Other 1v1 Tournament Policy Discussion Thread

Let me articulate myself better

So firstly w a tournament you want to maintain competitiveness. Good playerbase for tiers = good competition = everyone's happy bc they feel like they can win as a manager. This is something that can be mitigated with an auction, which WCOP does not have. On paper, WCOP inherently isn’t a very competitive format right? Entire rosters r based on geographical lines on a map. For example, US West has 2 SM superdemons and a DPP mastermind (maybe as opposed to teams who have 0 of either!). We didn't draft those guys. We just have those guys living close enough together so they coalesce together. While we should aim to keep our formats competitive in this tour and not like, SS 1v1 RU, we should probably maintain that PL and OGPL get more diverse spreads of tiers, and their playerbases are marginally balanced because auctions let you spend for whoever you see entering the pool.

So for WCOP, you revert to ground zero, which is CG. You do this for a few reasons:
1. Regardless of how you feel about it or not, CG is astronomically far and above 1v1's most practical gen to invest team tournaments into. SV has Global Cup, ladder tour, circuits etc. Off tours like UM circuit and UMPL represent it. We have incredible individual rep. Players who want to get better at SV definitely can, but for team tours...

Well, we're in a bit in the mud right now for CG. We have 3 slots in PL and 4 in WCOP. 7, compared to SS's existing 5. And right now, we have dudes like you advocating for SS5, a gen that has almost the same team tournament rep than CG, despite having 1 individual tournament. SS has two slots in PL, proxy 2 slots in OGPL, and you want to advocate for 2 more while offering reasons such as being worried that SV4s are reusing. In fact, with your suggestion, we will have as equal SS rep to SV rep in official 1v1 team tours for 6 to 6! SS, a gen that will be pushed away when gen 10 comes out and reduced back to 1 slot, because you think its in a good place right now. Why not SV? If you watched, SV also saw loads of development as well w/ basculegion/hands spam/fall of prim/ppl finally seeing hoopa is broken etc/more low ranked tiers spam for matchup fish etc). Indi showed that everyone can hard carry themselves in SV by putting creativity and brains together. SV isn't boring, and you don't need to pretend like it is. That's also subjective, just as watching people click 0-3s in SS5 bc they got hamfist rotated in that tier isnt very exciting for me either. Also, SS reuses too btw! Just punish the reusers either way, if you’re better than them you will win. Either way, SV still fails to find adequate team tour representation for the amount of individuals it offers.

I will advocate for 50% of WCOP being CG, whether that be SV or Gen 10 in the future. I don't see why we need to dilute it.

2. WCOP is far and away 1v1's best team tournament for integrating new players. I'll bullet point this in a sec:
Last year, we had 10 teams. 3 of them were pretty green (LA, Mexico, Brazil). Brazil happened to place 5th in standings, almost qualifying over the tournament winners South Europe! They are important for ensuring our WCOP gets numbers, but also happen to be competitive as well. Anyway, why do we care about SV? Why do these things go hand in hand?
  • Like I said, SV is the most prime version of 1v1 right now. If you want to play it in PL, UMPL, maybe even other unofficial tours cos we're big enough like HPL and mystic society league or w/e its called etc, you have the easiest time in the world to grind for it. Why give them SS5, a tier they won't have other ways to practice in besides labbing? Even stuff like natdex is hurt by this. But idrc about that (disregarding that natdex has a lot of support/offers teams a new toy to play with since it's relatively unsolved/is adjacent to SV/SM), the goal is for half the tier being CG for me.
  • For these new teams, instead of giving them the generation that ppl as old as my grandpa such as neomon play and throwing them in depression solo building jail, having MORE of the same tier encourages teams (and newer teams especially!) to build together and generate team livelihood/unity for winning these tournaments. Yes, maybe teams who dont play 1v1 should be worse. Of course! They all did worse in SV 1v1. Some of these guys also happened to be SS 1v1 demons! However, it doesn't really change the fact that a lot of teams will struggle to find cohesion working together to build a more isolated slot. Don't hurt them by forcing more minds to go to another solo tier.
  • Do you think every team has 2 SS players that are welcome to generate stuff on the bat, despite the "tiers" success in PL (another subjective issue? West doesn't! India prob won’t, NE prob won’t either! These new guys won't either! Instead, they might have SV experience by seeing them in indivs/other team tournaments, and can allocate that best rather than forcing them to learn a new gen.
    • P.S if you're worried about competitiveness/making the tour too easy to get into, well if you're better you should just win anyway. Adding more solo tiers only increases gaps/makes constantly losing teams demotivated.
  • We are in a drought. Some teams are losing most of their playerbase, West being one of them. India and Asia are rumored to be merging. Increasing gaps between old gen mainers and these more random communities coming over to our tournament and playing with us and showing good competitive spirit ain't it. Do we really want them to send them to the DPP Nuxl/stravench blender, or would we rather them try to have a fun time together building the same tier together (SV) and try to one-up our mainers? People who enjoy our tour will come back. Our tiers represent that unity for WCOP. I can't really see how SS5 helps, much less DPP or even BW (who are finding Srs player drought). EDIT: prob shouldnt have added this part @ BW. BW isnt really competing with SV4 (looking at PL, SM/SS5 playerpool look way more droughty/non mainer-y, and SM is definitely in the tour/way harder to pick up than BW.). The more present point is more CG = teams more unified/learning together.
  • Finally, players who do well in SV will be more encouraged to come back for PL/indivs. That is easier to obtain if half your team is grinding it compared to going to old gen jail.
  • This will bolster our 1v1 community in the future, because again, CG is everything.
If you care about either of these things you probably should agree with me that we focus on CG first. You can work on your own skills as a player and builder to make any gen not boring, just like people like Indi show us with flying colors.

edited2 based on mod request
 
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sv4 >>>> ss2

1 ss slot should already be the standard in PL to be honest, not sure if yall see wtf is goin on in ss2 every year or if anyone actually looks forward to being the ss bo5 player for the team

pqs's posts r pretty bad (we posting the slip gilgeous gif from 2 years ago to prove a point LMFAO?)

natdex is much better suited for pl, I'd even put it in ogpl as u can actually draft players that care about the tier

Sidenote: All tiers in tiebreak should be bo7. I think most players in tiebreak will agree they'd rather play the bo7 version in the clutch than not.
 
(Disclaimer: These are my personal opinions, none of them reflect the opinions of other forum mods who generally have more involvement in tour policy than I do)

Speaking as a player not a leader: I like DPP and want it included in the tour, I don't believe in an extra SV bo7 slot and think people are really really overhyping bo7 lately for some reason, I haven't seen enough of natdex to have an opinion which in and of itself forms my opinion.

Speaking as a leader not a player: I think we should just have 4 SV slots. WC is often advertised as the "noob-friendly" team tour and nothing's more noob friendly than playing an extra CG slot. I still don't believe in an extra SV bo7 slot and think people are really really overhyping bo7 lately for some reason.

Re: Natdex. I haven't seen enough of NatDex to want to include it in a tour at such short notice. I understand that for some people WC is "the opportunity to give NatDex that visibility" which can feel like a circular construction between needing visibility to get in WC and needing to get in WC to get visibility, but I believe that circle has an entry point and that entry point is not here.

Edit: I forgot to mention SS because frankly I think we're well beyond the point where we need to be supporting it with 2 slots in any team tour and hadn't even considered giving it a second one in WC.

Most importantly I want to remind everyone to stay respectful and consider the way they're constructing arguments. I appreciate people voicing their opinions and I'm really glad to see this level of activity and hope it becomes the new standard for community-driven policy discussions, BUT that doesn't mean you are exempt from basic etiquette. We do not drag down others based on their words and opinions, nor do we drag down metagames we don't like in favour of the ones we do. Last time I checked it wasn't hard to be a decent person
 
All 30 1v1 uu and nd players are currently partying over the idea of a wc slot. *crickets*
ftfy

wanted to chip in; if 4 sv slots happen i heavily support the idea of making 2 of them sv7 slots

wc as a team tour is shorter than the average for players, you have to build for 3/4 sets before poffs, and players usually dont face the same amount of builder fatigue; furthermore it's a bigger opportunity for players to opt into longer sets to practice at very little organizational cost. it also lets the pools mix more fluidly; the sv7 pool is usually filled by the best sv player from the region which is a set of players who probably would have played it in PL already. further isolating them from the playing pool makes it really hard for people to become acquainted with the format. with the knowledge that PL is going to have an eternal cg bo7 slot, wc having an additional one gives willing people the ability to play it from a position where they are unlikely to suffer burnout.

from the past edition i think every slot has earned its weight in tours over the year, including SV4; though I don't find the existence of an additional SV slot appealing personally with respect to the metagame, to me I see it as a way to equalize the old gen baggage that teams have on other new teams trying to compete (who did quite well last year e.g); and especially if the incentive was to include another SV7 slot I would definitely prefer a tournament with it included over a NatDex slot personally.
 
SV Bo7
SV
SV
SV
SS
SM
ORAS
BW

2 SS is hard to fill for regions with less deep rosters

this is even more true for DPP unfortunately

#lol to natdex, it's had like one ban since it's had teamtour representation on the natdex side (surely there are more brokens that get figured out in pools stage) and it doesn't have super deep resources - if it proves not to be a fad meta and gets more development maybe another tour. It's still in an early meta chaos mode that isn't super conducive to a fun or competitive tournament when there's more stakes than a natdex side PL where there was a lot of reusing teams
 
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After reading the discussions on here and discord, we've decided to open a short poll regarding WC Slots

https://docs.google.com/forms/d/e/1...aODQIZV7xN_9oTKSlhl_fVUzg/viewform?usp=header
I've gone ahead and closed this poll.

We had a lot of responses which is very exciting for the tour! No decision has been entirely finalized yet, but I will go ahead and share the total results here.

Screenshot 2025-08-25 092156.png
Screenshot 2025-08-25 092212.png
Screenshot 2025-08-25 092204.png


For the 8th slot SV7 was the clear favorite as the most wanted tier, and it also has the highest approval rate (with SV5 just slightly lower than it). SS7 vs SS5 was a lot tighter.
 
i think 2 ss slots is not supportable for world cup. its already a "least painful solution" in pl at this point. prefer the 8th slot being sv bo7 just because watching so much sv bo5 gets stale.

anyway, can we make the one ss slot bo7? i think everyone still playing this tier is used to/prefers that format (please correct me if im wrong). historically the opposition has been based on it being weird to have 1 slot be bo7 but idk why aesthetic symmetry would be a bigger priority than having the best tour possible. I don't see it as an accessibility issue for teams without a crusty ss mainer either since each team will still field their strongest ss player there and the effect is completely symmetrical. Having to build and play 1v1 in a competitive 1v1 tour should not be a dealbreaker.
 
Hello, over the course of the past couple weeks, NatDex 1v1 has undergone a massive reform in its resources

The Council: ND1v1 now has 9 fully active and extremely qualified members that are all updated on the metagame and have contributed extensively to all its resources. This is more than any old gen (tied w SS) and even SV Council. I'm not sure if this is bias, but looking at the list, it's one of the most qualified councils for a 1v1 metagame I've ever seen

Viability Rankings: council members have voted on almost 200 Pokemon to rank a fully updated VR. Despite there not being a tour right now people are still currently evaluating the metagame and nomming Pokemon above and below certain tiers. Just yesterday Blanched went on a rant about how Mega Altaria sucks actually.

Set Compendium: one of the most difficult, time-consuming and extensive resources for any council to develop: we managed to get version 1.0 out. I've personally made sure that every Pokemon ranked S to A- (in natdex thats like the equivalent of S to B- in BW/DPP/ADV VR) is listed with at least one set, with various of the top mons having multiple sets (zardx has like 7). This is, of course, an ever-growing resource: there are plenty of mons under A- that do already have sets, but we're consistently working to add more and keep it updated.

Sample Teams: We put together 6 Sample Teams made by members of the council (2 of them are waiting for crucify to write descriptions), which is more than most old gens. All teams were vetted and satisfy the quality requirements for a sample team, so we're not just throwing stuff at the wall.
- On an additional note, I went ahead and compiled over 50 teams that were publicly shared around Discord (and only viable stuff, no meme teams) and put them in a team dump for anyone to use. I believe this is an invaluable resource that you will hardly find in any other gen because it allows you to just run up a very high amount of friendlies to learn the meta, without relying on the same 3-4 samples.

This, all, in a span of a week and a half (my first post initiating the work on setcomp was on the 27th of August and we finished that before September came)
I'll be blunt, I've been inside the 1v1 community without breaks for 7 years. I think this is the most ridiculous wave of support for a metagame I have ever seen, excluding new gen drops (it kinda feels like a new gen drop honestly). Without a proper appearance in a 1v1 teamtour or even in an official, there were so many people just actively building and playing and constantly tagging people for friendlies, sharing their teams sets and vr noms for the meta.

I believe, without a shadow of a doubt, ND1v1 should be in WC.

1. Despite appearances, the metagame did not sprout up from nothing with short notice. The post in 1v1 Other Tiers was made in 2023, meaning there was enough interest back then for the meta to even simply be made, but if you look up natdex 1v1 on discord, there are mentions of it dating all the way back to 2019, with an ND1v1 OM Startup being hosted in 2020. This was SS ND so different meta, but the concept remains that there was interest in the tier all the way back then. This year alone, in March, there was a NatDex 1v1 Swiss Tournament with 42 participants, in April we had the OM Tag Team Tournament, with nd in it, and 15 teams signed up to play. In June we had NatDex 1v1 be voted for a spotlight ladder, which got us the format on PS. In July we had NatDex 1v1 featured in NDAMPL. In August we were supposed to have another ND1v1 individual tournament hosted by pqs, which was then approved but delayed to after wc, so a replacement tournament was hosted on discord. And then, the current TTT that is open for signups has NatDex 1v1 as one of the slots, and there were 20 teams that signed up with various free agents on the side. While it's true that the resources took some time to form, natdex has seen continuous, uninterrupted support for half a year from various members of the community that ended up developing the metagame to a point where we could comfortably rank the insanely high amount of mons present in this metagame, and then also make sets and sample teams for em. This is absolutely certainly not a fad meta.

2. With the amount of people that have at the very least played the metagame in some tour a couple times, there is a very high chance for each region to have at least one or two players that would like to play it. In the cases where your team doesn't, the resources we compiled should be more than enough to kickstart anyone into a competitive chance at playing the metagame. It would be no different than slotting a newbie in BW or ORAS, with the added benefit that you will not be knowledge-gapped by a mainer with 5yrs of ORAS experience.

3. In general, the metagame is good. We've labbed and discussed at length, and we've built a ton which is what's necessary for a metagame to develop; it's certainly not in a chaos state, and at most we're at a phase where preconceptions like Darmg being better than Chien-Pao get kinda reversed thanks to proper matchup analysis while building and playing. Currently, sights are set for ZardX and Dnite for potential bans, but unlike other brokens that had to be banned before, these ones are not as egregious or clear cut, and require the level of fleshing out of a metagame only achievable through a team tournament to make that decision.

I still think WC is the best time to field this format in a teamtour. I can whole-heartedly understand why people may be worried about what would happen given what has happened in the past when adding new tiers to an official teamtour, but I think it's pretty clear that ND is not in the same circumstances as the situations from the past. I can also completely understand the perspective of someone who has not interacted with ND directly and may hold a biased opinion given their (lack of) experiences. I will not try to address or fight these concerns directly, I just hope the facts presented in the post are exhaustive enough as an indirect response.
 
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For context, I'm someone who has literally 0 desire to play or otherwise seriously engage with natdex 1v1 and has only seen it balloon from the sidelines in the server. What I'll say about the tier is that I've genuinely never seen the amount of rapid growth in resources (both in efficiency/extensiveness) in my years around here. If the tier is balanced, which by all accounts it is (I've asked a LOT of "yo isnt z curse pult just broken?" type questions in vc with these ppl), then I don't really see an issue with it getting a slot when theres this much excitement and it has seen prior tour play in ndampl.

Obviously, its not ideal from a leadership pov that all of that development/resources were done in a semiprivate server of mostly pqs friends + some random tryhards that they simply couldn't see (until Lost Heroes recently joined(?)). Especially considering the last feral push (multigen bo5), flopped pretty hard. But I think it's honestly just essential to the communities survival that the leap of faith gets taken.

For my entire time spent here since returning (and afaik 1-2 years before that), the 1v1 community has been heavily splintered in some form. Regardless of whoever has valid/invalid reasons to distrust who, the reality is simply that this is not a good way for a community to function. There is no reason to have another generation of tours players who literally don't wanna talk to anyone outside of their close circle and I think it should be a priority to find some way to make any good-faith negotiation work. If not world cup, then there should be some sort of concrete plan to get it included in a teamtour soon (ogpl rebrand to winter league?).

1v1 is very fortunate to have an entirely new generation of teenagers who are willing to sink hours upon hours into the tiers infrastructure (without even being connected to pokecriminals) while most communities are just slumping towards death. Would honestly just suck to see no lessons learned from the past 5 years and nothing that was built up get incorporated onto smogon in any way. If they wanna play their made up gimblebock tier that they mobilized like 20 people to get exhaustive resources for in a team tour then they should be able to.

AND again I'll say please make the ss slot bo7 :(
 
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I wanted to echo bird’s sentiment that there should be at least an ss7 regardless if there is 2 or 1 ss slots. The fact that the majority of votes indicate a preference of ss7 over ss5 as well as that ss7 as “slot 8” has over 50% approval indicates an interest in playing ss7. Additionally, I don’t believe appeals to status quo are warranted here because ss7 is not a huge departure from ss5, it is 1 or 2 games more per series. Appealing to status quo relies on not making huge shifts based on minimal support, but calling ss7 a huge shift from ss5 would be disingenuous. Finally, arguments about having a gen with only 1 slot being bo7 I believe to be irrelevant. Consider the fact that in PL a similar argument was used to justify replacing ss7 with ss5 when SV came out, as “no old gen ever had a bo7 slot”. However, grievances with ss5 aside I don’t believe people can claim ss7 has not proven itself to be a good slot in PL even though it was unorthodox at the time. Therefore, if a majority of people want ss7 > ss5; a majority of people approved of it as an 8th slot; it is not a radical shift from ss5; and has shown to be worthwhile in PL despite seeming unorthodox initially, I believe that ss7 has earned and deserves a spot in WC regardless if it is 1 ss or 2.

I nominate Here Comes Team Charm!, glitched, and delemon to do the “Save SS7 Challenge ™️”.
 
I wanted to echo bird’s sentiment that there should be at least an ss7 regardless if there is 2 or 1 ss slots. The fact that the majority of votes indicate a preference of ss7 over ss5 as well as that ss7 as “slot 8” has over 50% approval indicates an interest in playing ss7. Additionally, I don’t believe appeals to status quo are warranted here because ss7 is not a huge departure from ss5, it is 1 or 2 games more per series. Appealing to status quo relies on not making huge shifts based on minimal support, but calling ss7 a huge shift from ss5 would be disingenuous. Finally, arguments about having a gen with only 1 slot being bo7 I believe to be irrelevant. Consider the fact that in PL a similar argument was used to justify replacing ss7 with ss5 when SV came out, as “no old gen ever had a bo7 slot”. However, grievances with ss5 aside I don’t believe people can claim ss7 has not proven itself to be a good slot in PL even though it was unorthodox at the time. Therefore, if a majority of people want ss7 > ss5; a majority of people approved of it as an 8th slot; it is not a radical shift from ss5; and has shown to be worthwhile in PL despite seeming unorthodox initially, I believe that ss7 has earned and deserves a spot in WC regardless if it is 1 ss or 2.

I nominate Here Comes Team Charm!, glitched, and delemon to do the “Save SS7 Challenge ™️”.
i support this even though i wasnt nominated
 
#NOnatdex

ND 1v1 isn't fully developed
National Dex 1v1 is still in its early stages and wasn’t developed with enough community involvement. The fast development and private testing have limited the exploration of strategies and tiering. A metagame benefits from the input of a wide range of players, which helps uncover new strategies. With limited involvement, ND 1v1 hasn’t had the chance to grow organically. ND 1v1 isn’t ready for competitive play.

WC isn't the right place to test new metas
The World Cup, with its pre-set teams, isn't the ideal place to introduce a new metagame. Some teams could be at a disadvantage based on their roster, and testing a raw format in this setting isn't good. Established metas are easier to learn and adjust to, making the WC more suitable for familiar formats.

SV4
SV4 is a perfect starting point for newcomers to 1v1. It’s easy to pick up, and its accessibility makes it a great format to introduce more players to the competitive scene. Giving it the spot ensures that the community can grow while fostering healthy competition.

DPP/ADV also had momentum
While DPP and ADV had hype, they also faced issues like playerbase restrictions. ND 1v1 shares similar challenges and should not be rushed into major tournaments. It should be allowed to evolve through smaller events before being considered for big tours, giving it time to build a solid foundation.


+ it wasn't even popular in the wc survey
----

Bo7 should replace bo5 in all tiers im ngl. I said it 2 years ago and its even more apparent now. Community outgrew bo5s, players are better, have more resources to build, and everything is just so easier.

Also implement 3 managers in 1v1. With "support" being a heavy function in 1v1 and some people building less so managers have to pickup many slots, 3 managers is ideal for the tours.
 
Yeah I have no idea why a sole ss slot would be bo5 in this climate. So like. Do not do that. Seriously

Reiterating that I like natdex, and it should probably have a slot, and the points made in favor of it have been fairly strong. It would waste everyone's time for me to parrot the points of well written posts so just go read what crow crumbs and RADU have said.

I'll probably respond to deg's post when more awake.
 
I support SS Bo7, the tier is so diverse in sets and mons, and still has so much room for exploration, that a Bo5 slot would negatively harm ongoing development and innovation. This isn't like SM where it's arguably solved and pretty centralized, there's still a lot of big rises/drops happening and boiling everything down to a single Bo5 slot would arrest that process.
 
Hi, through the course of the week I've developed a growing dislike of the NatDex tier due to what I think is a misrepresentation of the state of the tier.

Regardless of the amount of work put into resources the tier is pretty hard to build to a degree of satisfaction, most teams you build will have holes because the average power level of the tier is a good degree higher than say, sm (the ususal comparison)
SM is already a tier that ends up being underbuilt by more recent teams in WC even the ample resources (the existence of a 100 sample teams sheet has been a thing for forever along with a huge compendium s/o bandit + people who contributed) but it's historically been a more cryptic tier to approach due to the game-to-game variance and dependence on sequencing and how it changes matchups. NatDex ends up as a more skewed version of this because of the extremely high number of viable sets to bring.

In a currently ongoing offsite tour for the same the usage week 1 (8 sets total, mix of bo5/7) has 77 distinct mons on preview, with a large percentage of the low uses being Pokemon you can expect to see in random games because they have their own niches
Screenshot_20250908_193933.jpg


I would say as a result that NatDex minus new toy syndrome has two main goals for a playerbase when resolved, being:
a) people who want to play in the most competitive tier
b) people who have a high floor of knowledge of 1v1 and can invest more during the tour

Both take a lot of resources away from existing generations (sm buyable pool was a lot harsher in the last pl e.g) and put strain on teams especially in world cup where you can't just draft someone to fit the role.

Accessibility is a big factor in why wc invites people to form teams regardless of roster strength, making it actively stressful for a manager to do is a step in the wrong direction.


RE: BO5 VS BO7 JUST ASK THE MANAGERS TO REP THEIR TEAMS AND POLL FOR EACH OLD TIER. IF A MAJORITY OF PEOPLE PLAYING IN A TIER WANT TO BO7 AND NOT BO5 THEY SHOULD BE ALLOWED TO

While the positives of bo7 over bo5 aren't that big, the negatives of bo7 are just more negligible in a pools format so please just do this, the most affected tier is ss with a majority of the playerbase being people who prefer ss7 (and perceive it as more competitive) so don't make the tour worse for them if their playerbase wants it out of a desire to keep old gems consistent.

cheers
 
Can we get an explanation why SS7 isn’t in the tour? Doesn’t seem like more people have been fighting against it and their community wants it. Arai luser
Simply put, while yes there is definitely vocal support for SS7, the overall preference for and against SS7 is not that clear cut, and IF we are to make that change to SS7 I want to be sure beforehand that teams feel comfortable and confident fielding a team with an SS7 slot.
 
The majority of the starting ss pool and ss metagame council supporting it vocally with literally 0 opposition seems pretty clear cut.

Not sure how many redundant posts were needed, ik at least glitched agreed but didnt feel a need to make a post. This decision is extremely out of touch and has killed at least my enthusiasm to play again. I can’t fathom why a tour would do the opposite of catering to its players.
 
I already made my post outlining why I’m in support of ss7 so I won’t repeat it but the fact that an overwhelming support in favor of ss7 came after the decision to keep it ss5 and nothing coming from that is incredibly demoralizing and I for one don’t want to engage in a tour which will so blatantly ignore the outpouring of support for ss7. As an act of protest I ask the forum moderators to delete my signup. Arai Sificon lost heros bellchime @ Felu (in spirit but enjoy your break)
 
Simply put, while yes there is definitely vocal support for SS7, the overall preference for and against SS7 is not that clear cut, and IF we are to make that change to SS7 I want to be sure beforehand that teams feel comfortable and confident fielding a team with an SS7 slot.

If what I'm trying to say hasn't been clear I do apologize.

Slots are not 100% finalized and we will be reviewing the slots when the captains selected and some player signups are in.

I promise I'm not trying to ignore anyone's posts or opinions. I understand certain people feel very strongly about tier and format selection and we're doing our best to make sure that the tour is in its best format for everyone involved.
 
If what I'm trying to say hasn't been clear I do apologize.

Slots are not 100% finalized and we will be reviewing the slots when the captains selected and some player signups are in.

I promise I'm not trying to ignore anyone's posts or opinions. I understand certain people feel very strongly about tier and format selection and we're doing our best to make sure that the tour is in its best format for everyone involved.

I'm sure you're acting in good faith, but there's actually no reason to not make it bo7. The main interest that waiting preserves is for teams that effectively don't have an SS slot regardless, and there has been a sizeable amount of discussion and agreement with the idea that SS should be bo7.
 
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