1. Hypno
Hypno is the clear #1, anyone who's played or spectated the tier already understands why. It's very problematic but I'll let someone more invested start argument for its removal. It single handedly warps the early game in a certain direction thanks to its bulk and dual status, with Hypno dittos being high-variance game deciders. Also, one of the best answers to Lapras. I have been dropping SToss more as the tour has gone on, in favor of Hypnosis Psy TWave Rest, and if I don't need Hypnosis or Rest I'd rather use Counter. SToss doesn't accomplish much besides being consistent dmg in the ditto, but simply clicking Psychic in the mirror is more than fine and doesn't allow Kang entries on SToss.
2. Kangaskhan; 3. Lapras
Big contention points on the list, many (possibly most?) will rank Lap 2 followed by Kang 3 or 4. In my opinion, Hypno Lap Kang teams are about mandatory and there's typically few reasons to deviate. Between Lapras and Kang, I think Lapras provides more opportunities to play around its threats while Kangaskhan is absolutely going to force the progress. With Lapras, once sleep clause is up especially its options to click are typically between Blizzard or TBolt which allows the opponent to make plays with their Hypno, Lapras, or Electrics to stop Lapras from progressing the game-state much and forcing the Lapras to retreat or trade. On the other hand, very few things can answer a Kangaskhan Body Slam turn without risking the game or a mon on the spot. Once a Kangaskhan is in the position to press the button it is instantly accelerating the match from the early-mid game and sometimes this first slam can win the match if its a crit as its often a death sentence or whatever mon is on the receiving end. Hail Mary Hyper Beams are also annoyingly difficult to answer. Kangaskhan also has higher peaks with its moveset variance. Lapras does have some moveset variety, the current popular set is Blizz TBolt Sing Rest but moves like Body Slam and Reflect do have their place. Body Slam does allow Lapras to have a stronger midground option to mediate the problem I mentioned earlier, but can risk wasting a turn on a non-para and gives up something valuable. However, I think you don't gain as much of an insane advantage from a successful application of one of these less common moves as you do with Kangaskhan's coverage moves. Body Slam and Hyper Beam of course being mandatory, Kangaskhan has the options of Earthquake Counter Blizzard and Rock Slide. Lots of variance and each of these can swing games or secure otherwise unfavored endgames on the spot, and they all demand respect.
Lapras is still obviously very good, and is generally used on every single team as well. It has only gotten better as the tour has gone on, as players have gotten generally better at preserving it for the later parts of the match to ensure that you aren't open wide for Articuno and it's a very hard mon to sweep through. Sing is also just an incredibly dumb button. I think the main reason why Lapras is so mandatory is just that having it single handedly glues every team together, dropping it causes a ton of holes that you have to work around and while it can work I have yet to see a Lapless team that I am genuinely interested in using.
4. Dragonite
This is a Pokemon that I think actually has potential to be lower than this, but for now I would leave it here as my lowering opinions on it are quite recent. Dragonite has fantastic defensive role compression, shoreing you up into Dugtrio Persian Electrics and Fires. The issue I have with Dragonite, and why I would absolutely not have it over Kangaskhan like some people have it, is that can often finds games where it is a liability. The first 3 mons are applicable in about every single game, while Dragonite has a case of 4MSS that causes problems. Without Agility, you're slow and similar to Lapras the button you select can often be punished and in Dragonite's case you're often threatened with an immediate OHKO or similar. Dragonite simply cedes momentum to the opponent constantly, and its dmg output isnt quite strong enough to make up for this. Its defensive prowess and ability to succeed in certain states is definitely great, but I do think there are mons that more actively push you towards a win than Dragonite. Lately I've really been thinking about this mon in the context of when I need a Dug check rather than the all-encompassing threat I used to view it as. Lead Dragonite is also fraudulent to me atm I think, for most of this tour it was one of the most popular leads and it was both finalists most used lead going into it. It has a good on paper MU spread, but very quickly puts you in a scenario where a well-positioned Lapras sits infront of you and either Blizzards for the OHKO or Sings, which either sleeps the Dragonite OR sleeps a key piece for free and now you still have to deal with that Lapras while having your Dragonite as one of your remaining mons. More mons force better positions from the lead than Dragonite does.
5. Dodrio
Genuinely don't know what all to say about this Pokemon, as its very cut and dry why this thing is so good. It will always be good for similar reasons to why it has always been good. Similar strengths to Kangaskhan, advantage of Speed and Agility but downside of more polarizing matchups. Good lead, good midgame breaker, good endgame threat.
6. Gyarados
Oh Gyarados. This guy has some of the highest highs of the tier. The biggest thing I'd like to focus on is its unique ability to force a trade with a Lapras that intends to stay in the back. Gyarados' moves are very hard to answer outside of Lapras so its pretty easy to either trade tbolts it, which is a absolutely fantastic trade value-wise. They can try to come in on tbolt with an elec if they have it, but in that scenario you can threaten slam and on para you can essentially count their electric as dead.
7. Haunter
One of the swingiest mons, forces dmg incredibly well especially if they're Dugless. Off lead or after a Lead 1v1, it comes in and 60% of the time its getting Sleep then flinging off Night Shades into the incoming mons and forcing a Boom. Hypno is often forced to come in and booming on Hypno and forcing it to Rest early after having already securing a Sleep is just so insanely strong. 40% of the time this thing is just fucking dead though so... Yk. Also ofc has the Persian MU but Im not as high on Persian as others.
8. Dugtrio
Big Dug is the only remaining survivor of the previous big 3 in Kad Tent Dug, and it generally does the same things and has the same strong matchups as before just with the general increased bulk being obviously unfavorable for it. Dugtrio has decided to counter cringe with cringe with the popular EQ RS SandAttack Sub set. The advantage of this is less the games where it just sets up sub and sweeps through the would-be Dug check with sand attack gng, which does happen on occasion and caused some outrage. The big thing is that instead you can apply it to the dug check to safely work something in like a Lap or a Kang and put yourself in an advantageous scenario. This is unreliable though obv as this can sometimes just not work due to the nature of an acc dropping move.
9. Articuno
Another high variance mon. Its hard to build a team that is specifically strong into Cuno outside of Rest Lapras, though a well-played Lapras is generally good enough to secure versus it. However, if something unfortunate happens to the Lapras or it is forced to show itself early and make plays that result in it taking enough dmg, Articuno can just outright win once revealed. It not being in the match still forces plays thanks to lack of team preview, which to me is enough to place it up here. It does have the most games where its deadweight compared to everything about it, but if you can successfully execute the Articuno gameplan its incredibly strong. RS Kang exists basically just for this thing.
10. Persian
Only so many ways you can talk about a fast strong Normal-type being good, so I'll focus on the negatives and why Persian #3. Biggest issue is its dmg output being reliant on Slash, so unlike Kang or Dodo its dmg is too consistent in a sense. You lack the advantage of throwing out your easy to click progress maker and randomly just winning an entire piece. In addition, the poor Haunter MU is generally more relevant than Dodrio's poor Golem MU, though you could also argue Persian can at least break through Haunter if chipped or slept while Dodrio cant do much to Golem unless its like slept and at 20. However, the Speed tier is incredibly significant, being so fast you can revenge kill unpara'd Electric types. This alone will always give it a place, and ofc some scouts will let it be stronger than the aforementioned Dodrio.
11. Clefable
Mostly focusing on Lead Clefable, as Back Clefable is strong on paper but hasnt seen much use this tour so can't speak on it. In the lead, has generally good MUs and is similar to Lead Haunter in practice. Somehow has a less consistent sleep game than fucking Haunter, being slow and having Sing, but you get the advantage of increased dmg/coverage around the board, paralysis, and a wide movepool variety. Good at guaranteeing a trade even if the sleep click doesnt go well unlike Haunter. Both it and Haunter have the potential to either just fucking die or go 1 for 2 with the lead and a key piece.
12. Raichu; 13. Electabuzz
Electric-types are useful for obvious reasons and find their way onto a LOT of teams. Being able to pivot on Lapras or Gyara TBolts and threaten paralysis or dmg is very useful. Hypno is also kind of a fake check to these things with crits and the like involved. However, I have them down here as everything above this is filled with mons that are significantly more cringe and can gain more value from RNG and the like especially. An Electric-type is respectfully performing its duties and dipping, while everything else is just randomly winning games. Raichu>Electabuzz for stronger MUs and access to Agility simply, the speed difference isnt too important. Both are good.
14. Moltres; 15. Rapidash
Moltres could be higher I think but would need to see it be abused to its absolute potential. Both Fires are good for consistent dmg and have good endgames and lead scenarios where it just cranks out dmg (assuming the fblasts fucking land lol) and get extra credit on the next mon thanks to Agility. Big diff between these and the elecs is that Fires extra credit is just dmg while Elecs get to guarantee status. Other than that just typical good MUs you would expect from a fire-type mon, eat shit Kangaskhan. Moltres is kind of Articuno pilled and like 3HKOs Lapras which is cool but Fire Blast is just ultimate a worse button than Blizzard about that simple.
16. Golem
This is a very hard mon to place. I think I have it on the low side for sure, it could be as high as like top 10 depending on your perspective of the game. Its very much carried by its two most polarizing MUs, Electrics and Dodrio, and is generally a good idea to present this mon in your scout as a question to the opponent to deter certain reprehensible actions in the builder but it can also find games where its slow specially weak ass never comes in and just kinda shifts around till it fucking dies either by getting a boom off or getting sacked somewhere. High highs and demands respect and usage but low lows where you cant spam it.
17. Slowbro
Weird this thing is so low. I think it could rise with time but it does demand a bit of a different teambuilding style, I think this often lands itself on those Lapless or Kangless teams which Im not a fan of which could be why I view this thing the way I do. Having it on your team is a great asset as you instantly increase the bulk of your team significantly and shore up against RNG, and it is one of the very very few semi-reliable answers to a Kangaskhan Body Slam. However, it also opens the door to a lot of cringe MUs and setting up Amnesia endgames is a hit or miss. I think it could be worth experimenting with some Fc-pilled Bros that are more midgame centered and feature Counter or SToss and the like. Definitely much to be developed with this mon.
18. Ninetales
This thing is perfectly fine but the lack of Agility makes it hard to justify compared to the other two Fires. It does its job perfectly fine though. Not much to say here. Back Ninetales is fine.
19. Nidoking
I am incredibly Nidoking pilled, it was my most used lead this tour and I think Back Nidoking also should have usage. Its biggest advantage over the other ground is that its MU spread is just so even across the board. Its great at forcing a trade with SOMETHING, its not going 2 for 1 or applying some meaningful status which keeps it all the way down here but the lack of polarizing MUs is very strong. Hypno, Dragonite, Gyarados, Lapras, are all being outsped and Nidoking is tanking at least 1 hit and throwing super effective dmg/crits into it. It has solid MUs in the lead, doing fine into Rapidash, Electrics, Dragonite, Gyarados, Haunter, etc. Clefable and Kang leads sucks but hey everything has bad MUs. It tanks 1 Lapras Blizz from full compared to Dug which is act pretty huge. Kangaskhan is a problematic MU though as it outspeeds Nido and doesnt take too much dmg from Nido which is bad since Kangaskhan is well... Kangaskhan. Thought about using Fire Blast for the first Kang switch in? Nido's 4th is pretty flexible could be neat. This is just a very solid mon at taking advantage of the TWave Immunity and going ham with it. Does not shore up any MUs as strong as a Dug or a Golem though.
20. Victreebel; 21. Tangela
Good brings into certain scouts/matchups but hard to justify compared to other threats and can both flop for different reasons. Victreebel is good when it works but is just a MU check ultimately. Gives too much to Nite and is slow as fuck. My issue with Tangela is that while when it works its a consistent Sleep in a tier with no good consistent Sleepers, if it doesnt land the Dugtrio MU it can struggle to do much thats beneficial beyond that and you're not exactly clamoring for Dugtrio checks in this tier. However I can see an approach to the tier where you value this highly and don't use much Dragonite. Both are about as good just depends on the MU you get, I rank Vic higher as I think checking Elec-Bro teams might be a more often beneficial asset than what Tangela brings.
22. Omastar
I almost ranked Gomastar in UU below around the Grasses, it is incredibly underrated. The absolute worst case scenario it gets is trading STosses into Lap, which is nice compared to a Vap or Gong which has shit all to do in that MU and would both otherwise see more use, but in the best case scenario it has a ton of strong matchups. Checking Art Molt and Dodo one mon is a huge asset. And even into MUs where its not checking persay it has huge DMG output and a normal resist that gives it opportunities to come in and trade with mons like Kang, Persian, Nite, etc. It also ofc has the god MU into double Birds teams which do exist. However the Lapras MU is just so incredibly unfortunate and centralizing and holds this thing back. I could reasonably rank this around as high as 18 though.
23. Kadabra
Oh how the mighty have fallen. The biggest asset of this mon is constantly trading with opposing Hypno or Buzz to open your own Hypno to pretend its an actual mon with strengths and desires. This is a useful trait so it goes here, but I also think you can just never run this and be perfectly okay and not lose too much. Everything above this I think should at least be proposed on your scout.
I do not care enough about the rest of these Pokemon. They're usually pretty obvious in why they would be good, note Aero might be better and some players are pushing its usage on certified Defensive Play teams but I haven't seen it too much and on paper I am not a fan of the vision. Another quirky Dug check I guess? Simply doesn't fit as well into the modern metagame as it did in times of old.