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Resource DPP Simple Questions, Simple Answers Thread

So arena trap was banned because arena trap Diglett can still be broken without Dugtrio, and dynamic punch wasn't banned because dynamic punch Machoke isn't broken?
 
So arena trap was banned because arena trap Diglett can still be broken without Dugtrio, and dynamic punch wasn't banned because dynamic punch Machoke isn't broken?
Arena Trap was banned because the ability itself is unhealthy, even on weaker users like Trapinch or Diglett. On their own they may not be dominant forces, but they can still enable unhealthy dynamics -> para-spam is already a big thing in DPP and Trapinch could make really good use of it, restricting counterplays to setup mons like CM Clefable, which was already extremely oppressive alongside Dugtrio. Similarly, Diglett has seen use in BW OU after Dugtrio’s ban, and it would likely show up in DPP as well. In short, every mon with Arena Trap ends up being a nuisance, so the ability as a whole was banned.

Dynamic Punch is different. Many Pokémon can learn it, but only Machamp makes truly problematic use of it. That’s why Machamp is the one banned, not the move itself.
 
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Arena Trap was banned because the ability itself is unhealthy, even on weaker users like Trapinch or Diglett. On their own they may not be dominant forces, but they can still enable very oppressive dynamics -> para-spam is already a big thing in DPP and Trapinch could make really good use of it, restricting counterplays to setup mons like CM Clefable, which was already extremely oppressive alongside Dugtrio. Similarly, Diglett has seen use in BW OU after Dugtrio’s ban, and it would likely show up in DPP as well. In short, every mon with Arena Trap ends up being a nuisance, so the ability as a whole was banned.

Dynamic Punch is different. Many Pokémon can learn it, but only Machamp makes truly problematic use of it. That’s why Machamp is the one banned, not the move itself.
Also it's pretty hard to have Machoke take his dad's mantle, Machoke has a hard time providing your team any defensive merit & can't stop a DD Tar well given its poor stats. Base 100 can't pressure Skarm nor Zap & you need to outspeed an uninvested Clef to prevent it from being Knocked off.

If you want a nice buddy to Paraspam, use Rhyperior, Heracross, or even Hariyama.
 
Will there be a DPP circuit tournament this year? How can I sign-up for one?
===DPP===
DPP Winter Seasonal - January 20th
DPP Premier League - March 31st
DPP Global Championship - April 21st
DPP Cup - June 23rd
DPP Summer Seasonal - July 28th
DPP World Cup - September 1st
DPP Slam - October 13th

I'm not sure if the dates are accurate, but here's the calendar with all the DPP tournaments.
 
Hi everyone,
I’m trying to clarify how Micle Berry works in Generation IV.
According to Smogon, it provides a 1.2× accuracy boost to the next move.
However, the German PokéWiki states that in Gen IV, the next move is guaranteed to hit, unlike in later generations.
Similarly, Bisafans describes the effect as guaranteeing a hit under certain conditions—again, different from subsequent games.

From what I’ve gathered (via Perplexity and ChatGPT), both Micle Berry and Custap Berry changed between Gen IV and Gen V, making them more powerful in Gen IV.
It would make sense to me if Micle Berry ensured that the next move hits (excluding OHKO moves) and Custap Berry guaranteed priority in Gen IV, but I don’t have definitive confirmation.

Does anyone know for sure whether Micle Berry in Gen IV guarantees a hit regardless of accuracy drops or evasion boosts or move accuracy?
Thanks in advance!
 
Only really played DPP recreationally

Why is Weavile so bad in DPP, considering it's S rank in the remakes? (and the reverse with Rachi and TTar, they kinda suck in bdsp)
1. steel resists dark, meaning CB variants are entirely unviable and youre forced into low kick, which doesn't even hit over half the steels in ou for SE (meta, jira, bronzong, skarm, forre, scizor). the difference between hitting skarm for 20 and hitting it for 40 is massive, one makes it so that skarm is a dodgy switch in if rocks are up if its taken *any* chip, the other makes it so its a free in to heal up for the actual threats

2. worse stabs than in bdsp.

3. best option for beating boss man (garchomp)




rachi is two reasons;
1. serious contact punishing exists
2. he's now weak to dark and ghost, which is twice the amount he used to be

TTar is just a mix of mfw no permasand and a much more hostile meta. clef now has a cracked typing that beats yours, gliscor who you already struggled with now heals 12.5 per turn, wtf do you mean garchomp is in the tier. you also don't have pursuit anymore so your best options are gone. coverage is also nerfed, you lose ice punch
 
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===DPP===
DPP Winter Seasonal - January 20th
DPP Premier League - March 31st
DPP Global Championship - April 21st
DPP Cup - June 23rd
DPP Summer Seasonal - July 28th
DPP World Cup - September 1st
DPP Slam - October 13th

I'm not sure if the dates are accurate, but here's the calendar with all the DPP tournaments.
Sorry for the late reply but according to your response there will be no circuit tournament this year similar to this one from last year?
 
Sorry for the late reply but according to your response there will be no circuit tournament this year similar to this one from last year?
If the schedule is followed, I believe the Grand Slam is the last tournament of the year. In any case, the Grand Slam DPP LC is currently active, in case you're interested. I assume the OU will be open later on. You can also play tournaments on the PS <RoA> channel.
 
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