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Programming Pokémon Showdown Damage Calculator

hey guys i have been using the run and bun calculator https://calc.runandbun.com for a while now and everything (i.e. importing my save file has been working fine as late as 14:00 central european time today. now however, whenever i try to import new mons, the button doesnt work anymore and upon reloading the page i am told that "my browser cannot connect to the server" i am also unable to find the calculator when searching for it. i am only able to access it from having saved a snapshot of the page. has anyone else experienced this?
As we don't administer the Run and Bun calc, we can't help you with this. It seems as though the Run and Bun calculator has been taken offline; you will have to ask the people who host it to bring it back online.
 
I'm having issues with the layout if that makes sense I'm using FireFox, and the two columns where you input Pokémon info aren't aligned I checked on Chrome and this issue doesn't exist
 
Not urgent at all, but the calc should prob have a way of accounting for accuracy/evasion boosts, since they have an effect on stored power/power trip

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Unsure if this actually works on cartridge, but I'm not about to go asking door-to-door if anyone has a nintendo switch and copy of SV they'd be willing to lend me until I'm able to finish testing a hyper-niche game interaction. That's for others to do :teehee:
 
The Other Metagames calc seems to not calculate speed boosts or drops. Not the biggest deal since you can easily multiply by hand but it can be very misleading when you are in a rush.

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Hey, while running hypothesis calcs, I’ve noticed that Nihil Light is scripted to be objectively neutral against all Fairy-types, like Thousand Arrows is against raised Pokémon regardless of whether or not it would be SE/NVE after the target is grounded.

But I’m assuming the Thousand Arrows interaction was made purposefully because the Flying-type immunity to Ground-type moves is more about the “raised vs grounded” concept than a natural Type immunity. Regardless, Nihil Light does not work that way; it’s Not Very Effective against Mawile in Legends Z-A.

Not sure how relevant this is, but the move is already in the calc, so I thought it’d be worth sharing :thumbsup:
(I can’t get a video posted here, so I’ll update this post when I get a picture instead)

Edit:
 

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Hi! The calculator appears to use the wrong Base Power for Fling when the item is Big Nugget in Generations V, VI, and VII. Fling is treated as 130 BP. However, in Gen 5–7, Fling with Big Nugget should be 30 BP.
 

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Use this thread for feature requests and bug reports
FAQ:
Where do I go if I want to contribute? Damage Calculator Open Source
What if I don't see new features? Try clearing your cache. It usually takes a bit for Zarel to sync the github version with the live version please wait a few days before clearing your cache.
What's new? Changelog
IF YOUR POST WAS DELETED IT WAS DEALT WITH
There an issue with the calcs floette eternal is grabbing normal floette's stats
& upon using the select form section there's only 2 floette & mega, even when it has 3 diff sets floette, floette eternal& the mega still it doesn't have the eternal non mega stats on there
 
Hey, while running hypothesis calcs, I’ve noticed that Nihil Light is scripted to be objectively neutral against all Fairy-types, like Thousand Arrows is against raised Pokémon regardless of whether or not it would be SE/NVE after the target is grounded.

But I’m assuming the Thousand Arrows interaction was made purposefully because the Flying-type immunity to Ground-type moves is more about the “raised vs grounded” concept than a natural Type immunity. Regardless, Nihil Light does not work that way; it’s Not Very Effective against Mawile in Legends Z-A.

Not sure how relevant this is, but the move is already in the calc, so I thought it’d be worth sharing :thumbsup:
(I can’t get a video posted here, so I’ll update this post when I get a picture instead)

Edit:
Fixed

Hi! The calculator appears to use the wrong Base Power for Fling when the item is Big Nugget in Generations V, VI, and VII. Fling is treated as 130 BP. However, in Gen 5–7, Fling with Big Nugget should be 30 BP.
Fixed

There an issue with the calcs floette eternal is grabbing normal floette's stats
& upon using the select form section there's only 2 floette & mega, even when it has 3 diff sets floette, floette eternal& the mega still it doesn't have the eternal non mega stats on there
Fixed
 
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