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Resource SV OU Simple Questions, Simple Answers Thread

Hi! Returning after a lot of time to competitive mons, and I want to build around my boy Excadrill, but I'm having a lot of issues.
What are the most common defensive cores for sand teams? I tried everything combos ranging from SpDef Ttar, Alomolola, Hydrapple, Moltres, Clefable, but it still feels having huge holes against things like AoA LO Zama, mixed IVal and LO Raging Bolt.
Also, when building these kind of teams, I feel the lack of firepower to break through Excadrill checks just to be able to cover most of the insane amounts of threats the metagame have.
Any advice on how to build a proper sand team?
 
Hi! Returning after a lot of time to competitive mons, and I want to build around my boy Excadrill, but I'm having a lot of issues.
What are the most common defensive cores for sand teams? I tried everything combos ranging from SpDef Ttar, Alomolola, Hydrapple, Moltres, Clefable, but it still feels having huge holes against things like AoA LO Zama, mixed IVal and LO Raging Bolt.
Also, when building these kind of teams, I feel the lack of firepower to break through Excadrill checks just to be able to cover most of the insane amounts of threats the metagame have.
Any advice on how to build a proper sand team?
Hey, welcome back, before starting, I have to warn you that sand's viability is low and can feel clunky to use, nevertheless, I will try you to help you as well as I can

The pool in sand is limited since you always want ttar + excadrill, then after that you need an oger-w check, an idbp roar zama check and a way to bypass both corv and skarm, this is super hard to fill for sand since most of the pokemon that can do this are vulnerable to sand chip. for defenive cores, hydrapple, chesnaught, your own corv, sinistcha, gliscor, primarina, pecharunt all can work

:excadrill::tyranitar::ogerpon-cornerstone::corviknight::sinistcha::primarina:
:excadrill::tyranitar::pecharunt::ogerpon-wellspring::iron valiant::zapdos:

these 2 sands have been seen in OLT to a decent degree of success, I don't have the pastes for this but If I'm not mistaken you can find them in the OU room in pokemon showdown
 
Hi! Returning after a lot of time to competitive mons, and I want to build around my boy Excadrill, but I'm having a lot of issues.
What are the most common defensive cores for sand teams? I tried everything combos ranging from SpDef Ttar, Alomolola, Hydrapple, Moltres, Clefable, but it still feels having huge holes against things like AoA LO Zama, mixed IVal and LO Raging Bolt.
Also, when building these kind of teams, I feel the lack of firepower to break through Excadrill checks just to be able to cover most of the insane amounts of threats the metagame have.
Any advice on how to build a proper sand team?
1LDK gave a good answer but I'd like to add that Tyranitar's main usage in the current metagame is without a Sand Rusher. It role compresses very well between rocks, ghost resist, knock off, etc. while also being a pain for Sun and Veil. As such, it has been used on several bootspam balances to good success.
 
Hello!! I have been trying to break 1500s but have no luck so I thought my team may be the issue.
https://pokepast.es/6b3321d94bda194f
This is one of my very offensive teams with 2 hazard removals and switch ins. The point of having 3 late game sweepers with all choiced items is for it the team to be flexible. Like maybe one game my Darkrai cleans up the game and Weavile and pult are the breakers, but Darkrai doesn't have to clean up every game. Sometimes it is pult or weavile. It is suppose to be flexible. Ting Lu is my spdef switch in and I wanted to use it since I saw Pokeaim use it and it works really well, and corv is a very helpful physical switch in. Tusk is the physical breaker, but does struggle against lando because it doesnt have ice spinner but I really wanted rocks and knock on this team. This is basically how the team works. So, is my team good or do I need to change some things up? Plz let em know
 
Anyone have any good ideas for using a SD Taunt Lando? Really love that set on that mon, but I'm having trouble making good teams that could slot it in.
 
Hello!! I have been trying to break 1500s but have no luck so I thought my team may be the issue.
https://pokepast.es/6b3321d94bda194f
This is one of my very offensive teams with 2 hazard removals and switch ins. The point of having 3 late game sweepers with all choiced items is for it the team to be flexible. Like maybe one game my Darkrai cleans up the game and Weavile and pult are the breakers, but Darkrai doesn't have to clean up every game. Sometimes it is pult or weavile. It is suppose to be flexible. Ting Lu is my spdef switch in and I wanted to use it since I saw Pokeaim use it and it works really well, and corv is a very helpful physical switch in. Tusk is the physical breaker, but does struggle against lando because it doesnt have ice spinner but I really wanted rocks and knock on this team. This is basically how the team works. So, is my team good or do I need to change some things up? Plz let em know
This is a good first start and the synergy is there on paper, but the lack of setup power is a slight concern. The roles themselves are clear and I do see evidence of some teambuilding capability so not all is lost. Without edits, the team probably can get past 1500 with practice. The RMT Forum is a great place to get deeper advice than I can provide in this thread, and some of the advice will come naturally by writing up the RMT itself. I recommend writing out your thought process and posting the team there for further feedback.
 
I have a few questions about sets that I'm trying to figure out:
1) When people run Deoxys-S is future sight ever a consideration alongside psycho boost on the mixed attacker set? I ask because it seems like it might be valuable to pin a pokemon on a later turn on the turn Deo is likely to faint (and the stat drop from psycho boost will not apply afaik).

2) Why is Incineroar so much less valuable in SV OU than VGC? I understand that intimidate only hits one mon and fake out is a little worse (although given that people are running protect to stall veil and/or weather it seems like you still might want priority chip from a mon that can't get burned). Knock, Prio, Pivoting all still seem really good in OU (from this noob's perspective).

3) This one is a bit out there but why does Ursaluna never run Fling as its 4th moveslot? The 3 most common checks to it going off the rfaq (wogerpon, corv, zama and sometimes kyurem) are all physical so it seems kinda decent at least to have an 100% accuracy will-o-wisp even if it's one time use.
 
What's the difference between bulky offense and balance and can you provide examples plz? Thank you so much
The line between bulky offense and balance is honestly not a very clear one, but generally bulky offense is built around getting heavy hitters in and is more offensively geared. Meanwhile balance is more defensively geared and there is usually more mons that can purely wall stuff.
I have a few questions about sets that I'm trying to figure out:
1) When people run Deoxys-S is future sight ever a consideration alongside psycho boost on the mixed attacker set? I ask because it seems like it might be valuable to pin a pokemon on a later turn on the turn Deo is likely to faint (and the stat drop from psycho boost will not apply afaik).

2) Why is Incineroar so much less valuable in SV OU than VGC? I understand that intimidate only hits one mon and fake out is a little worse (although given that people are running protect to stall veil and/or weather it seems like you still might want priority chip from a mon that can't get burned). Knock, Prio, Pivoting all still seem really good in OU (from this noob's perspective).

3) This one is a bit out there but why does Ursaluna never run Fling as its 4th moveslot? The 3 most common checks to it going off the rfaq (wogerpon, corv, zama and sometimes kyurem) are all physical so it seems kinda decent at least to have an 100% accuracy will-o-wisp even if it's one time use.
1. Deoxys-S generally doesn't use future sight, as generally put its better off doing other stuff, and for the mixed set in particular, it wants all of its other moves way more. Good future sight mons are generally ones that are pretty tanky (iron crown and glowking are examples of this) and can try to pivot into temmates.

2. Fake out is basically non existent in singles, only very specific pokemon in specific tiers use it (mienfoo in LC and ambipom in whatever tier it ends up in for example). While incineroar has those useful traits, the issue is that it requires heavy duty boots to function due to stealth rocks being everywhere and while its bulk is decent, with no recovery it is very easily getting worn down. Its not the worst thing in the world, but also typically you want more from a defensive pokemon.

3. Fling is never used since typically since ursaluna is better clicking an attacking move, because even said checks you list don't like taking facade or coverage. After SD, facade, headlong, picking one of fire punch (hits steels that can take headlong like balloon ghold, corv), ice punch (murders sinistcha, lando and gliscor) or protect (allows the safe activation of flame orb no matter what) is usually better and more consistent.
 
What is the Pain Split/Rocky Helmet Hatterene set that I've read about in the viability thread? What teams would it most benefit? Balance? Am I avoiding Knock Off like the plague?
 
Why is Solgaleo on Ubers for Gen 9, and why it wasnt given a chance in OU like Zamazenta?

And if i want to do a case for it to be unbanned, how i should message the Tier Council?
 
Why is Solgaleo on Ubers for Gen 9, and why it wasnt given a chance in OU like Zamazenta?

And if i want to do a case for it to be unbanned, how i should message the Tier Council?
 
Was Zamazenta Hero ever tested in SS OU? I could find a suspect test for Crowned from 2021 and it looks like people voted to keep it banned. Is there a TLDR or what kept it banned (combination of being too fast/strong/bulky - Crowned also arguably has a better typing for that meta than Zamazenta-H)? It had 10 more attack and got a defense boost every time it was sent out instead of getting the +1 boost as a one time thing, but didn't have ID press, so I'm guessing the AoA set would have mostly seen use. Pecharunt and Gholdengo didn't exist last gen to check it either, but pre-nerf Pex and Buzzwole did exist, and offensive checks like lando/Pult also were viable.
 
How practical is it to fit Ting-Lu and Great Tusk on the same team? Stacking weaknesses to Grass, Ice, Water, Fairy hurts on paper.
It's practical for fast-paced offensive teams who use ting lu as a double hazard setter with bulk and then tusk now has a 4th moveslot, most people will use something like booster speed bulk up, but you can also put other stuff in there, that's the beauty of tusk not having to slot rocks, you can get away with some funny business
 
What is the Pain Split/Rocky Helmet Hatterene set that I've read about in the viability thread? What teams would it most benefit? Balance? Am I avoiding Knock Off like the plague?
Usually it’s pain split, dkiss/gleam, psynoise, and nuzzle, and it primarily acts as a response to Ting Lu’s omnipresence. Unboosted dkiss with lefties just isn’t quite enough to heal off earthquake damage, and if you switch into ruination, you won’t get time to set up a calm mind in order to outheal ting lu (plus if they switch out into anything that denies dkiss healing, Ting Lu just beats you next time). Pain split solves this by letting you exploit Ting Lu’s massive HP stat to heal nearly to full after switching into ruination + eq. Unless Lu has heavy slam, you can always switch into it and beat it 1v1, and only Ghold and other low HP mons can deny your recovery. Helmet also allows you to punish spin attempts—often from tusk and especially treads who clicked rocks figuring they’d just spin next turn if Hatt came in—and to be just generally better at spreading chip against the various physical attackers it switches in on, like Zama, Dnite, Corv, and Lando-T.
 
Usually it’s pain split, dkiss/gleam, psynoise, and nuzzle, and it primarily acts as a response to Ting Lu’s omnipresence. Unboosted dkiss with lefties just isn’t quite enough to heal off earthquake damage, and if you switch into ruination, you won’t get time to set up a calm mind in order to outheal ting lu (plus if they switch out into anything that denies dkiss healing, Ting Lu just beats you next time). Pain split solves this by letting you exploit Ting Lu’s massive HP stat to heal nearly to full after switching into ruination + eq. Unless Lu has heavy slam, you can always switch into it and beat it 1v1, and only Ghold and other low HP mons can deny your recovery. Helmet also allows you to punish spin attempts—often from tusk and especially treads who clicked rocks figuring they’d just spin next turn if Hatt came in—and to be just generally better at spreading chip against the various physical attackers it switches in on, like Zama, Dnite, Corv, and Lando-T.
Am I going max HP/def?
 
I'm looking to get back into OU, and I'm trying to understand how to use some Pokemon that are on popular offense teams (e.g. various Red Card Pokemon, lead strategies, etc.), specifically for ladder games. Is there a repository of high-ladder replays that I can reference?
 
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