drain, Well-Baked Body
  • Pixilate, Refrigerate, Aerilate, Galvanize, Normalize
  • Dry Skin
  • Liquid Voice
  • Fairy Aura, Dark Aura
  • Transistor, Dragon's Maw, Steely Spirit, Steelworker, Rocky Payload
  • Water Bubble
  • Electromorphosis, Wind Power (indirectly through Charge effect)
  • Desolate Land, Primordial Sea, Delta Stream
  • Drought, Drizzle, Sand Stream, Snow Warning, Sand Spit
  • Misty Surge, Electric Surge, Psychic Surge, Grassy Surge, Seed Sower
  • Steam Engine, Water Compaction, Justified, Thermal Exchange
  • Rattled
  • Scrappy, Mind's Eye
  • Sand Force
  • Flower Veil
  • Fluffy, Heatproof, Purifying Salt
  • Thick Fat
  • Gale Wings
  • Magnet Pull (hell no!)
  • Charge
  • Weather Ball
  • Terrain Pulse
  • Sandstorm, Snowscape, Sunny Day, Rain Dance
  • Misty Terrain, Electric Terrain, Psychic Terrain, Grassy Terrain
  • Soak, Forest's Curse, Magic Powder
  • Roost, Double Shock, Burn-Up
  • Freeze-Dry
  • Tar Shot
  • Aura Wheel
  • Salt Cure
  • Sheer Cold
  • Dragon Cheer (doubles only)
  • Toxic
  • Toxic Spikes
  • Curse
  • Flying Press
  • Stealth Rock
  • Judgment
  • Tera Blast
  • Tera Starstorm
  • Revelation Dance
  • Conversion
  • Conversion-2
  • Reflect Type
  • Weather Ball, Terrain Pulse, Aura Wheel, Toxic Spikes, Salt Cure, Sunny Day, Rain Dance
  • Rattled, Thick Fat, Dry Skin, Desolate Land, Primordial Sea, Refrigerate, Pixilate, Aerilate, Galvanize, Scrappy, Mind's Eye, Sand Force, Steam Engine, Water Bubble, Drought, Drizzle
  • Adamant Orb, Adamant Crystal, Lustrous Globe, Lustrous Orb, Griseous Orb, Griseous Core, Soul Dew

Council:
Resources:
You can check out a past gen version of the meta Gen 6 Variations. This version is abilities only with Hidden Power type replacing the tera-type, so you might need to give pokemon the appropriate Hidden Power or adjust the IV distribution accordingly.
This version is also playable on ROM under Past Gen Metagames.

Playability:
Current version of the metagame is not playable yet.

Tiering History

DateAction
09/01/2025Metagame created with initial banlist.

Announcement: We are looking for council members (prior council experience or turtwig evo-line username is welcome but not required). DM if you're interested!!!
 
Last edited:
I have some clarifying questions about Toxic Spikes.

- If a Fire (or whatever) Tera Pokemon uses Toxic Spikes, and an opposing Fire-type switches in, does that pokemon become poisoned as well as clearing the spikes? Or does it just clear them?
- If a Flying Tera Pokemon uses Toxic Spikes and a Flying-type switches in, would it clear the spikes? They are not grounded and therefore unaffected by the spikes. What if they hold an Iron Ball?
- What if it’s Steel Tera? Same thing, or…?
 
How exactly is Toxic affected by the mechanic?
By having your tera-type match the type that you have, you lose the accuracy check on your Toxic.

Theorymoning time (they might be bad):

:sv/sylveon:
Sylveon @ Any good item idk
Ability: Pixilate
EVs: 252 SpA / 4 SpD / 252 Spe (maybe invest in bulk for WishTect)
Tera Type: Ground
Timid / Modest Nature
- Moonblast
- Hyper Voice

Fairy Ground coverage lets goooo, really looking forward to try this! Can use something like WishTect, or maybe more coverage if it really needs to.
(This doesn't work :sadge:)


:sv/bombirdier:
Bombirdier @ Choice Band / Choice Scarf / Normal Gem / Sharp Beak / Black Glasses
Ability: Rocky Payload
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Flying / Dark
Adamant / Jolly Nature
- Brave Bird
- Knock Off
- Sucker Punch
- U-Turn

Rocky Payload is crazy imo. Pair it with stat-boosting items (or even a Normal Gem, which is pretty funny ig) and you've got a new Kingambit (one that's faster, with Pivot and Knock Off). (I can see Regidrago being good for similar reasons)


:sv/arboliva:
Arboliva @ Offensive Item
Ability: Seed Sower
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Tera Type: Any Coverage
Timid / Modest Nature
- Giga Drain / Leaf Storm
- Terrain Pulse
- Coverage (Earth Power, Alluring Voice, Dazzling Gleam, Hyper Voice)
- Coverage
Effectively 120 BP coverage move (whichever type you wish). Sounds decent (maybe a little quirky to proc cuz Seed Sower is weird).


Also much like in Passive Aggresive, Stealth Rocks are going to be really funny here!
 
Last edited:
This sounds very fun to play. Here are some initial ideas I have:

:florges: run Tera fairy on this thing and it goes from a mon with no ability to clear body + purifying salt without the ghost immunity. Since there are a lot of changes with toxic and tspikes (still not sure how tspikes work), it might be nice to go Tera fairy have a blanket immunity to them.

:sylveon: :Primarina: Pixilate and Liquid Voice are both affected by this OM, so now these mons can run ground/fairy coverage via tree ground. It’s gonna be fun to finally have a reason to run liquid voice on Prima, since you usually don’t need to give a water-type more water attacks. EDIT: Apparently Sylveon won't work like that, but Prima will.

:Ninetales-Alola: 1. Run Tera Steel/Fairy. 2. Give steel/fairy types a defense boost in snow. 3. YEET them with a freeze-dry that hits the steel/fairy type super-effectively. Giving this mon the ability to power up a type your using and simultaneously check any your opponent brings makes me think it’ll be good in this meta.

:hawlucha: I’m not gonna try too hard to pick a good Tera to make flying press good, but once you do that, set up behind veil and profit. Does have to contend with the fact that it’s likely to compound resistances and will never hit ghosts, but I think it still has the potential to be good. Edit: How did I forget abt flying gem acrobatics??? Yeah this mon will be good
 
Last edited:
I have some clarifying questions about Toxic Spikes.

- If a Fire (or whatever) Tera Pokemon uses Toxic Spikes, and an opposing Fire-type switches in, does that pokemon become poisoned as well as clearing the spikes? Or does it just clear them?
- If a Flying Tera Pokemon uses Toxic Spikes and a Flying-type switches in, would it clear the spikes? They are not grounded and therefore unaffected by the spikes. What if they hold an Iron Ball?
- What if it’s Steel Tera? Same thing, or…?
Right now there isn't a definitive answer because not sure how the coding exactly works but by my understanding of the descriptions of the moves and convo's with dawn's piplup here is what I think

What would happen is the fire type in your example wouldn't get poisoned and then clear it if and only its grounded.

Same thing with the flying tera it wouldn't clear the toxic spikes unless its grounded.

For the steel tera a steel type wouldn't be effected by the toxic spikes and would clear it if and only its grounded.

Don't take this for granted as I would trust dawn's piplup's words more than mine.
 
Theorymoning time (they might be bad):

:sv/sylveon:
Sylveon @ Any good item idk
Ability: Pixilate
EVs: 252 SpA / 4 SpD / 252 Spe (maybe invest in bulk for WishTect)
Tera Type: Ground
Timid / Modest Nature
- Moonblast
- Hyper Voice

Fairy Ground coverage lets goooo, really looking forward to try this! Can use something like WishTect, or maybe more coverage if it really needs to.
Well sadly no because your tera type would effect any mention of a type in your description so in this case tera ground would change ground moves into ground moves and give them a 1.2 boost
How exactly is Toxic affected by the mechanic?
As solosis said it would make so that if your tera type matches one of your type(s) you ignore the accuracy check
 
Last edited:
:regidrago: with a ground tera trades the explosive dragon damage for what's effectively ground stab, but one that can be boosted to 2.25x when terastilizing.

:bombirdier: becomes a bomb. Even without terastilization, Adamant + :choice-band: + Rocky Payload Brave Bird reaches a whopping 135.877 Effective Power(attack*base power*multipliers), which, for reference, is stronger than :rillaboom::choice-band: Wood Hammer(134.433) and :ursaluna::flame-orb: facade(131.040)

:garganacl: salt cure is basically nerfed since it can only do double damage to one type now, but purifying salt gives it a resistance to any type it wants, which, although not enough to make it super good without terastilizing, does give it interesting defensive profiles, such as being a :ghost-gem:ghost-type that is only weak to dark, or a :fairy-gem:fairy-type that resists fairy(and salt cure doing 25% to fairies is very good)

:talonflame: priority will-o-wisp. :coalossal: +6 speed from switching into u-turn. :hippowdon: is basically a 108/118/125 bulk ground type with recovery

Most noteworthy type immunity holders: :goodra-hisui::orthworm::ceruledge::armarouge::heatran::toxicroak::araquanid::clodsire::quagsire::volcanion::vaporeon::thundurus-therian::Kilowattrel::Pawmot::Jolteon::rhyperior::arcanine-hisui::arcanine::chandelure::coalossal::flareon::typhlosion::azumarill::goodra::farigiraf::tatsugiri::dachsbun:

all of that is cool but: type changing stealth rock in gen 9? the generation of hazard stack? yeah that sounds fun
 
:talonflame:
Talonflame @ Heavy-Duty Boots / Choice Band
Ability: Gale Wings
Tera Type: Bug
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- U-turn

can't touch this

Edit: Everything that wants to use Curse pretty much can't benefit from this meta.

:Slowking-Galar::volcarona:
Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Fire
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Chilly Reception
- Flamethrower
- Psychic Noise
- Sludge Bomb / Toxic Spikes

Volcarona @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance
- Giga Drain
- Psychic

Volcarona isn't the only option here, but Galarking + CM or QD user looks great. Just choose the appropriate Tera type and pivot into your now bulky wincon. Other examples could be Keldeo, Iron Valiant, Latios, etc etc etc.
 
Last edited:
Right now there isn't a definitive answer because not sure how the coding exactly works but by my understanding of the descriptions of the moves and convo's with dawn's piplup here is what I think

What would happen is the fire type in your example wouldn't get poisoned and then clear it if and only its grounded.

Same thing with the flying tera it wouldn't clear the toxic spikes unless its grounded.

For the steel tera a steel type wouldn't be effected by the toxic spikes and would clear it if and only its grounded.

Don't take this for granted as I would trust dawn's piplup's words more than mine.
adding to this, Toxic, Toxic Spikes, (and Sandstorm too I guess) have both affected and unaffected components.

What is affected?

Toxic will not have accuracy check if your typing matches your tera type. Toxic Spikes will get cleared if the opponent has your tera type. (not sure about the order of checks between clearing and poison, they may get poisoned - question for coders). Finally Sandstorm gives the x1.5 buff if you match setter's tera type.

What is unaffected?

Steel and Poison types will remain immune to Poison while also Sandstorm damage immunity will remain unchanged. The rationale here is that these are related to type-chart and mechanics of the type itself rather than moves and it's hard to justify changing them without touching other immunities. Example:

Screenshot 2025-09-01 at 2.14.06 PM.png


also please welcome the newest member to the council Solosis
 
adding to this, Toxic, Toxic Spikes, (and Sandstorm too I guess) have both affected and unaffected components.

What is affected?

Toxic will not have accuracy check if your typing matches your tera type. Toxic Spikes will get cleared if the opponent has your tera type. (not sure about the order of checks between clearing and poison, they may get poisoned - question for coders).
I read in detail the toxic spikes description on rom and it says poisoning all pokemon that switch in unless they are flying type or have levitate, obviously this is a older description so heavy duty boots didn't exist.
:talonflame:
Talonflame @ Heavy-Duty Boots / Choice Band
Ability: Gale Wings
Tera Type: Bug
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- U-turn

can't touch this
Wait thats funny though
 
Last edited:
Last edited:
Back
Top