Something I cooked up

gengar.jpg


Gengar (M) @ Leftovers
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Focus Blast
- Thunderbolt
- Hypnosis

This is my starter. Thunderbolt for Gyarados, I use Hypnosis only if I'm sure I'm going to be faster. For the rest it's the pretty standard Gengar moveset.

Salamence.png


Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 6 HP/252 Spd/252 SAtk
Adamant nature (+Atk, -SAtk)
- Draco Meteor
- Dragon Pulse
- Flamethrower
- Hydro Pump

SpecsMence. I try not to use untill later in the game, to sweep things away. It has attacks to basicly deal with every kind of pokémon (resistance wise).

445.jpg


Garchomp (M) @ Life Orb
Ability: Sand Veil
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Earthquake
- Dragon Claw
- Fire Fang

The bread-and-butter Garchomp set. Whenever I see an opportunity to do so, I bring Garchomp in, do an SD and do massive amounts of damage.

200px-Tyranitar.jpg


Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 60 HP/252 Atk/198 Spd
Adamant nature (+Atk, -SAtk)
- Crunch
- Earthquake
- Stone Edge
- Pursuit

Allright, I love Tyranitar. I think it's one of the most devastating physical dmg dealers. Crunch, Stone Edge and Pursuit all benefit from Tyranitar's STAB. If I have a feeling something might want to switch out, I'll do Pursuit to ensure they won't leave Tyranitar unscratched.

ani242.gif


Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Def/6 Spd
Bold nature (+Def, -Atk)
- Stealth Rock
- Softboiled
- Seismic Toss
- Thunder Wave

One of my favourite pokémon in this team. Stealth Rock is just, well, cool.
Thunder Wave is to put on sweepers to make their job harder. Softboiled to regain HP and Seismic Toss to have a move that actually deals instant damage.

227.jpg


Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/96 Atk/156 Def/6 Spd
Impish nature (+Def, -SAtk)
- Drill Peck
- Spikes
- Whirlwind
- Roost

Skarmory, gotta love him. Together with Blissey it's a great staller and annoyer. Once I both have SR and Spikes up, I can Whirlwind foes away without getting hurt to much. Whenever I think I'm going to get threated I switch to Blissey and switch back later again. People tend to leave the game though, so I might have to adjust it somehow :).

-------------------------------

At the start of each battle, I try to Hypnosis my opponent, to switch to either Blissey or Skarmory. I then try to setup SR and Spikes so that the opponent gets quite a bit of dmg at the begin of a battle. From there, I just try to adapt to the situation that follows.

-------------------------------

Ok, I seem to have major problems with Infernape, there's nothing that can effectively counter it, and I've seen it more than once that Infernape cost me the match. I know there are some major leaks in it, but I'm to inexperienced to fix it, hence why I post this here.

-------------------------------

I know, it isn't as detailed as some other Threads, but I'm just bad at writing this all down. I hope everyone gets the idea and I'm more then open for suggestions and criticism.
 
Good team, ice beam could screw you over with salamance, tyranitar and garchomp, so i'd recommend putting in a jolly infernape for garchomp.

Anyway a counter for infernape would probably be swampert as thunderpunch cant get it and correct me if im wrong but i think close combat doesnt deal that much damage.

Hope i helped
 
Whoopee, another Marriland clone. Did you make up any of this yourself? You even put Stealth Rock on Blissey... wow...

At a glance, Kingdra could pretty much destroy this whole team. If it get's in a Rain Dance (or if something else sets it up for him) it can 2HKO Blissey with Waterfall, own Tyranitar, OHKO Garchomp and Salamence, and 2HKO Skarmory. Get a water resist in here somewhere.

Mamoswine rips this up too, basically Skarmory can come in on it, but if it's the Blizzard variety, you just got swept. It can come into your Blissey risk free, and it will; over and over and over.

HP Ice mixape destroys this team too. Close Combat for Blissey, Flamethrower for Skarmory, HP Ice kills your dragons. Tyranitar gets mauled by CC. Yeah, basically you can revenge kill it with Gengar... if you can even OHKO it anyways.


@CB-12: No one uses physical infernape, so your point is moot. Swampert gets OHKOed by Grass Knot.


Try coming up with your own team. We're really tired of seeing Marriland and Obi clones around here.
 
You might want to go with Shed Shell over Leftovers on Skarmory, because if it gets trapped by Magnezone stuff like Mamaoswine and Choice Scarf Garchomp hurts you pretty badly.

Leftover Gengar probably isn't going to be a very useful lead because most people lead with ScarfGar anyway, and also stuff like weavile kills you straight off.

@CB-12, Tyranitar actually helps take Ice beams because it is nuetral to ice and gets the Sp.def boost from sandstream, and Swampert isn't a good Infernape counter because alot of them carry Grass Knot which is an easy OHKO on Swampert with Nast Plot, and probably without NP too.
 
Whoopee, another Marriland clone. Did you make up any of this yourself? You even put Stealth Rock on Blissey... wow...

At a glance, Kingdra could pretty much destroy this whole team. If it get's in a Rain Dance (or if something else sets it up for him) it can 2HKO Blissey with Waterfall, own Tyranitar, OHKO Garchomp and Salamence, and 2HKO Skarmory. Get a water resist in here somewhere.

Mamoswine rips this up too, basically Skarmory can come in on it, but if it's the Blizzard variety, you just got swept. It can come into your Blissey risk free, and it will; over and over and over.

HP Ice mixape destroys this team too. Close Combat for Blissey, Flamethrower for Skarmory, HP Ice kills your dragons. Tyranitar gets mauled by CC. Yeah, basically you can revenge kill it with Gengar... if you can even OHKO it anyways.


@CB-12: No one uses physical infernape, so your point is moot. Swampert gets OHKOed by Grass Knot.


Try coming up with your own team. We're really tired of seeing Marriland and Obi clones around here.

Please, compare his movesets and EV spread with mine. If you have something to say, then sure as hell do so. But don't say I clone something.

And maybe you could give me some improvements along with the criticism? I'd appreciate that..
 
The fact that your EV spreads and movesets are different doesn't mean very much. And the fact that you just replied with that statement shows that you did take his team, and just adopted it a bit to make it "different"

Anyways, Life Orb Garchomp has gone and past. Yache, Salac, Choice Scarf, or even a Choice Band are all great choices. You could run a Substitute / Swords Dance / Salac Berry set, which is great.

As Skiddle said, Mixape with Close Combat / Fire Blast / Grass Knot / HP Ice pretty much tears you apart. Electivire could also hurt a lot, if it's running Thunderbolt / Flamethrower / HP Ice / Cross Chop. Comes right into Blissey's Thunderwave, and proceeds to OHKO Tyranitar, Salamence, Garchomp and Skarmory. It may have a shot at Gengar, I can't run damage calcs right now. Blissey will be 2HKO'd by Cross Chop, and can't really do anything back.

Giving Garchomp a Scarf or a Yache Berry means that you can at least beat Infernape, as long as you don't switch into HP Ice. Electivire is delt with by Hippowdon, who you can use over Skarmory. HP Ice will hurt, but you can survive and OHKO with Earthquake. If you don't want to add another Ice weakness, Cresselia will funcition just fine if you really want to use her over Skamory. You will also be able to beat Infernape with her most of the time. The thing I have against Cresselia is that she doesn't really do.......much of anything in return to your opponent other than wall the shit out of them.

Skiddle said:
@CB-12: No one uses physical infernape, so your point is moot

Yes, plenty of people do. Don't post citizing someone of copying Marrilands team, and then say something ridiculous like this.
 
This team is super super super OU. This team is made up of the most common OU pokes, so you mind as well spice the poke up a bit to surprise the opponent.

First I would mix Salamance up a bit.
Try 216 Hp, 52 Attack, 104 Defence, 136 Speed for an ev spread with DD, EQ, Dragon Claw and Roost. Way to many phsical poke out there today carry Fireblast/Fire punch/fang. You can't only rely on Skarm as a wall, so use this too. Plus it can sweep.

Second I would make Blissy a Charm Bliss.
You could keep your current Ev spread, or go for,
152HP / 252 Def / 104 SpA basically the smogon standard. I would use Charm Softboiled Charge Beam and Ice Beam as a moveset, this is surprising good at sweeping and after two charge beams is damn hard to stop. It would also help make up for the special replacement of Salmance...if you change him to my recommended set.

This team is totally lacking Status inducers and phasers, which I think are they key to winning a battle. I'd say just revamp the whole thing my self, but the above to poke will add to it.
 
Please, compare his movesets and EV spread with mine. If you have something to say, then sure as hell do so. But don't say I clone something.

And maybe you could give me some improvements along with the criticism? I'd appreciate that..


Marriland's team:

Salamence lead @ focus sash, DD mence. You have specsmence.

Garchump @ Life Orb. You have SD over Sub.

Tyranitard with Rock Polish. You have the CB set.

Blissey = Blissey, even down to the stealth rocks.

Gengar @ Leftovers. Yours has Thunderbolt over Sub.

Skarmory = Skarmory.



Yeah, try telling me you didn't copy him now? That's almost as bad as those Obi team copiers who don't even know the reasons behind the EV spread. You basically took his team, changed one thing about a couple pokes and claimed it as your own.

You want improvement? Make up your own team. If you want to beat Mamoswine, bulky waters, Bronzong, and Cressilia counter it well. You want to counter Infernape? Tentacruel and Cressila can beat it down.

Also, your team has nothing on opposing Garchomps... basically Skarmory could come in, so yeah, Chain Chomp would eat this up. It can come in on Blissey over and over... which is why smarter players use Ice Beam over Stealth Rock on it.


You probably even nicknamed them the same, except one letter different: Tiamatro, Chompuh, Spookshare, etc.
 
Haven't you been told not to continue the debate on whether or not he copied a team? Everyone is capable of building the same 6 Pokemon with no intent on matching it with someone else's team. Let's give him to benifit of the doubt even though it seems likely he has.

I think we could pass on Salamence's spot for something that will cure the weakness of Infernape and Gyarados. IggyBot advised a different Garchomp to solve this problem, but I feel we can take out Salamence, replace it with Cressilia and change Garchomp a little without stretching too far to revenge kill Infernape. If we add Cressilia, it will help you with a few things: You will be able to switch into Gyarados, Infernape and Garchomp with the following moveset. However, this will force you to add Wish Blissey to the team. That shouldn't be too much of a problem, you won't miss Thunder Wave much.

You should now have a Blissey that will support the following Cressilia I advise:

Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Charge Beam
- Ice Beam / Sleep Talk
- Moonlight / Rest
- Psychic / Thunder Wave

You can use Rest and Sleep Talk (I advise this) to take status. Thunder Wave or Psychic will deal with Infernape accordingly, it's up to you which you chose, they both will stop him from cleaning your team up. Moonlight isn't something I really enjoy using on Cressilia, but it's there just incase you want Ice Beam for extra Garchomp coverage.

Finally, that Garchomp could abuse the SandStream that Tyranitar has set up. IggyBot has gave you some Garchomp sets that are more effective in the current metagame. We don't want to see Skarmory stopping your Garchomp and setting up Spikes (you don't have anything to stop Skarmory setting up Spikes / Stealth Rock).

There's two options:
  • Adding Forretress over Skarmory to Rapid Spin the opponents' Spikes, so your Garchomp won't be phazed and continuously switching into more Spikes damage. This gives your Garchomp the option to take advantage of BrightPowder, Substitute, Swords Dance, Dragon Claw and Earthquake, and not having to use a Fire-type move to damage Skarmory in the process, before the inevitable occurs and you lose Garchomp.
  • I prefer the above option, but this route is if you don't want to use Forretress. Flamethrower and Blissey would have to meet one another, and whatever the Garchomp set, it needs a Fire-type move to damage Skarmory so you can't be walled and switching Pokemon in and out continuously eventually losing to Spikes.
I'm sure I wanted to cover something else up while I was rating, but it seems I forgot what I was going to say due to it being late right now.
 
um............. well why do u have the exact same party as marriland (www.youtube.com/marriland). anyway, u did teach it some good moves, but i would recommend to teach salamence a physical att, because it knows only spec. atts, and salamence is a phys. attacker.
 
I'd never heard of Marriland's team before now and had every intention of locking this thread if it was just an exact copy of a popular team. However, I've gone over his team and I guess there's just enough differences to warrant it's existence.

Anyway, before you build a team, I think you should take a look at the threat list at the head of the forum. Here's a link:

http://www.smogon.com/forums/announcement.php?f=52&a=29

To be honest, this team has so many weaknesses and seems to completely ignore that list.

- You're 6-0'd by nearly any Electivire variant if he gets the boost which any skilled player should be able to do since you have two Electrical moves.

- HP Ice Infernape goes through this team like a hot knife through butter.

- Weavile OHKO's Gengar, Salamence, Garchomp and Tyranitar and easily 2HKO's Blissey.

- You have no effective Gyarados counter; he can go through this team fairly easily especially if it has Ice Fang. You've made the situation even worse by using Drill Peck > Brave Bird on Skarm. Not that that would solve the problem but it's a lot better than what you're working with at the moment.

- CBGallade can OHKO every single member of this team except Skarmory who takes 57.49% - 67.66% from Close Combat.

- SkarmBliss walls your team to death partially because you have zero mixed attackers. All of your Pokemon are either 100% physical or 100% special. Your only hope is CBTar's Stone Edge which is easily nullified by a Bulky Ground/Steel which is on every team. The problem is made worse by your lack of spinner.

- If you ever see a Deoxys-E with Ice Beam/SuperPower/Psychic/Thunderbolt, you might wanna consider just leaving the room.

I'm sorry, this team just has so many weaknesses that I can't give a quick fix reccomendation. You'll need to go back to the drawing board on this one I'm afraid.
 
I think we could pass on Salamence's spot for something that will cure the weakness of Infernape and Gyarados. IggyBot advised a different Garchomp to solve this problem, but I feel we can take out Salamence, replace it with Cressilia and change Garchomp a little without stretching too far to revenge kill Infernape. If we add Cressilia, it will help you with a few things: You will be able to switch into Gyarados, Infernape and Garchomp with the following moveset. However, this will force you to add Wish Blissey to the team. That shouldn't be too much of a problem, you won't miss Thunder Wave much.

Hey! I recomended Cresselia to! Yeah, as everyone else has pointed out, Marrilands team is waaaaaaay out of date, and to be honast, it was never very good in the first place.
 
I guess I didn't read your post correctly, Iggy. Sorry. xD

Cressilia will also help out with Electavire to an extent (don't know if Iggy mentioned that either).
 
Now that I look back at my post, it is worded kind of funny.

That last paragraph is basically saying that Hippowdon may be able to beat Electivire, because it is 2HKO'd by HP Ice (and only 2HKO'd if Electivire is holding a Life Orb). However, if you don't want to add a 3rd Ice weakness along with Salamence and Garchomp, Cresselia will wall Electivire and beat Infernape. The thing I don't like about Cresselia is that it she really doesn't do much back to your opponents team, and really needs to use a ResTalk set to be effective, meaning you're going to have to sacrifice either Charge Beam, Ice Beam, HP Electric or Thunderwave. That alone makes her much more ineffective than she used to be.
 
Hmm, I guess I got lucky with my opponents because I won more than I lost with this setup.

However, I know it has some major weaknesses. I also know it won't solve itself by switching a few pokémons. The only solution, as far as you can call it a solution, is rebuilding it from scratch. As Lee more or less 'suggested'.

And Skiddle, I could breeze new life in the discussion, which I obviously won't do as this is a RMT forum and not a discussion thread.

Thanks for the replies everyone, it made me a bit more wiser. I'll be posting more RMT's in the future, and I hope it will eventually grow better than what it is now. We all grow wiser from our mistakes now don't we? :naughty:

Cheers.
 
Ok, good luck man. Sorry for chewing you out... but yeah, take a look at the threat list before you get set on a group of six pokes. Pick a "core" pokemon(s) that you want to use, such as Gyarados, Deoxys-E or Lucario. Then focus on removing their counters. For lucario this means eliminating Gliscor and Gengar, and setting up SR along the way. This is a great way to have a successful team.

Have a rapid spinner or a wish passer (both plz!) to keep your team healthy. Have Roar, Encore or Taunt to stop setup pokemon, and you should always have at least one mixed attacker, such as Infernape to stop skarm/bliss or gliscor/bliss. The exception is specs Lucario, because he can OHKO Skarm and 2HKO Blissey. Lastly, have something with a priority move to stop rampaging Scarf users or a deadly sweeper.

You have 24 move slots. While this looks like a lot of necessary crap to squeeze in there, it shouldn't be too hard, as many pokemon can do many of these tasks simultaneously. Clefable can wish-pass and encore to screw stuff up. Blissey can wall and wish-pass. Donphan can rapid spin and roar out pokemon. Starmie can counter Gyarados and rapid spin. it can also take status thanks to Natural Cure.

Also, every team should have at least one steel type, because thanks to Garchomp we're all obligated to have one... oh yeah, have a dark resist so that you can survive CBtar's powerful hits.
 
Back
Top