There are no limits on transferring from past games to ZA there are limits on transferring from ZA to past games.Seeing the new limitations on transferring from past games to Z-A,
There are no limits on transferring from past games to ZA there are limits on transferring from ZA to past games.Seeing the new limitations on transferring from past games to Z-A,
I have to wonder if this somehow relates to Ultra Space. Sounds unlikely but surely one can see the resemblance, yeah?What an absolutely fascinating two-word combination "Hyperspace Lumiose" is. So many questions raised. What would such a place look like? What Pokemon reside there? What people reside there? Why did Hoopa deem extradimensional city planning a valuable use of its time?
There are no limits on transferring from past games to ZA there are limits on transferring from ZA to past games.
So excited to build Mega Raichu with volt tackle in electric terrain. With the description of Y that's probably what they were going for. Short battles that let's it unleash all its new power in a straight forward way lol. "No think, only tackle"First time I've come across "subcutaneous" before, that's fun.
I did think the Y form looked kinda pikachu-ish, nice to see it was intentional
Bit weird they're both pure electric. Feels like the X version should have been Electric/Fighting, or something.
I feel like not talking about anything new from the game at all over the next month would be even more odd than already announcing DLC.the japanese pokemon youtube channel lists today's trailer as the "final trailer" so we might not get any more mega reveals until the game is out
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Guess what mate; it is not a single player game if it has PvP.Alright I'm never touching that with a 500 km long pole, i'll be fine without the megastones tyvm.
Fuck PvP in single player games.
Huh. I wouldn't have thought about that, but it's a perfectly understandable reason. Is sucks that being inclusive lead to problems, but it's worth it for the long run. I'm sure Game Freak saw No Guard Fissure being a casualty as a nice bonus though... RIP our 100% Accurate RIPs. At least it will make the no backwards compatibility whit Let's Go stand out less. Being able to move Pokemon between literally every other game made not being able to transfer back to Let's Go just feels bad.Ultimately, though, Machamp is likely not the primary culprit behind the decision to institute a one-way gate. Rather, that seems to stem from the decision to add SP-LA as a language option, in addition to the old SP-EU (value 7). Whatever value the new language option will have, if Pokemon caught with it could transfer back to earlier games, those games would see the new value as corrupt data and not know how to handle it. Similarly, gen 7 games supported Chinese as a language option while gen 6 didn't, and all Pokemon (not just the Chinese ones) were barred from going backwards to avoid introducing compatibility errors.
Tbh while I do kinda agree and still to this day think Fissure Machamp was never remotely considered as a issue (since again, it's not legal in VGC, and they never cared of online wifi balance since that didnt even have hack checks in place)...By instituting the one-way transfer rule, they've permanently made it so that after a bunch of near misses, no one ever has to worry about No Guard Fissure Machamp.
To wit:
- It was possible to use TM27 to teach Fissure to Machamp (or Machop) in VC RBY, then transfer it into Bank, but doing so forced it to take the hidden ability Steadfast, rather than No Guard. It's widely believe that this possibility was the main factor driving the universal decision to give all VC transfers their HA if it existed at the time.
- The Ability Capsule which existed in Sun and Moon could not change that, only changing between the two non-hidden abilities and only for Pokemon that have two two distinct option for those (so Machamp with Guts or No Guard could swap back and forth between the two, but Steadfast was stuck disjoint from them).
- Once Home came around, Sword and Shield allowed Pokemon to keep their old movesets from Bank (unless you wanted to use them in ranked battles, which forced them to go through a sanitization process that replaced their old moves with level-up moves). At least the ranked ladders would get to stay clean from old-gen exclusive moves, while (unlike in the 3DS era) still allowing Pokemon from older games to have some pathway to participate in ranked, perhaps in search of the new Master Rank Ribbon that was added here.
- Sw/Sh DLC later added the Ability Patch, which at the time could only change a Pokemon to its HA, rather than from it, so your Machamp would still be stuck with Steadfast. But hey, at least least your other Machamp could get Steadfast too, not that they'd want it. (Also Grassy Surge Rillaboom and Libero Cinderace, yada yada yada, unimportant stuff like that.)
- BDSP and PLA later started the precedent that Home would track separate movesets for each game, and for all games except SwSh, entering a new game for the first time forcefully sanitized a Pokemon's moveset in that game, even if you didn't plan on playing ranked battles, ensuring that if your Machamp could ever get its ability changed, the collateral damage of its old moveset would be limited to Sw/Sh, not anywhere else.
- Scarlet and Violet changed the Ability Patch to be reversible. Machamp is not compatible with these games at all, even after DLC, but the precedent was set so that now it was simply waiting for the next time it got to appear in a game with reversible Ability Patches, and then it could change to No Guard and go back to Sw/Sh to at least make use of its moveset in those games.
- Finally, this announcement ensures that the next time Machamp does appear in a game, it will be after the generational boundary, and incapable of returning to Sw/Sh after all! Take THAT! Signed, Nishino.
Ultimately, though, Machamp is likely not the primary culprit behind the decision to institute a one-way gate. Rather, that seems to stem from the decision to add SP-LA as a language option, in addition to the old SP-EU (value 7). Whatever value the new language option will have, if Pokemon caught with it could transfer back to earlier games, those games would see the new value as corrupt data and not know how to handle it. Similarly, gen 7 games supported Chinese as a language option while gen 6 didn't, and all Pokemon (not just the Chinese ones) were barred from going backwards to avoid introducing compatibility errors.
Don't worry those are tecnically still possible by just using some skill swap shenenigansRIP our 100% Accurate RIPs
I almost wonder if Ultra Beasts may show up, or other "space" pokemon, Deoxys, Palkia, Necrozma, so many I think of. Or they just do what they did for Hoenn remakes and that's how you get lots of legendaries outside the main plot.What an absolutely fascinating two-word combination "Hyperspace Lumiose" is. So many questions raised. What would such a place look like? What Pokemon reside there? What people reside there? Why did Hoopa deem extradimensional city planning a valuable use of its time?
I'm so ready for Z-A dudes. And yeah like Dramps said, "Hyperspace Lumiose" is such a wild ass concept, I hope it delivers on that aspect. Still no sign of rideable mons, though they did show vines you can probably cut in a Wild Zone. Seems like the ride equivalent of this game is just HMs or the closest thing to them since gen 6.
KT do have their hands in a lot of pies, but yeah they do trend towards action and RPGs these days. Maybe there'll be more of an RPG or action component than the first trailer lets on?The new spinoff really feels like some market research went into what other games Pokémon fans play (the ones that actually do play other games at least). I can definitely buy that there's a lot of overlap between lifesim players and Pokémon fans. They also just...make sense together. Only confusion for me is Koei Techmo. Don't they usually make action games?
Man, now I'm sad that we still aren't getting a follow-up to the KT pokemon game that was in a genre I played often. Would help a lot with current Fire Emblem being hit-or-miss.The new spinoff really feels like some market research went into what other games Pokémon fans play (the ones that actually do play other games at least). I can definitely buy that there's a lot of overlap between lifesim players and Pokémon fans. They also just...make sense together. Only confusion for me is Koei Techmo. Don't they usually make action games?
maximum transcendant hypercope: the mega kalos starters are (the equivalent of) distrib-only for now because they're gonna reveal calem & serena got trapped in hyperspace lumiose and being their aces will serve as their "proper" in-game introduction
Honestly I figure if it was meant to have a scene at worlds they'd probably have annoucned it alongside the PVP mode instead of saying Champions would be at worlds.Between the requirement of playing Ranked battles for Kalos Mega Stones and DLC, I wonder if Z-A will have its own competitive scene at Worlds? They are definitely pushing this game much more compared to PLA. Will Smogon endorse it?
Im almost certain it was deconfirmed at Worlds, butId have to go back over it.Between the requirement of playing Ranked battles for Kalos Mega Stones and DLC, I wonder if Z-A will have its own competitive scene at Worlds? They are definitely pushing this game much more compared to PLA. Will Smogon endorse it?