Resource SV Ubers Sample Teams

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If its only knock and photon, doesnt ttar just wall it? And by only having knock and photon you get hella walled by everything else on all other kinda teams, knock + photon is hella fake.

But yeah this does kinda lose to ndm

If the ndm has the right moves and whatnot
6-0d by knock photon ndm on preview when theres a tera dark ho-oh, a phys def wisp arceus, a curse dondozo, a phys def gliscor and a fucking ttar can we be serious
Guys it's like I said, knock and you lose to hazards. All these guys just get knocked and they die to hazards there's nothing you can do. Knock photon is a valid set I've used it and faced it. Also I put photon in these () cause it's maybe not necessary, even just knock kinda owns you because it's gonna knock everything (no skarm or corv) and then you just lose to hazards. Photon would be for dozo for ignoring unaware for those that don't know.
 
You swap in scor on the knock, they read the switch and DD once on entry, then DD a second time (+1 0 speed NDM outspeeds scor taunt). At this point scor takes ~60 from photon, meaning it loses the 1v1 even with tect. You swap to TTar to roar it out and then it gets knocked.

This is assuming photon which you can actually PP stall, Sunsteel would be worse because it one shots TTar, forcing tera or a swap to dozo/arc to get knocked. Either way you're losing boots on at least one mon, sometimes tera, and any well built team should be able to easily exploit that.

This team does have counterplay, but it's highly prediction reliant and relies on the opponent not knowing how to play against stall - I don't think a properly played NDM should lose to this team. There might be ways a more skilled player could pilot the team to prevent this (e.g. doubling in Gliscor on NDM to prevent the initial DD), but having to make predictions of that nature doesn't feel consistent and certainly shouldn't be an argument for a sample team, which are supposed to be simple to use.
 
https://pokepast.es/fa0f2bcc7a763352 Here is my team, a HO Dual-Screens team mainly foucsing on Loaded Dice Koraidon and DM-Necrozma. While I am quite proud of how this team turned out, I am always looking to improve it! Please let me know what I can do to make it even better.

Currently, the strategy with this team is Glimmora as a suicide lead to set stealth rock then grimm to set screens (plus taunt for disruption). then, M can dragon dance twice to sweep, or koriadon can swords dance then spam scale shot. Iron Bundle is my choice item user, while flutter main benefits from koriadons sun to become a setup sweeper.
 
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https://pokepast.es/fa0f2bcc7a763352 Here is my team, a HO Dual-Screens team mainly foucsing on Loaded Dice Koraidon and DM-Necrozma. While I am quite proud of how this team turned out, I am always looking to improve it! Please let me know what I can do to make it even better.

Currently, the strategy with this team is Glimmora as a suicide lead to set stealth rock then grimm to set screens (plus taunt for disruption). then, M can dragon dance twice to sweep, or koriadon can swords dance then spam scale shot. Iron Bundle is my choice item user, while flutter main benefits from koriadons sun to become a setup sweeper.
I've been using your team quite a lot and really like it. However after a while I got tired of Glimmora lead because I was getting overrun by people leading with Kordaidon or Zacian. I instead replaced it with Zacian for more overly offensive of a build and it's been great.
 
https://pokepast.es/14a6a4a33b651996 I recently made this team for a tournament match, and I tried it on the ladder afterwards. To my surprise, it worked really well and got me to my first 1700 in Ubers (which is top 30 currently). It's a Bulky Offense with some pretty different sets albeit on frequent Pokemons .

NDM : classic anti offense double dance set. Basically, if the opponent doesn't have any Dark types nor phazing in their team, it's pretty much an auto win button. The Tera helps against Koraidon and CC Zacian.

Zacian : This set works as an anti web thanks to Sub, and overall it's a pretty standard Zacian set. The Tera here is to win all Zacian 1 vs 1, as well as Ditto trying to sweep by copying your set.

Kyogre : In this team, he is filling more of a defensive role than an offensive one. It allows you to navigate more properly against SD Korai, Zacian, Choice locked Kyogre, WaterCeus, and many other sets. It can also do some pretty good damage, although you're gonna click Thunder Wave most of the time.

Terapagos : It's basically a panic button. If you have something reeeaaally scary in front of you, such a SD Korai or Zacian, a Double Dance Arceus, a DD or SD NDM, as well as many other things, and your team got weakened pretty hard, as long as you are full HP on Pagos, you can just throw it at the right time and it will save you with either Toxic or Roar. Rocks + Spin allows it to be useful throughout the entire match.

Lando T : He does so many things it's insane. Soft checks Zacian and Koraidon ; Ground and Electric (mainly Thunder Wave) immunity ; pivots ; speed control through Rock Tomb as well as scares Ho Oh ; does pretty good damage with EQ even though it has defensive reparts ; shuts down slow set up sweepers thanks to Taunt ; good against Webs, etc. He is so useful it's incredible. I went here with Rock Tomb instead of Rocks because I already had Rocks on Pagos and speed control is always useful. How the fuck is it still relevant after all its nerfs lmao

Koraidon : This is the weirdest set in this team, so I'll break it down in multiple parts.
- The moves : It's a stallbreaker set that can even 1 vs 1 Ho Oh with the help of the Tera under the right circumstances. Bulk Up + Drain Punch are here for longevity, Flame Charge for Speed as well as a form of second STAB thanks to Sun, that gets boosted a lot with Tera, and Taunt is here to shut down walls trying to burn, Toxic or phaze you, as well as some slow sweepers, such as Kyurem Black, Extreme Killer Arceus (max Speed neutral nature caps at 339 Speed), Groudon, Double Dance Arceus, NDM, Caly I, and many others.
- The Tera : Pretty classic Tera for it, but more than the defensive boosts, it gives here a huge power boost to Flame Charge.
- The item : I was going back and forth between Boots and Clear Amulet at first, but the complete immunity to all hazards is just too good to pass on with this set. The only downside of this choice is that Lando T is pretty tough to go through.
- The repart : This is the most interesting part. With this Speed, you outspeed up to Arceus full Speed with a neutral nature, as well as things like Defensive DD NDM, allowing you to Taunt them and exploiting them afterwards. The physical defense here allows you to tank a +3 Close Combat from Zacian, which allows you to Flame Charge it afterwards (Tera Fire makes you resist Behemoth Blade anyways, so against a Zacian, Tera + Flame Charge allows you to cover all non Tera options). You could invest even more in defense if you wanted to, allowing you to tank up to a +3 Electric Tera Wild Charge from Zacian, but it would make you invest a lot of EV's. The rest was thrown into Attack.

The team is very good, but very hard to manipulate, considering how the sets work. Trick Room match ups can be pretty tough to play against, as well as Deo S HO, and some Hazards Stack.

I'll share some replays showing how to play the team :
https://replay.pokemonshowdown.com/gen9ubers-2406471173-rtpk1ip6uoxuuhj2crr06ya9n7tonvvpw
https://replay.pokemonshowdown.com/gen9ubers-2406472741-ywn05uiedxko4l8u1t6t4b6x1l8k5bupw

The image you'll find is the proof that I got to top 30 / 1700 with it.
Yes it might not seem that high, but considering how much of a milestone it was for me, I'm proud of it.

Hope you'll like the team and thanks for reading !
 

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https://pokepast.es/9ebc8665fd3ccb4b
:pmd/koraidon: :pmd/kyogre: :pmd/arceus-fairy: :pmd/ho-oh: :pmd/eternatus: :pmd/landorus-therian:

There are many many many ways to build this six, scarf lando, sd korai, twave arc, wisp taunt defensive Etern everything can be changed honestly, I’ll get into more detail later by editing the post but this imo is the best combo of six rn in SV Ubers.

Great for players to mix and match and experiment too : )

Ok, to the explaination.

Koraidon is nothing special, a simple Tera ghost scarf variant, nothing special really. Though Tera ghost is used over fire as this team doesn’t have the ability to switch to Ho-Oh to deal with ekiller.

Ho-Oh though is running max speed jolly in order to be able to sub on most variants of twave arcs without needing to paralyze them, as fairyceus is often scared out by kyogre and something else would take the twave instead. And opposing arc fairy likes to go into a sturdy wall like opposing defensive Ho-Oh to sponge the paralysis.

Arc fairy here could probably run taunt + cm or cm roar or some other set as a nice endgame sweeper, even idcm could fit here, though I feel like roar is really needed here as HO runs rampant on the ladder.

I already have Tera fairy ogre and arc fairy, so I’m running Tera water lando to absorb any behemoth blades and rock tomb over taunt to stop any Tera flying Zac shenanigans as well, though taunt can still be used to stop idcm ndm cheese that could really mess this team up otherwise.

Life orb eternatus is probably my favorite set for etern at the moment, you throw off attacks with ease into so many balance and BO with ease and can break down Ho-Oh for your own, though lately people are running 128 speed timid defensive etern for the speed creep, that goes to show the effectiveness. You can also run timid over modest, but then you lose out on the guaranteed one shot on Zac with fire blast and iirc, 2hko on max HP ogre. Tera steel over Tera fire or dragon or even poison for me here is an emergency button vs Zac teams, while also checking ekiller as Zac runs less and less CC these days, though Tera poison is actually not THAT bad if you forgot to change it either, and Tera dragon helps with deleting Ho-Oh better. I almost forgot to slot in the 29 HP IV tech, as it helps you reduce life orb recoil.

Ogre here honestly can run cm over thunder or even twave, though I like the utility of paralyzing Etern for Ho-Oh and your own Etern sometimes. Cm without thunder is honestly very much viable, but thunder I like having around regardless.
 
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Kingambit bulky offense
:landorus-therian::arceus-fairy::koraidon::zacian-crowned::kingambit::kyogre:

This is a bulky offense team that I think has a really solid matchup against most of the metagame. It mixes a sturdy defensive backbone with strong win conditions, letting you handle both balance and stall while still having the tools to keep up against hyper offense.

Landorus-Therian
My go-to Stealth Rock setter. Intimidate + Rocky Helmet punishes physical attackers. Rock Tomb is nice to have to hit Ho-Oh, and Taunt is really helpful against stall teams since you outspeed defensive Ho-Oh and Gliscor with this EV spread.

Arceus-Fairy
Incredible defensive utility in the current meta. Its Dragon immunity is crucial, and Thunder Wave + Roar helps cripple and phase dangerous setup sweepers. Reliable recovery makes it the glue of the team.

Koraidon
Arguably the strongest mon in the meta. I run this particular SD + Scale Shot + Taunt set because it pressures stall teams heavily while having devastating breaking power. It forces progress almost every game.

Zacian-Crowned
Running Tera Electric + Trailblaze makes this a great lead against Sticky Web teams. You can SD in front of Ribombee and then outspeed everything after Trailblaze. This set punishes the lack of good hazard removal options in the tier outside Giratina or Terapagos.

Kingambit
Black Glasses Gambit gives me a strong wallbreaker with Psychic immunity. Its Supreme Overlord endgames are deadly, and it provides a lot of immediate offensive pressure while checking some key threats.

Kyogre
A great lead option. It can set rain, which helps weaken Koraidon’s offensive coverage. Calm Mind Tera Ghost is especially strong vs stall, since Blissey can’t touch you once you Tera (unless it’s running Shadow Ball). It’s also one of the best general offensive tanks in the format.
 

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:Koraidon: :Arceus-Fairy: :Kingambit: :Lunala: :Kyogre: :Landorus-Therian:

https://pokepast.es/2b9351e5f3efbf10

Scarf Koraidon Balance: Solid balance that centers around pivoting Scarf Koraidon and Landorus-Therian. Breaks stall well thanks to the pins Future Sight Lunala creates. Para spam with Ogre and CM Fairyceus provide excellent utility. Tera Steel on Lunala helps with the Zacian-C mu. A very beginner friendly team.


:Deoxys-Speed: :Koraidon: :Eternatus: :Arceus: :Calyrex-Ice: :Necrozma-Dusk-Mane:

https://pokepast.es/72ede4f540401c00

Lead Deo-S Hyper Offense: A consistent and fun to use HO team centered around powerful breakers. Band Calyrex-Ice + NDM form an anti-offense core. The EVs on Band Calyrex-Ice allow it to survive a +1 Behemoth Blade and non-LO Flare Blitz from Koraidon from full HP. Max Defense NDM helps with the Zacian-C mu. LO Arceus with Double Edge is used to break fatter things. Scale Shot Koraidon and Agility Etern round the team off, with Koraidon being most flexible (it can also run Tera Steel with Iron Head or even Choice Scarf for more speed control).
 
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