hear me out....
Ability: Suction Cups or Truant or something bad.
sticky hold.
hear me out....
Ability: Suction Cups or Truant or something bad.
IdkPokémon don't get ate abilities that they can't gain STAB off of. That is how it's been handled exclusively since inception, I don't see this mod deviating from that design philosophy either, so I suggest trying a different option if you feel Manectric has to be buffed (idrc tbh, Manectric hasn't been good since Gen 6 ended)
Better question is WHY do we have to buff Mega Manectric specifically. Lots of bad Megas why does Manectric need this over others.Idk
Without custom abilities or overlapping with my Mega Eelektross suggestion, I don't see that as a possibility. No Hidden Power really hurt Manectric and Electric types in general. There is a reason why only one Electric is OU in this Petmod, which had to have a custom ability too.
I'm just gonna tell you to wait for DLC because there's quite a few mons that are gonna cause mega gren some issues but yes, the mon is annoyingafter spending a whole day playing ladder ive come to the conclusion that mega greninja is possibly the most annoying to play against pokemon ever
i enjoy the metagame but i seriously consider quitting every time i go against one
How is it hard to keep up with? I understand not knowing exactly how the ability works but can't you just look at the first list if it's an ability that is out of the norm? It was fun theory-crafting with the mons + some are going to just be unusable (Like Malamar, that poor thing is never going to be able to do anything). Plus I feel like this is just going to ruin the point of the entire Pet mod.One last thing. Custom abilities are really annoying to keep up with and the council wants the metagame to be a suitable fan service to everyone who wants to experiment with the new megas, so starting on DLC release, custom abilities (including modified Corrosion for Mega Victreebel) will be out. More on that soon.
How is it hard to keep up with? I understand not knowing exactly how the ability works but can't you just look at the first list if it's an ability that is out of the norm? It was fun theory-crafting with the mons + some are going to just be unusable (Like Malamar, that poor thing is never going to be able to do anything). Plus I feel like this is just going to ruin the point of the entire Pet mod.
due to the popularity of this petmod, theres a wider audience to consider when making changes. Custom abilities initially would help give perceived weak megas a chance to shine, but none of the abilities really "made" any megas i.e. they didnt help enough, and for some cases their effects werent obvious unless you looked them up on the builder, such as Ion Battery and Leader of the Pride (being Mega Pyroar's old ability, which is Orichalchum Pulse but for Special Attack). And most abilities are probably not that hard to code since its just copy pasting existing code and modifying some bits and pieces to make the ability work.I know Dhelmise said that theres more on the ability removal coming soon, but I'm impatient and stupid, so can someone explain how "custom abilities are really annoying to keep up with"? I dont rly mind the change, just wanna understand. Like is it annoying because you now feel like you have to make customs for the new mons and thats a lot of work? Or do custom abilities have some extra work behind them after theyre already made and implemented? Does someone here that has worked with custom abilities in the past know this? Just curious, not critical.
Also thanks for all the work thats going into this. Imo its a really fun meta.
How is it hard to keep up with? I understand not knowing exactly how the ability works but can't you just look at the first list if it's an ability that is out of the norm? It was fun theory-crafting with the mons + some are going to just be unusable (Like Malamar, that poor thing is never going to be able to do anything). Plus I feel like this is just going to ruin the point of the entire Pet mod.
get me a pet mod with nothing
i personally support killing all the interesting megas who had a chance at viability & being fun /s
I know Dhelmise said that theres more on the ability removal coming soon, but I'm impatient and stupid, so can someone explain how "custom abilities are really annoying to keep up with"? I dont rly mind the change, just wanna understand. Like is it annoying because you now feel like you have to make customs for the new mons and thats a lot of work? Or do custom abilities have some extra work behind them after theyre already made and implemented? Does someone here that has worked with custom abilities in the past know this? Just curious, not critical.
I feel like Sheer force would still be a better option for Gatr, I don't know if with Life orb in base hits harder but I do know it gains more physical bulk so I think that would be a somewhat decent improvement/side-gradeGuts / Rough Skin, felt of all the abilities they had access to these would make the most sense, Dragon's Maw admittedly rubs me the wrong way and Strong Jaw is NOT doing shit on a Pokemon with two biting moves
Me personally I would give it Prankster, may or may not be the best but I think it could work.: Defiant, said to be as feisty as ever, Shed Skin is still very much a viable option tho
I think sheer force would work for Mega-nite, despite what others have said, may or may not be too broken but I think it could work?Gale Wings, launching off priority Hurricanes or Air Slashes is very funny and I feel it makes more sense than the lore-tethered Magearna-tied Soul-Heart
Mega Pidgiot usage go up to kill diet Rillaboom on steroids with a slight breeze /jGrassy Surge
Rillaboom is what this metagame needs. People annoyed over Greninja and whatever random HO Gremlin can just click Grassy Glide! Fairly strong fat-breaker with its impressive stats and offensive movepool. When I look at Mega Chesnaught being given defensive abilities I'm genuinely just thinking "I would rather just have base Chesnaught and a different Mega". So now its unique enough to not be considered a side-grade option.