Doing a Mon review so I don't miss it out

Solid Rock really carries this guy, turning it from a rather poor man's Palossand to a somewhat decent physical wall, mainly because it's natural resistances are pretty good. It's own biggest problem is even with with Solid Rock, a vast majority of the tier wants to hit it with SE STAB damage, not to mention very heavy Ground competition. But this would have reliable recovery in comparison so that might give it the edge if that's what you are going for.

I think it just falls short of being a great mon in the context of our tier. While Grounded can scrape by as a wall with its much lower BST, the low BST really hurts because that low bulk combined with average speed gives it a warm time in our current metagame. It's unfortunate but esp since it doesn't have crazy power behind it, i'd struggle to see how to abuse it.

This is a very solid offensive set up sweeper, Booster Energy Speed allows it to be an instant threat against offensive teams. Screens teams also get hella mileage out of Crest as well. Mixed sets seem rather noob baitish, and it's raw power is ultimately a bit low, but it has just enough to work and work well.

Poor man's Tinkaton does a somewhat decent job of existing, seeing as the only loss in effective stats came in it's speed stat, otherwise it is effectively Tink but hits harder. No Knock Off nor the ability to do cheeky item stealing sucks, as well as a lack of Stealth Rock and Encore. But Roar, Toxic and Volt Switch do come in clutch for it. It also gets Defog, but If I am being honest it has a really bad matchup against the existing hazard setters. Outside of that, it's actually a decent slot at a bulky pure Steel that actually resists Fairy and that isn't passive, so if you want that this might be your guy.

I fuck with Aegislash as an offensive wallbreaker here, thanks to it shifting from being a Steel to a Fighting type upon attacking, which does mean that it can switch up it's matchups whenever it attacks. I think it's really cool as a wallbreaker, and Aegislash has cool gimmicks that work with Stance Change, that makes it hit very hard, or allow it to heal off chip. Honestly Glace Aegi feelsaloy like Gen 6 Aegi would, better and definitely for worse. Something I think people should hone in on alot more when making the decisions needed.

I really like this mon, my only gripes about it is it competing with Drampiclus, or rather one forcing the other to irrelevancy. If this isn't a factor to you, I think this would be an excellent addition to our wallbreaking team, but I think this is an important thing to note regardless.
Solid bulky pivot here, I think Limdwallow would be an excellent addition to the tier especially in the wake of Garbodor being such a potentially dominating force in the metagame. Also does a surprisingly decent job at checking the various Dragons in the tier, especially since it hits on the physical side where most of the tier's dragons are frailer physically. Jury is out on how the council would handle Baton Pass specifically on this guy though, so I would hold my breath on that as a deciding factor on whether or not to vote for it.

Mongolian Jellicent served as a pretty decent specially defensive wall with clutch PrankWisp to shit on physical attackers. Ghost Water is genuinely somewhat awkward atm with that are the trademark attackers of the tier (almost all hit it for SE damage), and it also competes with Dhelmise (which I forgot about). Still with its higher speed and ability to near always burn it I think it would always be advantagous in the 1v1.

A very flexible and unique Pokémon, Miraidon would be a very great offensive set up sweeper with Calm Mind and Booster Energy while also adding a potentially potent defensive pivot thanks to it's surprisingly wide utility Movepool and it's great bulk. It is a very solid Pokémon and I see why someone would vote for it.

My opinions on low-key Mega Froslass have significantly shifted since it's og run, as the metagame has become imo at least far more comfort with a Mon like this being present in the current metagame, and this makes me a lot more supportive of its presence. Make no mistake I think this is a top metagame presence but I don't think

This guy would be a a quaint but not unappreciated addition, it's stats are just good enough to support itself as a mid speed wallbreaker thanks to it having nice SatAB options and basically pseudo STAB Triple Axel.
Midbus is a solid Pokémon in base, Dragon Ground is a solid typing in the metagame but it's competition both in what has already won and what it's going up against have it in a sticky predicament right about now. If it were just the base I think I'd argue it should be saved for a slightly weaker meta with less competition. It's Mega however is a different story. Ice Ground is a phenomenal offensive typing, and Snow Warning bolsters its physical bulk to extremely potent levels while granting it an effective power boost of going from Ice Beam to Blizzard, making it hit a lot harder than you would think. All in all, Mega Midbus is a Mon worth voting for and would be a powerful.yet balanced addition to the tier.
Adds a fast decently strong Ghost type to the tier in a way that doesn't really shit on any preedtablished answers to Ghost types. Zoroark has the spooky Illusion ability as well but that is an honest to God gimmick if we haven't seen it. It does add a Mega with a nice Speed increase, but honestly unless major additions are added to the tier I'd rather run base with a different mega evolution.
Please confirm if these can use Tera.

Yukari seems like a very potent stall breaker due to it's high BP and access to STAB Psychic Noise and especially Taunt. Explicit wallbreaking might be a stretch with Dark Pulse being it's STAB for raw power, but this should still have a very good matchup versus whatever stall transforms into our current metagame.

Another stall breaker, who gets the job done thanks to a combination of its typing, ability and Movepool. It being able to set up and nuke stuff with Make It Rain is very useful, and having a once per switchin Good As Gold is also a fantastic concept. With its intent being something that can handle Garbodor this is a cool option.

Hong is actually fun, a strong Dragon Dancer that doesn't compete with our previous one and is just an overall blast. It doesn't feel completely useless versus the likes of Fairies thanks to Meteor Mash as well. 100 Speed is surprisingly touched only by Zapdos who may opt to not run Max Speed sometimes. So I think it would be the defacto user of that speed tier. It does lose to Zapdos badly though.

Big Fimp user, but shouldered with a really bad typing, even by SSM standards. However, Stakeout does give it the ability to bypass its power and bad offensive typing by just slapping with a big enough number, and Dexterity is Avery good ability to have, better Mountaineer will always be worth hyping up.

Really fast, great typing and good utility in Spikes makes Nazrin a solid speed demon to add to the tier, even if it has dogshite ability slots (like gaadamn!). Volt Switch is actually great on this thing as well, making a solid offensive pivot out of this guy.

Broken Wand has made me completely reevaluate this Pokémon, so I am honestly not sure just how calm this guy is, but it is effectively the ultimate Glass Cannon / Mixed breaker. I think this Mon is easily able to be balanced but I am honestly unsure if the metagame RIGHT NOW is balanced for it, specifically walls. Maybe one more padding of fat would make this completely calm but I think we can still wait and see how good this is, as while Broken Wand is huge, it's Movepool has low BP moves across the board and has minimal coverage.

Like what Aqua says, adds an absolute speed demon and a new Psychic attacker, a new Terrain and an abuser of the long since added but completely unutilized Deez NUts item. That being said, how good is this Mon in actuality? I'm not sure. Calm Mind and Roost should definitely be mentioned since this Pokémon is definitely bulky enough to utilize this.

I like this guy, but it's lack of strong Fighting (or Poison tbh) moves is a bit annoying. It's more utility focused than wallbreaking if anything, which leaves up to interpretation if that is something you want in your main Fighting type on your meta. 110 speed is actually kind of clutch in the metagame right now though so if that's your thing that's your thing.

Funny speed demon wallbreaker that is frail as a bitch but a force to fight especially if you are not prepped. Zapdos kinda giga owns this guy but otherwise this thing is surprisingly annoying to stop. Focus Sash SD feels like a gimmick but I think that with Gunk Shot is deadass a serious threat and should be respected as such lol. Being able to Tera should also be noted as a very threatening aspect here.

Very interesting choice for Teraforming, but I am not really sold on Leavanny. Regular Leavanny isn't worth discussing, but the Teraform ain't that crazy either since it didn't get a buff physically (the only good way to get mileage outta this). With multiple defoggers and a shiny new Mortal Spin being around I can't think of Tera Ghost in the context of Spinblockinh as that worthwhile of an option.

Solid Pokemon that can introduce Electric Terrain into the game if wanted, even though as a dedicated setter I think jury is out on. Either way, you get hella boosts so SD sets can serve as pretty powerful sweepers without being crazy. Also keep in mind that when / if you are forced to switch, these Pokémon gain access to Tera, which adds a new unique touch to how this Pokémon functions in a limited Tera metagame.

Gengar is funny, because I was planning on subbing this Pokémon myself, but forgot to add it to the list too late. Still, Mr. Gar is a pretty strong pick. 130 SpA + 110 Speed is no joke with a Movepool like Gengar's. It would legitimately push the power level of the mod to a different level, while not necessarily breaking the tier. Krokorok loves this guy being a thing, Focus Blast aside, and can bully it to hell and back. Otherwise, really solid breaker that shakes up the hell outta the tier.


I am not sold on Melo imo, the base form has all of the problems it has in standard, while it's fighting form, while alot less punishing to use, still isn't an instant hit the road breaker, and can get awkward versus a few threats (i.e. Ghosts). However I guess if you can somehow get off the Relic and a Swords Dance you probably won the game right there, so that is something to consider (unless this doesn't learn SD).
Steel / Psychic is a lot better here than it is in standard ATM and this Pokémon is no exception to that. Zenyatta has lots of solid utility, many that very strong signature in Orb of Discord, in a metagame where everyone and their mother will be spamming GTerrain shutting down even that healing will be very much appreciated. Swallows up two of the Three Dragons (idk if these are hallmarks anymore) so you can't go wrong there either. Good Mon.
A clarification on whether or not this can Tera goes a long way, and would definitely impact how I vote for this, since I see no discussion on Tera in the mod whatsoever.
Anyways, Revavroom is a good pivot with access to things like WoW, Strength Sap and the beloved Behemoth Bash, making it a deceptively good utility Attacker while also being very strong as a wallbreaker with Swords Dance. Losing Shift Gear is beyond crazy imo, but the things it gained are not that bad of a bargain at all, namely Shift Gear, Will-O-Wisp and Swords Dance. Extreme Speed is an ok option, but imo if it lacks Tera it's not worth the effort. It's biggest claim to fame is probably being a wallbreaker that can very easily pummel Gabafor thanks to STAB Behemoth Blade coming clutch. Should be noted that GTerrain doesn't stop Max Quake, so be careful. Anyways, if Garbodor is not your thing, this guy definitely is.
I never liked this guy, but it was always a very good take on the Schooling format. I believe the concept is a very powerful physical wallbreaker that gets a clutch special revenge killer set of you manage to trigger Schooling. As a Mon it's pretty good, it can take out many Psychic switching ATM and 145 Atk First Impression is genuinely a nuclear speed control option that gets the job done. I know type sticklers exist so if you like the whole lack of Bugs and Psychics thing this might do many a good thing for you.
Very powerful wallbreaker. I'll tell you this, that Scarf set ain't touching the power behind those nuclear Meteor Beams, so I can't say that is the right move to make, but Reticannon can clear the board as a wall to be extremely good at softening up stuff for cleaners later. It adds a funnyidground between Big Crammer and Houndoom as well. The fragility is going to be a problem, but it's respectful speed tier + obscene power more than makes up for that in my opinion, so if this won I think big things would come from such an attacker.
And that's it. Ofc remember that these are just my own thoughts, not on the council, I can't make you do anything. Also remember this tier has never been touched, so I can be and probably am at least somewhat wrong! If you truly believe otherwise to my critique it's more than ok to ignore. Have fun and Happy subbing!