Another fun climb! Reached A pretty quickly with a team centered on immediate, explosive power:

Tyrantrum @ Life Orb
Level: 50
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Head Smash
- Dragon Claw
- Iron Head
- Protect
Wanted to give Tyrantrum a try; it’s one of my favorite Kalos mons, and a Head Smash that doesn’t miss is too good to pass up! In practice, this thing just ends lives. Head Smash is VERY fast, with its utility being in destroying mostly any special attacker that doesn’t resist it before they even move, it being a good KO farm into brawls, and it heavily damaging if not outright KOing the 2 Restricteds. Dragon Claw is an excellent pick-me-off, and is your best tool into the omni-present Chomper. Iron Head, while normally a pretty mid option, I’d say is mandatory in this season, because it allows Tyrantrum to KO most Xerneas reliably after it takes a Head Smash. Of course, Protect is what allows this magic to happen, and the amount of cheeky Xerneas, Gardevoir, and Diancie I deleted after they cast a Fairy-move into me before the end of times was too good.
LO pushes all of these moves to proper power thresholds, but IS at odds with Tyrantrum’s most spammable move; one Head Smash is usually enough to chunk it into half. I actually think this is fine for 2 reasons: Tyrantrum’s power allows it to usually trade at worst, and because you can be greedy into when you choose to delete something due to Protect and switches. A common scenario I encountered was KOing smth with Tyrantrum, switching to my backline, then having a low HP Tyrantrum claim another KO while trading. More KOs overall = more wins, ez pz.
Tyrantrum is the goat, and super fun. Give it a shot!
EDIT: I’ve switched to Stone Edge over Iron Head. Still gets the Xern kill and is more reliable into everything else. Otherwise, this still cooks!

Chandelure @ Charcoal
Level: 50
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Heat Wave
- Overheat
- Calm Mind
- Protect
I’ll talk just a bit less about this than Tyrantrum, but it’s my favorite Pokémon so it gets a spot here. It also fits this team perfectly: it decimates a lot of Tyrantrum’s worse matchups like Metagross and Excadrill, and provides a proper Xern answer. We all know what Heat Wave does, but I doubled up on Overheat here since it’s quick, and Fire-type moves are very spammable in a Steel heavy meta. Calm Mind was originally Shadow Ball, but that move is slow and doesn’t actually hit a lot of relevant targets (essentially just… Delphox, and opposing Chandy). Hell, paired with Charcoal, CM is so downright ludicrous that resists to Overheat almost cease to exist at +1, and Heat Wave picks off brawls with ease. Protect is Protect, and unless you’re either running screens or lots of dodge spam, I unironically think you’re throwing if you don’t use this move.

Skarmory @ Skarmorite
Level: 50
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Brave Bird
- Drill Run
- Swords Dance
- Protect
Still a top tier, and very simple in execution. Anchors the team by providing a sturdy Ground-immune, comes out after your Mega energy is filled, clicks SD, and then claims a million kills. Brave Bird + Drill Run is your bread-n-butter that hits everything, and Protect is the quintessential tool to delete Xern, and all those Fires/Electrics that think they can snipe you before meeting a swift end.
____
Initial meta impressions:

The stars of the show are Xerneas and Yveltal, so of course the format is tailored towards answering these AND answering the answers of these. Of note is that you can only run ONE of them on a given team, and since Xern is several orders of magnitude more ubiquitous than YGod, the meta is saturated with Steel-types to answer it, and Grounds/Fires to answer those.

Posters above have elaborated on the sheer magnitude of viable sets Xern can run, but I think the scariest thing you’ll ever face is a GeoXern behind screens with a trainer that knows what they’re doing. Do NOT be fooled by Geo’s charge time: Xerneas can tech items like Babiri or Quick Claw to make it easier to set up, and its upsides are absolutely massive: a trainer can go in, order a GeoXern to launch a move, then run away. Xern goes after its trainer and, in turn, out of range of many attacks. Due to its many homing attacks, it can do this forever and claim so many kills, and that added bulk with screens means it wins every trade… it’s not even funny. It IS the best mon in this format when supported and piloted right. Personal favorite set I’ve seen is Geo / Moonblast / Dazzle / Tbolt.

However, I also believe that Garchomp is very close to it: its matchup into all Xerneas answers is nothing short of amazing, and it still is one of the kings of 1v1ing whatever is in front of it. It loves this meta being so Xerneas favored, even if it’s not amazing into the deer itself.

YGod… underwhelming, but it’s just legitimately harder to justify when its counterpart stuffs it AND prevents its use altogether. However, I do think optimal YGod sets have yet to be truly crafted, and Theorymon saw one that has insane potential and upside: Fly / Phantom Force / Dragon Rush / Double Team. You too can channel your inner GeoXern by being unhittable :^)

Diancie is here (and legal), and it’s pretty mid so far. Most of the meta is built to answer Xern, and a lot of these also beat Diancie itself, doubly hard bc of its added weaknesses to Steel (rip), and Ground. It has an upside in probably being the best Yveltal answer, but that’s not something that’s in demand.

Mega Delphox is ok. I also agree that LO Phox is flat-out better, but LO is a very coveted item to have, and its matchup spread into Xern answers is still incredible lol.

Top tier things from last meta that are noticeably worse: Glaceon I think has been largely supplanted by Xern itself, and while it obviously still holds a niche, I find it very hard to justify with even more common things in the meta hostile against it. In a similar vein, Gardevoir and Floette are also much rarer since Xern is there to say “lol”.

Last thing I’ll say: Fairy-resistant Fire-types deserve more exploration. While Chandy and Delphox are already viable locks, things like Pyroar and even Flareon could stand out more since beating Xern is THAT important.

Tyrantrum @ Life Orb
Level: 50
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Head Smash
- Dragon Claw
- Iron Head
- Protect
Wanted to give Tyrantrum a try; it’s one of my favorite Kalos mons, and a Head Smash that doesn’t miss is too good to pass up! In practice, this thing just ends lives. Head Smash is VERY fast, with its utility being in destroying mostly any special attacker that doesn’t resist it before they even move, it being a good KO farm into brawls, and it heavily damaging if not outright KOing the 2 Restricteds. Dragon Claw is an excellent pick-me-off, and is your best tool into the omni-present Chomper. Iron Head, while normally a pretty mid option, I’d say is mandatory in this season, because it allows Tyrantrum to KO most Xerneas reliably after it takes a Head Smash. Of course, Protect is what allows this magic to happen, and the amount of cheeky Xerneas, Gardevoir, and Diancie I deleted after they cast a Fairy-move into me before the end of times was too good.
LO pushes all of these moves to proper power thresholds, but IS at odds with Tyrantrum’s most spammable move; one Head Smash is usually enough to chunk it into half. I actually think this is fine for 2 reasons: Tyrantrum’s power allows it to usually trade at worst, and because you can be greedy into when you choose to delete something due to Protect and switches. A common scenario I encountered was KOing smth with Tyrantrum, switching to my backline, then having a low HP Tyrantrum claim another KO while trading. More KOs overall = more wins, ez pz.
Tyrantrum is the goat, and super fun. Give it a shot!
EDIT: I’ve switched to Stone Edge over Iron Head. Still gets the Xern kill and is more reliable into everything else. Otherwise, this still cooks!

Chandelure @ Charcoal
Level: 50
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Heat Wave
- Overheat
- Calm Mind
- Protect
I’ll talk just a bit less about this than Tyrantrum, but it’s my favorite Pokémon so it gets a spot here. It also fits this team perfectly: it decimates a lot of Tyrantrum’s worse matchups like Metagross and Excadrill, and provides a proper Xern answer. We all know what Heat Wave does, but I doubled up on Overheat here since it’s quick, and Fire-type moves are very spammable in a Steel heavy meta. Calm Mind was originally Shadow Ball, but that move is slow and doesn’t actually hit a lot of relevant targets (essentially just… Delphox, and opposing Chandy). Hell, paired with Charcoal, CM is so downright ludicrous that resists to Overheat almost cease to exist at +1, and Heat Wave picks off brawls with ease. Protect is Protect, and unless you’re either running screens or lots of dodge spam, I unironically think you’re throwing if you don’t use this move.

Skarmory @ Skarmorite
Level: 50
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Brave Bird
- Drill Run
- Swords Dance
- Protect
Still a top tier, and very simple in execution. Anchors the team by providing a sturdy Ground-immune, comes out after your Mega energy is filled, clicks SD, and then claims a million kills. Brave Bird + Drill Run is your bread-n-butter that hits everything, and Protect is the quintessential tool to delete Xern, and all those Fires/Electrics that think they can snipe you before meeting a swift end.
____
Initial meta impressions:

The stars of the show are Xerneas and Yveltal, so of course the format is tailored towards answering these AND answering the answers of these. Of note is that you can only run ONE of them on a given team, and since Xern is several orders of magnitude more ubiquitous than YGod, the meta is saturated with Steel-types to answer it, and Grounds/Fires to answer those.

Posters above have elaborated on the sheer magnitude of viable sets Xern can run, but I think the scariest thing you’ll ever face is a GeoXern behind screens with a trainer that knows what they’re doing. Do NOT be fooled by Geo’s charge time: Xerneas can tech items like Babiri or Quick Claw to make it easier to set up, and its upsides are absolutely massive: a trainer can go in, order a GeoXern to launch a move, then run away. Xern goes after its trainer and, in turn, out of range of many attacks. Due to its many homing attacks, it can do this forever and claim so many kills, and that added bulk with screens means it wins every trade… it’s not even funny. It IS the best mon in this format when supported and piloted right. Personal favorite set I’ve seen is Geo / Moonblast / Dazzle / Tbolt.

However, I also believe that Garchomp is very close to it: its matchup into all Xerneas answers is nothing short of amazing, and it still is one of the kings of 1v1ing whatever is in front of it. It loves this meta being so Xerneas favored, even if it’s not amazing into the deer itself.

YGod… underwhelming, but it’s just legitimately harder to justify when its counterpart stuffs it AND prevents its use altogether. However, I do think optimal YGod sets have yet to be truly crafted, and Theorymon saw one that has insane potential and upside: Fly / Phantom Force / Dragon Rush / Double Team. You too can channel your inner GeoXern by being unhittable :^)

Diancie is here (and legal), and it’s pretty mid so far. Most of the meta is built to answer Xern, and a lot of these also beat Diancie itself, doubly hard bc of its added weaknesses to Steel (rip), and Ground. It has an upside in probably being the best Yveltal answer, but that’s not something that’s in demand.

Mega Delphox is ok. I also agree that LO Phox is flat-out better, but LO is a very coveted item to have, and its matchup spread into Xern answers is still incredible lol.

Top tier things from last meta that are noticeably worse: Glaceon I think has been largely supplanted by Xern itself, and while it obviously still holds a niche, I find it very hard to justify with even more common things in the meta hostile against it. In a similar vein, Gardevoir and Floette are also much rarer since Xern is there to say “lol”.

Last thing I’ll say: Fairy-resistant Fire-types deserve more exploration. While Chandy and Delphox are already viable locks, things like Pyroar and even Flareon could stand out more since beating Xern is THAT important.






























