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Metagame np: SV DOU Stage 15: Without Me | Flutter Mane Suspect

Hey folks. Hope y'all are doing good. Now in the voting test I personally have no problem voting that Flutter Mane should not be banned because I genuinely have no problem with it being around. I also don't have a problem with it gone to be honest. I took a bunch of public opinion and saw a few posts on the voting thread. It seems like people really want Flutter Mane to be gone as they are having a lot of problems with it. I really don't know why the users have a problem with it being around. I myself haven't been on smogon doubles OU format for a long time aside from the time of getting 2980 coil as a requirement to vote. But anyways, I respect the public opinion of banning it and for this reason I would like to vote Flutter Mane to be BANNED. And yea that's it pretty much. Honestly, I think Flutter Mane isn't that a big of an issue but since the player base wanted it to be hit with the ban hammer I voted ban. Thats it guys. See you next time soon
 
As much as I see where the freeing flutter arguments coming from, especially zee´s, I would say that Flutter Mane’s presence is simply too much for the tier to handle consistently.
Its combination of Speed, power, versatility and coverage would make it the strongest offensive piece in the format ,not only individually, but also when used alongside common partners like Chi-Yu or Landorus, which eliminate most of the already narrow counterplay. The result would be a metagame where teambuilding revolves around checking Flutter first, with limited options that often come at heavy cost elsewhere.
SV DOU seems to be in a healthy place and bringing Flutter back would centralize play around their presence.

Verdict: Do not Unban
 
Hello, i can't see My name there
I’m guessing you did follow the instructions on the original post


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There are still votes remaining, but the result is decided. With Do not Unban having received over 40% of the vote already, Flutter Mane will remain BANNED from SV DOU. The current voting breakdown is as follows:

Total Voters: 96
Do not Unban: 57 (59.4%)
Unban: 19 (19.8%)
Votes Remaining: 20 (20.8%)

Tagging dhelmise and Marty to reimplement on PS, thanks!

For anyone who qualified but has not yet voted, voting will remain open here until the end of the week. If you now qualify for Tiering Contributor (e.g. from having 4 DOU votes), please send me or bagel a DM with your votes.

Thank you to everybody who participated in this suspect test!
 
Let's talk about Espathra. If you haven't been following the tier recently or lost internet for the past 2 weeks that might seem a little insane, but it's been seeing some real usage again in the tier finally, where the last time it had really seen play was back from when Archaludon was legal and it was used as a Baton Passer. However, it's been used again recently in tournaments such as SCL and LCQ, LCQ again, and LCQ again!

Compared to more conventional set up users in the tier like Nasty Plot Gholdengo or Swords Dance Iron Hands, Espathra is far, far less interactive. Either you have a matchup or you don't. But having (or not having) a matchup can mean a lot of different things. If your counterplay to Espathra is making sure your Ting-Lu hits Whirlwind, you better not run into Taunt Ogerpon (like I had in the replay I linked), if it's hoping to wall it out with Gholdengo, you better hope it isn't Baton Passing into Heatran (like the SeaLife replay), or if you just want to gradually swing at it a few times until it's low enough that you can trade without too much material lost, you better hope it's not being paired next to... Comfey??? My point being, the counterplay is hardly up for you to decide, it's rather what the opponent lets you get away with.

There's no skill in using this Pokemon. We should aim to maximize how much of a competitive environment our tier is, that's why we ban things like Swagger, evasion moves, so on and so forth. You can say that you want to wait a while longer and see if this is actually a problem, but I'd say that we're just losing more competitive games of an amazing tier's twilight months to a stupid omniboosting ostrich.
 
Wanted to add additional context onto zee 's post as I believe espathra should be banned immediately in SV Doubles overused. Espathra's exploits have concurrently impacted National Dex Doubles' metagame to a similar degree, a significantly higher power level format with titans like Flutter Mane, Z Hypnosis Bronzong, Deoxys-Attack, Mega-Salamence and Spectral thief Marshadow to inhibit it's ability to stack boosts. Espathra has still managed to seep into the metagame with great success in NDPL and National Dex Ladder Tour, it's been successful in fishing almost every archetype in our metagame and is very much not limited to the partners we see in these games, as is a apparent by the large variety of abusers in SV. The natdex playerbase is already calling for this pokemon to be banished from the tier, and I believe it adds nothing to that format or SV. It's abundantly clear to me that Espathra is uncompetitive regardless of tier, baton pass (thanks to nails) or partners it enables and should immediately be banned from SV and Natdex DOU. I hope the council sees that it brings nothing of value to the format and acts swiftly, as the concurrent realization of this bird's potential has me worried it will only act to ruin world cup and the back end of SCL.
 
espathra is just a cheese fish ostrich. it is easy to counter if you want to run hard tech and it also loses to offensive pressure (cheese). it can't usually run away with a game unless it has a good mu (fish). and failing that, anything can get through it with a well timed crit so the only option a lot ot the time is to bury your head in the sand and pray you don't get rnged out (ostrich). snarl tends to get there against it, giving tons of time to crit it out or make it watch its friends die or let the opponent set up their own threat. it's not a behemoth until it gets a few boosts, and only really can safely find that time against hard durdle. espathra is a healthy part of a complete metagame. it's a flavor of the week fad.
 
Givrix bring it since August in ladd and last SSNL.
The only good word to say here is bring back flutter and archa, ban chi-yu and let espathra free.
I wont argument here because reading selfish post like some have done earlier just bored me from DOU.
When an UR mon just cramble one or two good player and then is played in 1 tour by 1 good player everyone calling for a ban because their builder just can't handle that and they don't want to think out of the box to find the solution.
Btw they'll find a solution 1 week after but calling for quickban before that is better...
And speaking about "competitivity" of our tier. Focus on banning bright powder is FAR more better than getting a spotlight on Espathra.
Don't cry when 10% evasion will win a final.
 
Espathra: Ban

Espathra simply provides dominant yet non-interactive play to the scene, bringing about an unhealthy element to the metagame. It forces players to adapt to a specific situation and prepare for a singular moment in the game for a strategy that also has the notable power to basically shaft any team. It doesn't really matter much on what a player brings as baton passing to a slew of powerful threats, including Stored Power Necrozma, can easily overrun any defensive counter. The focus is to stop the set up from ever happening or else it's essentially game; whether it does happen or not doesn't really matter as the baton passing player still has the initiative by being able to threaten game by simply positioning to the "flowchart", and this initiative gives these kinds of teams an inherent advantage. This takes out the interactivity in Doubles play as the matchup factor is totally taken off, and it simply becomes a matter of "don't let this happen or it's g_g". With Espathra, the game simply becomes linear and the state of the metagame is unhealthy, essentially making the game "unfun" o_o

Notice anything? Probably not, except it doesn't sound like I wrote it. I copy pasted this word for word from Idyll's ban reasoning from 2017, when Eevium Z was unanimously quickbanned from SM DOU, replacing every instance of Eevee with Espathra and keeping everything else the same. It's really that simple- in the same way that Eevium Z is uncompetitive and not deserving of being in a competitive metagame, Espathra is uncompetitive and does not belong in SV DOU. A few differences though:
-Unlike Eevee, Espathra actually can exert offensive pressure itself, thanks to having access to stored power and having a completely fine statline in its own right. This forces a player to make guesses about whether the Espathra is baton pass or has a coverage move itself, as well as giving the Espathra player far more options than the Eevee player
-Espathra has a much easier time setting up, with Speed Boost providing it plenty of entry points to boost its stats before taking damage
-Espathra can set up multiple times per game or boost past +2 spatk +2spdef +2 speed
-Espathra (for the most part) has much better support partners available to it thanks to being in gen 9, with Ogerpon and Rillaboom both assisting it greatly in setting up and having access to plenty of other redirectors as well (Eevee did have Jirachi with Follow Me to assist it, but had to rely on Pokemon like Hitmontop for Fake Out support, not having access to intimidate Incineroar (I think?) at the time)
-Espathra boosts slightly slower, rather than boosting to +2 all at once, but it trades this for literally all of the benefits above and having much better base stats (and can also boost much higher than Eevee)

This pokemon adds nothing to the format other than another unfun matchup check and increasing the probability that your opponent will not get to play the game in a meaningful capacity. That there is counterplay is undeniable. However, it's also undeniable that a tiering element whose primary counterplay is the move haze does not belong in a broad format where a player must account for a large variety of pokemon and every moveslot matters (see Eevium Z, Dondozo). I've seen the argument presented that Espathra only punishes durdle but a quick look at the following replays from yesterday shows how this is not the case:
https://replay.pokemonshowdown.com/smogtours-gen9doublesou-885536
https://replay.pokemonshowdown.com/smogtours-gen9doublesou-885535

Sure, teams can attempt to tech more for espathra in the future but innovation goes both ways and Espathra players have plenty of options available to subvert potential counterplay, such as fast taunt, screens, or even teching on pokemon to beat specific offensive matchups that could be annoying for espathra. Espathra is not conducive to a healthy format and as an archetype is essentially a buffed gen 9 version of Eevium Z, something that was unanimously quickbanned for being uncompetitive. Today, no one is missing Eevium Z in SM DOU and SM DOU is one of the most beloved formats in the community. Banning Espathra is an easy step towards making SV DOU a better format and is in line with precedent from previous formats, just like banning evasion abilities. Espathra should be quick banned or suspected as soon as possible.
 
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A lot of controversy has developed in DOU regarding Espathra, and I wanted to add on because some of the viewpoints I have on it haven't been reiterated by others. I'd like to preface this by saying that I'm not against innovation in the game by any means. However, Espathra crosses the line between creative teambuilding and imbalanced pokemon in a way that is both uncompetitive and spammable. If you don't feel like reading through the rest of my post, the points that I'm trying to get across are that Espathra forces unreasonable choices in the builder and can still outprepare you unless you bring suboptimal picks. I'll be referring to many sources throughout this post to keep it as balanced and thorough as possible. Let's get into it!

1. Espathra forces unreasonable choices in the builder
This is a pokemon that doesn't need much time to get going. Give it 1 or 2 turns to set up even one calm mind, and suddenly it has a 120bp STAB move that's only going to get stronger. It's not like you can outspeed and KO Espathra before it gets going in most cases either: because it has speed boost, it can afford to both be really bulky and outspeed everything after protecting once, and this is without taking fake out or follow me into consideration. Even if you do manage to get Espathra low after a few turns, it will baton pass out or start spamming attacks that you can't deal with. An argument you can make against this is that this is the entire point of mainstay setup sweepers in DOU, such as Nasty Plot Gholdengo (which I think is also not super healthy but thats beside the point). However, the reason Espathra is so much more limiting than other sweepers is speed boost. While Gholdengo can consistently be tera-forced by Landorus if it really wants to sweep, Espathra just needs to wait one turn to outspeed and set up on it. If something walls Espathra defensively, then it can just baton pass out into another threat. If a team doesn't have a dedicated way to stop the ostrich, it becomes a nightmare to deal with. As an example, I'll use Game 1 of my LCQ match against TanDaMan, where if I did not have cloak roar incin I had no counterplay to Espathra at all and would have lost in the builder (I still lost that game, but that was due to a game-losing mistake on turn 14). As evidence, here's Game 3 where I couldn't phaze Espathra and had basically no way back into the game because of it. Now, is covert cloak roar incin a reasonable or common set in any way possible? Of course not. But if I didn't want to lose to Espathra on preview, I needed to use something like that. I wouldn't be surprised to see Murkrow picking up usage just because of haze if Espathra stays in DOU, which is also an unreasonable tech choice considering Torn is around. The snowball potential that this pokemon carries is frankly braindead, and the choices it forces in the builder are not healthy ones for the DOU metagame because they have very little application outside of stopping the ostrich.

2. Espathra can outprepare you even if you have tech for it
the counterplay is hardly up for you to decide, it's rather what the opponent lets you get away with.
This is the core point that I'll look at here My LCQ set from before shows this perfectly, where in game 1 I used roar on incin to stop Espathra from sweeping me multiple times. However, in game 3 TanDaMan pulled out cloak taunt rillaboom to stop me, leading to me losing so much ground on that turn 1 that I basically couldn't come back into the game anymore. There are many more examples that I can think of, such as prankster taunt to stop Espathra being stopped by tera dark, any sort of hard wall like lu getting baton passed on, and setup of your own (like calm mind bolt) just losing the damage trade against stored power. The core point that I'm getting at is that a typical build doesn't focus on JUST beating Espathra, but Espathra builds focus on beating all possible counters. This means that even if you keep Espathra in mind, its toolkit and abusers are wide enough to still outplay it. The only consistent counterplay that can't really be stopped is haze, but if your user isn't fast enough, you'll get taunted out of it (this is why I think if Espathra stays around, Murkrow will pick up in usage). I'll discuss some of Nails's arguments as they did bring up some good points:
espathra is just a cheese fish ostrich. it is easy to counter if you want to run hard tech and it also loses to offensive pressure (cheese). it can't usually run away with a game unless it has a good mu (fish). and failing that, anything can get through it with a well timed crit so the only option a lot ot the time is to bury your head in the sand and pray you don't get rnged out (ostrich).
Cheese: Firstly, Espathra doesn't really lose to offensive pressure. You can outspeed the entire unboosted metagame at +1, which turns out is not that hard to do on a speed boost mon. I'd understand what you mean to an extent in singles, because there are no resources like follow me, fake out, instant speed control like prankster twave or tailwind, intimidate while you stay in, baton pass being banned, etc. However, the damage reduction that DOU can provide while Espathra sets up can definitely mess up a lot of offensive pressure, not to mention the only relevant stat it doesn't boost itself can be boosted via grassy seed, its most common set.

Fish: I agree with the fact that Espathra's a fish to an extent. If your opponent has prankster haze, then you legitimately can't really do anything if they don't intentionally throw. However, almost all other counterplay will be prepped for by the Espathra player. So often times if you're playing against Espathra, you're going to be hoping that your counterplay was overlooked by the Espathra player. Doesn't the fishing get reversed here?

Ostrich: This last argument is in my opinion extremely misleading. Does that mean that Incineroar is a useless pokemon because a "well-timed crit" can ignore all of the drops it inflicted? Is Bolt Balance unviable because a "well-timed crit" can bypass all of the spdef boosts? Has Aurora Veil become a terrible move because crits ignore screens? No, of course not. If some of the most common archetypes in the tier are also extremely susceptible to crits, why is this argument being presented as one to support Espathra specifically?
snarl tends to get there against it, giving tons of time to crit it out or make it watch its friends die or let the opponent set up their own threat. it's not a behemoth until it gets a few boosts, and only really can safely find that time against hard durdle.
True, snarl can slow Espathra down quite a lot unless its a very unorthodox set. However, every time you click snarl, you're not only risking a miss but also letting Espathra get 40 more bp in stored power assuming they calm mind, let alone baton passing the spdef and speed boosts to a different mon that isnt affected by snarl like cloak [insert special attacker]. For the last point, I'll just use what eragon said before me:
I've seen the argument presented that Espathra only punishes durdle but a quick look at the following replays from yesterday shows how this is not the case:
https://replay.pokemonshowdown.com/smogtours-gen9doublesou-885536
https://replay.pokemonshowdown.com/smogtours-gen9doublesou-885535

DOU has been in a stable state for a good while now, and I don't want it to be looked back on as the Espathra generation. I am calling for either a QB or a suspect test on this pokemon asap to restore the balance this tier has had for such a long time.
 
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