I know I gotta sub to my mod but since Gluke is too afraid to hate on some electrics I will bear that burden.
	
		
	
	
These mons are all good and awesome and broken when pzla movepool suddenly exists and gets mega lop banned from natdex due to the fact it now beats literally everything that walled it previously
	
		
	
	
 
Holy immunity fusion. Somehow this mon completely walls itself. I personally don’t like the immunities, but both the base and mega innovate by contributing to the speed tiers and providing pivot diversity to scare off the two broke waters
 
Give this a trace secondary abil and I think it would be perfect for the meta. Adding a scarfer and incredibly potent wallbreaker is a huge plus. I know it CAN cottonmind but it also has zero recovery. Megas do the same thing basically, so it might be better to make psychic primary so it can lose its ground weakness
 
If this was going to be the only proto mon added ever to this meta, this would be neat, but people’s greed is insatiable. Similar arguments to the previous, wallbreaker and “scarfer” in one is nice. Allows for a fresh set of sd booster sets with wisp instead of encore
	
		
	
	
 
This is pretty basic but it works I guess. rocks weak mon that wants choice band is always a tragedy, as bulk up is an unmove here. Can’t really taunt the waters terribly well as wild charge / supercell aren’t too scary especially since supercell doesn’t benefit from rock head, and 114 wild charge, while strong— doesn’t help the fact that waters be broke
 
Relying on dragon and dark stab is not a good look for this mon. It just seems generally weak, not too fast and no bulk to speak of. And obviously this never lives a clang soul.
	
		
	
	
 
Ngl taking a third look at this and seeing that it will probably get light clay banned is funny. The waters can technically be afraid of special sets too so I think it’s a decent addition to promote offensive builds and stifle future weather a bit. Now, don’t vote in both this and logo’s protocrysalis mon, as that wouldn’t be funny. As for people who think it could be broken due to this, freeze dry is it’s only answer against the two setup monster waters
	
		
	
	


This is Yu clod but actually cool. Take Notes Ana. Also I like water hate that doesn’t completely hard counter every water build, as this easily gets knocked and rocks chipped down— but in the meantime it is a being of progress


It’s alright. Decently basic but we do need grounds, and this doesn’t ruin the meta, but it definitely will lengthen games by on average of 3 turns


This is very broke. I will not elaborate as it is decently obvious its landorus but better and more unpredictable. I do not like its option to one shot anything basically with tough claws
	
		
	
	


This is pretty cool and good, and it is the way to do a double mega right. Mega X being a generally fat glue is pretty neat, and mega y providing a speed cap for the future as well. It also doesn’t wall itself because overheat is cool and fun. And it’s not broken, because it has to drop a move slot to toxic dragons— but oh wait, dragon is poison immune, giving purpose to its bad abil. Truly our savior
	
		
	
	
Check the angry react buddy. There’s a reason I’m mad…
They are all broken and veto worthy and I won’t elaborate either.
	
		
	
	


I would make electric attacks trigger weak armor for some sneaky volt blocking tech, but other than that it’s pretty neat and provides a semi competent spin  and volt blocker that runs itemless 42% of the time
 
This is kinda weird but it has broke af qd plus strength sap, so I think it’s kinda broke ngl. Sure it might not have any stab moves and technically it checks itself, with the speed nullification, but qd sap is supremely nasty, especially since status does nothing vs it 30% of the time


This thing sucks I love it
	
		
	
	


I don’t really like this as either you catch an immunity and wipe the opponents team or it does nothing and only exists as a bad speed cap. Also Wtf is that last abil. Are you the devil?


Give the base unburden THEN we have a mon. Mega might be too busted however, as it has way too many opportunities to demolish teams with sd encore
:vivillion: 

This is pretty bad ngl considering sleep is banned, it just has no stats for what it wants to do, and it’s coverage isn’t strong enough to beat what it needs (off its poor spa)
	
		
	
	


This is both completely broken and terrible at the same time. Offensively, shift gear is way too much, considering regen means it isn’t punished damage wise, and banded seems very annoying. As for why it’s terrible, is that its stabs suck. But I don’t think that matters considering grounds cannot handle this mon. (Pwhip broke)


This one is pretty neat despite mortal spin plus every hazard ever. Stop making broke af lcs btw.


The eternal boots mon. Its sets and playability get very heavily limited for an ok at best payoff, of flying fighting and ice moves. It’s not the worst thing but it also isn’t very good. Mega is pretty good if you manage to get it in with your opponents waters chipped to nothing, and rocks aren’t up.
	
		
	
	


An interesting Defog punish to say the least. Seems pretty ok and fits into the electric role while providing another stable rocker and check to the broke waters


Gimmick mon 3000… it definitely looks pretty scary with the ability, but since it can only activate no retreat once, off 105 attack and 65 speed, its actually kinda bad if you don’t bait your opponent to hit sturdy. Mega seems usable however.
	
		
	
	


Similar to the previous vanillape, but instead of doing other things, it really only has the screens set, as the mega is too slow to really accomplish much. Itemless 131 isn’t terribly strong.


The only mon out of the technical 3 this provides that has any real usability is mega y, because it’s just mega aggron. Other than that the other two don’t really provide much outside of gimmicky sets


This one isn’t too bad, it provides a pretty good plot user and hazard lead that can provide a good amount of offensive pressure. Also a usable ice if that matters
	
		
	
	


I crush a photo of ls mark in photo shop every time I see optimized magnet pull In a meta. This makes every future steel bad, because it probably will be able to one shot any future steel. In volt turn comps especially, this makes steels useless.


This isn’t that bad as a base, as it’s essentially zapdos w rocks but mid ish stats. Type and movepool however (somewhat) make up for it. Mega is very banned however, no guard zap cannon is very cringe


Resub…. But it’s still a valid mon to sub, considering it still has a role to provide. While I don’t like sacred fire, this mon definitely can’t spam it too much considering it’s super rocks weak
	
		
	
	


Mega and base essentialy do the same things, and while that isn’t bad, base is technically better as it has a fire immunity and access to life orb and choice items. 120 speed kinda doesn’t help out too much considering the one offensive fairy already outruns it. But other than that it’s a generic electric that doesn’t volt switching things. It’s a pretty good spiker tho.


Pix spin is cringe but it’s locked behind mega. Base could definitely provide a pretty good wall and utility if you added stats into bulk too. Mega isn’t using pix spin btw. It’s definitely running dd sap, which might be a bit much but it also is reliant completely on polt for ghost stab, which might not matter sometimes as quake normal stab does pretty good if no steel birds are added. Overall it’s pretty neat.


Broke
	
		
	
	


I wish this could use special sets, but it’s ngl kinda restricted to banded and setup, which isn’t bad I guess but it also does nothing into most grounds. It’s not bad but I feel like it’s trying to do too many roles at once


It’s ok. Lack of pivoting hurts, so you basically can only use booster energy ngl, so no real set diversity. Mega is pretty interesting though ngl, as it can self set screens and gets a powerful bolt beam + cc off 152 both offenses


very broke. Even not considering ability, the sheer bulk and utility it has is kinda insane.
	
		
	
	


Soak is very funny on this. Innovative take on the fe required bellibolt wall. Provides a solid electric wall and a jumpscare mini Zekrom that can run through unprepared teams due to its bulk and power. Those stabs are NOT mediocre, as this is the (1) use case of supercell slam. Mega y is def banned tho as you mentioned


Abil might be a bit stretchy but it’s a cool mon nonetheless. Although it probably suffers from broke water 1 existing, a well placed knock off does wonders for it. Spikes + phasing is always a fun time, especially when abil gives chip every turn.
	
		
	
	
 
Resub. My opinions from before still stand


A very potent combination of abilities plus good stabs and setup make this surprisingly usable despite its poor stats. Mega seems ok but its rocks weak, which could be a problem but I think it hits hard enough to not care too much about that.


This seems a bit understatted, honestly— but mamo might be overstatted. It’s not a bad moncept as it could be the FE required mienshao fusion, but its overall too weak and slow to do what it would want to do as a mienshao fusion, especially when its best ice stab is 70% accurate
	
		
	
	


Good speed control, provides hazards and beats the waters. Overall pretty solid, as the basically free scarf always is.

:sandyghast:
This has basically no stats, and while mega gets super recovery, your type is kinda not great enough to utilize it and not get one shot. Overall not that great

:graveller-alola:
Definitely too overreliant on not getting its stab immuned, and even when you are hittting for neutral damage, your only wall breaking source also takes you out. Its definitely too narrow of a gimmick to be too usable.
	
		
	
	


This is pretty cool and awesome. Unburden mon that isn’t too oppressive when terrains are added (rocks weak) fast specs Mon that doesn’t immediately obliterate the tier (rocks weak) and wisp immune (but still rocks weak)


Mega fusion spotted. Is probably broken because strength sap sd seems very oppressive for slower mons especially with as good of a type as this has. It’s also very bulky to the point of where you can reasonably run it as a wall, which is likewise still broke because strength sap is.


Taunt and knock punish offensive mon is pretty cool, but I am worried its too weak for what it wants to do, as 101 plus no pivoting means you basically are locked to setup sets, which aren’t bad, but also get completely walled by broke water 1, and other ghost, ground and poison type bulky mons (Curious)
	
		
	
	


Ngl this MIGHT be a bit busted, as bulk up roost is kinda an insane set, on a fast elec flying. Especially when this can get a free turn by just being electric flying. It’s also conventionally strong and fast, while not being not bulky


No that is NOT celesteela
Mega seems . Usable. Non consistent recovery, but at least your stabs r both sheer force and fire is the only coverage you need. But curiously walled by broke water 1. Running Giga drain means you admit defeat.
	
		
	
	


Just doesn’t have enough stats, and also clashes for its own fire stab, being aura wheel and fire lash. Theoretically it could work but imo it will be clunky in practice. This also has no stats to do anything in practice.


Gimmick Mon 4000. Although I think the base quite simply isn’t good enough to pull off the gimmick it wants to, and mega isn’t good enough to just use without doing the gimmick. If you can get it to work, sure you’d sweep basically instantly if you got both idef and cm, but it’s basically impossible when both the broken waters can one shot or phase you, forcing another round of rocks chip


Pretty ok mon, it technically can run defensive sets, but it will likely just run throat spray clang soul. I do think it’s fine in that regard, as 90 spa isn’t enough to deal with the 50 phasers that automatically shut this down, or the broke waters one and two
	
		
	
	


Mega fusion spotted.
I think these two are technically worse than their bases purely because they lose their respective great defensive types for a mediocre defensive type. While you do gain more bulk on both, it is an interesting trade off but worse isn’t necessarily bad. They each function in their respective roles, Exept I think mmaw here got the short stick, as it loses its fat steel stab for a less consistent ghost stab, and loses the steel bulk along with it. Msab is basically still msab the defensive profile is similar.
	
		
	
	


I think it’s a neat Mon, but it suffers from being too slow and the fact that its secondary ability makes it way too easy to kill for special attackers. Its attack isn’t strong enough either to be a truly scary offensive mon, as 1.5x punch moves isn’t really too much when punch moves are kinda weak already, especially when working with 112 attack and no dynamic punch.


Base is essentially diggersby, but it technically hits harder so it kinda works it, and mega is ngl. Kinda very annoying to deal with? It has a negative amount of weaknesses because knock is only 65 bp vs this, and you have knock turn spikes on a magic bouncer. It’s definitely way too much for the current meta
Ok that is all. Love reacts only or not. I post to spread knowledge and for love reacts.