• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Pet Mod Super Smash Mods Brawl | Slate 5 - NEW CHALLENGERS APPROACH!

arcanine-noble (alternatium ex)
houndoom (iron fist)
coraking (fakemon frontier)
brambleswine (fe)
garbodor (teramax)
dudunsparce (teramax)
 
Garvaluna, Ma'adowr
Malamar-Alola (Evolution Project)
Krokorok-Eternal (Eternal Pokemon)
Wigglytuff (A Golden Experience)
Bronze Bonnet (Fusion Evolution)
Garbodor (TeraMax)
Blaziken (TeraForming)

Baseball Bat, Vaporemons
Hyper Potion, Ebb and Flow
Sugar Bag (Back to Sinnoh)
 
Urshifu (Ubermons)
Krokorok-Eternal (Eternal Mons)
Cardborg (Blindsided)
Tetsucabra (Monster Hunter)
Garbodor (TeraMax)
Brambleswine (Fusion Evolution)

Hyper Potion
Sugar Bag
 
Once again, council needs to do a tiebreaker vote after internal discussion. Our tiebreaks are:

Urshifu (Ubermons)
Houndoom (Iron Fist)
Garvaluna (Ma'adowr)

With that out of the way...

!!! New Challengers Approach !!!

HOUNDOOM'S DAY APPROACHES!

1757367069437.png


Houndoom (Iron Fist)
Type:
Dark.png
Steel.png

Ability: Doomer
Stats: 75 / 90 / 70 / 125 / 85 / 105 (BST: 550)



URSHIFU BEARS ARMS!


1757367286879.png


Urshifu (Ubermons)
Type:
Fighting.png
Dark.png

Ability: Unseen Fist
Stats: 100 / 120 / 100 / 73 / 60 / 97 (BST: 550)



GARVALUNA REACHES FOR THE MOON!

1757367311534.png


Garvaluna (Ma'adowr)
Type:
Rock.png
Fairy.png

Ability: Rattled / Vital Spirit / Dark Aura
Stats: 105 / 135 / 90 / 35 / 90 / 95 (BST: 550)



ETERNAL KROKOROK EMERGES!

1757367401966.png


Eternal Krokorok (Eternal Pokémon)
Type:
Ground.png
Dark.png

Ability: Intimidate
Stats: 111 / 111 / 111 / 74 / 74 / 37 (BST: 518)



BRAMBLESWINE TUMBLES ON TO BATTLE!

1757367472780.png

Brambleswine (Fusion Evolution)
Type:
Ice.png
Grass.png

Ability: Squall
Stats: 82 / 123 / 75 / 75 / 65 / 104 (BST: 524)



GARBODOR TAKES OUT THE TRASH!

1757367561028.png


Garbodor (TeraMax)
Type:
Poison.png

Ability: Stench / Merciless / Aftermath
Stats: 100 / 100 / 100 / 60 / 100 / 75 (BST: 535)


Gigantamax Garbodor (TeraMax)
Type:
Poison.png

Ability: Toxic Debris
Stats: 100 / 100 / 100 / 60 / 100 / 75 (BST: 535)


New Items have been unlocked!

hyperpotion.png
Hyper Potion (Ebb and Flow)
sugarbag.png Sugar Bag (Back to Sinnoh)


Garbodor (TeraMax) - 5

Brambleswine (Fusion Evolution) - 4
Krokorok-Eternal (Eternal Pokemon) - 4
Houndoom (Iron Fist) - 4
Urshifu (Ubermons) - 4

Garvaluna (Ma'adowr) - 4

Cardborg (Blindsided) - 3
Malamar-Alola (EVO) - 3
Bronze Bonnet (Fusion Evolution) - 3
Blaziken (Teraforming) - 3

Mandibuzz (Natural Selection) - 2
Arcanine-Noble (Alternatium EX) - 2
Coraking (Fakemon Frontier) - 2
Tetsucabra (Monster Hunter) - 2

Appleking-Galar (Fusion Evolution) - 1
Frostengu (Blank Canvas) - 1
Brawltery (Two-step Mons) - 1
Corviknight-Genie (6x6) - 1
Terraluri (Blindsided) - 1
Lurking Shadow (Ma'adowr) - 1
Wigglytuff (A Golden Experience) - 1
Blunderbass (Generation X) - 1
Dudunsparce (TeraMax) - 1

------------------------------------------------

Hyper Potion (Ebb and Flow) - 5
Sugar Bag (Back to Sinnoh) - 5


Baseball Bat (VaporeMons) - 3

Please discuss what you think of these fighters! We return on Saturday, September 13th, for our fifth slate.
 
ap wants post I want sub

Anyway
:houndoom: - the added prescence of a dark type who handles essentially all 3 of the dragons is nice, with some more or less niche tech with the broken hourglass providing a slightly stronger Z Move for either of doom desire or 5 big dooms. Additionally, has special knock fire coverage and lots of utility to make it a very scary mon. It however is saddled with 4mss— so while not broken I believe it is a top meta threat rn.
:Urshifu: - another much welcome dark type, as dark types have been quite lacking with meta knight being the only other one. This provides a consistent scarfer and bulk up wallbreaker all in one mon. Overall easy to slot on a team to work effectively.
:lycanroc-midnight: - another aurorus check and imo the first, and maybe only user of the nacl plushie. Nacl plushie provides great synergy by making it immune to annoying status while providing a great resist to ghosts like the previously strong aurorus. Its other strength is a rather niche ability in rattled, providing garv much needed speed in predicting one of the many knock offs and U-turns: both of which it resists. While I do think it will struggle a bit in the future, it has a rather interesting place in the meta currently, providing a potent stopgap for offense to deal with bulkier setups.
:krokorok: - ngl this is very much a gimmick mon that struggles because 2 other great dark types being added along side with it. Its main “gimmick” is gets stopped by covert cloak quite easily, and I don’t believe it is worthwhile to run 2 dark type moves. What is worthwhile and I believe its main niche is its ability be a defensive rocker, but I think its stats just don’t hold up some times with its spd being too low with no recovery, and being locked to boots a good amount of the time. Overall it’s not the greatest addition, but it is usable.
:swinub: :bramblin: - a spinner that out speeds samuraiai, also a mon that hits the entire tier for neutral or supereffective, suprisingly potent as it walls 2 important pokemon being kiln and crammer, while having good matchups vs most else. quite usable and overall a pretty good add.
:garbodor: - this mon is super nasty imo, due to gravity heavily buffing toxic spikes when paired with knock off spammers. In addition, this mon is an extremely good base form wall having access to strength sap, knock off and mortal spin. Sure its ability does nothing for it for its base form, but the ability to run it as either is quite a preparation dilemma. This isn’t mentioning the power of g max garbodor, easily blocking knock offs and uturns with toxic spikes, and just having a really strong poison stab that immediately poisons, with great bulk given form via gmax eq for free bulk boosts, and grass fighting for healing during gmax and bonus damage boosts. It’s a Mon with no real weakness in the right situation, and with proper play can shut down unprepared teams. I personally think it could be a bit strong, but it definitely is weak to chip damage, and depending on what else gets added to support it.

Sugar bag - idk who really uses this, except maybe Urshifu? It’s only one turn speed buff isn’t worth scarfs consistency

Hyper potion - my item, and while currently there aren’t many users, Pokemon like praying visitor can recycle it for very consistent free recovery against big stabs it resists like close combat or earthquake. It also benefits lower hp no recovery mons like hitmontop who can utilize it to heal off a big stabs damage, or gyarados who can setup then heal off damage. More lower hp mons like maybe a Rotom or similar need to be added to make it more potent but it isn’t unusable.
 
I more or less 100% agree with Orangesoda here (sans Krokorok, just don't use its shitty gimmick, and it's bulk is actually impressive), so I won't be cooking up a post all about that. So I will be instead talking about what I expect and what I think the meta could use more of.

What I expect

  • Things that avoid Poison status - More Steel types, Poison types and Pokemon that don't care about Status in general are probably going to be a theme next slate, given how strong we suspect Toxic Spikes will be for the remainder of the metagame. Guts and Poison Heal users would be interesting way to interact with that, but I suspect actual Poison types that can just absorb TSpikes will increase in presence. Misty Surge existing in the metagame might override this altogether, but considering Garbodor beats MBlast and can change the terrain it's still something to note.
  • Psychic types - Things that can KO G-Max Garbodor comfortably will be very useful going forward, so I see a big increase in these Pokémon popping off. We also have like, three new Dark types, and I think giving them some offensive Pokémon they can directly check would be nice to have lol. It's a win win all around.
  • More Tanks - Pokémon players love things that can take a big hit or two and can fish them back out, and even though we just got two, with three wallbreakers just added, I can see alternative tanks being introduced to counteract them.
Now, here are things I think would be healthy for the metagame.

  • Ghost types - This metagame is surprisingly anti-Ghost. Multiple Dark types, a dedicated item that turns the multiple Rock types present and whatever future ones into a Ghost resist. All of this for a metagame with 1 Ghost type is funny. I think it's fair to introduce a few more Ghost types into the tier, at the very least to allow the metagame to diversify and help justify how much prep we have.
  • Speed Control - The scarf users technically exist but are scarce. Priority is only somewhat prevalent. Most importantly, the metagame is relatively slow as hell. One of the fastest Pokémon in our kit sits at 109 speed, and if we are being technical Mr. Knight does exist at 130, but it's Mr Knight so. I think some more reliable speed control as well as introducing faster Pokémon into the tier right now that would be very useful.
  • Things that abuse Status - While I expect people will be introducing many ways to circumvent status, I think we should at the very least introduce a few abusers of set status. Hex, Merciless and more unorthodox abusers would be healthy ways to make the metagame alot more diverse.
  • Set Up Sweepers - Finally, we technically only have one set up sweeper in Gyarados. I'd like at the bare minimum at least one more, particularly one that doesn't necessarily compete with Gyarados. I just like set up and think we are not particularly big in that right now so that would be good to get.

That's it really. Hopefully the metagame gets to develop in very interesting ways when the next slate ends. Be good.
 
As a reminder, after the next slate, we will take a short break for playtesting. Make sure your submissions for this slate try to polish the meta in places it may be currently lacking!

Slate 5 is open for submissions! You have until September 20 to make you subs!
 
186 sin título_20250327113302.png
Pokémon
: Groundead
Origin: Blank Canvas
Type: Ground/Ghost
Stats: 70/115/110/50/80/50 (485)
Abilities: Misty Surge/Solid Rock | Earth Eater

Relevant Moves:
Physical.png
: High Horsepower, Poltergeist, Shadow Claw, Shadow Sneak, Rapid Spin, Sucker Punch, Stone Edge, Iron Tail, Thunder Fang
Special.png
: Earth Power, Shadow Ball
Status.png
: Swords Dance, Stealth Rock, Spikes, Shore Up, Destiny Bond, Rock Polish
High Horsepower, Earth Power, Shadow Claw, Shadow Ball, Shadow Sneak, Rapid Spin, Swords Dance, Stealth Rock, Spikes, Poltergeist, Shore Up, Destiny Bond, Sucker Punch, Stone Edge, Iron Tail, Arm Thrust, Thunder Fang, Rock Polish, Take Down, Rest, Sleep Talk, Snore, Protect, Facade, Substitute, Tera Blast

Weight: 0.2kg
Description:
Versatile Ghost-type. Can serve many roles, both offensive and defensive, due to the plethora of options at its disposal, sweeper/double dancer/breaker with SD, Rock Polish, Shadow Sneak and good STAB options in High Horsepower and Poltergeist, and more defensive roles with Shore Up, great hazard control in Rapid Spin, Spikes, and Stealth Rock, good defensive abilities w Misty Surge giving status inmunity to it and teammates, and Earth Eater improving its defensive profile, and a decent physdef stat. Ground STAB also lets it somewhat deal with Garg Plush users.
It does have a somewhat lower than average statline, and the metagame is unfriendly to it, as it has many Dark-types.

Sample Sets:
Breaker
Groundead @ Heavy-Duty Boots
Ability: Misty Surge
Tera Type: Ground
EVs: 252 Atk / 252 Def / 4 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak / Shore Up
- Poltergeist
- High Horsepower

Double Dance Sweeper
Groundead @ Heavy-Duty Boots
Ability: Misty Surge
Tera Type: Ground
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Rock Polish / Rapid Spin
- Poltergeist
- High Horsepower

Choice Band
Groundead @ Choice Band
Ability: Misty Surge
Tera Type: Ground
EVs: 252 Atk / 252 Def / 4 Spe
Adamant Nature
- Stone Edge / Thunder Fang / Iron Tail
- Shadow Sneak / Destiny Bond
- Poltergeist / Shadow Claw
- High Horsepower

Defensive
Groundead @ Heavy-Duty Boots
Ability: Misty Surge / Earth Eater
Tera Type: Ground
EVs: 252 Atk / 252 Def / 4 Spe
Impish Nature
- Rapid Spin
- Spikes / Stealth Rock
- Poltergeist
- Shore Up

Full Hazard Control
Groundead @ Heavy-Duty Boots
Ability: Earth Eater
Tera Type: Ground
EVs: 252 Atk / 252 Def / 4 Spe
Impish Nature
- Shore Up
- Spikes
- Stealth Rock
- Rapid Spin

New_Piskel-1.png_77.png
Pokémon: Goodjur
Origin: Blank Canvas
Type: Psychic/Fighting
Stats: 70/25/60/120/70/90 (435)
Abilities: Natural Cure

Relevant Moves:
Physical.png
: Psychic Fangs, Brick Break
Special.png
: Psychic, Secret Sword, Aura Sphere, Psyshock, Volt Switch, Power Gem, Focus Blast, Thunderbolt, Psychic Noise
Status.png
: Healing Wish, Trick, Calm Mind
Psychic Fangs, Psychic, Brick Break, Aura Sphere, Secret Sword, Calm Mind, Trick, Psyshock, Healing Wish, Power Gem, Focus Blast, Volt Switch, Thunderbolt, Psychic Noise, Take Down, Rest, Sleep Talk, Snore, Protect, Facade, Substitute, Tera Blast

Weight: 42.5kg
Description:
Psychic Scarfer. While it mostly relies on scarf to give it speed, it can deal some really good damage, as its STABs are reliable, and 120SpAtk helps those STABs hit hard. It can alternate between hitting physical defense, or special defense, as its got both physdef-hitting STABs with Psyshock and Secret Sword, and spdef-hitting STABs in Psychic and Aura Sphere/Focus Blast. Its got good utility to make use of its role as a scarfer as well, Trick can cripple foes that switch into it, as to help allies that could also have a bad matchup into the crippled mon, Volt Switch lets it pivot out, which is amazing as a scarfer, as it helps gain momentum, and Healing Wish has a similar role as to Volt Switch, but it sacrifices itself as to make an ally healthy, giving momentum and fully healing the switch-in. Natural Cure also helps against para and poison.

Sample Sets:
Scarfer
Goodjur @ Choice Scarf
Ability: Natural Cure
Tera Type: Psychic
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psychic / Psyshock
- Secret Sword / Aura Sphere / Focus Blast
- Trick / Power Gem / Thunderbolt / Focus Blast
- Healing Wish / Volt Switch

Resub
:sv/oricorio: :iron valiant: :iron moth:
Pokémon: Iron Crest
Origin: Blank Canvas
Type: Flying/Fighting
Base Stats: 72/96/78/114/72/98 [BST: 530]
Abilities: Quark Drive
Relevant Moves:
Physical.png
: Acrobatics, Drill Peck, Close Combat, Poltergeist, Flare Blitz, U-Turn
Special.png
: Revelation Dance, Secret Sword, Psychic, Thunderbolt
Status.png
: Calm Mind, Victory Dance, Taunt, Roost
Drill Peck, Air Slash, Calm Mind, Victory Dance, Brick Break, Aura Sphere, Acrobatics, Revelation Dance, Secret Sword, Close Combat, Psychic, Thunderbolt, Poltergeist, Flare Blitz, Roost, U-Turn, Taunt, Electric Terrain, Aerial Ace, Air Cutter, Feather Dance, Fly, Gust, Peck, Pluck, Sky Attack, Wing Attack, Counter, Arm Thrust, Low Sweep, Quick Guard, Reversal, Rock Smash, Vacuum Wave, Take Down, Rest, Sleep Talk, Snore, Protect, Facade, Substitute, Tera Blast
Weight: 1.9kg
Description:
Mixed sweeper. Can run physical sweeping sets with Victory Dance, and special sweeping sets with Calm Mind. Physical sets have the better coverage, and can boost their speed, unlike the special sets, while the special sets can still be threatening when non-boosted, unlike the physical sets. Fighting STABs can also hit the plethora of Dark-types superefectively.

Physical
Iron Crest @ Booster Energy
Ability: Quark Drive
Tera Type: Flying
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Victory Dance
- Acrobatics
- Close Combat
- Roost / Poltergeist / Flare Blitz

Special
Iron Crest @ Booster Energy
Ability: Quark Drive
Tera Type: Flying
EVs: 20 HP / 236 SpA / 252 Spe
Timid Nature
- Calm Mind
- Revelation Dance
- Secret Sword
- Roost / Thunderbolt / Psychic

Mixed
Iron Crest @ Booster Energy
Ability: Quark Drive
Tera Type: Flying
EVs: 20 Atk / 236 SpA / 252 Spe
Hasty Nature
- Victory Dance
- Revelation Dance / Acrobatics
- Close Combat / Secret Sword
- Roost / Poltergeist / Flare Blitz / Psychic / Thunderbolt

Pivot
Iron Crest @ Heavy-Duty Boots
Ability: Quark Drive
Tera Type: Flying
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Revelation Dance
- Secret Sword
- U-Turn
- Taunt / Roost / Thunderbolt / Psychic

351 sin título_20250904210242.png
Pokémon: Liftaton
Origin: Blank Canvas
Type: Steel
Stats: 110/90/80/80/85/20 (465)
Abilities: Mold Breaker

Relevant Moves:
Physical.png
: Gigaton Hammer, Iron Head, Bullet Punch, Mighty Cleave, Stomping Tantrum
Special.png
: Volt Switch, Make it Rain
Status.png
: Defog, Toxic, Roar, Lunar Blessing
Iron Head, Flash Cannon, Mighty Cleave, Thunderbolt, Defog, Volt Switch, Toxic, Roar, Gigaton Hammer, Make it Rain, Lunar Blessing, Bullet Punch, Stomping Tantrum, Metal Burst, Take Down, Rest, Sleep Talk, Snore, Protect, Facade, Substitute, Tera Blast

Weight: 180kg
Description:
Tanky pivot. Pure Steel typing plus some decent defensive stats gives Liftaton a solid defensive profile, though it lacks a good way to self-heal, as its best option is Lunar Blessing, which only heals it for 25% HP. Liftaton's 90Atk STAB Gigaton Hammer is also no joke, and its also got access to STAB priority, and decent-ish coverage, and can pivot around with Volt Switch. It also has access to Defog to work as a hazard-removing pivot with Volt Switch.

Sample Sets:
Tank
Liftaton @ Heavy-Duty Boots
Ability: Mold Breaker
Tera Type: Steel
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Gigaton Hammer
- Volt Switch
- Defog
- Bullet Punch / Toxic / Mighty Cleave / Stomping Tantrum / Roar / Lunar Blessing

Defensive
Liftaton @ Heavy-Duty Boots
Ability: Mold Breaker
Tera Type: Steel
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Gigaton Hammer
- Volt Switch
- Defog
- Lunar Blessing / Toxic / Roar
 
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:sm/aegislash::sm/aegislash-blade:
Pokémon: Aegislash
Origin: Glacemons
Type:
Steel.png
Ghost.png
(
Fighting.png
Ghost.png

Base Stats: 50 / 50 / 140 / 50 / 140 / 60 [BST: 500]
Abilities: Stance Change
Relevant Moves:
Physical.png
: Close Combat, Iron Head, Gyro Ball, Shadow Claw, Shadow Sneak, Pursuit, Head Smash
Special.png
: Shadow Ball, Flash Cannon, Steel Beam
Status.png
: King's Shield, Toxic, Substitute, Swords Dance, Caltrops
Nat dex movepool + Ion Saw, Scythe Limbs, Zephyr Blade,

Description: Aegislash is a Steel / Ghost who is a great tank in glacemons alongside being a great wallbreaker, setup sweeper, and can be irritating with toxic + king shield / sub. Thanks to gaining fighting stab in blade form and having 1.2x power built into it, it can definitely be even more powerful pre SS stat nerfs. It can fit on a load of teams from HO, BO, and balance. The tier lacks ghost types and i think glacemon aegislash is quite an interesting fit. With king shield recovering health it can stay healthy over the course of a game especially if it suffers from a knock off. King shield can also help slow games down by making it so opponents dont carelessly throw contact moves into it.
If Aegislash: Blade is Ghost/Fighting with 1.2x power on attacks; Shield is Ghost/Steel and heals 1/8 max HP before King's Shield.
Ion Saw 30 100% 10 Electric Physical Hits three times. 10% chance to paralyze with each hit. (Slice)
Night Slash 70 100% 15 Dark Physical Deals additional damage of 1/16 of the target's max HP. High critical hit ratio. (Contact, Slice)
Scythe Limbs 65 100% 5 Bug Physical Hits twice. Lowers the user's Attack by 1 after each hit. Doesn't lower Atk if used on a turn where the target switches out. (Slicing)
Zephyr Blade 85 100% 15 Flying Physical High critical hit ratio. (Contact) (Slicing) (Wind)
Sleep Talk - -% 10 Normal Status If user is asleep, uses one of their non-sleep talk moves at random. Rest no longer fails if pulled.

Sample Sets:
Aegislash @ Leftovers
Ability: Stance Change
Tera Type: Steel
EVs: 240 HP / 8 Atk / 248 SpA / 12 Spe
Quiet Nature
- Shadow Ball
- Close Combat
- King's Shield
- Toxic

Aegislash @ Air Balloon
Ability: Stance Change
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Shadow Claw
- Shadow Sneak
- Close Combat

Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Shadow Sneak
- Close Combat
- King's Shield

Aegislash @ Choice Band
Ability: Stance Change
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Shadow Claw
- Close Combat
- Shadow Sneak
- Pursuit

:sm/necrozma:
Pokémon: Necrozma
Origin: Glacemons
Type:
Psychic.png
Dragon.png

Base Stats: 97 / 107 / 101 / 127 / 89 / 79 [BST: 600]
Abilities: Prism Armor / Download

Relevant Moves:
Physical.png
: Dragon Hammer, Psychic Fangs, Photon Geyser, Earthquake, Knock Off, Hammer Arm, Stone Edge, Outrage, Scale Shot
Special.png
: Chakra Bullets, Draco Meteor, Earth Power, Photon Geyser, Future Sight, Heat Wave, Meteor Beam, Stored Power, Twister, Synchronoise, Power Gem
Status.png
: Autotomize, Calm Mind, Dragon Dance, Iron Defense, Morning Sun, Stealth Rock, Swords Dance, Trick Room, Ally Switch, Moonlight
Gen 9 Nat Dex + Chakra Bullets, Draco Meteor, Dragon Claw, Dragon Hammer, Hammer Arm, Psychic Noise, Teleport, Twister, Scale Shot, Scythe Limbs, Zephyr Blade, Dragon Rend,

Description: Necrozma is a psychic type with priority who can be a special attacker, a physical setup sweeper, and is a great abuser of paralysis thanks to its somewhat mediocre speed stat. With many sets it can fit on many teams, as a psychic dragon it can do many things such as be a HO setup sweeper, a breaker, and an offensive rocker. With so little psychic types it can find itself in a good place to take advantage of the many water, grass, and poison types in the tier
Twister 60 100% 30 Dragon Special Usually goes first.
Chakra Bullets 20 100% 10 Fighting Special Hits 2-5 times. If the user's Special Attack is at a higher stage than or at 1, hits 4-5 times.
Dragon Hammer 110 90% 10 Dragon Physical Inflicts to the user 1/3 of recoil damage
Hammer Arm 110 90% 10 Fighting Physical Inflicts to the user 1/3 of recoil damage
Dragon Rend 85 100% 15 Dragon Physical 30% chance to flinch the target
Sleep Talk - -% 10 Normal Status If user is asleep, uses one of their non-sleep talk moves at random. Rest no longer fails if pulled.
Zephyr Blade 85 100% 15 Flying Physical High critical hit ratio. (Contact) (Slicing) (Wind)
Scythe Limbs 65 100% 5 Bug Physical Hits twice. Lowers the user's Attack by 1 after each hit. Doesn't lower Atk if used on a turn where the target switches out. (Slicing)
Synchronoise 120 100 5 Psychic Special Changes user's type to match the target's type after hit.
Night Slash 70 100% 15 Dark Physical Deals additional damage of 1/16 of the target's max HP. High critical hit ratio. (Contact, Slice)

Sample Sets:
Necrozma @ Choice Specs / Life Orb / Heavy-Duty Boots
Ability: Download
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Draco Meteor
- Photon Geyser
- Earth Power
- Twister

Necrozma @ Dragonium Z / Lum Berry / Weakness Policy
Ability: Download
Tera Type: Psychic
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Hammer
- Photon Geyser
- Earthquake

Necrozma @ Power Herb
Ability: Download
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Modest Nature
- Meteor Beam
- Photon Geyser
- Heat Wave / Chakra Bullets
- Autotomize / Twister / Stealth Rock

Necrozma @ Choice Band
Ability: Download
Tera Type: Psychic
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Photon Geyser
- Dragon Hammer
- Knock Off
- Earthquake

Item: Barbari / Charti / Chilan / Chople / Coba / Colbur/ Haban / Kasib / Kebia / Occa / Passho / Payapa / Rindo / Roseli / Shuca / Tanga / Wacan / Yache Berry
Origin: Glacemons
Effect: Halves damage taken from a super effective type attack that depends on held berry. Once per switch in.
Description: Pokemon likely are going to be taking a lot of damage and to help against types that may dominate the meta we have resist berries... resist berries are once per switch in instead of once per game which allows them to do super well against allowing pokemon to be checking pokemon without exploding to their coverage or allowing setup sweepers to get an extra turn in without losing it to a weak move
 
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Some guys, will edit the sets and some Movepools later.

:ss/glimmora:
Pokémon: Glimmaurora
Mod of Origin: Pokétypos
Type:
Dark.png
Poison.png

Base Stats: 83 HP / 90 Atk / 55 Def / 81 SpA / 86 SpD / 130 Spe | 525 BST
Abilities: Levitate | HA: Magic Guard
Weight/Height: 1.5 m / 15.0 kg
Relevant Moves:
Physical.png
: Dazzling Spin, Ice Shard, Ice Spinner, Triple Axel, Flare Blitz, U-turn
Special.png
: Ice Beam, Fire Blast, Mind Blown, Blizzard, Hurricane, Energy Ball, Dazzling Gleam,
Status.png
: Tailwind, Reflect, Light Screen
Acrobatics, Air Slash, Aurora Beam, Aurora Veil, Blizzard, Dazzling Gleam, Dazzling Spin, Endure, Energy Ball, Explosion, Facade, Fire Blast, Flame Charge, Flamethrower, Flare Blitz, Flash Cannon, Giga Impact, Harden, Hyper Beam, Hurricane, Ice Beam, Ice Shard, Ice Spinner, Iron Defense, Lava Plume, Light Screen, Memento, Mind Blown, Overheat, Power Gem, Protect, Rain Dance, Reflect, Rest, Self-Destruct, Sleep Talk, Snowscape, Solar Beam, Substitute, Sunny Day, Tailwind, Tera Blast, Triple Axel, U-turn
Description: Glimm is speed control, hazard removal, and a potential screen setter and burn spreader in one. Glimmaurora is a powerful addition to the tier thanks to its great STAB combo, nailing quite a few threats while being able to spread burn and clear hazards with its sig. It's quite the potent Pokémon. It HATES the presence of essentially a soft counter in Brambleswine, but it does have ways of playing around it.
Mortal Spin clone, Fire-type, 50% chance to burn
Sample Set(s):
Specially Offensive
Glimmaurora @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Tera Type: Fire
Timid Nature
- Mind Blown
- Ice Beam
- U-turn / Dazzling Spin
- Hurricane / Energy Ball / Dazzling Spin

Physically Offensive Utility
Glimmaurora @ Life Orb
Ability: Magic Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Fire
Jolly Nature
- Flare Blitz
- Triple Axel
- U-turn
- Dazzling Spin

:sv/Tinkaton:
Pokemon: Tinkaton
Mod of Origin: Eramons
Type:
Dark.png
Poison.png

Abilities: Mold Breaker / Sheer Force | HA: Pickpocket
Base Stats: 96 HP / 88 Atk / 81 Def / 81 SpA / 108 SpD / 96 SpD [BST: 550]
Notable Moves:
Physical.png
: Gigaton Hammer, Play Rough, Knock Off, Rock Slide
Special.png
: Moonblast, Earth Power, Flash Cannon
Status.png
: Swords Dance, Thunder Wave, Stealth Rock, Encore
Tinkaton 's Movepool + Moonblast and Earth Power. And Minus Stone Edge and Foul Play
Description: Eramons Tinkaton is Tinkaton+. Better bulk, more set variety and notably much stronger Gigaton Hammer allows Tink to be a very consistent defensive Fairy for all users needs. Lack of reliable recovery can still be seen as a hindrance however, but it still serves as fantastic glue against a variety of threats in the tier.
Sample Set(s):
Tinkaton @ Air Balloon / Leftovers
Ability: Pickpocket / Mold Breaker
EVs: 252 HP / 8 SpD / 248 Spe
Tera Type: Steel
Jolly Nature
- Stealth Rock
- Gigaton Hammer
- Knock Off
- Thunder Wave / Encore

kingdra.gif

Pokémon: Kingdra-Classic
Mod of Origin: Six by Six
Type:
Water.png
Dragon.png

Base Stats: 90 / 70 / 80 / 130 / 90 / 90 [550 BST]
Abilities: Berserk / Heatproof | HA: Dry Skin
Notable Moves:
Physical.png
- Flip Turn, Knock Off
Special.png
- Draco Meteor, Dragon Pulse, Hydro Pump, Ice Beam, Scald, Surf
Status.png
- Agility
Agility, Aqua Jet, Aurora Beam, Blizzard, Body Slam, Breaking Swipe, Bubble Beam, Chilling Water, Clear Smog, Disable, Double-Edge, Draco Meteor, Dragon Breath, Dragon Cheer, Dragon Dance, Dragon Hammer, Dragon Pulse, Dragon Rush, Dragon Tail, Endure, Facade, Flail, Flip Turn, Focus Energy, Giga Impact, Hydro Pump, Hyper Beam, Ice Beam, Icy Wind, Knock Off, Leer, Liquidation, Muddy Water, Outrage, Protect, Rain Dance, Rest, Scald, Scale Shot, Scary Face, Sleep Talk, Smokescreen, Snowscape, Splash, Substitute, Surf, Swift, Take Down, Tera Blast, Twister, Water Gun, Water Pulse, Waterfall, Wave Crash, Weather Ball, Whirlpool, Yawn
Description: Solid speed, powerful special attack, Kingdra-Classic serves the role of a strong offensive choices wallbreaker. It can also use Agility + Berserk to attempt a set up sweeper.
Sample Set(s):
Specs Wallbreaker
Kingdra @ Choice Specs
Ability: Dry Skin
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature
- Draco Meteor
- Hydro Pump
- Flip Turn
- Ice Beam / Surf

Agility Sweeper
Kingdra @ Iapapa Berry
Ability: Berserk
EVs: 252 SpA / 4 Def / 252 Spe
Modest Nature
- Dragon Pulse
- Hydro Pump
- Ice Beam
- Agility

Item: Baseball Bat
Origin: Vaporemons
Effect: The user's contact moves are boosted by 1.2× in power. If the user is hit by a bullet move, the move hits for 50% of it's power and the item is consumed.
Description: The item makes physical attackers much more versatile without needing LO or Choice items to be consistently powerful.

zama-modified.png

Item: Zamazenta-Crowned Plushie
Origin: Dollhouse
Effect: On switch-in, this Pokemon gains +1 Defense. This boost is removed at the end of the next turn.
Description: Really solid defensive tool, essentially giving you two turns of +1 Defense. Really solid on Pokemon who don't rely on items to heal off chip, or on Intimidate users, of which we have a few.
 
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Pokemon: Lindwallow
Mod of Origin: Tier Sovereign
Type: Ground / Dragon
Abilities: Sheer Force | Natural Cure
Stats: 109/117/104/78/90/70
Viable Moves:
Physical.png
: Bone Rush, Dragon Darts, Scale Shot, Dragon Tail, Rock Tomb, Thunder Fang, Brick Break, Reversal, Dual Wingbeat, Crunch, Throat Chop, Sucker Punch
Special.png
: Dragon Breath, Earth Power, Calamity Quake, Fire Blast, Flamethrower, Mystical Fire, Power Gem, Sludge Bomb, Venoshock, Dark Pulse, Weather Ball, Terrain Pulse
Status.png
: Stealth Rock, Roar, Baton Pass, Court Change, Corrosive Gas, Rest
Full Movepool:
Baton pass is legal
Move: Calamity Quake
Type: Ground
Category: Special
BP: 75
PP: 16
Accuracy : 100%
Flags: N/A
Effect: 30% chance to badly poison.
Acrobatics, Aerial Ace, Ancient Power, Attract, Baton Pass, Beat Up,Bone Rush, Brick Break, Brutal Swing, Burning Jealousy, Calamity Quake, Corrosive Gas, Court Change, Crunch, Crush Claw, Darkest Lariat, Dark Pulse, Dig, Double Edge, Dragon Breath, Dragon Claw, Dragon Darts, Dragon Rage, Dragon Tail, Dual Chop, Dual Wingbeat, Earth Power, Embargo, Endure, Feint, Fire Blast, Fissure, Flail, Flamethrower, Fling, Giga Impact, Growl, Grudge, Helping Hand, Hex, Hyper Beam, Imprison, Incinerate, Mud Bomb, Mud Shot, Mystical Fire, Ominous Wind, Payback, Poison Gas, Power Gem, Power Trip, Protect, Rest, Retaliate, Revenge, Reversal, Roar, Rock Tomb, Sand Tomb, Scale Shot, Sleep Talk, Sludge, Sludge Bomb, Smog, Snarl, Snatch, Snore, Spite,Stealth Rock, Sucker Punch, Swagger, Terrain Pulse, Thief, Thrash, Throat Chop, Thunder Fang, Uproar, Venoshock, Weather Ball
Reasoning: gluke wanted me to sub it. Adds an innovative and riveting addition to the tier benefitting both offense and defense, with its high recovery potential, speed passing and hazard control.
Lindwallow @ Loaded Dice
Ability: Natural Cure
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Bone Rush
- Scale Shot
- Baton Pass

Lindwallow @ Life Orb
Ability: Sheer Force
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Draco Meteor
- Fire Blast
- Sludge Bomb

Lindwallow @ Leftovers
Ability: Natural Cure
Tera Type: Dragon
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calamity Quake
- Rest
- Dragon Tail / Roar
- Corrosive Gas / Court Change
 
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jellicent.png

Pokémon: Caeruleto
Origin: Blindsided
Type:
Water.png
Ghost.png

Base Stats: 90 / 85 / 70 / 105 / 105 / 70 [BST: 525]
Abilities: Torrent / Prankster
Relevant Moves:
Special.png
: Scald, Shadow Ball, Hex, Ice Beam, Giga Drain
Status.png
: Recover, Will-o-Wisp, Encore, Taunt
Ally Switch, Aqua Jet, Aqua Ring, Aqua Tail, Astonish, Attract, Aurora Beam, Blizzard, Body Slam, Brine, Bubble Beam, Confide, Confuse Ray, Curse, Dark Pulse, Dazzling Gleam, Dig, Disable, Dive, Double Team, Double-Edge, Dream Eater, Encore, Endure, Energy Ball, Facade, Fling, Foul Play, Giga Drain, Giga Impact, Headbutt, Hex, Hydro Cannon, Hydro Pump, Hyper Beam, Ice Beam, Icy Wind, Imprison, Life Dew, Light Screen, Liquidation, Mimic, Mud Shot, Mud-Slap, Muddy Water, Night Shade, Pain Split, Payback, Phantom Force, Protect, Psych Up, Psychic, Rain Dance, Recover, Reflect, Rest, Rock Slide, Rock Smash, Rock Tomb, Round, Safeguard, Scald, Shadow Ball, Shadow Claw, Shadow Sneak, Shock Wave, Skill Swap, Sleep Talk, Snore, Spite, Strength, Substitute, Sucker Punch, Sunny Day, Surf, Swagger, Swift, Take Down, Taunt, Tera Blast, Thief, Toxic, Trick, Trick Room, Water Gun, Water Pledge, Water Pulse, Waterfall, Whirlpool, Will-O-Wisp, Withdraw, Wonder Room
Description: Ghost. technically provides speed control through prank and does have hex in its toolkit
Caeruleto @ Heavy-Duty Boots
Ability: Prankster
Tera Type: ???
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Hex
- Will-O-Wisp
- Recover
miraidon.png

Pokémon: Miraidon
Origin: Micrometa Mafia 2
Type:
Electric.png
Dragon.png

Base Stats: 70/68/122/112/104/94 [BST: 570]
Abilities: Surge Surfer / Sticky Hold / Quark Drive
Relevant Moves:
Physical.png
: Knock Off, U-Turn
Special.png
: Thunderbolt, Volt Switch, Draco Meteor, Dragon Pulse, Flamethrower, Lava Plume
Status.png
: Morning Sun, Calm Mind, Defog
Acrobatics, Agility, Body Slam, Calm Mind, Charge, Charge Beam, Confuse Ray, Crunch, Dark Pulse, Dazzling Gleam, Defog, Discharge, Draco Meteor, Dragon Breath, Dragon Cheer, Dragon Claw, Dragon Pulse, Dragon Tail, Eerie Impulse, Electric Terrain, Electro Ball, Endure, Facade, Flamethrower, Flash Cannon, Giga Impact, Heavy Slam, Helping Hand, Hyper Beam, Knock Off, Lava Plume, Light Screen, Metal Sound, Mirror Coat, Morning Sun, Outrage, Parabolic Charge, Power Gem, Protect, Reflect, Rest, Scary Face, Shock Wave, Sleep Talk, Snarl, Solar Beam, Substitute, Supercell Slam, Switcheroo, Swords Dance, Take Down, Taunt, Tera Blast, Thunder, Thunder Shock, Thunder Wave, Thunderbolt, U-turn, Volt Switch, Wild Charge, Zen Headbutt
Description: setup sweeper similar to rbolt but its interesting in that it also has a defensive set too
Miraidon @ Booster Energy
Ability: Surge Surfer
Tera Type: Electric
EVs: 40 HP / 216 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Dragon Pulse
- Flamethrower
- Calm Mind

Miraidon @ Heavy-Duty Boots
Ability: Sticky Hold
Tera Type: Electric
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Volt Switch / Thunderbolt / Dragon Pulse
- Lava Plume
- Morning Sun
- Knock Off / U-Turn / Defog
 
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:sv/froslass:
Pokémon: Delirirak
Origin: CCAPM 2024
Type:
Ice.png
Ghost.png

Base Stats: 75 / 115 / 55 / 130 / 100 / 115 [BST: 590]
Ability: Fumigation (When damaged by an attack, uses Poison Gas.)
Relevant Moves:
Physical.png
- Icicle Crash, Poltergeist, Shadow Sneak
Special.png
- Earth Power, Freeze-Dry, Hex, Ice Beam (does not learn Shadow Ball)
Status.png
- Recover, Toxic, Trick, Will-O-Wisp
Movepool can be found here.
Third time submitting this because every slate it doesn't get in, more mons get added that make it a better and better fit. Our new wall of Dark-types provides ways of addressing this mon offensively without any of them walling it to shit, and Garbodor's an excellent teammate for a mon that uses Hex as its main Ghost STAB.
Delirirak @ Heavy-Duty Boots
Ability: Fumigation
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam / Freeze-Dry
- Hex
- Earth Power / Will-O-Wisp
- Recover

1757868891524.png
Pokémon: Triceracotta
Origin: Blank Canvas
Type:
Ground.png
Ghost.png

Base Stats: 84 / 111 / 95 / 35 / 75 / 84 [BST: 484]
Abilities: Flash Fire / Technician
Relevant Moves:
Physical.png
- Bulldoze, Iron Head, Shadow Punch, Shadow Sneak, Triple Axel, U-Turn
Movepool can be found here.
A solid offensive Ground with a good speed tier for the meta, taking on our bulky Steels, Dragons, and other Grounds with the Technician duo of Triple Axel and STAB Bulldoze. Also has strong priority in Technician Shadow Sneak, nailing Crammers, Brambles, Samurai, and other weakened threats. Great Choice Band user.
Triceracotta @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bulldoze
- Triple Axel
- Shadow Sneak
- U-Turn / Shadow Punch
 
IMG_4592.jpeg

Pokemon: Midbus
Mod of Origin: Crossover Chaos
Type: Ground/Dragon
Abilities: Steadfast/Gifts Given (When this Pokemon knocks out a Pokemon, it gains a Stockpile, raising both of its defenses as per the move Stockpile)/Guard Dog
Stats: 105/115/115/65/70/60 (Total: 530)
Relevant Moves: Earthquake, Outrage, Ice Spinner, Blizzard, Acrobatics, Bulk Up, Stuff Cheeks, Belly Drum, Substitute
Earthquake, Stomping Tantrum, Bulldoze, Earth Power, Mud Bomb, Mud-Slap, Outrage, Dragon Rush, Draco Meteor, Dragon Breath, Ice Spinner, Icicle Crash, Ice Punch, Ice Ball, Blizzard, Ice Beam, Powder Snow, Rollout, Rock Tomb, Rock Throw, Gyro Ball, Circle Throw, Flying Press, Acrobatics, Gust, Brutal Swing, Body Slam, Rage, Spit Up, Return, Frustration, Tera Blast, Sand-Attack, Mist, Haze, Aurora Veil, Snowscape, Wide Guard, Bulk Up, Taunt, Swallow, Stockpile, Stuff Cheeks, Belly Drum, Protect, Substitute, Endure, Helping Hand
Weight: 167 kg

Mega Midbus
Type: Ground/Ice
Ability: Snow Warning
Stats: 105/120/115/125/90/75 (Total: 630)
Weight: 168 kg
Overview: Midbus in his base form is intended to serve as a potential Bulk Up or Stuff Cheeks powerhouse, though he can also function as an immediate powerhouse with strong Banded EQs and Outrages. His Mega, by contrast, is a mixed attacker that relies on the strong options of EQ and Blizzard to break past a variety of threats. If he can sneak in a KO before he Mega Evolves, his signature ability can make him bulkier and thus able to boldly stare down offensive counterplay. He’s generally checked by bulky Waters and is vulnerable to being chipped.
Midbus @ Liechi Berry/Leftovers
Ability: Gifts Given
EVs: 252 HP, 252 Atk, 4 SpD
Adamant Nature
- Earthquake
- Outrage
- Acrobatics/Ice Spinner/Taunt
- Stuff Cheeks/Bulk Up

Midbus @ Salac Berry
Ability: Steadfast
EVs: 252 Atk, 4 SpD, 252 Spe
Jolly Nature
- Earthquake
- Acrobatics
- Belly Drum
- Substitute

Midbus @ Midbusite
Ability: Gifts Given/Guard Dog (is that relevant in this tier?)
EVs: 252 HP, 128 Atk, 128 SpA (adjust as needed)
Brave Nature
- Earthquake
- Blizzard
- Body Slam
- Haze/Taunt
 
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:sv/zoroark-Hisui:
Name: Zoroark-Hisui | Zoroark-Hisui-Mega
Mod of Origin: A Golden Experience
Type: Normal/Ghost | Normal/Ghost
Ability: Illusion | Bitter Hatred
Stats: 55 HP / 90 Atk / 60 Def / 125 SpA / 60 SpD / 120 Spe | 55 HP / 90 Atk / 100 Def / 135 SpA / 100 SpD / 130 Spe [BST: 515 | 615]
Notable Moves:
Physical.png
Knock Off, U-turn
Special.png
Bitter Malice*, Shadow Ball, Hyper Voice, Focus Blast, Hex, Hypnotic Horror*, Grass Knot, Flamethrower, Sludge Bomb
Status.png
Nasty Plot,Wish, Toxic, Teleport, Thunder Wave, Stealth Rock, Taunt

Movepool: Zoroark-Hisui NatDex movepool + Moonlight, Hypnotic Horror, Return, Frustration, Chillblain, Magic Missile
Desc: Speed control? I guess it does that but it's not why I subbed it. Strong Ghost? Check. Setup sweeper? Sort of? I mean Nasty Plot and Bitter Hatred is also a setup? I guess it also abuses status with WoW + Hex? So yup you can also fuck around with Specs or NPLO on base form, or you can use the bulkier version that can really become strong after taking U-turns and stuff like that.

Sample Set(s):
Zoroark-Hisui @ Life Orb
Ability: Illusion
Tera Type: Normal
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Hyper Voice
- Shadow Ball
- Focus Blast

Zoroark-Hisui @ Loaded Dice
Ability: Illusion
Tera Type: Normal
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Magic Missile
- Shadow Ball
- Focus Blast

Zoroark-Hisui @ Choice Specs
Ability: Illusion
Tera Type: Normal
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hyper Voice
- Shadow Ball
- Focus Blast
- U-turn

Zoroark-Hisui-Mega @ Zoroarkite
Ability: Illusion
Tera Type: ???
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Hyper Voice
- Focus Blast
- Moonlight / Nasty Plot

Zoroark-Hisui-Mega @ Zoroarkite
Ability: Illusion
Tera Type: ???
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Will-O-Wisp
- Hex
- Focus Blast
- Moonlight / Nasty Plot
Zoroarkite: If held by a Zoroark-Hisui, this item allows it to Mega Evolve in battle.
Bitter Hatred: Deal 10% bonus damage for each hit taken (up to 50%).
Hypnotic Horror: Psychic; Special, 120BP, 100% Accuracy, 5 (8) PP, Lowers the user's SpA and SpD by one afterward.
Bitter Malice: Ghost, Special, 60 Power, 100% Accuracy, 10 (16) PP, 30% freeze. 2x power if target is already statused.
Chillblain: Ice, Status, 85% Accuracy, 20 (32) PP, Freezes the target.
Magic Missile: Normal, Special, 25 Power, -, 20 (32) PP, Hits 2-5 times in one turn. Does not check accuracy, bypass immunities.

Note: The freeze related stuff is related to the modified Freeze of A Golden Experience, which lowers Def and SpD by 0.67. Either Bitter Malice and Chillblain would inflict AGE freeze or just be banned, to the discretion of the council.
 
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Touhou subs now that the tour has gone on for a while so I can identify who is fun to play with.


023.png

Pokémon: Yukari Yakumo
Origin: Touhoumons v5
Type: Psychic / Dark
Stats:
100 / 80 / 100 / 140 / 100 / 80
Abilities: Frisk / Intimidate
Moves: Psychic Noise, Future Sight, Dark Pulse, Earth Power, Bug Buzz, Flash Cannon, Glare, Knock Off, Taunt, Switcheroo, Heart Swap
Future Sight, Hyperspace Hole, Extrasensory, Psychic Noise, Psybeam, Confusion, Stored Power, Psywave, Dark Pulse, Shadow Ball, Night Shade, Earth Power, Ancient Power, Water Pledge, Bubble Beam, Chilling Water, Bug Buzz, Signal Beam, Steel Beam, Flash Cannon, Tri Attack, Swift, Psycho Cut, Heart Stamp, Night Slash, Knock Off, Feint Attack, Payback, Shadow Sneak, Earthquake, Bulldoze, Magnitude, Rock Tomb, Steel Roller, Behemoth Bash, Focus Punch, Mega Punch, Covet, Feint, Spider Web, Eerie Impulse, Taunt, Snatch, Switcheroo, Heart Swap, Psychic Terrain, Trick Room, Magic Room, Wonder Room, Rain Dance, Fairy Lock, Mean Look, Glare, Substitute, Rest, Sleep Talk, Protect
Note: Yukari has a signature move in Touhoumons, but it is reliant on a specific other Pokémon being your ally in Doubles, both conditions are irrelevant here so I removed it.
Description: Powerful Tank who can spread Paralysis and lock things down with Psychic Noise, limited by her lack of recovery and weak STAB BP. Can completely change how she plays based on EVs and Item, although movesets tend to be similar. Viable sets people run in her home tier are full Physdef, Scarf and Specs. Eject button can also work for more offensively oriented teams.

096.png

Pokémon
: Joon Yorigami
Origin: Touhoumons v5
Type: Steel / Poison
Stats:
100 / 70 / 88 / 118 / 62 / 92
Abilities: Fool's Gold
Moves:
Make it Rain, Sludge Wave, Sludge Bomb, Clear Smog, Overheat, Fire Blast, Flamethrower, Recover, Nasty Plot, Toxic, Will-O-Wisp
Make It Rain, Flash Cannon, Sludge Wave, Sludge Bomb, Venoshock, Clear Smog, Acid Spray, Smog, Overheat, Fire Blast, Flamethrower, Incinerate, Shadow Ball, Hex, Dark Pulse, Snarl, Muddy Water, Hyper Beam, Wring Out, Swift, Smart Strike, Gunk Shot, Poison Jab, Blaze Kick, Fire Punch, Shadow Claw, Thief, Payback, Frustration, Facade, Pay Day, Toxic, Corrosive Gas, Will-O-Wisp, Nasty Plot, Snatch, Quash, Tar Shot, Spotlight, Recover, Entrainment, Confide, Substitute, Rest, Sleep Talk, Protect
Custom: Fool's Gold - This Pokémon is immune to Status moves. After this ability triggers, it is changed to Defeatist until the Pokémon switches out, an Ability Shield prevents this effect.
Description: Special Attacker who can become very scary with Nasty Plot. Her main use is for her ability, which at the cost of her item slot can replicate Good as Gold, or at least serve as a poor man's version of it in a pinch.

007.png

Pokémon
: Hong Meiling
Origin: Touhoumons v5
Type: Fighting / Dragon
Stats:
80 / 125 / 100 / 84 / 60 / 100
Abilities: Steadfast / Sand Rush / Comatose
Moves: Close Combat, Drain Punch, Outrage, Dragon Claw, Knock Off, Stone Edge, Meteor Mash, U-Turn, Dragon Dance, Yawn, Taunt, Stealth Rock,
Focus Blast, Aura Sphere, Vacuum Wave, Dragon Pulse, Dragon Breath, Twister, Flash Cannon, Mirror Shot, Dazzling Gleam, Tri Attack, Snore, Focus Punch, Close Combat, Hammer Arm, Cross Chop, Drain Punch, Brick Break, Upper Hand, Low Sweep, Circle Throw, Mach Punch, Outrage, Dragon Rush, Dragon Claw, Breaking Swipe, Meteor Mash, Metal Claw, Petal Blizzard, Razor Leaf, Throat Chop, Knock Off, Earthquake, Bulldoze, Stone Edge, Rock Slide, Rock Tomb, Rock Throw, U-Turn, Mega Kick, Mega Punch, Facade, Comet Punch, Dragon Dance, Taunt, Quash, Calm Mind, Meditate, Reflect, Light Screen, Stealth Rock, Sandstorm, Focus Energy, Block, Lucky Chant, Helping Hand, Yawn, Substitute, Rest, Protect
Description: Status resistant Dragon Dance sweeper, limited by pretty harsh 4 MSS given her poor Dragon STAB options and both stabs being resisted by Fairy. CB Sand Rush sets using U-Turn are also possible.

050.png

Pokémon
: Yamame Kurodani
Origin: Touhoumons v5
Type: Poison / Bug
Stats:
91 / 130 / 70 / 74 / 60 / 96
Abilities: Stakeout / Poison Touch / Dexterity
Moves: First Impression, U-Turn, Gunk Shot, Poison Jab, Sucker Punch, Knock Off, Stone Edge, Stomping Tantrum, Liquidation, Stealth Rock, Toxic Spikes, Sticky Web, Taunt
Sludge Wave, Sludge Bomb, Venoshock, Sludge, Acid Spray, Smog, Bug Buzz, Struggle Bug, Dark Pulse, Snarl, Shadow Ball, Petal Dance, Giga Drain, Mega Drain, Bubble Beam, Wring Out, Gunk Shot, Poison Jab, Cross Poison, Poison Fang, Poison Sting, First Impression, Leech Life, Lunge, U-turn, Skitter Smack, Bug Bite, Twineedle, Foul Play, Sucker Punch, Knock Off, Night Slash, Brutal Swing, Shadow Claw, Seed Bomb, Cross Chop, Drain Punch, Rock Wrecker, Stone Edge, Rock Slide, Smack Down, Dig, Stomping Tantrum, Bulldoze, Liquidation, Giga Impact, Double Edge, Take Down, Body Slam, Facade, Cut, Quick Attack, Fake Out, Feint, Toxic, Toxic Thread, Venom Drench, Acid Armor, Toxic Spikes, Poison Gas, Corrosive Gas, Gastro Acid, Sticky Web, Silk Trap, Spider Web, Rage Powder, String Shot, Taunt, Stealth Rock, Sandstorm, Rain Dance, Encore, Helping Hand, Leer, Laser Focus, Screech, Acupressure, Whirlwind, Substitute, Rest, Sleep Talk, Protect
Custom: Dexterity - The Pokémon's ability to move through dangerous terrain prevents them from being affected by entry hazards.
Description: Hazard setter with Webs, Speed control with First Impression, wallbreaking with Stakeout off 130 Atk. She's got a lot of really good traits but is held back HARD by the awfulness of Bug/Poison and how Hazard sets lack the coverage to break effectively.

057.png

Pokémon
: Nazrin
Origin: Touhoumons v5
Type: Ground / Steel
Stats:
81 / 89 / 80 / 95 / 80 / 130
Abilities: Lightning Rod / Pickup
Moves: Make it Rain, Earth Power, Scorching Sands, Thunderbolt, Volt Switch, Dazzling Gleam, Psychic Noise, Thousand Waves, Iron Head, Population Bomb, Parting Shot, Spikes, Thunder Wave
Earth Power, Scorching Sands, Mud Shot, Make It Rain, Flash Cannon, Mirror Shot, Dazzling Gleam, Power Gem, Signal Beam, Psychic Noise, Confusion, Thunder, Discharge, Rising Voltage, Volt Switch, Shock Wave, Round, Echoed Voice, Thousand Waves, Drill Run, Bulldoze, Iron Head, Smart Strike, Magnet Bomb, Thunder Punch, Spark, Trailblaze, Crunch, Bite, Thief, Psycho Cut, Play Rough, Return, Slash, Facade, Cut, Quick Attack, Population Bomb, Spikes, Metal Sound, Quick Guard, Thunder Wave, Charge, Electric Terrain, Confuse Ray, Torment, Parting Shot, Leer, Helping Hand, Screech, Substitute, Rest, Sleep Talk, Protect
Description: Fast Special Attacker, often runs Specs but non-Specs sets can use Parting Shot and Spikes to be annoying. Low attacking stats but exellent typing and high BP stabs. Can go physical but this hasn't been seen much in her home tier.

Sample sets for these 5 submissions
Note: Tera cannot be used.
 
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boogeymancer.png

Pokémon: Boogymancer
Origin: Community Create a Pet Mod 2024

Type:
Ghost.png
Fire.png

Base Stats: 65 / 118 / 63 / 112 / 65 / 122 [BST: 545]
Abilities: Broken Wand - This Pokémon's Special moves have 1.3x more power but 33% recoil.

Relevant Moves:
Physical.png
: Bitter Blade, Shadow Sneak
Special.png
: Lava Plume, Mind Blown, Shadow Ball, Hex, Dark Pulse, Psychic, Psychic Noise
Status.png
: Parting Shot, Will-o-Wisp, Taunt

Bitter Blade, Body Slam, Astonish, Cut, Tackle, Shadow Punch, Pounce, Fake Out, Shadow Sneak, Energy Ball, Shadow Ball, Lava Plume, Psychic, Mind Blown, Dark Pulse, Expanding Force, Power Gem, Dream Eater, Psychic Noise, Mystical Fire, Hex, Psybeam, Ancient Power, Magical Leaf, Ominous Wind, Swift, Snarl, Confusion, Disarming Voice, Fire Spin, Infestation, Night Shade, Confuse Ray, Nightmare, Will-O-Wisp, Hypnosis, Curse, Defog, Healing Wish, Memento, Parting Shot, Perish Song, Switcheroo, Taunt, Calm Mind, Protect, Endure, Substitute, Sleep Talk, Rest, Facade, Take Down, Tera Blast, Giga Impact, Hyper Beam

Description: Boogeymancer adds a very strong offensive guy into the metagame. Punches a lot of holes into our slower tankier Pokémon thanks to the damage boost from its ability, but is kept in check offensively by our wide variety of Water and Dark scarfers (and Ditto). This mon's mais struggle is its complete lack of longvity, constantly doing recoil damage to itself and having to worry about a Stealth Rock weakness (essentially locking it to Heavy-Duty Boots). You'll usually run dual STAB + Energy Ball for Blastoise and Krokorok, and from there your lat move slot can just be a wild card. Mind Blown can be used as essentially Explosion, Will-o-Wisp can cripple the offensive switch-ins, Parting Shot lets you pivot and Shadow Sneak lets you win the mirror match.

Broken Wand - This Pokémon's Special moves have 1.3x more power but 33% recoil.

Sample Sets:
Boogeymancer @ Heavy-Duty Boots
Ability: Broken Wand
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Shadow Ball
- Energy Ball
- Will-O-Wisp




:sv/flittle:
Pokémon: Flittle
Origin: Do Not Use: The Pet Mod: The Musical

Type:
Psychic.png
Flying.png

Base Stats: 30 / 35 / 35 / 40 / 35 / 64 [BST: 239]
Abilities: Anticipation / Frisk / Psychic Surge

Relevant Moves:
Physical.png
: Brave Bird, Zen Headbutt, Seed Bomb, U-turn
Special.png
: Air Slash, Psychic, Psyshock, Shadow Ball
Status.png
: Reflect, Light Screen
WIP (Flittle's + Air Slash, Brave Bird, Shadow Ball, Teleport; - Agility)

Description: Adds an user to the Deez NUts item, which doubles its stats. Gives us a glass cannon Psychic-type that deals absurd damage but is kept in check due to its low coverage. Has roughly the equivallent of 170 speed and 130 offenses and also adds another terrain to the meta. It is also just kinda funny to have a flittle around.

Sample Sets:
Flittle @ Deez NUts
Ability: Psychic Surge
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Psychic
- Air Slash
- Shadow Ball
- U-turn

Flittle @ Deez NUts
Ability: Psychic Surge
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Zen Headbutt
- Brave Bird
- Seed Bomb
- U-turn




:sv/bisharp: (Not eviolite compatible)
Pokémon: Bisharp-Ronin
Origin: Six by Six

Type:
Fighting.png
Poison.png

Base Stats: 70 / 115 / 110 / 45 / 70 / 110 [BST: 520]
Abilities: Overcoat / Technician / Dry Skin

Relevant Moves:
Physical.png
: Barb Barrage, Poison Jab, Mortal Spin, Sacred Sword, U-turn, Bulldoze, Thief
Status.png
: Encore, Stealth Rock, Toxic Spikes, Taunt, Switcheroo

Physical.png
: Barb Barrage, Body Press, Brick Break, Drain Punch, Dynamic Punch, Facade, Focus Punch, Foul Play, Headbutt, Low Kick, Mortal Spin, Night Slash, Poison Jab, Sacred Sword, Shadow Claw, U-turn, X-Scissor | Bulldoze, Cross Poison, Dig, False Swipe, Feint, Fling, Fury Cutter, Giga Impact, Guillotine, Low Sweep, Poison Sting, Retaliate, Reversal, Scratch, Slash, Take Down, Thief, Upper Hand

Special.png
: Air Slash, Focus Blast, Sludge Bomb, Tera Blast, Weather Ball | Acid, Acid Spray, Hyper Beam, Venoshock

Status.png
: Detect, Encore, Protect, Rest, Stealth Rock, Substitute, Switcheroo, Taunt, Toxic, Toxic Spikes | Coaching, Endure, Leer, Mean Look, Poison Gas, Scary Face, Sleep Talk, Spite, Sunny Day, Torment, Wide Guard

Description: Relatively fast Fighting type that can abuse the poison spam offensively through Barb Barrage. Technician lets it run Barb Barrage at 90 BP before Poison so that it is a string option even without status, and the ability also gives it coverage through Bulldoze and Thief. Can play the hazard game with Spin + its own hazards in SR and T. Spikes, or run moves like Encore and Taunt to wallbreak. Dry Skin allows it to come in on a few Waters and distinctively walls Samuraiai. Does struggle a little offensively though as aside from Poison-boosted Barb Barrage, its relevant moves are all 90 BP, meaning mons like Urshifu and Samuraiai outdamage it.

Sample Sets:
Bisharp-Ronin @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sacred Sword
- Barb Barrage
- Thief
- U-turn

Bisharp-Ronin @ Black Sludge
Ability: Dry Skin
Tera Type: ???
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mortal Spin
- Sacred Sword
- Encore
- Stealth Rock / Toxic Spikes



Tropisdale.png

Pokémon: Tropisdale
Origin: Fusion Evolution VGC

Type:
Flying.png
Ground.png

Base Stats: 100 / 100 / 95 / 63 / 97 / 43 [BST: 498]
Abilities:
Growing Grass - Effects of Own Tempo and Chlorophyll
Healthy Lunch - Effects of Stamina and Harvest
Inner Power - This Pokemon cannot be made to flinch. Immune to Intimidate. Attempting to flinch this Pokémon will result in the attacker being damaged by 1/8 max HP.

Note: This Pokémon can Tera

Relevant Moves:
Physical.png
: Earthquake, Body Press, U-turn, Stone Edge
Status.png
: Leech Seed, Stealth Rock, Synthesis
Tropius' movepool + Mudsdale's movepool

Description: Defensive guy with wacky abilities. Great typiing and has plenty of ways to heal between Leech Seed, Synthesis and Harvest, can set hazards and does respectable damage so as not to be too passive. Staying alive for longer also lets it build up Stamina and reroll Harvest for recovering berries (potentially using the ones we added to this mod earlier). Tera makes it a little more flexible but its not enough to completely steal games. Pretty limited in its utility though
Growing Grass - Effects of Own Tempo and Chlorophyll
Healthy Lunch - Effects of Stamina and Harvest
Inner Power - This Pokemon cannot be made to flinch. Immune to Intimidate. Attempting to flinch this Pokémon will result in the attacker being damaged by 1/8 max HP.

Sample Sets:
Tropisdale @ Sitrus Berry
Ability: Healthy Lunch
Tera Type: Water
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Leech Seed
- Stealth Rock
- Earthquake / High Horsepower
- U-turn



:sv/alomomola:
Pokémon: Alomomola
Origin: Vaporemons

Type:
Water.png

Base Stats: 165 / 75 / 80 / 40 / 45 / 65 [BST: 470]
Abilities: Healer / Sheer Heart / Regenerator

Relevant Moves:
Physical.png
: Flip Turn
Special.png
: Scald, Wash Away
Status.png
: Wish, Protect
Alomomola's Gen 9 movepool + Wash Away, Peekaboo

Description: Somewhat boring but necessary wall. Its not too different from vanilla (the changes pretty much boil down to Healer, Sheer Heart, Wash Away and Peekaboo), but it does gain a massive tool in Wash Away letting it clear hazards and terrains. It slots quite nicely into our roster, being able to pass fat wishes to Krokorok and Dialga, making a regen core with Drampiclus and otherwise doing typical Alomomola things vs our Physical attackers

Healer - When this Pokemon faints, the next Pokemon sent out heals 50% of its max HP.

Sheer Heart - Special attacks have 1.3x power; Stat changes to the Special Attack stat have no effect.

Peekaboo - Fairy | 140 BP | 100 Acc | 24 PP | Physical | Charges at the beginning of the turn, hits at -3 priority. If the user gets hit while charging, this move deals 50% damage. (Contact)

Wash Away - Water | 60 BP | 100 acc | 16 PP | Special | Removes hazards from both sides and clears terrain.

Sample Sets:
Alomomola @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Flip Turn
- Wish
- Protect / Wash Away
- Scald


Item: Air Freshener
Origin: Vaporemons
Effect: If the holder successfully uses a wind move, the party's status conditions are healed. The holder's status is cured on switch-out.
Description: Allows for an unique counterplay to poison spam. We don't currently have a mon that'd want to use this but wind moves are common enough that its easy to come by submissions that would use it

1758313340122.png

Item: Scrubs
Origin: Trading Post
Effect: Holder takes 3/4 damage from Special moves if the attacker is statused.
Description: Very niche but allows for defensive abusers to the poison spam
 
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varantis.png

Pokémon: Varantis
Origin: Fusion Evolution VGC
Type:
Steel.png
Grass.png

Base Stats: 45 / 82 / 49 / 40 / 40 / 41 [BST: 297]
Abilities: Leaf Coat / Quickstart
Relevant Moves:
Physical.png
: Leaf Blade, Petal Blizzard, Iron Head, Superpower, Gunk Shot, Trailblaze, Bullet Seed
Special.png
: Tera Blast
Status.png
: Parting Shot, Swords Dance, Toxic, Defog, Haze, Synthesis, Toxic Spikes
Varoom's movepool + Fomantis' Gen 9 movepool
Description:
Leaf Coat - This Pokemon is immune to status conditions, powder moves, weather damage, and Effect Spore.
Quickstart - On switch-in, this Pokémon's Attack and Speed are doubled for 5 turns.
Sample Sets:
Varantis @ Choice Band
Ability: Quickstart
Tera Type: Grass / Steel / Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Petal Blizzard
- Iron Head
- Superpower / Gunk Shot
- Parting Shot
Competitive Overview: aquatic told me to. BST is too high to use Deez NUts but Quickstart easily makes up for that.

:sm/leavanny:
Pokémon: Leavanny & Leavanny-Tera
Origin: TeraForming
Type:
Bug.png
Grass.png
(Leavanny-Tera:
Bug.png
Grass.png
,
Ghost.png
Tera)
Base Stats: 75 / 103 / 80 / 70 / 80 / 92 [BST: 500]
Tera Stats: 75 / 103 / 80 / 92 / 80 / 120 [BST: 550]
Abilities: Swarm / Chlorophyll / Overcoat
Tera Ability: Martial Mom
Relevant Moves:
Physical.png
: Leaf Blade, Lunge, Low Kick, Triple Axel, Shadow Claw, Knock Off
Special.png
: Tera Blast, Leaf Storm, Shadow Ball, Bug Buzz, Vacuum Wave
Status.png
: Sticky Web, Taunt, Swords Dance,
Leavanny's Gen 9 movepool + Upper Hand, Vacuum Wave, Shadow Ball, Taunt
Description:
Martial Mom - This Pokémon's offensive stat is multiplied by 1.5 while using a Fighting-type attack.
In order to Tera, Leavanny must hold a Tera Shard or Poke Ball. It can only Terastallize into the Ghost-type.
Sample Sets:
Leavanny @ Tera Shard
Ability: Chlorophyll
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Tera Blast
- Low Kick
- Leaf Blade

Leavanny @ Focus Sash
Ability: Overcoat
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sticky Web
- Leaf Blade
- Triple Axel
- Taunt

Leavanny @ Tera Shard
Ability: Chlorophyll
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sticky Web
- Taunt
- Tera Blast
- Low Kick / Triple Axel
Competitive Overview: Base form adds Webs to the tier, while it can easily Tera and be a nice fast attacker thanks to its good Triple STAB in Ghost/Fighting/Grass, coverage that's shockingly effective into most offensive mons right now. You can also Tera to block Spin, with its super high Speed meaning that you're gonna get that Web off and you don't really have to worry about dying in one hit before you can.

:sm/iron leaves:
Pokémon: Iron Leaves
Origin: Hidden Gems
Type:
Grass.png
Psychic.png

Base Stats: 90 / 130 / 88 / 70 / 108 / 104 [BST: 590]
Abilities: Quark Drive
Hidden Gem Ability: Electric Surge
Relevant Moves:
Physical.png
: Leaf Blade, Psyblade, Close Combat, Supercell Slam, Megahorn
Special.png
: N/A
Status.png
: Swords Dance, Parting Shot
Iron Leaves' movepool + Parting Shot, Supercell Slam
Description:
If Iron Leaves uses a held Grass Gem, it will activate its Hidden Gem, causing it to gain the ability Electric Surge and get +1 Speed, +1 Special Defense, and +1 Accuracy. This ability change and stat boost wears off when it switches out.
Sample Sets:
Iron Leaves @ Grass Gem
Ability: Quark Drive
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Psyblade
- Close Combat / Supercell Slam
- Swords Dance / Parting Shot

Iron Leaves @ Booster Energy
Ability: Quark Drive
Tera Type: Grass
EVs: 96 HP / 160 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Psyblade
- Close Combat / Supercell Slam

Iron Leaves @ Choice Band
Ability: Quark Drive
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Psyblade
- Close Combat / Supercell Slam
- Parting Shot
Competitive Overview: get ready to learn hidden gems, buddy. Adds a Speed Control option, with either Booster Energy or its Hidden Gem, with the latter option easily letting function as a Swords Dance sweeper, giving it a Speed boost and a boost to Psyblade. Can also use its Gem in a utility role to set Electric Terrain for a teammate.

:sm/gengar:
Pokémon: Gengar
Origin: VaporeMons
Type:
Ghost.png
Poison.png

Base Stats: 60 / 65 / 60 / 130 / 75 / 110 [BST: 500]
Abilities: Levitate / Neutralizing Gas
Relevant Moves:
Physical.png
: Fake Out, Choke, Knock Off
Special.png
: Shadow Ball, Sludge Wave, Sludge Bomb, Hex, Moonblast, Focus Blast, Thunderbolt, Energy Ball
Status.png
: Nasty Plot, Moonlight, Toxic, Toxic Spikes, Will-O-Wisp, Thunder Wave, Trick, Encore, Taunt
Gengar's Gen 9 movepool + Fake Out, Moonblast, Moonlight, Shadow Sneak, Sludge Wave, Choke, Hazardous Waste, Latent Venom
Description:
Brick Break - 90 BP
Choke - 80 BP, 15 PP, Physical Ghost-type Psychic Noise (Heal Block lasts for 5 turns with Choke)
Hazardous Waste - 50 BP, 10 PP Physical Poison-type move, +50 BP for each layer of hazards on the field (caps at 200)
Latent Venom - 5 PP Poison-type Status move, badly poisons the foe and lowers their Def and SpD by 1 stage two turns after being used
Sample Sets:
Gengar @ Stellarium Z
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Tera Type: Ghost
Timid Nature
- Nasty Plot
- Shadow Ball
- Sludge Wave
- Focus Blast

Gengar @ Black Sludge
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Tera Type: Ghost
Timid Nature
- Hex
- Sludge Bomb
- Moonblast / Moonlight
- Will-O-Wisp

Gengar @ Choice Scarf
Ability: Levitate / Neutralizing Gas
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Tera Type: Ghost
Timid Nature
- Shadow Ball
- Sludge Wave
- Trick
- Toxic Spikes / Focus Blast / Moonblast / Thunder Wave / Destiny Bond
Competitive Overview: shamelessly taking g-luke's advice from this post, VaporeMons Gengar ticks off a lot of boxes. Ghost-type, fast enough to be considered Speed control, can't get Poisoned, abuses status well with its many status-inducing moves + Hex, can set up with Nasty Plot, it's the total package really.

:bw/meloetta::bw/meloetta-pirouette:
Pokémon: Meloetta
Origin: Best Wishes from YB
Type:
Normal.png
Psychic.png
(Pirouette:
Normal.png
Fighting.png
)
Base Stats: 100 / 77 / 77 / 128 / 128 / 90 [BST: 600]
Pirouette Stats: 100 / 128 / 90 / 77 / 77 / 128 [BST: 600]
Abilities: Serene Grace
Relevant Moves:
Physical.png
: Rapid Spin, Close Combat, U-turn, Return, Ice Punch, Fire Punch, Thunder Punch, Drain Punch, Shadow Claw, Stone Edge
Special.png
: Relic Song, Psychic, Psyshock, Focus Blast, Hidden Power, Hyper Voice, Thunderbolt, Shadow Ball, Energy Ball
Status.png
: Calm Mind, Heal Bell, Trick, Thunder Wave, Toxic
Meloetta's Gen 5 movepool + Rapid Spin
Description:
Relic Song - 60 BP, +1 Priority, Physical if Attack > Special Attack, 20 PP, No longer has a Sleep chance

(old gen stuff)
Energy Ball - 80 BP
Hidden Power - 70 BP
Knock Off - 20 BP, no boost when the target has an item
Rapid Spin - 20 BP, no Speed boost
Thunder - 120 BP
Thunderbolt - 95 BP
Thunder Wave - 100% Accuracy
Wake-Up Slap - 60 BP
Sample Sets:
Meloetta @ Heavy-Duty Boots / Assault Vest / Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Rapid Spin
- Psychic
- Shadow Ball
- U-turn

Meloetta @ Life Orb
Ability: Serene Grace
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psychic
- Shadow Ball
- Focus Blast

Meloetta @ Choice Specs
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Thunderbolt
- Relic Song

Meloetta @ Heavy-Duty Boots / Life Orb
Ability: Serene Grace
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Relic Song
- Close Combat
- Shadow Claw
- U-turn
Competitive Overview: i was gonna make a best wishes sub in protest of best wishes not being allowed, but turns out it is allowed. yay! melo is probably the coolest mon that's both balanced and seemingly beneficial to the tier (bw i was THIS close to subbing tinted lens extreme speed watchog), adding neat speed control in its strong priority relic song that also turns it into a much faster form, while having rapid spin as a nice bonus.

Item: Slingshot
Origin: VaporeMons
Effect: If hit by pivoting move: attacker takes 1/8 of their max HP in damage and is forced out.
Description: when you really hate pivoting moves, i mean REALLY hate pivoting moves
 
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1757882098760.jpeg


Pokémon: Zenyatta
Origin: Crossover Chaos Ver. C
Type: Psychic / Steel
Base Stats: 75 / 45 / 80 / 110 / 100 / 100 (BST: 510)
Ability: Levitate
Weight : 80 kg

Relevant Moves:
Physical.png
: Knock Off
Special.png
: Psychic, Flash Cannon, Doom Desire, Energy Ball, Signal Beam, Discharge, Tera Blast
Status.png
: Orb of Discord*, Trick, Recover, Stealth Rock, Calm Mind, Memento
- Type : Dark
- Category : Status
- Accuracy : 100%
- PP : 32
- Effect : Inflicts Heal Block for 2 turns. User switches out.

Stealth Rock, Calm Mind, Rest, Recover, Psychic, Orb of Discord, Heal Pulse, Zen Headbutt, Instruct, Extrasensory, Flash Cannon, Doom Desire, Iron Head, Bullet Punch, Low Kick, Double Kick, Energy Ball, Absorb, Focus Energy, Substitute, Protect, Tera Blast, Knock Off, Charge Beam, Hyper Beam, Signal Beam, Discharge, Trick, Magnet Rise, Triple Axel, Sunny Day, Rain Dance, Memento, Imprison

Description : Psychic type pivot to check Garbodor and give Dark types something to check. Steel/Psychic and Levitate gives you a lot of nice resists to switch-in/get more entry points, most notably Fairy, Ground, Grass, Rock and Ice, while also resisting rocks and being immune to other hazards.
The best sets are probably going to be Scarf, which allows you to be faster than Brambleswine and fast Praying Visitor sets, or Specs/Madness Helmet for big Doom Desires (Broken Hourglass also works) or Psychics. In CCvC you could also do PhysDef sets to check specific threats despite your average bulk thanks to your resists, but with more mons with Knock Off and auto-gravity defense sets are less potent (hp + speed invests could work for utility pivot sets).

Choice Scarf (Zenyatta) (M) @ Choice Scarf
Ability: Levitate
Tera Type: ???
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Flash Cannon / Doom Desire
- Psychic
- Orb of Discord
- Trick / Doom Desire / Knock Off

Choice Specs/Madness Helmet (Zenyatta) (M) @ Choice Specs / Madness Helmet
Ability: Levitate
Tera Type: ???
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flash Cannon / Doom Desire
- Psychic
- Orb of Discord
- Trick / Energy Ball / Doom Desire / Knock Off

Fast Pivot (Zenyatta) (M) @ Colbur Berry / Madness Helmet / Broken Hourglass
Ability: Levitate
Tera Type: ???
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Recover
- Orb of Discord / Flash Cannon / Knock Off
- Stealth Rock / Knock Off / Doom Desire / Flash Cannon

Bulky Pivot (Zenyatta) (M) @ Colbur Berry
Ability: Levitate
Tera Type: ???
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Recover
- Orb of Discord / Flash Cannon
- Stealth Rock / Knock Off / Doom Desire
 
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:sv/revavroom:
Pokémon: Revavroom
Origin: Mad Chemists

Type:
Steel.png
Poison.png

Base Stats: 95 / 109 / 110 / 49 / 67 / 85 [BST: 515]
Abilities: Intimidate / Weak Armor / Filter

Relevant Moves:
Physical.png
: Behemoth Bash, Gunk Shot, Poison Jab, Extreme Speed, Temper Flare
Special.png
: nah lol
Status.png
: Will-O-Wisp, Strength Sap, Parting Shot, Swords Dance, Toxic, Curse

Full Movepool: Revavroom's + Will-O-Wisp, Strength Sap, Behemoth Bash, Extreme Speed, Swords Dance, - Shift Gear, Substitute, Bulldoze, Haze

Description: Funny mon that either breaks through walls with SD Behemoth Bash and Extreme Speed or is just annoying for every physical attacker, including Intimidate, Will-O-Wisp, Strength Sap and Parting Shot, while also having good physical bulk. Can also work as a good Offensive Pivot if you need it. Mons like Scorching Kiln can pretty easily handle its coverage options though, and even straight up delete it.

Sample Sets:
Offensive SD:
Revavroom @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Behemoth Bash
- Extreme Speed
- Gunk Shot

Defensive Pivot:
Revavroom @ Black Sludge
Ability: Intimidate
EVs: 4 Atk / 252 SpD / 252 Spe
Careful Nature
- Will-O-Wisp
- Parting Shot
- Strength Sap
- Behemoth Bash
 
1757958524099.png
1757958550832.png

Pokemon: Jaegorm / Jaegorm-Schooling
Mod of Origin: Scootopia V.2
Type: Bug / Psychic
Abilities: Schooling
Stats: 60/65/40/130/40/130 -> 60/145/130/100/130/80
Viable Moves:
Physical.png
: First Impression, Attack Order, Lunge, Leech Life, Photon Geyser, Knock Off, Earthquake, Stone Edge, Superpower, U-turn
Special.png
: Bug Buzz, Psychic, Psyshock, Dark Pulse, Aura Sphere, Focus Blast
Status.png
: Calm Mind, Hypnosis
Full Movepool:
Reasoning: gluke wanted a sub. Noticed that bugs and psychic count was low, so decided to bring a good friend from scootopia. Good fimper with crazy coverage options that otherwise gets blown back via its midling typing.
Jaegorm-Collective @ Heavy-Duty Boots
Ability: Schooling
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- First Impression
- Knock Off
- Photon Geyser
- U-turn

Jaegorm-Collective @ Choice Scarf
Ability: Schooling
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Superpower
- Knock Off
- Photon Geyser
- U-turn
 
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:beheeyem::nihilego::blastoise::stratagem::clawitzer:
Pokémon: Reticannon
Origin: Generation X (Desvegan iteration)

Type:
Rock.png
Psychic.png

Base Stats: 77 / 77 / 77 / 120 / 77 / 107 [BST: 535]
Abilities: Sand Force / Railgunner

Relevant Moves:
Special.png
: Twin Beam, Psychic, Psyshock, Meteor Beam, Power Gem, Earth Power, Aura Sphere, Ice Beam, Thunderbolt
Status.png
: Trick
Ally Switch, Ancient Power, Attract, Aura Sphere, Baton Pass, Block, Body Slam, Brick Break, Bulldoze, Calm Mind, Charge Beam, Charm, Confide, Confusion, Curse, Dazzling Gleam, Dig, Double Team, Double-Edge, Dream Eater, Earth Power, Earthquake, Endure, Energy Ball, Expanding Force, Facade, Fling, Frustration, Future Sight, Giga Impact, Grass Knot, Gravity, Guard Swap, Harden, Headbutt, Helping Hand, Hidden Power, Hyper Beam, Ice Beam, Ice Punch, Icy Wind, Imprison, Iron Defense, Iron Head, Iron Tail, Light Screen, Magic Room, Meteor Beam, Mimic, Mud-Slap, Natural Gift, Power Gem, Power Swap, Protect, Psybeam, Psych Up, Psychic, Psychic Terrain, Psycho Cut, Psyshock, Rain Dance, Recycle, Reflect, Rest, Return, Roar, Rock Blast, Rock Polish, Rock Slide, Rock Smash, Rock Throw, Rock Tomb, Role Play, Rollout, Round, Safeguard, Sand Tomb, Sandstorm, Secret Power, Shadow Ball, Shock Wave, Skill Swap, Sleep Talk, Smack Down, Snore, Solar Beam, Stealth Rock, Stomping Tantrum, Stone Edge, Stored Power, Strength, Substitute, Sunny Day, Superpower, Swagger, Swift, Tackle, Take Down, Taunt, Teleport, Thief, Thunder Wave, Thunderbolt, Torment, Toxic, Trick, Trick Room, Twin Beam, Wonder Room, Zen Headbutt
Description: Fast Special Attacker that can run Meteor Beam or Scarf. Railgunner boosted Meteor Beam or Twin Beam is gonna go hard, the latter helping a lot against Garbodor, and you can run Scarf to befuddle Meta Knight and other Scarfers. It can quickly demolish all sorts of mons, but while you have great coverage options, the likes of Gogoat, Aurorus, and Hitmontop can easily come in and force you out if you land a kill or if one of their teammates pivots after your move. Also you really shouldn't run Garg plushie on it when the other two items are right there

Custom Effects: Railgunner boosts the power of beam moves by x1.3. (This also includes Power Gem, Luster Purge, Light of Ruin, Fleur Cannon, Electro Shot, Dynamax Cannon, and Doom Desire.)
Sample Sets:
Reticannon @ Power Herb
Ability: Railgunner
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Meteor Beam
- Twin Beam / Psyshock
- Earth Power / Aura Sphere / Thunderbolt
- Ice Beam / Aura Sphere

Your big damage set. Basically Nihilego things with more coverage options. Remember that this exposes the absence of a Choice Scarf, so MK can easily come in to revenge kill comfortably. Earth Power and Ice Beam help a lot with coverage, though either can be swapped out with Aura Sphere to hit Darks, namely Urshifu, and if you reeeally wanna hit Blastoise then Thunderbolt works as an option too. (Note that of those four coverage moves, only Ice Beam is boosted by Railgunner)

Reticannon @ Choice Scarf
Ability: Railgunner
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Power Gem
- Twin Beam / Psyshock
- Aura Sphere / Trick / Ice Beam
- Earth Power / Trick / Thunderbolt / Ice Beam

Decent speed control. Choicelocking enemies with Trick (especially threats like Hitmontop) is funny, but comes at the cost of coverage. The Meteor Beam set would likely be preferred until the meta gets faster, but this set makes for nice gotchas against enemy MKs.

:pheromosa::forretress::nincada::venipede::dottler:
Pokémon: Permiplaneta
Origin: Generation X (Desvegan Iteration)

Type:
Bug.png

Base Stats: 113 / 104 / 103 / 44 / 101 / 60 [BST: 525]
Abilities: Poison Heal / Sturdy / Filter

Relevant Moves:
Physical.png
: U-Turn, Rapid Spin, Knock Off, Leech Life
Special.png
: Infestation
Status.png
: Recover, Spikes, Toxic
(it's bare-bones due to only the relevant moves being necessary at the time)
Body Press, Bug Buzz, Bulldoze, Dig, Earthquake, Frustration, Gunk Shot, Harden, Infestation, Iron Defense, Iron Head, Knock Off, Leech Life, Leer, Low Sweep, Lunge, Poison Jab, Pounce, Protect, Rapid Spin, Recover, Rest, Sleep Talk, Snore, Spikes, Struggle Bug, Tackle, Thief, Toxic, U-turn
Custom Effects: Infestation only lasts for three turns, but now persists if the user switches out.

Description: I saw this mon was subbed way earlier in the thread, and thus I shall resub it here because since then we've got mons like Gravlord and Garbodor. 113/103/101 is great mixed bulk, and will especially be viable physically because Fighting and Ground are both common as physical coverage. Just like Brambleswine, it resists Ground without packing an Ice weakness, which also happens to help it against that mon. Infestation even becomes really powerful due to its ability to persist on switch-out, which synergizes with its ability to click U-Turn to bring in a better matchup. That said, Bug is quite commonly resisted throughout the meta, and there are even plenty of Flying mons that can badly hurt it, especially with Zapdos being able to activate Stealth Rock against it.

Sample Sets:
Permiplaneta @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Infestation / Spikes
- Rapid Spin / Spikes / Knock Off
- Recover / Spikes / Knock Off
- U-Turn

Defensive Pivot that can just shrug off or even remove Garbodor's TSpikes. This set also makes good use of Infestation into U-Turn as a dangerous combo. It unfortunately struggles against Stealth Rock since it can't rely on HDB, especially since that would gate it out of proccing PHeal through Garbodor's Toxic Debris. You could run Leftovers if you're really willing to bank on your opponent bringing a Garbodor but that's probably not payoff I'd consider worth those odds.
 
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Doing a Mon review so I don't miss it out

:palossand: Solid Rock really carries this guy, turning it from a rather poor man's Palossand to a somewhat decent physical wall, mainly because it's natural resistances are pretty good. It's own biggest problem is even with with Solid Rock, a vast majority of the tier wants to hit it with SE STAB damage, not to mention very heavy Ground competition. But this would have reliable recovery in comparison so that might give it the edge if that's what you are going for.

:medicham: I think it just falls short of being a great mon in the context of our tier. While Grounded can scrape by as a wall with its much lower BST, the low BST really hurts because that low bulk combined with average speed gives it a warm time in our current metagame. It's unfortunate but esp since it doesn't have crazy power behind it, i'd struggle to see how to abuse it.

:Hawlucha: This is a very solid offensive set up sweeper, Booster Energy Speed allows it to be an instant threat against offensive teams. Screens teams also get hella mileage out of Crest as well. Mixed sets seem rather noob baitish, and it's raw power is ultimately a bit low, but it has just enough to work and work well.

:tinkaton: Poor man's Tinkaton does a somewhat decent job of existing, seeing as the only loss in effective stats came in it's speed stat, otherwise it is effectively Tink but hits harder. No Knock Off nor the ability to do cheeky item stealing sucks, as well as a lack of Stealth Rock and Encore. But Roar, Toxic and Volt Switch do come in clutch for it. It also gets Defog, but If I am being honest it has a really bad matchup against the existing hazard setters. Outside of that, it's actually a decent slot at a bulky pure Steel that actually resists Fairy and that isn't passive, so if you want that this might be your guy.


:aegislash: I fuck with Aegislash as an offensive wallbreaker here, thanks to it shifting from being a Steel to a Fighting type upon attacking, which does mean that it can switch up it's matchups whenever it attacks. I think it's really cool as a wallbreaker, and Aegislash has cool gimmicks that work with Stance Change, that makes it hit very hard, or allow it to heal off chip. Honestly Glace Aegi feelsaloy like Gen 6 Aegi would, better and definitely for worse. Something I think people should hone in on alot more when making the decisions needed.

:necrozma: I really like this mon, my only gripes about it is it competing with Drampiclus, or rather one forcing the other to irrelevancy. If this isn't a factor to you, I think this would be an excellent addition to our wallbreaking team, but I think this is an important thing to note regardless.


Solid bulky pivot here, I think Limdwallow would be an excellent addition to the tier especially in the wake of Garbodor being such a potentially dominating force in the metagame. Also does a surprisingly decent job at checking the various Dragons in the tier, especially since it hits on the physical side where most of the tier's dragons are frailer physically. Jury is out on how the council would handle Baton Pass specifically on this guy though, so I would hold my breath on that as a deciding factor on whether or not to vote for it.


:jellicent: Mongolian Jellicent served as a pretty decent specially defensive wall with clutch PrankWisp to shit on physical attackers. Ghost Water is genuinely somewhat awkward atm with that are the trademark attackers of the tier (almost all hit it for SE damage), and it also competes with Dhelmise (which I forgot about). Still with its higher speed and ability to near always burn it I think it would always be advantagous in the 1v1.

:miraidon: A very flexible and unique Pokémon, Miraidon would be a very great offensive set up sweeper with Calm Mind and Booster Energy while also adding a potentially potent defensive pivot thanks to it's surprisingly wide utility Movepool and it's great bulk. It is a very solid Pokémon and I see why someone would vote for it.


:Froslass: My opinions on low-key Mega Froslass have significantly shifted since it's og run, as the metagame has become imo at least far more comfort with a Mon like this being present in the current metagame, and this makes me a lot more supportive of its presence. Make no mistake I think this is a top metagame presence but I don't think

:golurk: This guy would be a a quaint but not unappreciated addition, it's stats are just good enough to support itself as a mid speed wallbreaker thanks to it having nice SatAB options and basically pseudo STAB Triple Axel.



Midbus is a solid Pokémon in base, Dragon Ground is a solid typing in the metagame but it's competition both in what has already won and what it's going up against have it in a sticky predicament right about now. If it were just the base I think I'd argue it should be saved for a slightly weaker meta with less competition. It's Mega however is a different story. Ice Ground is a phenomenal offensive typing, and Snow Warning bolsters its physical bulk to extremely potent levels while granting it an effective power boost of going from Ice Beam to Blizzard, making it hit a lot harder than you would think. All in all, Mega Midbus is a Mon worth voting for and would be a powerful.yet balanced addition to the tier.


Adds a fast decently strong Ghost type to the tier in a way that doesn't really shit on any preedtablished answers to Ghost types. Zoroark has the spooky Illusion ability as well but that is an honest to God gimmick if we haven't seen it. It does add a Mega with a nice Speed increase, but honestly unless major additions are added to the tier I'd rather run base with a different mega evolution.


Please confirm if these can use Tera.

:hoopa-unbound: Yukari seems like a very potent stall breaker due to it's high BP and access to STAB Psychic Noise and especially Taunt. Explicit wallbreaking might be a stretch with Dark Pulse being it's STAB for raw power, but this should still have a very good matchup versus whatever stall transforms into our current metagame.

:revavroom: Another stall breaker, who gets the job done thanks to a combination of its typing, ability and Movepool. It being able to set up and nuke stuff with Make It Rain is very useful, and having a once per switchin Good As Gold is also a fantastic concept. With its intent being something that can handle Garbodor this is a cool option.

:kommo-o: Hong is actually fun, a strong Dragon Dancer that doesn't compete with our previous one and is just an overall blast. It doesn't feel completely useless versus the likes of Fairies thanks to Meteor Mash as well. 100 Speed is surprisingly touched only by Zapdos who may opt to not run Max Speed sometimes. So I think it would be the defacto user of that speed tier. It does lose to Zapdos badly though.

:scolipede: Big Fimp user, but shouldered with a really bad typing, even by SSM standards. However, Stakeout does give it the ability to bypass its power and bad offensive typing by just slapping with a big enough number, and Dexterity is Avery good ability to have, better Mountaineer will always be worth hyping up.

:excadrill: Really fast, great typing and good utility in Spikes makes Nazrin a solid speed demon to add to the tier, even if it has dogshite ability slots (like gaadamn!). Volt Switch is actually great on this thing as well, making a solid offensive pivot out of this guy.


:blacephalon: Broken Wand has made me completely reevaluate this Pokémon, so I am honestly not sure just how calm this guy is, but it is effectively the ultimate Glass Cannon / Mixed breaker. I think this Mon is easily able to be balanced but I am honestly unsure if the metagame RIGHT NOW is balanced for it, specifically walls. Maybe one more padding of fat would make this completely calm but I think we can still wait and see how good this is, as while Broken Wand is huge, it's Movepool has low BP moves across the board and has minimal coverage.

:flittle: Like what Aqua says, adds an absolute speed demon and a new Psychic attacker, a new Terrain and an abuser of the long since added but completely unutilized Deez NUts item. That being said, how good is this Mon in actuality? I'm not sure. Calm Mind and Roost should definitely be mentioned since this Pokémon is definitely bulky enough to utilize this.

:bisharp: I like this guy, but it's lack of strong Fighting (or Poison tbh) moves is a bit annoying. It's more utility focused than wallbreaking if anything, which leaves up to interpretation if that is something you want in your main Fighting type on your meta. 110 speed is actually kind of clutch in the metagame right now though so if that's your thing that's your thing.

:fomantis: Funny speed demon wallbreaker that is frail as a bitch but a force to fight especially if you are not prepped. Zapdos kinda giga owns this guy but otherwise this thing is surprisingly annoying to stop. Focus Sash SD feels like a gimmick but I think that with Gunk Shot is deadass a serious threat and should be respected as such lol. Being able to Tera should also be noted as a very threatening aspect here.

:Leavanny: Very interesting choice for Teraforming, but I am not really sold on Leavanny. Regular Leavanny isn't worth discussing, but the Teraform ain't that crazy either since it didn't get a buff physically (the only good way to get mileage outta this). With multiple defoggers and a shiny new Mortal Spin being around I can't think of Tera Ghost in the context of Spinblockinh as that worthwhile of an option.

:iron-leaves: Solid Pokemon that can introduce Electric Terrain into the game if wanted, even though as a dedicated setter I think jury is out on. Either way, you get hella boosts so SD sets can serve as pretty powerful sweepers without being crazy. Also keep in mind that when / if you are forced to switch, these Pokémon gain access to Tera, which adds a new unique touch to how this Pokémon functions in a limited Tera metagame.

:Gengar: Gengar is funny, because I was planning on subbing this Pokémon myself, but forgot to add it to the list too late. Still, Mr. Gar is a pretty strong pick. 130 SpA + 110 Speed is no joke with a Movepool like Gengar's. It would legitimately push the power level of the mod to a different level, while not necessarily breaking the tier. Krokorok loves this guy being a thing, Focus Blast aside, and can bully it to hell and back. Otherwise, really solid breaker that shakes up the hell outta the tier.

:meloetta::meloetta-pirouette: I am not sold on Melo imo, the base form has all of the problems it has in standard, while it's fighting form, while alot less punishing to use, still isn't an instant hit the road breaker, and can get awkward versus a few threats (i.e. Ghosts). However I guess if you can somehow get off the Relic and a Swords Dance you probably won the game right there, so that is something to consider (unless this doesn't learn SD).

Steel / Psychic is a lot better here than it is in standard ATM and this Pokémon is no exception to that. Zenyatta has lots of solid utility, many that very strong signature in Orb of Discord, in a metagame where everyone and their mother will be spamming GTerrain shutting down even that healing will be very much appreciated. Swallows up two of the Three Dragons (idk if these are hallmarks anymore) so you can't go wrong there either. Good Mon.

A clarification on whether or not this can Tera goes a long way, and would definitely impact how I vote for this, since I see no discussion on Tera in the mod whatsoever.

Anyways, Revavroom is a good pivot with access to things like WoW, Strength Sap and the beloved Behemoth Bash, making it a deceptively good utility Attacker while also being very strong as a wallbreaker with Swords Dance. Losing Shift Gear is beyond crazy imo, but the things it gained are not that bad of a bargain at all, namely Shift Gear, Will-O-Wisp and Swords Dance. Extreme Speed is an ok option, but imo if it lacks Tera it's not worth the effort. It's biggest claim to fame is probably being a wallbreaker that can very easily pummel Gabafor thanks to STAB Behemoth Blade coming clutch. Should be noted that GTerrain doesn't stop Max Quake, so be careful. Anyways, if Garbodor is not your thing, this guy definitely is.


I never liked this guy, but it was always a very good take on the Schooling format. I believe the concept is a very powerful physical wallbreaker that gets a clutch special revenge killer set of you manage to trigger Schooling. As a Mon it's pretty good, it can take out many Psychic switching ATM and 145 Atk First Impression is genuinely a nuclear speed control option that gets the job done. I know type sticklers exist so if you like the whole lack of Bugs and Psychics thing this might do many a good thing for you.


Very powerful wallbreaker. I'll tell you this, that Scarf set ain't touching the power behind those nuclear Meteor Beams, so I can't say that is the right move to make, but Reticannon can clear the board as a wall to be extremely good at softening up stuff for cleaners later. It adds a funnyidground between Big Crammer and Houndoom as well. The fragility is going to be a problem, but it's respectful speed tier + obscene power more than makes up for that in my opinion, so if this won I think big things would come from such an attacker.


And that's it. Ofc remember that these are just my own thoughts, not on the council, I can't make you do anything. Also remember this tier has never been touched, so I can be and probably am at least somewhat wrong! If you truly believe otherwise to my critique it's more than ok to ignore. Have fun and Happy subbing!
 
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Voting is now open! Here are the rules:



- You may vote for up to 7 Pokémon. When voting for a Pokémon, type it as Pokémon (Mod)
- You may vote for up to 3 items. When voting for an item, type it as Item (Mod)

- You may vote for up to half of your Pokémon submissions, rounded down. If you only submitted one Pokémon, you are also allowed to vote for it.
- You may vote for any of your Item submissions
- This is not a rule, but please keep your Item votes and Pokémon votes separated by a line break
- Submissions for this slate start here
- Voting will last until Monday, September 22nd



Pikachu (Pokémon)
King Dedede (Kirbymod)
Venustoise (Fusionmod)


1-Up Mushroom (Super Mario mod)
 
Noooo SSB submitters! Your subs are too tough! Their sets are too different! Their mods are too bad! They'll kill you.

The SSB submissions:

Iron Crest (Blank Canvas)
Lindwallow (Tier Sovereign)
Delirirak (CCAPM 2024)
Reticannon (Generation X)
Alomomola (Vaporemons)
Aegislash (GlaceMons)
Hong Meiling (Touhoumons v5)

Baseball Bat (VaporeMons)
Air Freshener (Vaporemons)
Zamazenta-Crowned Plushie (Dollhouse)

a6q00j.jpg
 
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