Well, Here it is!
Azelf @ Choice Scarf
Ability: Levitate
EVs: 36 Atk / 252 SpA / 220 Spe
Nature: Naive
- U-turn
- Psychic
- Flamethrower
- Grass Knot
Standard revenge killer...
Weavile @ Choice Band
Ability: Pressure
EVs: 40 HP / 252 Atk / 216 Spe
Nature: Jolly
- Pursuit
- Ice Shard
- Brick Break
- Night Slash
:O well, yeah... This set works VERY well IF you have good prediction, because if you decide to pursuit an adamant salamence, but he stays in, you're in trouble. If you decide to use Ice Shard on the mence, but he switches, your in trouble. End of statement, although as a note, Expert Belt is what I prefer over CB for the freedom, and especially, 'cause they switch the mence, I use pursuit, they switch back in, thinking I'm goona switch because of CB restriction, but I use Ice Shard and the rest is history.
Gengar @ Leftovers
Ability: Levitate
EVs: 108 HP / 150 SpA / 252 Spe
Nature: Timid
- Hypnosis
- Will-O-Wisp
- Shadow Ball
- TBolt
Double Status FTW!111 Wide Lens for the accuracy boost.
For the next few pokes, I got the biggest, AND the baddest
Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP / 6 Atk / 252 Def
Nature: Impish
- Earthquake
- Ice Shard
- Roar
- Rapid Spin
^ new
Shuckle @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 6 SpD
Nature: Impish
- Knock Off
- Stealth Rock
- Encore
- Rest
^see previous comment only replace 168 base Def, with 230 SDef and Def, DOUBLE PWNT. Standard midway with both Special wall and Physical wall capabilities.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 172 HP / 120 SpA / 216 Spe
Nature: Timid
- Thunderbolt
- Ice Beam
- Recover
- Surf
^ new

Azelf @ Choice Scarf
Ability: Levitate
EVs: 36 Atk / 252 SpA / 220 Spe
Nature: Naive
- U-turn
- Psychic
- Flamethrower
- Grass Knot
Standard revenge killer...

Weavile @ Choice Band
Ability: Pressure
EVs: 40 HP / 252 Atk / 216 Spe
Nature: Jolly
- Pursuit
- Ice Shard
- Brick Break
- Night Slash
:O well, yeah... This set works VERY well IF you have good prediction, because if you decide to pursuit an adamant salamence, but he stays in, you're in trouble. If you decide to use Ice Shard on the mence, but he switches, your in trouble. End of statement, although as a note, Expert Belt is what I prefer over CB for the freedom, and especially, 'cause they switch the mence, I use pursuit, they switch back in, thinking I'm goona switch because of CB restriction, but I use Ice Shard and the rest is history.

Gengar @ Leftovers
Ability: Levitate
EVs: 108 HP / 150 SpA / 252 Spe
Nature: Timid
- Hypnosis
- Will-O-Wisp
- Shadow Ball
- TBolt
Double Status FTW!111 Wide Lens for the accuracy boost.
For the next few pokes, I got the biggest, AND the baddest
Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP / 6 Atk / 252 Def
Nature: Impish
- Earthquake
- Ice Shard
- Roar
- Rapid Spin
^ new

Shuckle @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 6 SpD
Nature: Impish
- Knock Off
- Stealth Rock
- Encore
- Rest
^see previous comment only replace 168 base Def, with 230 SDef and Def, DOUBLE PWNT. Standard midway with both Special wall and Physical wall capabilities.

Starmie @ Leftovers
Ability: Natural Cure
EVs: 172 HP / 120 SpA / 216 Spe
Nature: Timid
- Thunderbolt
- Ice Beam
- Recover
- Surf
^ new