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Quality Control Nasty Plot Hydrapple (QC 1)

[SET]
Nasty Plot Breaker
Hydrapple @ Heavy-Duty Boots /Dragonium Z
Ability: Regenerator
EVs: 252 HP / 204 SpA / 52 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Giga Drain/Leaf Storm
- Fickle Beam/ Draco Meteor
- Earth Power

Hydrapple is able to use its solid bulk typing and special attack to be a breaker with great defensive utility. Regenerator allows it to switch in on resisted or neutral moves repeatedly and land powerful stab moves or set up on mons like Ogerpon-Wellspring and Urshifu-Rapid Strike. Leaf Storm and Draco Meteor offer immediate power, getting critical OHKOs such as Tapu Koko and Alomomola . Giga Drain and Fickle Beam allow for more versatility, as the special attack drops from the former two attacks means switching between moves or using coverage is less practical.For example, Giga Drain sets are able to 1v1 specially defensive Heatran since your coverage won't be weakened. Fickle Beam can also be used to break past would-be checks like Blissey through sheer luck . Earth Power allows you to majorly chip steel types like Gholdengo or Kingambit. (full stop added) 52-speed EVs allow you to outspeed uninvested Kingambit and Mawile while keeping an offensive presence. Dragonium Z, alongside Draco Meteor, allows you to threaten OHKOs on Pokemon that otherwise cant be immediately threatened otherwise such as Landorus-Therian or a 75% chance on Mega Charizard Y, or break past potential defensive checks like Corviknight with an 80% chance to kill with a +2 SpAtk Z-Draco Meteor after rocks. Heavy Duty Boots, on the other hand, allow for better usage of its ability to switch in repeatedly. More bulky teams would prefer Heavy Duty Boots to let it switch in more times and threaten its strong special attacks throughout a long game, whereas frailer, more offensive teams would rather have the more explosive power of Devastating Drake or Bloom Doom.




Hydrapple’s combination of defensive and offensive utility make it well-suited towards bulky hazard stack teams. Its STAB combination can threaten much of removal, forcing Moltres and Zapdos to use a Roost, gifting free turns and can also threaten both Great Tusk and Iron Treads with Giga Drain and Earth Power. This is appreciated by hazard setters like Mega Tyranitar, Gliscor, and Heatran, who also enjoy no longer having to fear giving Ogerpon Wellspring an entry opportunity or Urshifu Rapid Strike an entry point, as Hydrapple switches in on most sets and can set up a nasty plot on their STAB. Despite Hydrapple’s high bulk often allowing it to stay in on Pokémon with Super Effective coverage like Great Tusk, it is generally threatened by Pokémon that can threaten it with their STAB, such as Weavile, Garchomp, Tapu Lele, and Iron Valiant. Because of this, Hydrapple naturally partners extremely well with Steel-type partners that can fit on a hazard stack, such as Mega Scizor, Iron Treads, or Gholdengo. The former two can use Knock Off on Zapdos and Terapagos, who could otherwise offensively check Hydrapple, making Hydrapple’s repeated entry points and attacks more threatening by forcing hazard damage each time. These Steels as well as Mega Tyranitar also benefit from Hydrapple as well by switching in on the ground types that threaten them out, like opposing Iron Treads and Landorus-T.Hydrapple's explosive damage output as well as repeated entry points make it excellent at wearing down defensive walls like Corviknight, Ferrothorn,defensive Gholdengo, and Heatran, allowing for sweepers like Scizor and Dragonite to clean up late game.


[SET CREDITS]
Written By: CalamityISComing
[CREDITS]
Written By: CalamityISComing
link profile herehttps://www.smogon.com/forums/members/calamityiscoming.699876/
Quality checked by:Lightniong
link qc1’s profile herehttps://www.smogon.com/forums/threads/nasty-plot-hydrapple.3767319/
 
Last edited:
add remove comment

fixed a lot of the formatting too, cause the analysis wasnt formatted correctly
[SET]
Nasty Plot Breaker
Hydrapple @ Heavy-Duty Boots /Dragonium Z
Ability: Regenerator
EVs: 252 HP / 204 SpA / 52 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Giga Drain/Leaf Storm
- Fickle Beam/ Draco Meteor
- Earth Power/ Hydro Pump I don’t really see a way in which you use this move over earth power, lowkey think its too important

[SET COMMENTS]

Hydrapple is able to use its solid bulk typing and special attack to be a breaker with great defensive utility. Regnerator allows it to switch in on resisted or neutral moves repeatedly and land powerful stab moves or set up on mons like Ogerpon-W wellspring and Urshifu-R rapid strike. Leaf storm and draco meteor offer immediate power whereas giga drain and fickle beam allow for more versatility. i would mention how it also lets hydrapple stay in longer without worrying about drops, also would mention some calcs here fickle beam can also be used to break past would be check like blissey through sheer luck. Earth power allows you to majorly chip steel types like gholdengo or kingambit, Whereas hydro pump is a more niche option to hit would be soft checks like moltres that otherwise might be able to switch in and pivot out dealing notable chip damage with u turn moltres youd rather just hit with dragon STAB tbh. 52 speed evs allow you to outspeed uninvested Kingambit and Mawile while keeping an offensive presence. Dragonium Z alongside draco meteor allows you to threaten OHKO’s on what might be able to threaten it otherwise such as Landorus Therian or a 75% chance on Mega Charizard Y. Heavy Duty Boots on the other hand allows it to more easily use its ability to switch in repeatedly without hazards cutting into it’s longevity and set up or attack on the switch in not feeling the formatting here.

Hydrapples natural tendency towards heavy duty boots and its combination of defensive and offensive utility make it well suited towards bulky hazard stack. There it’s stab combination is able to threaten much of removal, forcing moltres and zapdos to use a roost, and being difficult for non attack booster tusks to switch into as Ice Spinner cannot KO from full health. More bulky hazard stack variations would prefer heavy duty boots to let it switch in more times and not need to spend time to rapid spin, whereas more offensive variations using spikes setters like Hissuian Samurott can afford to sacrifice longevity for the sake of the greater power a Z move can offer. I’d rather you’d move this to the first paragraph Hazard setters like Mega Tyranitar,gliscor, and Heatran enjoy no longer fear giving Ogerpon Wellspring or Urshifu rapid strike an entry point as hydrapple checks most sets. Mega tyranitar and Heatran also enjoy Hydrapple switching in on landorus and threatening with its stab. Hydrapple often finds it difficult switch in on threats able to 2HKO with super effective moves such as other dragons or fairy type like what? able to tank Hydrapples Stab and threaten it out. Because of this Hydrapple enjoys Steel type partners that can fit on hazard stack, such as Mega Scizor,Ferrothorn, or Gholdengo. The former two able to use knock off making Hydrapples repeated entry points and attacks more threatening by forcing hazard damage each time. Gholdengo also helps in that regard by denying removal with its typing and ability.

[CREDITS]
Written By:
link profile here
Quality checked by:
link qc1’s profile here
link qc2’s profile here
Grammar checked by:
link go’s profile here

lowkey most of the metagame knowledge is solid, it’s just a lot of grammar things that are just throwing me off
not gonna fix everything as it’s lowkey too much, but check out this and please implement

not gonna give qc just yet, ping me when implemented
 
[SET]

Nasty Plot (Hydrapple) @ Heavy-Duty Boots / Dragonium Z
Ability: Regenerator
EVs: 252 HP / 204 SpA / 52 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Giga Drain / Leaf Storm
- Fickle Beam / Draco Meteor
- Earth Power

[SET COMMENTS]

Hydrapple is able to use its solid bulk typing and special attack to be a breaker with great defensive utility. Regnerator allows it to switch in on resisted or neutral moves repeatedly and land powerful stab moves or set up on mons like Ogerpon-Wellspring and Urshifu-Rapid Strike. Leaf Storm and Draco Meteor offer immediate power whereas Giga Drain and Fickle Beam allow for more versatility, as the special attack drops from the former two attacks means switching between moves or using coverage is less practical. Fickle Beam can also be used to break past would be checks like Blissey through sheer luck due to its chance to deal double damage dex info. Earth Power allows you to majorly chip steel types like Gholdengo or Kingambit 52 52-speed EVs allow you to outspeed uninvested Kingambit and Mawile while keeping an offensive presence. Dragonium Z alongside Draco Meteor allows you to threaten OHKO’s on what might be able to threaten it otherwise, such as Landorus-Therian or a 75% chance on Mega Charizard Y. Heavy Duty Boots, on the other hand, allows it to more easily use its ability to switch in repeatedly. More bulky teams would prefer Heavy Duty Boots to let it switch in more times and threaten its strong special attacks throughout a long game, whereas frailer, more offensive teams would rather have the more explosive power of Devastating Drake or Bloom Doom maybe integrate this sentence into the last one

Hydrapples natural tendency towards heavy duty boots and its combination of defensive and offensive utility make it well suited towards bulky hazard stack. There it’s STAB combination is able to threaten much of removal, forcing Moltres and Zapdos to use a Roost gifting free turns. It can also threaten both Great Tusk and Iron Treads with Giga Drain and Earth Power merge this sentence with the one before it. Additionally it is difficult for non attack booster Great Tusks to switch in on even on Nasty Plot or as the Hydrapple is switched in as Ice Spinner cannot KO Hydrapple from full health. sounds like filler Both its Z sets and Heavy Duty Boots sets can work, depending on how offensive the team is. sounds like filler Hazard setters like Mega Tyranitar,Gliscor, and Heatran enjoy no longer fear giving Ogerpon Wellspring or Urshifu rapid strike an entry point as Hydrapple switches in on most sets and can set up a nasty plot on their STAB. Mega Tyranitar and Heatran also enjoy Hydrapple switching in on Landorus -T and threatening with its STAB. Despite Hydrapple’s high bulk often allowing it to stay in on pokemon with Super Effective coverage like Great Tusk, it is generally threatened by pokemon who can threaten it with their STAB such as Weavile,Garchomp,Tapu Lele, and Iron Valiant. Because of this Hydrapple naturally partners extremely well with Steel type partners that can fit on hazard stack, such as Mega Scizor,Ferrothorn, or Gholdengo. The former two are able to use knock off making Hydrapples repeated entry points and attacks more threatening by forcing hazard damage each time. Gholdengo also helps in that regard by denying removal with its Ghost typing and ability Good As Gold denying most relevant removal.

[CREDITS]

mb i was a little vague with the formatting, just formatted it correctly for you

Written By: https://www.smogon.com/forums/members/calamityiscoming.699876/
Quality checked by:
https://www.smogon.com/forums/members/lightniong.591294/
Grammar checked by:

sorry for all the delays, was just out for a month, just check up on the grammar agin and it should be a QC 1/2
 
Add Remove Comment
[SET]
Nasty Plot Breaker (Hydrapple) @ Heavy-Duty Boots / Dragonium Z
Ability: Regenerator
EVs: 252 HP / 204 SpA / 52 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Giga Drain / Leaf Storm
- Fickle Beam / Draco Meteor
- Earth Power fixed spacing and formatting

[SET COMMENTS]
Hydrapple is able to use its solid bulk typing and special attack to be a breaker with great defensive utility. Regenerator allows it to switch in on resisted or neutral moves repeatedly and land powerful stab moves or set up on mons like Ogerpon-Wellspring and Urshifu-Rapid Strike. Leaf Storm and Draco Meteor offer immediate power, whereas Giga Drain and Fickle Beam allow for more versatility, as the special attack drops from the former two attacks means switching between moves or using coverage is less practical. Fickle Beam can also be used to break past would-be checks like Blissey through sheer luck . you should say what giga drain lets you 1v1, compare it to leaf storm and any relevant calcs, same with fickle compared to draco, should be in at least 2 diff sentences. Earth Power allows you to majorly chip steel types like Gholdengo or Kingambit. (full stop added) 52 52-speed EVs allow you to outspeed uninvested Kingambit and Mawile while keeping an offensive presence. Dragonium Z, alongside Draco Meteor, allows you to threaten OHKOs on what might be able to threaten it otherwise,this is phrased weirdly, I would go more along the lines of things hydrapple cant immediately threaten caus these can still threaten it anw, drag z doesnt change that such as Landorus-Therian or a 75% chance on Mega Charizard Y. Heavy Duty Boots, on the other hand, allows it to more easily use its ability to switch in repeatedly. More bulky teams would prefer Heavy Duty Boots to let it switch in more times and threaten its strong special attacks throughout a long game, whereas frailer, more offensive teams would rather have the more explosive power of Devastating Drake or Bloom Doom. Needs spacing here to make it 2 paras

Hydrapple’s combination of defensive and offensive utility make it well-suited towards bulky hazard stack teams. Its STAB combination can threaten much of removal, forcing Moltres and Zapdos to use a Roost, gifting free turns and can also threaten both Great Tusk and Iron Treads with Giga Drain and Earth Power. This is appreciated by hazard setters like Mega Tyranitar, Gliscor, and Heatran, who also enjoy no longer having to fear giving Ogerpon Wellspring an entry opportunity or Urshifu Rapid Strike an entry point, as Hydrapple switches in on most sets and can set up a nasty plot on their STAB. I feel the points you made were valid, but not really connected / elaborated on so i js combined Mega Tyranitar and Heatran also enjoy Hydrapple switching in on Landorus-T and threatening with its STAB. Despite Hydrapple’s high bulk often allowing it to stay in on Pokémon with Super Effective coverage like Great Tusk, it is generally threatened by Pokémon that can threaten it with their STAB, such as Weavile, Garchomp, Tapu Lele, and Iron Valiant. Because of this, Hydrapple naturally partners extremely well with Steel-type partners that can fit on a hazard stack, such as Mega Scizor, Ferrothorn double grass kinda dodge, id use a diff example, or Gholdengo. The former two can use knock off targetting what?, making Hydrapple’s repeated entry points and attacks more threatening by forcing hazard damage each time. you could also mention hydrapple being a ground resist for these Gholdengo also helps in that regard by denying removal with its Ghost typing and ability Good As Gold, denying most relevant removal. this isnt relevant to hydrapple itself, js the archetype in general

-you dont really talk about hydrapples offensive utility v much and what enjoys hydrapple breaking through / threatening various things so I feel you could expand on that more.

[SET CREDITS]
Written By: CalamityISComing
link profile here
https://www.smogon.com/forums/members/calamityiscoming.699876/
Quality checked by:Lightniong
link qc1’s profile
here https://www.smogon.com/forums/members/lightniong.591294/ added correct credits
Quite a lot to implement here, paste this over to fix the formatting and implement carefully. Content is largely good but could do with more detail in a few places. I would also suggest checking over spelling and grammar standards to make sure everything is in line with how smogon presents pokemon names and such!

Would like to see again before giving 2/2
 
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