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VGC rate my vgc reg h team focused on blastoise, very weak to spread moves

Indeedee-F @ Sitrus Berry
Ability: Psychic Surge
Level: 50
Tera Type: Dark
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Follow Me
- Psychic
- Trick Room
- Imprison

Indeedee is here to prevent fake out and support the team with follow me and stop trick room.
It's important for Blastoise's shell smash setup and setup psychic terrain for Farigiraf's expanding force and Sneasler's unburden while also stay alive with sitrus
berry, tera dark for dark resist and to not be taunted/encored by prankster mons

Blastoise @ Mystic Water
Ability: Rain Dish
Level: 50
Tera Type: Water
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Water Spout
- Protect
- Water Pledge

Trained to hit hard and OHKO Amoonguss with rain, tera, mystic water and helping hand boosts with spout + shell smash, main core of the team bcs my fav mon is Blastoise

Sneasler @ Psychic Seed
Ability: Unburden
Level: 50
Tera Type: Stellar
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dire Claw
- Close Combat
- Protect
- Throat Chop

works well with Indeedee's terrain to activate unburden and to be the 2nd sweeper of the team after Blastoise faints, throat chop to hit Gholdengo and tera stellar to OHKO hisuian Typhlosion with CC if tera fire and throat chop if they didn't tera

Meowscarada @ Choice Band
Ability: Protean
Level: 50
Tera Type: Stellar
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flower Trick
- Knock Off
- U-turn
- Triple Axel

grass core of the team and a way to deal with Dondozo + Tatsugiri with STAB flower trick that always crits, triple axel for and weird multiscale Dragonite sets and u turn for pivoting. Tera stellar for increased damage and OHKO hisuian Typhlosion with knock off

Pelipper @ Focus Sash
Ability: Drizzle
Level: 50
Tera Type: Ghost
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Tailwind
- Hurricane
- Weather Ball
- Helping Hand

rain setter of the team and supports Blastoise to OHKO Amoonguss with helping hand and rain, tailwind for speed control, ghost tera to ignore fake out from incin and Rillaboom, focus sash to survive at least one hit from bloodmoon Ursaluna and counter with weather ball/hurricane

Farigiraf @ Throat Spray
Ability: Armor Tail
Level: 50
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Helping Hand
- Protect
- Expanding Force

trick room check if opponent managed to set it up and armor tail to block grassy glides from Rillaboom that would OHKO Blastoise, tera fairy to resist dark moves and helping hand to support Meowscarada/Sneasler on the field
 
What should I replace then? Helping hand is important for Amoonguss and tailwind is my only way to deal with scarf Typhlosion sets
You already have helping hand on farigiraf (and I think farigiraf should be brought a lot with this team) and even if you did use it it only has less than a 50 percent chance of ohkoing the standard ammonguss set with sitrus with water spout however If you use ice beam however on blastoise instead of water pledge it would ohko the same ammonguss set after a helping hand (provides it doeant tera which then water spout would easily take it out)

(Even if you dont Ohko amonguss you had two psychics types in psychic terrain that can chip it so that it does die after a water spout )

So in total

Helping Hand < Wide Guard on pelipper

Water Pledge < Ice Beam on blastoise
 
i dont think so, in my dmg calc it says that it will indeed OHKO in doubles with +2 from shell smash, tera, rain and helping hand on a specially bulky amoonguss. the focus of it is to deal as much damage with spout as possible
 
1757931311007.png

in doubles level 50 btw
 
I think indeedee likes fairy, I could be wrong, but assuming they don't change terrain you are prankster immune. So for taunt and that, doesn't stop them setting tailwind or what not with say whimsi

I agree to get rid of water pledge, but could you tell us why it was there to start?
 
i dont think so, in my dmg calc it says that it will indeed OHKO in doubles with +2 from shell smash, tera, rain and helping hand on a specially bulky amoonguss. the focus of it is to deal as much damage with spout as possible
View attachment 771377
in doubles level 50 btw
Dont know what I did wrong there but recheck ed yeah it actually does my bad
My point was tho that because you have another helping hand user and you have moms that chip ammonguss for decent damage (and if you use ice bram than ita a bit easier) you could deal with it

If you really want a second helping hand user I think replacing imprison on indeedee is the way to go. Just if you really struggle with spread moves the wide guard on pelipper your best option.

Edit: I forgor to add rain that was what I was missing

Esit2: I think pledge was the secondary water single target move that he would use when blastoise was low
 
Dont know what I did wrong there but recheck ed yeah it actually does my bad
My point was tho that because you have another helping hand user and you have moms that chip ammonguss for decent damage (and if you use ice bram than ita a bit easier) you could deal with it

If you really want a second helping hand user I think replacing imprison on indeedee is the way to go. Just if you really struggle with spread moves the wide guard on pelipper your best option.

Edit: I forgor to add rain that was what I was missing

Esit2: I think pledge was the secondary water single target move that he would use when blastoise was low

Yeah I was thinking about that cause surf not worth it. Hm. It actually might be ok after all, if water immunes are rare in vgc. I still agree to use beam. Or maybe even grass pledge meow? Oh idk. I see the use but it seems like missed potential
 
I think indeedee likes fairy, I could be wrong, but assuming they don't change terrain you are prankster immune. So for taunt and that, doesn't stop them setting tailwind or what not with say whimsi

I agree to get rid of water pledge, but could you tell us why it was there to start?
bcs the team is inspired by Louisville regionals where blastoise made day 2
it had pledge bcs all rain and mystic water just made pledge better than beam
 
Indeedee-F @ Sitrus Berry
Ability: Psychic Surge
Level: 50
Tera Type: Dark
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Follow Me
- Psychic
- Trick Room
- Imprison

Indeedee is here to prevent fake out and support the team with follow me and stop trick room.
It's important for Blastoise's shell smash setup and setup psychic terrain for Farigiraf's expanding force and Sneasler's unburden while also stay alive with sitrus
berry, tera dark for dark resist and to not be taunted/encored by prankster mons

Blastoise @ Mystic Water
Ability: Rain Dish
Level: 50
Tera Type: Water
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Water Spout
- Protect
- Water Pledge

Trained to hit hard and OHKO Amoonguss with rain, tera, mystic water and helping hand boosts with spout + shell smash, main core of the team bcs my fav mon is Blastoise

Sneasler @ Psychic Seed
Ability: Unburden
Level: 50
Tera Type: Stellar
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dire Claw
- Close Combat
- Protect
- Throat Chop

works well with Indeedee's terrain to activate unburden and to be the 2nd sweeper of the team after Blastoise faints, throat chop to hit Gholdengo and tera stellar to OHKO hisuian Typhlosion with CC if tera fire and throat chop if they didn't tera

Meowscarada @ Choice Band
Ability: Protean
Level: 50
Tera Type: Stellar
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flower Trick
- Knock Off
- U-turn
- Triple Axel

grass core of the team and a way to deal with Dondozo + Tatsugiri with STAB flower trick that always crits, triple axel for and weird multiscale Dragonite sets and u turn for pivoting. Tera stellar for increased damage and OHKO hisuian Typhlosion with knock off

Pelipper @ Focus Sash
Ability: Drizzle
Level: 50
Tera Type: Ghost
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Tailwind
- Hurricane
- Weather Ball
- Helping Hand

rain setter of the team and supports Blastoise to OHKO Amoonguss with helping hand and rain, tailwind for speed control, ghost tera to ignore fake out from incin and Rillaboom, focus sash to survive at least one hit from bloodmoon Ursaluna and counter with weather ball/hurricane

Farigiraf @ Throat Spray
Ability: Armor Tail
Level: 50
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Helping Hand
- Protect
- Expanding Force

trick room check if opponent managed to set it up and armor tail to block grassy glides from Rillaboom that would OHKO Blastoise, tera fairy to resist dark moves and helping hand to support Meowscarada/Sneasler on the field
First Impressions
I really like the idea of building around Blastoise, especially with Shell Smash + Water Spout. The synergy with Indeedee (Follow Me + Psychic Terrain) and Pelipper (rain + Helping Hand) shows you really thought about setting up the conditions for it to shine.
pelipper set – very bulky with Sash, but it feels like it could contribute more utility.
Suggestion: replacing Weather Ball with Wide Guard helps your spread move issue a lot.
 
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