approved by KaenSoul and dhelmise
TERA OVERRIDE
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Ever wanted variations of existing moves, abilities and items? Charge to double the power of Fire type moves? Flash Fire to activate when hit by an Earthquake and give you a ground boost on top of that? Or bring back the type gems other than the Normal Gem? If the answer to all those questions is a yes, then this meta is for you!
Premise
In Tera Override, any move, item or ability that has a mechanic relating to a specific type or types in its description will have those types replaced by user's tera type (excluding stellar) instead.
Explanation & Q/AQ: Can you give a more in-depth explanation of how the mechanics of the meta works?
A: Yes. For items, it is the holder's, for moves, abilities and field effects, it is the user's or setter's tera-type that replaces all the types in the descriptions.
Q: How do moves/item/abilities with multiple types in their mechanics work?
A: If there are multiple different types affected (in the main description), the tera type will replace all of them. Rattled will raise speed only when hit by your tera type instead of Bug, Dark and Ghost. Thick Fat will halve damage only for hits matching your tera-type. For the case of Dry Skin granting immunity and weakness, immunity will supersede weakness.
Q: How do Sunny Day, Rain Dance, Drought, Drizzle work?
A: Sun and Rain will apply both x1.5 and x0.5 multipliers on setter's tera type, culminating in an overall x0.75 multiplier.
Q: How does stellar tera work?
A: Having stellar tera will default to the original mechanics of the moves/items/abilities.
Q: How do Levitate, Air Balloon, Magnet Rise, Iron Ball, Spikes work?
A: The mechanics of these have to do with gounded-ness of the user rather than the Ground type itself. These remain unaffected by the tera type.
Q: Do boosts provided by Soul Dew or Sand Force stack when one type replaces all other types?
A: Currently unknown.
Q: What other mechanics remain unaffected in this metagame?
A: The meta does not alter coverage or weakness chart of types or the type-specific immunities. More specifically, Dark remains immune to Prankster, Grass remains immune to powder moves or Leech Seed, Poison remains immune to Toxic, Fire remains immune to Will-o-Wisp and so on. STAB is also not affected by this meta.
A: Yes. For items, it is the holder's, for moves, abilities and field effects, it is the user's or setter's tera-type that replaces all the types in the descriptions.
Q: How do moves/item/abilities with multiple types in their mechanics work?
A: If there are multiple different types affected (in the main description), the tera type will replace all of them. Rattled will raise speed only when hit by your tera type instead of Bug, Dark and Ghost. Thick Fat will halve damage only for hits matching your tera-type. For the case of Dry Skin granting immunity and weakness, immunity will supersede weakness.
Q: How do Sunny Day, Rain Dance, Drought, Drizzle work?
A: Sun and Rain will apply both x1.5 and x0.5 multipliers on setter's tera type, culminating in an overall x0.75 multiplier.
Q: How does stellar tera work?
A: Having stellar tera will default to the original mechanics of the moves/items/abilities.
Q: How do Levitate, Air Balloon, Magnet Rise, Iron Ball, Spikes work?
A: The mechanics of these have to do with gounded-ness of the user rather than the Ground type itself. These remain unaffected by the tera type.
Q: Do boosts provided by Soul Dew or Sand Force stack when one type replaces all other types?
A: Currently unknown.
Q: What other mechanics remain unaffected in this metagame?
A: The meta does not alter coverage or weakness chart of types or the type-specific immunities. More specifically, Dark remains immune to Prankster, Grass remains immune to powder moves or Leech Seed, Poison remains immune to Toxic, Fire remains immune to Will-o-Wisp and so on. STAB is also not affected by this meta.
Banlist
- Annihilape
- Arceus (all formes)
- Archaludon
- Baxcalibur
- Calyrex-Ice
- Calyrex-Shadow
- Chien-Pao
- Chi-Yu
- Deoxys
- Deoxys-Attack
- Dialga (all formes)
- Espathra
- Eternatus
- Flutter Mane
- Giratina (all formes)
- Gouging Fire
- Groudon
- Ho-Oh
- Iron Bundle
- Koraidon
- Kyogre
- Kyurem-Black
- Kyurem-White
- Landorus-Incarnate
- Lugia
- Lunala
- Magearna
- Mewtwo
- Miraidon
- Necrozma-Dawn Wings
- Necrozma-Dusk Mane
- Ogerpon-Hearthflame
- Palafin
- Palkia (all formes)
- Rayquaza
- Regieleki
- Reshiram
- Roaring Moon
- Shaymin-Sky
- Sneasler
- Solgaleo
- Spectrier
- Terapagos
- Ursaluna-Bloodmoon
- Urshifu (all formes)
- Volcarona
- Zacian (all formes)
- Zamazenta-Crowned
- Zekrom
- King's Rock
- Razor Fang
- Baton Pass
- Last Respects
- Shed Tail
- Arena Trap
- Moody
- Shadow Tag
- Magnet Pull
- Species Clause
- OHKO Clause
- Endless Battle Clause
- Sleep Moves Clause
- Evasion Moves Clause
- Additional Clauses: Tera-reveal clause (Tera-type is revealed in team preview)
Strategy
Teambuilding is a huge part of this metagame. Strategy will mainly revolve around using pokemon with abilities providing type-immunities and enhancements while adjusting the relevant type to create optimal counters against common threats. Pokemon whose abilities are unaffected by the meta must rely on tera-customized terrain or weather support, run items like Normal Gem or need to have access to certain moves (like Stealth Rock, Toxic or Charge) to shine in this meta. Here are some of the biggest winners:- Electric types have a decisive advantage in this metagame. You will be able to customize Lightningrod or Volt Absorb to activate upon Ground-type hits, potentially eliminating your pokemon's only type weakness. Electric type pokemon also have access to Charge and Electric Terrain that can amp up the effectiveness of a type of your choosing.
- Terrain moves and abilities increase in viability as these can be used to increase the power of specific types. Quark Drive pokemon also highly benefit from this.
- Weather in this meta takes more of a defensive role as sun and rain can be utilized to nerf the damage from certain types. Stall builds would also greatly benefit from this addition.
- Pokemon such as Regieleki, Bombirdier or Araquanid can transfer their x1.5-x2 type boosts to another type.
- By having your tera-type match the type that you have, you lose the accuracy check on your Toxic.
- You get to be the judge of what type of pokemon clears your Toxic Spikes.
- You can alter the type of your Stealth Rock based on your tera type.
- Babiri Berry
- Charti Berry
- Chilan Berry
- Chople Berry
- Coba Berry
- Colbur Berry
- Haban Berry
- Kasib Berry
- Kebia Berry
- Occa Berry
- Passho Berry
- Payapa Berry
- Rindo Berry
- Roseli Berry
- Shuca Berry
- Tanga Berry
- Wacan Berry
- Yache Berry
- Black Belt
- Black Glasses
- Charcoal
- Dragon Fang
- Fairy Feather
- Hard Stone
- Magnet
- Metal Coat
- Miracle Seed
- Mystic Water
- Never-melt Ice
- Poison Barb
- Sharp Beak
- Silk Scarf
- Silver Powder
- Soft Sand
- Spell Tag
- Twisted Spoon
- Fist Plate
- Sky Plate
- Toxic Plate
- Earth Plate
- Stone Plate
- Insect Plate
- Spooky Plate
- Iron Plate
- Flame Plate
- Splash Plate
- Meadow Plate
- Zap Plate
- Mind Plate
- Icicle Plate
- Draco Plate
- Dread Plate
- Pixie Plate
- Normal Gem
- Iron Ball (currently unknown)
- Black Sludge
- Cell Battery
- Absorb Bulb
- Luminous Moss
- Adamant Orb
- Adamant Crystal
- Lustrous Globe
- Lustrous Orb
- Griseous Orb
- Griseous Core
- Soul Dew
- Snowball
- Blaze, Torrent, Overgrow, Swarm
- Flash Fire, Earth Eater, Lightningrod, Sap Sipper, Volt Absorb, Water Absorb, Motor Drive, Storm Drain, Well-Baked Body
- Pixilate, Refrigerate, Aerilate, Galvanize, Normalize
- Dry Skin
- Liquid Voice
- Fairy Aura, Dark Aura
- Transistor, Dragon's Maw, Steely Spirit, Steelworker, Rocky Payload
- Water Bubble
- Electromorphosis, Wind Power (indirectly through Charge effect)
- Desolate Land, Primordial Sea, Delta Stream
- Drought, Drizzle, Sand Stream, Snow Warning, Sand Spit
- Misty Surge, Electric Surge, Psychic Surge, Grassy Surge, Seed Sower
- Steam Engine, Water Compaction, Justified, Thermal Exchange
- Rattled
- Scrappy, Mind's Eye
- Sand Force
- Flower Veil
- Fluffy, Heatproof, Purifying Salt
- Thick Fat
- Gale Wings
- Magnet Pull (hell no!)
- Charge
- Weather Ball
- Terrain Pulse
- Sandstorm, Snowscape, Sunny Day, Rain Dance
- Misty Terrain, Electric Terrain, Psychic Terrain, Grassy Terrain
- Soak, Forest's Curse, Magic Powder
- Roost, Double Shock, Burn-Up
- Freeze-Dry
- Tar Shot
- Aura Wheel
- Salt Cure
- Sheer Cold
- Dragon Cheer (doubles only)
- Toxic
- Toxic Spikes
- Curse
- Flying Press
- Stealth Rock
- Judgment
- Tera Blast
- Tera Starstorm
- Revelation Dance
- Conversion
- Conversion-2
- Reflect Type
- Weather Ball, Terrain Pulse, Aura Wheel, Toxic Spikes, Salt Cure, Sunny Day, Rain Dance
- Rattled, Thick Fat, Dry Skin, Desolate Land, Primordial Sea, Refrigerate, Pixilate, Aerilate, Galvanize, Scrappy, Mind's Eye, Sand Force, Steam Engine, Water Bubble, Drought, Drizzle
- Adamant Orb, Adamant Crystal, Lustrous Globe, Lustrous Orb, Griseous Orb, Griseous Core, Soul Dew
Council:
Resources:
You can check out a past gen version of the meta Gen 6 Variations. This version is abilities only with Hidden Power type replacing the tera-type, so you might need to give pokemon the appropriate Hidden Power or adjust the IV distribution accordingly.
This version is also playable on ROM under Past Gen Metagames.
Playability:
Current version of the metagame is not playable yet.
Tiering History
Date | Action |
09/01/2025 | Metagame created with initial banlist. |
Announcement: We are looking for council members (prior council experience or
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