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Resource AG Viability Rankings [Update @ Post #59]

:hatterene: Hatterene C --> A - or B+
Though I know Geysers is going to glaze hatterene in the cord, I wanted to make some points here.

:hatterene: is the only non-fraudulent hazard control in the tier, as :iron treads: has no way of getting through defensive arcs. Its unique ability to do this enables many mons to run different items other than HDB. (eg: :life orb: :miraidon:, :leftovers: :kyogre:, both to not worry about spikes and toxic spikes, and :covert cloak: :necrozma-dusk-mane: to be immune to sacred fire burn without worrying about spikes tearing up its hp, illustrated great in this team by geysers: https://pokepast.es/d25e2fad9b54fdf8. :hatterene: also enables support arceus formes :arceus-fairy: :arceus water: which no longer have to worry about spike chip and are therefore better switchins into :koraidon:) and thus has great synergy with many of the breakers in the tier.

Not only this, but :hatterene: has great defensive utility. :hatterene: is by far the best defensive :eternatus: switchin, leveraging its immunity to toxic, ability to bounce back tspikes and eternatus' complete inability to hit it, as most defensive sets lack a fire or poison move. Crucially, :hatterene: is a great switchin to :ting-lu:, shrugging off earthquake, and bouncing back spikes & whirlwind. As a side note, :hatterene: can also switch in and threaten out :koraidon: locked into low kick.

:Hatterene: also has a great utility & offensive presence, using nuzzle to spread para and Calm Mind paired with Draining Kiss to heal off most damage inflicted by the pokemon it switches in to. :hatterene:'s last moveslot usually either goes to Psyshock, Baton Pass, or Psychic, with Psyshock hitting stall targets such as :blissey:, Baton Pass passing calm mind or scouting an opponent's switchin, and Psychic being used by geysers for some ungodly reason, even though it does the exact same damage to :ho-oh:.

With this much role compression & uniqueness in its niche in only one pokemon, I think :hatterene: deserves a much higher spot on the VR than it currently has.

https://pokepast.es/13c4ea95bf1aa929 and this team by geysers is really cool go use it :3
 
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I'll just go from the ones I feel least strongly to most strongly about:

:landorus-therian:: I think Lando-T should be moved to A- from A. It's not good at checking a Miraidon and Koraidon (IMO), even if niche teams like ones Glory has built (ex. https://pokepast.es/274852cbf471f7ab) have found success it's very rarely used and just not good enough to be in A. It needs to be kept healthy in order to check koraidon and ekiller and is often too slow to make good use of taunt.

:Arceus-Ground: : I think groundy's in a very strange place in the meta right now. We've seen CM sets on niche BO teams built by people like Geysers (ex vs. plague doc UMPL https://pokepast.es/4b79a8b8b4bfb202) and ddance on HO. I just don't think it provides enough power or viability to be placed this strongly in A. IMO, slap it in A- or B+ and make changes based on how the meta evolves from now.

:Arceus-Rock: : I think Rockceus is honestly never/rarely used despite IMO it being pretty decent as a defensive ceus. It's certainly a better check to :Ho-Oh: than :Arceus-Fairy: with Power Gem, and walls :clodsire: pretty well with Will-O-Wisp while :arceus-fairy: has to be afraid of toxic and :arceus-water: has to be weary of Water Absorb. It also does neutral damage to a lot of other meta mons, making it pretty easy just to spam judgement. I think Rockceus deserves to go from C to B-, as it will probably continue to play a second fiddle to fairyceus and waterceus in terms of defensive Arceus, since it's mainly used on teams where the majority of attackers are physical (e.g Glory Pdon https://pokepast.es/351bbce174d6c6e2). I recently built my own take of a substitute :zacian-crowned: team featuring rockceus, though it may not be the finest team https://pokepast.es/b41c0b82fdf3b17e.

:Arceus-Fairy: : I think the amount of usage fairyceus has gotten as a defensive ceus definitely allows it to be moved from S- into S tier. It low kick switches in on :koraidon: and provides speed control with twave or can Will-o to stop physical attacking threats. It also sometimes runs CM to get a boost and even gets power gem as a semi :ho-oh: check, making it hard to switch into

These next to I feel pretty strongly about:

:Calyrex-Ice: This mon is an absolute menace either with :choice band: on fullroom (no example as of now because I'm not sure if RL would let me leak one of his teams) or the normal set that can set up tr by itself (ex vs. Glory https://pokepast.es/d8c8e31ed226dff9) If used properly, it absolutely rolls through teams and can be arguably more threatening than :Calyrex-Shadow: at times. It's incredible bulk lets it set up tr pretty safely and has tera fire to stop burns and stronger fire attacks. I think with everything this mon has been given AND being paired extremely well with the next and last mon on this list, I think it deserves to be anywhere in the A range from A- to A+, since having to choose it over :calyrex-shadow: does hurt it a little.

:Hatterene: Last but not certainly not least. Of course, Geysers will probably glaze this mon, but he's probably demonstrated the best how much this mon can do. Magic bounce stops hazards and mons like :necrozma-dusk-mane:+ :covert cloak: from being spiked to death without boots (and is probably the only good hazard control in the tier) and sets up tr for mons like :calyrex-ice: or :kyogre: . Hatt also has great defensive util and is by far the best :eternatus: switchin. Hatt learns CM+Dkiss, which can help do great damage to :koraidon: and :miraidon: and Nuzzle to spread para. It can also threaten :koraidon: if it's locked into low kick. A great team featuring this mon Geysers gave me a while ago: https://pokepast.es/3a69af0311bd210e He's also used it on a kyu-w team here: https://pokepast.es/58afe90f326439ed This thing has to be in B+ to A- range at least

Also, yes, I do realize how much I just glazed Geysers

EDITS:
:Landorus-Therian: : Changed reasoning thanks to helpful review by Jaishy / jk , rank change stays the same
:Earth-Plate: + :Landorus-Therian: + :Calyrex-Ice: : Added example teams
:Calyrex-Ice: : Changed B —> S/S- to B —> A- to A+
:Stone-Plate: : Added Arceus-Rock

I'm also just going to add a list of the higher ranks for things I don't feel I need to write a full paragraph about
S+:
:koraidon: Koraidon

S:
:ting-lu:
Ting-Lu
:arceus:Arceus
:arceus-fairy:Arceus-Fairy
:calyrex-shadow:Calyrex-Shadow

S-:
:miraidon:
Miraidon

A+:
:zacian-crowned:
Zacian-Crowned
:ho-oh:Ho-Oh

A:
:calyrex-ice:
Calyrex-ice

A-:
:Arceus-Water:
Arceus-Water
:Eternatus:Eternatus
:Landorus-Therian:Landorus-T

B+:
:Hatterene:
Hatterene (for now)
 
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I'll just go from the ones I feel least strongly to most strongly about:

:landorus-therian:: I think Lando-T should be maximum A- or B+ from A. It's not used much and generally isn't used for anything other than rocks which in this current meta are worse than spikes. As a Miraidon check, it's worse than Lu and I think even if a few niche teams like ones Glory has built have found success it's very rarely used and just not good enough to be in A.

:Arceus-Ground: : I think groundy's in a very strange place in the meta right now. We've seen CM sets on niche BO teams built by people like Geysers and ddance on HO. I just don't think it provides enough power or viability to be placed this strongly in A. IMO, slap it in A- or B+ and make changes based on how the meta evolves from now.

:Arceus-Fairy: : I think the amount of usage fairyceus has gotten as a defensive ceus definitely allows it to be moved from S- into S tier. It low kick switches in on :koraidon: and provides speed control with twave or can Will-o to stop physical attacking threats. It also sometimes runs CM to get a boost and even gets power gem as a semi :ho-oh: check, making it hard to switch into

These next to I feel pretty strongly about:
,
:Calyrex-Ice: This mon is an absolute menace either with :choice band: on fullroom or the normal set that can set up tr by itself. If used properly, it absolutely rolls through teams and can be arguably more threatening than :Calyrex-Shadow: at times. It's incredible bulk lets it set up tr pretty safely and has tera fire to stop burns and stronger fire attacks. I think with everything this mon has been given AND being paired extremely well with the next and last mon on this list, I think it deserves to be in S or S-.

:Hatterene: Last but not certainly not least. Of course, Geysers will probably glaze this mon, but he's probably demonstrated the best how much this mon can do. Magic bounce stops hazards and mons like :necrozma-dusk-mane:+ :covert cloak: from being spiked to death without boots (and is probably the only good hazard control in the tier) and sets up tr for mons like :calyrex-ice: or :kyogre: . Hatt also has great defensive util and is by far the best :eternatus: switchin. Hatt learns CM+Dkiss, which can help do great damage to :koraidon: and :miraidon: and Nuzzle to spread para. It can also threaten :koraidon: if it's locked into low kick. A great team featuring this mon Geysers gave me a while ago: https://pokepast.es/3a69af0311bd210e He's also used it on a kyu-w team here: https://pokepast.es/58afe90f326439ed


Edit: Also, yes, I do realize how much I just glazed Geysers
this first nom definitely doesn't make sense. Lando is not only used for rocks. It is a Korai check. It is not meant to live draco meteor from mirai, so it isn't surprising when it doesn't. It also cannot be more different from lu, they dont check any of the same mons

Caly-i definitely should not be in S-, and 100% not in S. It's far too high a tier for being incredibly unsplashable. Having to choose between it and caly-s seriously limits it, since caly-s is better the vast majority of the time. Caly-i is also completely walled by waterceus & tera water fairyceus, which seiously limit it. It definitely isn't a bad mon, just not S tier.
 
I have been messing around with this on ladder for a bit and wanted to make a nom for it


:sv/Pecharunt: Pecharunt UR -> C
Pecharunt @ Heavy-Duty Boots
Ability: Poison Puppeteer
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Toxic/Malignant Chain
- Foul Play
- Recover
- Parting Shot

I think this pokemon has gone overlooked by the community for a while but this pokemon provides solid role compresson in being able to check both Koraidon and Ekiller while also being able to absorb toxic spikes and having a slow pivot move with parting shot. Poison Puppeteer confusing any Pokemon when hit with toxic or poisoned by malignant chain is also a nice bonus as well. Pecharunt does struggle to deal with physical setup sweepers by itself but with parting shot you can always just gain momentum and switch in to a scarfer such as koraidon, calyrex or ditto to deal with them so that should always be kept in mind when teambuilding with it.

Some Fun Calcs:
252 Atk Orichalcum Pulse Koraidon Outrage vs. 252 HP / 252+ Def Pecharunt: 138-163 (36.3 - 42.8%) -- guaranteed 3HKO
+2 252+ Atk Arceus Shadow Claw vs. 252 HP / 252+ Def Pecharunt: 164-194 (43.1 - 51%) -- 5.9% chance to 2HKO
+2 252 Atk Orichalcum Pulse Koraidon Scale Shot (4 hits) vs. 252 HP / 252+ Def Pecharunt: 232-276 (61 - 72.6%) -- guaranteed 2HKO
+2 252 Atk Orichalcum Pulse Koraidon Scale Shot (5 hits) vs. 252 HP / 252+ Def Pecharunt: 290-345 (76.3 - 90.7%) -- guaranteed 2HKO
+1 252 Atk Zacian-Crowned Behemoth Blade vs. 252 HP / 252+ Def Pecharunt: 141-166 (37.1 - 43.6%) -- guaranteed 3HKO

I think this pokemon is a lot better than a bunch of the pokemon currently on the vr and I think it should at least be considered for a rank
 
:Arceus: S --> S+
Most splashable Mon imo, as it fits on basically any team, whether ho, balance, bulky offense, fullroom, or stall. It's also a good check to caly-s since it isn't weak to gknot and has recover to shrug off the damage. It's also a great revenge killer, since after a swords dance it kos most of the tier, especially after tera normal. It does struggle with wallceus and hooh, however. Still, it's a very versatile Mon and definitely S+ worthy
 
:xy/regieleki: UR-—>D/D-
ok, so this little lightbulb is unranked? that's something I never known. My arguments: this thing, has the ability that makes him hit nearly equal as an adabtability-boosted move ((1.5*1.3/2=0.975 times). It has also the ability to be paired with e-terrain, which means a thunderbolt can go up to 152.1 bp before STAB. Plus, it has a wide range of support moves, such as volt switch to get out a bad situation, thunder cage to trap and get a good position, rapid spin to clean out the hazards, and even owning the two walls can make it a wall setter(I believe no one would use this). Indeed it has a poor, or extremely poor coverage (normal, electric, rock, flying), but it gained the possibility to tera ice to check out any ground type (that's a pre-dlc 1 comment). the high speed advantage it has can let it easily run adamant/modest if not needed for max speed (e.g. web team). It can also hold magnet to rise electric type power.
here's an example set:
Alert: this set might not be very accurate to a high ladder
Lightbulb (Regieleki) @ Heavy-Duty Boots
Ability: Transistor
Tera Type: Ice/water (basically anything to counter ground)
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Volt Switch/Thunder Cage/Thunder Wave
- Thunderbolt/Thunder Cage
- Rapid Spin
- Tera Blast/Ancient Power
After all, I thinks that this lightbulb needs a rise on the ranking.

imo eleki gets cooked by ting lu existing, and has to burn a tera to be able to stay in while also being incredibly frail anyways. Koraidon + scarf outspeeds as well :/
 
2025 May VR UPDATE!
Here the slate, big s/o to Murphy Lawden for preparing the post!
If you spot any mistake you can dm me on discord.

Koraidon :Koraidon: S(1) --> S+(2)
Ho-Oh :Ho-OH: S(2) --> S(1)
Arceus :Arceus: S(3) --> S(2)
Arceus-Fairy :Arceus-Fairy: S-(2) --> S(3)
Miraidon :Miraidon: S-(3) --> S-(2)
Zacian-Crowned :Zacian-Crowned: A(1) --> A+(3)
Arceus-Water :Arceus-Water: A(3) --> A(2)
Calyrex-Ice :Calyrex-Ice: B --> B+
Kingambit :Kingambit: C+ --> B
Ditto :Ditto: C+ --> B
Alomomola :Alomomola: C --> B-
Hatterene :Hatterene: C --> C+
Flutter Mane :Flutter Mane: C --> C+
Terapagos :Terapagos: UR --> C
Kyurem-Black :Kyurem-Black: C- --> C
Arceus-Ghost :Arceus-Ghost: C- --> C
Skeledirge :Skeledirge: C- --> C
Eternatus :Eternatus: A+(3) --> A(1)
Landorus-Therian :Landorus-Therian: A(2) --> A-(1)
Necrozma-Dusk-Mane :Necrozma-Dusk-Mane: A-(1) --> A-(2)
Deoxys-Speed :Deoxys-Speed: A-(2) --> B+
Giratina-Origin :Giratina-Origin: B+ --> B
Deoxys-Attack :Deoxys-Attack: B- --> C+
Dialga :Dialga: B- --> C+
Mandibuzz :Mandibuzz: B- --> C+
Wo-Chien :Wo-Chien: C --> C-
Palkia-Origin :Palkia-Origin: C- --> D
Chi-Yu :Chi-Yu: C --> D
Rayquaza :Rayquaza: C- --> D
 
Kyruem black should be way higher than it is I think personally Kyruem black should be put b or c+ because it's very good scale shot icecle sphere and d dance and iron head it can sweep through teams I did do it many times and as much as some pokemon are this is one of the best and put flutter way lower it does work with korai and has nothing else really and let the bee higher like on tier higher that it
 
I've been sticking around this tier for a while, saying some of my thoughts abt the vr.


:Eternatus: A (2) -> A- (2)

Eternatus is having a worse time right now, with an increase usage of Arceus-Ground, Zacian-C, Hatterene, Calm Mind Tera Poison sets like Arceus-Fairy or Kyogre, heavily limiting its key role of spreading toxic and poisoning others. It also has a bad time facing Miradon, Koraidon and Calyrex-S, which are the top tier mons, as they all threaten Eternatus with their stabs, and which Eternatus can't deal back much damage to them.
(According to the recent AGPL usage stats, Zacian-C has 16.3% usage, Hatterene has 14.13% usage and the both are hard counters to Eternatus)


:Necrozma-Dusk-Mane: A- (2) -> B+

NDM has always been losing to top tier threats like Calyrex-S, Miraidon, Arceus-Water, Arceus-Ground, Ting-Lu, and even Arceus with the Bulk Up set. The Trick Room set is often outclassed by Calyrex-Ice, as Ting-Lu also tanks hits from NDM.


:Alomomola: B- -> B

Alomomola is a really nice switch in to various psychial threats, like Koraidon, Arceus and Ho-Oh, as well as utilizing Flip Turn with Regenerator, making it a good defensive piviot. With wish, it can also heal up its teamates, like Ting Lu for an example, with a team named axis6 buildt around this core. Alomomola is also very splashable on mostly fat and stall teams, while also sometimes being used on balances.


:Dondozo: B- -> C

Dondozo is a great Unawere physical wall, yet sadly having rest as it's only option to heal back itself. However, Miraidon's ability set up Electric Terrain, stopping it to rest unless it terastillizations into the Flying type. The usage of Dondozo has also been rare, as it is often hogging up the tera slot, when stall already has many pokemons that would have more value to rare, like Tera Grass special defensive HO-Oh.


:Grimmsnarl: B- -> B

Grimmsnarl is objectively, the best screen setters in the current meta. Screens has always been an amazing team structure for HO, as providing twice the defences can enable a lot of setting up, with the main abusers being Calyrex-S, Arceus, Koraidon, Miraidon and much more.

A few replays of screens being goated in the recent AGPL.

https://replay.pokemonshowdown.com/smogtours-gen9anythinggoes-854319
https://replay.pokemonshowdown.com/smogtours-gen9anythinggoes-853649


:Hatterene: C+ -> B+

Hatterene has risen up usage a lot, with hard walling more defensive mons like Eternatus and Gliscor, as well as beating stall easily thanks to it preventing hazards, and can have a slow piviot by the move Baton Pass. It can also run moves like Calm Mind, then Baton Passing it to various threats like Kyogre, Arceus-fairy, Miraidon and Calyrex-S. With Tera Normal, it can also flip the matchups again Calyrex-S, by taking little from Grass Knot thanks to it's light weight, making it only have 20 Base Power, while also threating with the move nuzzle to paralyze other pokemons. Thanks to Magic Bounce, it can also enable other items on pokemons, like Mental Herb on Arceus, Assult Vest or Life Orb on Miraidon, Rocky Helmet on Ho-Oh and much more.


:Skeledirge: C -> B-

As mentioned above, Dondozo is heavily limited by Electric Terrain to stop by using the move Rest in order to heal itself. Skeledirge on the other hand, has the move Slack Off to heal itself reliability. Thanks to it's natural typing, it can hard wall mons like Zacian-C, also beating Arceus and Koraidon in a 1v1.



Lastly, feel free to criticize this post and point out where I was wrong. Hopefully these noms would make sense.
 
I've been sticking around this tier for a while, saying some of my thoughts abt the vr.


:Eternatus: A (2) -> A- (2)

Eternatus is having a worse time right now, with an increase usage of Arceus-Ground, Zacian-C, Hatterene, Calm Mind Tera Poison sets like Arceus-Fairy or Kyogre, heavily limiting its key role of spreading toxic and poisoning others. It also has a bad time facing Miradon, Koraidon and Calyrex-S, which are the top tier mons, as they all threaten Eternatus with their stabs, and which Eternatus can't deal back much damage to them.
(According to the recent AGPL usage stats, Zacian-C has 16.3% usage, Hatterene has 14.13% usage and the both are hard counters to Eternatus)


:Necrozma-Dusk-Mane: A- (2) -> B+

NDM has always been losing to top tier threats like Calyrex-S, Miraidon, Arceus-Water, Arceus-Ground, Ting-Lu, and even Arceus with the Bulk Up set. The Trick Room set is often outclassed by Calyrex-Ice, as Ting-Lu also tanks hits from NDM.


:Alomomola: B- -> B

Alomomola is a really nice switch in to various psychial threats, like Koraidon, Arceus and Ho-Oh, as well as utilizing Flip Turn with Regenerator, making it a good defensive piviot. With wish, it can also heal up its teamates, like Ting Lu for an example, with a team named axis6 buildt around this core. Alomomola is also very splashable on mostly fat and stall teams, while also sometimes being used on balances.


:Dondozo: B- -> C

Dondozo is a great Unawere physical wall, yet sadly having rest as it's only option to heal back itself. However, Miraidon's ability set up Electric Terrain, stopping it to rest unless it terastillizations into the Flying type. The usage of Dondozo has also been rare, as it is often hogging up the tera slot, when stall already has many pokemons that would have more value to rare, like Tera Grass special defensive HO-Oh.


:Grimmsnarl: B- -> B

Grimmsnarl is objectively, the best screen setters in the current meta. Screens has always been an amazing team structure for HO, as providing twice the defences can enable a lot of setting up, with the main abusers being Calyrex-S, Arceus, Koraidon, Miraidon and much more.

A few replays of screens being goated in the recent AGPL.

https://replay.pokemonshowdown.com/smogtours-gen9anythinggoes-854319
https://replay.pokemonshowdown.com/smogtours-gen9anythinggoes-853649


:Hatterene: C+ -> B+

Hatterene has risen up usage a lot, with hard walling more defensive mons like Eternatus and Gliscor, as well as beating stall easily thanks to it preventing hazards, and can have a slow piviot by the move Baton Pass. It can also run moves like Calm Mind, then Baton Passing it to various threats like Kyogre, Arceus-fairy, Miraidon and Calyrex-S. With Tera Normal, it can also flip the matchups again Calyrex-S, by taking little from Grass Knot thanks to it's light weight, making it only have 20 Base Power, while also threating with the move nuzzle to paralyze other pokemons. Thanks to Magic Bounce, it can also enable other items on pokemons, like Mental Herb on Arceus, Assult Vest or Life Orb on Miraidon, Rocky Helmet on Ho-Oh and much more.


:Skeledirge: C -> B-

As mentioned above, Dondozo is heavily limited by Electric Terrain to stop by using the move Rest in order to heal itself. Skeledirge on the other hand, has the move Slack Off to heal itself reliability. Thanks to it's natural typing, it can hard wall mons like Zacian-C, also beating Arceus and Koraidon in a 1v1.



Lastly, feel free to criticize this post and point out where I was wrong. Hopefully these noms would make sense.
Ngl I do agree with most off your sets I change anything with dozo because I never used it but ndm should be in the tier that it is because it usually works with the magical hat and calyrex ice and it super effective against it usually because it never are defensive Tera Like fire for example and Ser the rise of other things but it's not bad its also not great mid like the its on list so that's my counter agurment
 
Ngl I do agree with most off your sets I change anything with dozo because I never used it but ndm should be in the tier that it is because it usually works with the magical hat and calyrex ice and it super effective against it usually because it never are defensive Tera Like fire for example and Ser the rise of other things but it's not bad its also not great mid like the its on list so that's my counter agurment
Going for Hatterene + Necrozma-DM + Calyrex-Ice means committing to Fullroom, which is very fishy and not a very consistent playstyle. Necrozma-DM also loses the 1v1 to Calyrex-Ice if it Tera Fires, so you should just use Arceus-Water for Calyrex-Ice check. While the other set is more usable, DD NDM can be a Tera hog needing Tera Fire for Ho-Oh or Wisp Arceus-formes and can be very situational in its usefulness. NDM as a whole is struggling right now, almost everything in the top tiers threatens it
 
Going for Hatterene + Necrozma-DM + Calyrex-Ice means committing to Fullroom, which is very fishy and not a very consistent playstyle. Necrozma-DM also loses the 1v1 to Calyrex-Ice if it Tera Fires, so you should just use Arceus-Water for Calyrex-Ice check. While the other set is more usable, DD NDM can be a Tera hog needing Tera Fire for Ho-Oh or Wisp Arceus-formes and can be very situational in its usefulness. NDM as a whole is struggling right now, almost everything in the top tiers threatens it
But i think I still usable and still belongs in the tier that it is in
 
Making a nomination for Hatterene.

:hatterene: C+ —> B- / B

Hatterene provides good utility in preventing hazards from common setters such as Ting-Lu, Glimmora, Deoxys-Speed, Eternatus, and Ribombee, as well as having great support utility with moves such as Nuzzle, Calm Mind, and Healing Wish. It also acts as a good slow pivot and frees up some item slots that would otherwise be occupied by Heavy Duty Boots.

This in turn, enables the usage of certain pokemon sets that would otherwise not be used as often, such as Choice Band Ho-Oh, Rocky Helmet Alomomola, Mental Herb EKiller, and Choice Specs Kyogre, due to them not being forced to run Heavy Duty Boots anymore.

Its usage especially in AGPL also provides it a strong case for a higher tiering, with it being used overall at 14.13% with a 42.86% winrate, which is a lot more than its peers at C+, with compareable winrates/usage to Pokemon such as Kyogre (13.59% usage from A+ tier), Eternatus (43.33% WR from A), Kingambit (11.41% usage from B and 42.86% WR), and Grimmsnarl (4.89% usage from B- and 44.44% WR).

For reference, the next highest used C+ ranked Pokemon was Blissey at a 2.17% usage, followed by Flutter Mane with a 0.54% usage rate, with the other C+ Pokemon not even being used in in AGPL.

Hatterene is also versatile, it can comfortably run a defensive set on bulky teams, CMPass on more offensive teams and can also act as a Trick Room setter for fullroom.

Replays (All are from AGWL/AGPL/AGSSNL)

AGPL — quinnxd VS adhi
https://replay.pokemonshowdown.com/smogtours-gen9anythinggoes-861250
— Hatterene prevents hazards from being setup for the entire match and also cripples Ho-Oh with Nuzzle.

AGWL — quinnxd VS BaddyGames
https://replay.pokemonshowdown.com/smogtours-gen9anythinggoes-818693

AGPL - aplague doc VS Skysolo
https://replay.pokemonshowdown.com/smogtours-gen9anythinggoes-862616
— Hatterene is used to setup Trick Room in a fullroom team.

AGSSNL - Geysers VS KunVirgo
https://replay.pokemonshowdown.com/smogtours-gen9anythinggoes-876776
— Geysers uses CMPass Hatterene to break through stall, winning the game.

Sets:

Defensive
https://pokepast.es/27364a9b31ccc194

CMPass
https://pokepast.es/cc444b010cd95cf5

— 56 SpD EVs allow Hatterene to live Electro Drift from Miraidon and 2HKOs from uninvested Arceus formes.

(252 SpA Hadron Engine Miraidon Electro Drift vs. 248 HP / 56 SpD Hatterene in Electric Terrain: 268-316 (84.5 - 99.6%) -- guaranteed 2HKO)

(0 SpA Splash Plate Arceus-Water Judgment vs. 248 HP / 56 SpD Hatterene: 139-165 (43.8 - 52%) -- guaranteed 3HKO after Leftovers recovery)

CMPass also enables Pokemon such as Miraidon / Kyogre / Calyrex to be able to break through their walls more easily.

+1 252+ SpA Kyogre Ice Beam vs. 228 HP / 188+ SpD Eternatus: 282-334 (58.9 - 69.8%) -- guaranteed 2HKO

+1 252 SpA Calyrex-Shadow Astral Barrage vs. 248 HP / 8 SpD Ho-Oh: 240-283 (57.8 - 68.1%) -- guaranteed 2HKO

+1 252 SpA Calyrex-Shadow Grass Knot (120 BP) vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 294-346 (57.1 - 67.3%) -- guaranteed 2HKO after Leftovers recovery

+1 252 SpA Calyrex-Shadow Psychic vs. 240 HP / 0 SpD Arceus: 226-267 (51.2 - 60.5%) -- guaranteed 2HKO

Trick Room
https://pokepast.es/12a9b285df34bc4a
 
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