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Announcement SV Monotype Suspect #12: Midnight Sun (Heat Rock Suspect Test)

Rio Vidal

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Monotype Leader
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Heat Rock has never really a controversial item in Monotype due to Fire having no way to abuse it that well. However as this generation continued and more content was released and back into this game, the better Fire got and by extension the ways it could abuse Heat Rock. Ninetales returning this generation, now also with access to Healing Wish has been the types perhaps best gift. Ninetales is a phenomenal support Pokemon, carrying great utility such as Encore and Will-O-Wisp allowing it to disrupt walls and setup sweepers, then could additionally grant one of Fire's many setup sweepers with a second chance in Healing Wish. With this fantastic support Volcarona and Ogerpon-H have insane wallbreaking potential while also giving phenomenal breakers like Ceruledge and Cinderace another life as well.

Volcarona operates as a physically defensive Quiver Dance sweeper, maximizing its physical bulk while still being able to out speed key threats such as Flutter Mane at +1. Due to the sun giving it multiple extra turns it can easily setup Quiver Dance a few times, then recover off its health with Morning Sun (which gives back 66%) in the sun. This allows Volcarona to easily snowball into quite a dangerous force especially when paired with Flame Body + Will-O-Wisp/Substitute. Ogerpon-H abused the sun differently, but in still quite a strong manor. With the boost of the sun and being at +2 attack, Ogerpon-H could fire off Ivy Cudgel's that can pick up OHKO's against physical tanks such as Archaludon. Additionally, its STAB Power Whip can cover even bulky neutral walls such as Toxapex with minor chip at +2 Power Whip. Then it was able to use Play Rough / Encore / Trailblaze / or Substitute to help it excel in a different specific matchup. Ceruledge can easily switch in and maintain its Focus Sash due to Cinderace's support in Court Change allowing it to easily tank an attack and setup a Swords Dance, then recover all regained health with Bitter Blade. This would allow it to Fire off multiple powerful Poltergeists only leaving faster Pokemon as viable checks. While all three of these Pokemon could do the same thing without Heat Rock, the difference is the number of times they will be easily able to pull it off will be substantially lower.
That being said, even though the sun does all these amazing things for the Fire type, its arguably not even in the top 1/3 of the metagame. Standard Fire teams heavily relies on the Sun to do what they do best and getting rid of the Heat Rock will be less of a reason to bring Fire, then allowing types like Steel, Dark, and Dragon even further ahead in the metagame. Fire teams can still essentially however keep the same structure it runs now, just with less viability now. The real the players of Monotype have is do they want to nerf the type bad enough, that it'll allow types that don't need a buff to be slightly better in the metagame. The council would like to let the community decide its fate!

Rio Vidal said:
while i dont believe fire is anywhere close to broken, 8 turns of sun allows it to have tons of free setup and boost to its power, allowing it to quickly snowball. think nerfing the amount of turns they get access to sun should balance it down perfectly.
Ken said:
Heat Rock has been on our radar for a while, with public opinion being relatively split over the past few surveys. It’s been mixed in various debates over the past few months with two common threats under Sun-Ogerpon-H and Volcarona, both of which don’t seem to be terribly problematic without the extended turns of Sun or the saving grace Healing Wish support from Ninetales. Given the continued discourse about Heat Rock (and by extension two of the primary Pokemon that benefit from extra turns of Sun, not to even mention other support or Pokemon that benefit), a suspect feels right at this junction.
Cielau said:
Was already in favor of an action about heat rock in Fire when it was not consider as a good type. With 8 turns of sun doesn’t permit u to use tempo as a good solution to manage fire. With sun every pokemon on fire can be a real threat if u don’t have a good dragon/water/fire or rock type. And that’s not a viable solution to stack fire resist when u also have the rest of the meta to manage. In this generation fire has access to really good sun abuser (ogerpon/ceruledge/cinderace or volcarona), and some of them can be consider problematic. Ninetales (the main sun setter), supposed to be a constraint, is in reality a really good support mon for an HO, with wow/encore or healing wish. 8 turns of sun is too much for me and that’s why I’m in favor of a suspect of heat rock.
Azick said:
Fire is a more niche pick in the current metagme but is able to highly capitalize on those who dont prep for it. Heat rocks takes the strongest attributes of fire, mainly hearthflame and volcarona, and pushes them past what I would consider healthy due to the ease of keeping sun up.
style.css said:
Weather Rocks have always been strong in Monotype with 2/4 being banned consistently for generations. Until now Fire didn't have enough Sun abusers to warrant action on Heat Rock. Volcarona, Hearthflame, Ceruledge and more are now potentially pushed over the edge with support from Sun.

Feel free to post in this thread with your thoughts on Heat Rock in Monotype. You are encouraged to post replays to prove your point.

You have to reach a COIL of 3170 in order to get reqs. For reference, the B-value for this suspect will be 2. The suspect test will last about two weeks until Monday November 17th @ 11:59 PM EDT (GMT -5). You will then have three days to cast your vote. Heat Rock will require a 60% majority of voters in favor of banning it in order for it to be banned from Monotype.

NOTE: THIS TEST WILL BE USING A NEW SUSPECT PROCESS!

The instructions to participate in this retest are as follows:
  • Create a new account on PS. You do not have to follow any specific naming convention (however if you want to MSHR is a suggested prefix), your suspect account must have never played a game in Monotype before this suspect test went up (we will know) or you will not receive valid requirements (resetting W-L does not count for this -- the account you use must never have played Monotype before the test, full stop.)
    • You can use /rank to check if your alt is allowed to get requirements. Whenever in doubt, type /rank and it will tell confirm if you are eligible or not
  • At any point on your new account, use the command /linksmogon on Pokemon Showdown! You will receive instructions on what to do once you run this command
  • Double check that you're listed as a voter here! If you aren't listed as a voter despite having valid reqs, please contact Rio Vidal, Cielau, or ken!
  • If you have any questions about this new process, feel free to PM Rio Vidal
>>> View the suspect on this page: https://www.smogon.com/tools/suspects/view/165 <<<
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You may use this thread to discuss this Heat Rock suspect or ask for clarification for any questions you may have. You may not use this thread to post one-liners or discuss topics unrelated to this specific suspect, such as possible future suspects. Please stay respectful when you post and follow all Monotype forum rules. Please also make sure to follow the Monotype tiering philosophy found here. Posts that do not belong in this thread will result in your post(s) getting deleted and potential infractions.
 
I'm just making sure. if I link a new ps account to my smogon account that is already linked to a different account that has played monotype before. will it work?
 
If its already played Monotype before this suspect started, it will not work. Its gotta be an entirely new account that hasn't touched the SV Monotype ladder at all.
i think you misunderstand what they meant, i believe they were asking if it's okay if they've already linked a different suspect alt to their smogon account previously. as long as the alt you use for this specific suspect hasn't played monotype before, you should be fine
 
i think you misunderstand what they meant, i believe they were asking if it's okay if they've already linked a different suspect alt to their smogon account previously. as long as the alt you use for this specific suspect hasn't played monotype before, you should be fine
Thank and phew
 
Just crossed the finish line with the reqs. So from here I will notate just my input on what I saw on the ladder and drop some teams that I used and built. Let's begin.




(Utilizing analysis information from the current state of the ladder regarding what I have come across as of 11/02/2025)




First and foremost, Fire is not a type that I personally find threatening even with Sun + Several Wallbreaking capabilities + Defensive Volcarona. Then again I am probably the go to spokeswoman of abusing Dragon, Steel, and any other types that can break the top 3 types. (Which I did an unhealthy amount of times.) However to types that can not abuse the likes of Protosynthesis (Roaring Moon, Walking Wake, etc.) this type can create a snowball effect. Specifically to Flying. Fire is probably the most easiest type to break the Flying core given Sun + Ogerpon Hearthflame just clicking mindless Ivy Cudgel even w/o a Swords Dance. Unless you know Torn is already in front of it. Volcarona is stupid in this sense as it can live quite a lot and setup with Quiver Dance. Morning Sun off all it's dealt damage easily with sun up, arguably going back to full if not near full. Funny to watch Dragon back fire with Roaring Moon, Wake, or Bolt.


Now here are some teams I used during my runs to achieve reqs. They are available for anyone to use at your discretion.


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enjoy! (links are embedded within the icons!) :)



:pmd/Latios: :pmd/Roaring Moon: :pmd/Archaludon: :pmd/Dragapult: :pmd/Goodra-Hisui: :pmd/Hydreigon:

Decided on making this from a set vs Ethereal Sword during Swiss. Fun team, very fun playstyle. Hydreigon can and will beat 88% of Gliscor sets that ARE NOT SD FACADE!


:pmd/Archaludon: :pmd/Skarmory: :pmd/Heatran: :pmd/Gholdengo: :pmd/Iron Treads: :pmd/Scizor:

One of my best forms of work that I made from inspiration from last MPL. This team singlehandedly carried me throughout 94% of this entire run even on my new account. It's so stupidly easy to use. Abuse hazards, double Knock Off, Band Scizor just cleans given good damage chip. This team has beaten many sets even the infamous fire combination.


:pmd/Archaludon: :pmd/Goodra-Hisui: :pmd/Raging Bolt: :pmd/Roaring Moon: :pmd/Latias: :pmd/Dragonite:

Another fun team I made given inspiration from MPL. I call it Specs, Scarf, Band. And just like the previous team, it's dummy stupid to load up and run if you want to have a fun night or morning.


and finally


:pmd/Gallade: :pmd/Chesnaught: :pmd/Iron Hands: :pmd/Great Tusk: :pmd/Iron Valiant: :pmd/Urshifu:

Now this one is devilish. No one expects Custap Berry Iron Hands at all! This one was a very favored one.




That's all from me! Ban this rock so Fire users can not abuse the same 8 turns of sun while setting up with 1 of 3 breakers.



 
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Just got reqs. I think I had a pretty good run overall, finishing with only five losses, especially considering how matchup-dependent Monotype games can be. During my run, I faced a good number of Fire teams, and I honestly never felt that the archetype was particularly hard to deal with, even with extended Sun turns.

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There’s no denying that Heat Rock gives Fire a valuable boost, especially for sweepers like Volcarona, Ogerpon-H, and Ceruledge. The extra turns of Sun definitely help them snowball more easily, and Ninetales’ support with Healing Wish, Encore, or Will-O-Wisp makes the archetype more consistent. However, even with all of that combined, Fire still doesn’t feel dominant compared to other types. It remains quite matchup-dependent and can easily struggle against well-prepared teams.

For my run, I used a Poison stall team : https://pokepast.es/1099dd5c53487590, which performed really well across most matchups. Thanks to its strong defensive core and reliable recovery options, I managed to win every single game against Fire teams. Even with extended Sun turns, they couldn’t consistently break through the team’s bulk and utility. This further reinforced my impression that Fire isn’t oppressive — powerful when played well, sure, but absolutely manageable with proper teambuilding.

In my opinion, Fire is a balanced but volatile type: it can look scary when it gains momentum, but it’s far from oppressive overall. Nerfing it through a Heat Rock ban would likely just push it further down in viability, without solving any real problem in the metagame. The type relies heavily on Sun to stay relevant, and removing Heat Rock would only make it less consistent rather than more balanced.

Overall, I think Heat Rock should stay. Fire isn't broken, and even if the Sun helps it function better, it doesn’t push the type to unhealthy levels.
 
i'm not very experienced with monotype but i just got my reqs so i'll give my 2 cents, i don't think fire is that great honestly and i don't see the hype for heat rock when dragon is like the best type from what i've seen, the only " argument " for banning it i could see is: other rocks are banned so let's ban this one as well which isnt that great of an argument lol...

im gonna vote do not ban
 
i got reqs earlier and already made a post about heat rock in metagame discussion a little bit ago before the discussion de-railed into whatever tf it is now. you can find that post right here, and i will be voting ban on heat rock. i'm not going to repeat myself from that post but i used fire for almost my entire run and didn't really feel like i needed to think a whole lot just based on how linear the type plays, and the fact that you get yourself sun for the whole game. with 4 less turns of sun the game becomes much less linear and each game certainly becomes less "flowchart-y" or whatever you guys were talking about in terms that. every single mon on all variations of sun fire benefit from having the extra turns of sun and it becomes very overwhelming for the opponent even with the right preparation.

it doesn't even matter which drought user is setting the sun either imo, i used this team for my reqs (which is the one that won MPL for my team this past summer, also can be found in the mpl team dump), and as you can tell it does stray a little bit from the standard. i think torkoal provides almost just as equal utility as ninetales. the surprise factor of sub volcarona benefits greatly from a full 8 turns of sun and is able to flip games upside down in an overwhelming fashion because of it. i already talked about ogerpon in my metagame discussion post and i think ceruledge speaks for itself with extended sun. overall it's just too much for this meta that we've built up and has to go.

as for viability concerns, fire as a type won't drop all that significantly, but will have to have a slightly different approach in building. it will still manage to benefit from the turns of sun that it will get, given how strong of an offense it is, or maybe a sunless approach will end up being better, who knows. that's something we'll deal with when that time comes.
 
I finished getting my reqs earlier this morning and I had a lot of fun. I see other people sharing the team(s) they used so I’ll share mine. I used Dragon during my run. My team is outdated but it did great. I ran into 5 or 6 Fire teams, all running the Wisp or Sub Volcarona and won. About a third of the games I played were against Flying and I won against all of them as well. I’ll say now I’m voting no ban but I’m fine with whichever decision comes out of this.

The Fire games were kinda tight in a sense the Fire players had chances to win through skill and I had to make sure not to give Volcarona too much opportunity to setup. Since I was using Dragon, Fire was matchup that I’m supposed to be winning if both sides don’t make mistakes. On top of that, since I was using Dragon, Sun didn’t make that much a difference outside Volcarona’s increased healing. I’d say it was more Volcarona making the game closer than the 8 turns of Sun itself. Specifically the Sub Volcarona.

Like I said above, my team was outdated. But it uses sets that were originally being highly used a long time ago that do well into what’s being used right now, just adapting/rotating sets for the meta. I will say Tbolt on Arch is a personal preference. A Bo3 with ArkenCiel a long time ago made me start running Tbolt on Arch to KO/force out Skarmory.

Overall, it very fun seeing things that people were bringing on the ladder to beat what they expected to see.

Shoutout to Day Healer and Irys. I couldn’t get wins against you two during my run. You two played great and used some nice teams.
 
Easiest ban vote of my life. Why should a type with hoger and volcarona get permanent weather? Heat rock more or less allows fire to keep sun up for the whole match without much worry as a type that should be trying to end the game before the second round of sun is even up. Bye heat rock, you will not be missed.

Shoutout to Khahara for keeping me humble during the suspect.
 

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Got My Reqs for The suspect ban, used fire mono
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I'm voting for Heat Rock to NOT be banned.

Fire in general doesn't have abilities to capitalize off of the extended stun except for the added Power to the Stab moves sure, but you don't really have to worry about Chlorophyll or Protosynthesis on fire monos, and with fire not necessarily having the safest switch ins, i just don't think it's really a ban worthy item, and from how i view alot of people's reasonings behind it, it's just comes off to me as an item that people just find annoying to play against, and instead of adapting, you just try to get rid of it in general lol
Ivy Cudgel on Ogerpon can be annoying yes, but honestly, it doesn't have scarfed options and items to play off of, and if you honestly let a pokemon build up without counter playing, that just comes down to individual teambuilding errors of not being able to deal with such, the same argument can be said with volcarona as well, sure you can run the sub, qd set, but at the same time if you're allowing for either, a switch in for volcarona to come in, set up sub, and then quiver dance, that's 3 turns for you to be able to shut it down imo along with the choice of moveset losing coverage as well with that set
I feel like you guys are just using the heatrock as a scapegoat for not prioritizing the Torkoal or Ninetales, in which Ninetales isn't necessarily a bulky mon to deal with, along with Torkoal lacking Special Defense
Especially with Fire not having necessarily the bulkiest pokemons for safe switch ins to tank like other typings, except for like Heatran sometimes, but on monofire you don't have as much switch outs to try saving it other than torkoal to tank a defensive hit, without losing pokemon in general.


Now let's be real, Dark, Water, Flying are real issues to be looked into rather than heat rock on monofire lol
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Got reqs yesterday after a very long run (I don't want to talk about it). Putting aside my misgivings on the subject of the suspect, I am as of yet undecided on which way to vote and can be convinced either way. The reason for my current neutrality is that I don't believe Fire needs to run Sun at all.

My basis for this claim is the four times I brought sunless Fire in MLT, winning all of them:
https://replay.pokemonshowdown.com/smogtours-gen9monotype-852259 (Round 1, vs normal)
https://replay.pokemonshowdown.com/smogtours-gen9monotype-860016 (Round 5, vs dragon)
https://replay.pokemonshowdown.com/gen9monotype-2413643474-xd21yh3p3o27vfxo036vbcqswx4u7d3pw?p2 (Round 6, vs rain) - this game had some luck with a Flame Body burn but with 3 Flame Body mons on my team I was favored to get one eventually.
https://replay.pokemonshowdown.com/smogtours-gen9monotype-864236 (Finals, vs steel)

My chosen replacement for the sun setter was Moltres since it essentially trivializes the Steel matchup while being a rare defensive pivot (Fire type Fezandipiti), but other options like Volcanion or Iron Moth also exist. So then, why did I choose not to run sun? It simply doesn't provide that much value. It is undoubtedly great for Ogerpon-Hearthflame, who actually relies on a Fire type move to deal the explosive damage it is known for. It helps Volcarona's healing, but I don't believe this is all that important - Volcarona needs to spend sun turns setting up and it doesn't affect the more common methods of dealing with Volcarona in Haze, phazing, and Toxic (and "just OHKO it"). I have yet to see a Volcarona sweep that would have failed outside of Sun because it needed the extra 17% healing, though I'm welcome to be corrected on this. Moreover, sun is also a double-edged sword, strengthening opposing Protosynthesis Pokemon like Flutter Mane, Roaring Moon, and Raging Bolt. In fact, I would even go to say that at least half of Ninetales's contribution to a standard Fire team is Healing Wish rather than Sun, and that doesn't need Heat Rock at all.

In other words, Sun is good (and the reason that Fire has the reputation it does) but there are other ways of using that slot that are often overlooked and may prove to be more interesting.
 
Got reqs just now, I struggled on ladder (it's super hard to get reqs in coinflip tiers like this where you can run into true unwinnable matchups)
I will be voting ban, not because heat rock is broken, but only due to the fact that clicking sd with no skill ceruledge and oger shouln't be even further rewarded with stronger bitter blade / cudgel. Lets not forget about pyro ball guy too. Fire Monotype is too strong as it is already. I have not played much mono in forever so take this with a grain of salt but I believe gliscor /ogerpon-heartflame/ archaludon suspect would be more beneficial than heat rock suspect.
 
Got reqs! Gonna keep it short and sweet, im downright just not a ladder player, i dont have the time these days and i don't keep up much with SV's meta shifts. So im just gonna talk about fire in as much of a vacuum as possible when it comes to sun.

I am so damn 50/50 on this, i feel like fire has some really toxic problems in of its self that just gets extended by heat rock.

You have Bulkarona (shout out my man Ithi ) who just tanks so much and has flame body which honestly just burns damn near everything eventually GF pls nerf LOL.

Hearthflame who can run a few different moves to do what it wants mainly but has ivy cudgel a 100 power move with high crit chance and no contact and the chance it runs trailblaze at 50 power that raises speed, both being boosted my mask and swords dance.

Ceruledge and Cinderace who kinda go hand in hand and I want to explain why. This combo of mons is absolutely nuts especially if you face a type weak to hazards themselves and creates a crazy mental battle of who can get up hazards and can i get up hazards without Cinderace CCing/Can i get Cinderace in to swap hazards. Bitter Blade also allows Ceruledge to sometimes come in with rocks up and heal to full and either get a pick, even activate its sash so it cant receive opposing poltergeists or activate weak armor and run a little havoc before it goes.

Ninetails just uses Healing Wish right after activating sun and now you have to start over...

Torkoal can be a decent niche over ninetails? If you want to run scarf Cinderace for more reliable speed control while still having hazard control but its still hard to get in and switch out of unless you run maybe a bulky Moltres/Talonflame over Heatran to form a nice U-Turn duo and you have an answer to opposing Volcarona instead of climbing to +6 and waiting for one to crit another

These are our main talking points of sun and I am genuinely not sure of i want Heat Rock to go, one of the problem abusers my first choice possibly being Volcarona who just sets up so easily, or maybe even one of each... I'm going to read over other peoples thoughts who have more in depth match up circumstances, possibly play some more ladder under a different account without playing a higher tier type, and maybe try to get more in depth discussion with others.

Have fun getting reqs and enjoy a bustling ladder!

 
Just finished getting reqs and was relatively painless ladder can get annoying sometimes for sure. Not really sure what I'm going to vote yet, but as someone who has used fire a lot I've never found it to be a 'broken' type per se, not even close in fact. However, I do think that fire is unique in that it has some of the most polarising match ups, in that versus types like steel or flying fire can and should win very easily, regardless of the skill level of the player using it, to an extent. In certain scenarios such as the aforementioned ones, you could argue that fire is uncompetitive and promoting skill-less game play. Now this could be argued (and not incorrectly so) that a large part of this comes from heat rock giving 8 turns of sun thus allowing ogerpon h and volcarona to have their way with these types and promoting as was described by Twinkay, very linear gameplay.

However, while I think banning heat rock will mitigate this, it might not attack the root problem which is your ogerpon hearthflame or your volcarona. Lets say heat rock does get banned, and then its decided that ogerpon or volcarona are the problem and one of them then gets banned, fire has gone from a decently viable type to basically being shit. For a type that I don't think is fundamentally really that good, verging on A tier at best, I think a heat rock ban is 1. probably deserved and fine, but 2. I would just hope there aren't subsequent bans. But, if there was to be subsequent fire bans I would hope (if it is banned) that heat rock could subsequently be relooked at. But I am leaning towards voting ban on heat rock, with the hope that fire's main hitters don't get bagged as well afterwards.
 
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