It is. I assume I mean it just sounds like itIs this discussion the right place to ask for advice about ZA movesets?
Try draining moves, giga drain, draining kiss, not so much leech seed but leech life sure. Moonblast op. But ofc
It is. I assume I mean it just sounds like itIs this discussion the right place to ask for advice about ZA movesets?
Oh my god. That Mega Barbaracle knocked me out like three or four times.Mega barbaracle is the smartest rogue mega because it realized no no, these pokemon pecking away at me? Not the problem
It's time to unleash the hokuto no ken & kamemeha on the trainer, then continue to shadow step punch into them and surf them above all else.
So with the real time combat and cool downs, etc I'm of the impression that building a good moveset for ZA is different than one for traditional competitive (which I never figured out how to make a good one for of my own), so what kind of structure for a moveset would ZA have?
Also taking into account the attacks/moves are represented by A, B, X and Y, and I'm sure with the cool downs a high power move isn't always a good idea , what would y'all suggest?
I got some pretty good mileage out of Megahorn and Stone Edge since accuracy wasn’t a concern. Something that can use a healing move is very helpful for the Rogues.So with the real time combat and cool downs, etc I'm of the impression that building a good moveset for ZA is different than one for traditional competitive (which I never figured out how to make a good one for of my own), so what kind of structure for a moveset would ZA have?
Also taking into account the attacks/moves are represented by A, B, X and Y, and I'm sure with the cool downs a high power move isn't always a good idea , what would y'all suggest?
I'm mostly okay with no swimming, but the jump & climb thing really sticks out in a game where you are parkouring around paris. Like okay my dude you can do combat rolls and climb up sharp inclines, but you can't just...lift your arms, and climb this chest-high bit of scaffolding?

Don't worry about it. Rotom is just briefly possessing your entire body and levitating you that way. It only lasts like a second because you aren't a good enough motor so it has to leave nearly instantly.What really irks me is that you can jump from insane heights and then hold your Rotom Phone to stop the fall.
But, like.
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Does anyone think they wouldn't cut their fingers if holding this while falling? What the hell GF.
I just want to make good choices for onceIdk that it's that different, other than set up seems to suffer but unsure. Moves list their BP and cool down, I avoid bad deal ones like snarl and u turn. But those moves might even be ok, hard for me to say, not planning any comp battle in this game.
It’s trial and error, but one thing I noticed is that some high-power moves (Close Combat and Solar Beam) have really long charge-up animations, which can be a potential hindrance in a game with real-time battling like this.I just want to make good choices for once
It's funny when you realize thatAlso, having fought Corbeau
It's funny he had a Gyarados. I can understand why, it's a counter to ground types, but I figured he would have a steel type. Since it's Team Rust and all. But I guess that's exclusively handled by Phillipe. (do kind of wonder if maybe Mega Scolipede will get steelworker or steely spirit as an ability....)
Also guess a Lysandre reference. Honestly a character like this was really needed for Lysandre in XY.
Not looking forward to the pumpkaboo quest for this, can't even use alphas there.
While doing that one I genuinely found a random shiny Fletchling before finding the Jumbo Pumpkaboo
This mission is not fun
Trouble with me is trial and error doesn't tell me anything, cause I don't know anything except type matchups (vaguely), and because either the fact I have autism or just cause I can't for the life of me judge what goes good together, I struggle to be able to make my own movesets rather than just copy someone else'sIt’s trial and error, but one thing I noticed is that some high-power moves (Close Combat and Solar Beam) have really long charge-up animations, which can be a potential hindrance in a game with real-time battling like this.
This explains why our player went on a sightseeing trip to Battle Royale City without knowing the Battle Royale: suppression of knowledge
Oh my god. That Mega Barbaracle knocked me out like three or four times.
I just finished the main story and some thoughts that I'll spoiler. Overall I think Game Freak did really really well in redeeming what was IMO the most lackluster story in the entire series in the original X and Y.
- The Megas were really well-implemented in terms of plot. They clean up the contradiction from the Gen 7 Pokedex entries (in that going rogue hurts them but being Mega while bonded with a trainer is fine), every story-relevant trainer after the early-game has one, and instead of being a game-breaker like the original game it's something you pretty much have to do to keep up.
- I kept waiting for Jett/Quasartico to be revealed as the big villains, but they actually did nothing wrong.
- Emma still has Xerosic's Malamar, so it's nice to see the Looker Bureau sidequest be fully incorporated.
- Team Flare in the original games was easily the worst-written villain team in the entire series - very little explanation of their motives beyond "we want a beautiful world", only Lysandre, Malva and Xerosic do anything unique, and they're basically just a genocidal Team Rocket. This time, Mable gets to be the Professor and explains how she got there, Lysandre gets an arc, and the peoples' attitudes towards Team Flare after the events of XY are actually explored.
- I loved the parkour sections with Racine Construction.
- Lysandre Labs is hands down the creepiest dungeon I've ever seen in a Pokemon game, and it makes so much narrative sense that Pokemon would move in after it was abandoned and that the storefront would just lie abandoned. It felt like I was playing The Last Of Us or something like that.
- We finally get a game where the characters acknowledge how much you're carrying them! And everyone comes together to help you out at the end.
- AZ being able to finally pass away at peace and Lysandre coping with his own immortality is such a good fit for the original games' themes of death and rebirth. You almost feel bad for Lysandre because his ace Gyarados isn't immortal like Floette is.
- They incorporated the music from the original games so well. Hotel Z's theme being a peaceful and calm version of the tearjerking song during AZ's tale (which itself reappears in two places), the jazzy remix of the Lumiose City theme, and KISEKI even returned! My only complaint is that I wish they'd have included vocals for the lyrics they went to all that trouble to write for KISEKI.