First RMT :o (Ima goin down!)

Well, Here it is!

dpiconani482.gif

Azelf @ Choice Scarf
Ability: Levitate
EVs: 36 Atk / 252 SpA / 220 Spe
Nature: Naive
- U-turn
- Psychic
- Flamethrower
- Grass Knot
Standard revenge killer...

dpiconani461.gif

Weavile @ Choice Band
Ability: Pressure
EVs: 40 HP / 252 Atk / 216 Spe
Nature: Jolly
- Pursuit
- Ice Shard
- Brick Break
- Night Slash
:O well, yeah... This set works VERY well IF you have good prediction, because if you decide to pursuit an adamant salamence, but he stays in, you're in trouble. If you decide to use Ice Shard on the mence, but he switches, your in trouble. End of statement, although as a note, Expert Belt is what I prefer over CB for the freedom, and especially, 'cause they switch the mence, I use pursuit, they switch back in, thinking I'm goona switch because of CB restriction, but I use Ice Shard and the rest is history.

dpiconani094.gif

Gengar @ Leftovers
Ability: Levitate
EVs: 108 HP / 150 SpA / 252 Spe
Nature: Timid
- Hypnosis
- Will-O-Wisp
- Shadow Ball
- TBolt
Double Status FTW!111 Wide Lens for the accuracy boost.

For the next few pokes, I got the biggest, AND the baddest

Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP / 6 Atk / 252 Def
Nature: Impish
- Earthquake
- Ice Shard
- Roar
- Rapid Spin
^ new

dpiconani213.gif

Shuckle @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 6 SpD
Nature: Impish
- Knock Off
- Stealth Rock
- Encore
- Rest
^see previous comment only replace 168 base Def, with 230 SDef and Def, DOUBLE PWNT. Standard midway with both Special wall and Physical wall capabilities.

dpiconani121.gif

Starmie @ Leftovers
Ability: Natural Cure
EVs: 172 HP / 120 SpA / 216 Spe
Nature: Timid
- Thunderbolt
- Ice Beam
- Recover
- Surf
^ new
 
Hey ambitions...

Metal Burst

When the user is attacked, it counters with 1.5x damage. This move only works if the user goes after the attacker.
 
Then what the hell am I thinking of Metal Sound.....god I just degraded my self.

Anyway, both your walls are water weak, and have very very low hp...not good.
 
The team isn't very good. Gets beat by Tyranitar, Gyarados, Infernape ect. First off replace Bastidon with Hippowdon. Give Shuckle max defense also. Lead with Azelf instead and Focus Sash on a non lead without rapid spin fails. Ramparados' attack is not even that high compared to CBcross, SDchomp ect so its not really worth it. Replace ranpardos with a bulky water you need like Starmie or Vaporeon. Give Gengar leftovers if you really want double status, but I reccomend the standard. Max speed on weavile for a chance at a speed tie (does 40 Evs actually let it survive anything?)
 
The team isn't very good. Gets beat by Tyranitar, Gyarados, Infernape ect. First off replace Bastidon with Hippowdon. Give Shuckle max defense also. Lead with Azelf instead and Focus Sash on a non lead without rapid spin fails. Ramparados' attack is not even that high compared to CBcross, SDchomp ect so its not really worth it. Replace ranpardos with a bulky water you need like Starmie or Vaporeon. Give Gengar leftovers if you really want double status, but I reccomend the standard. Max speed on weavile for a chance at a speed tie (does 40 Evs actually let it survive anything?)

Updated, but didn't understand the bold part. Also, sorry about the suckish part of this team. I'm just getting to learn D/P metagame (I've noticed it's very different from RSFRLGE)
 
I'm trying to say it is very common for Stealth rock to be down on the 1st turn. Without a spinner you can't get rid of it and if Ramparados takes even alittle damage then focus sash becomes useless.
 
CB>Expert Belt on Weavile. You are already thinking about predicting, why not hit harder? Also, if it is Salamence vs. Weavile, you get Intimidated. It switches, then comes back in, Ice Shard won't finish it.

It really seems like Hippowdon isn't helping this team at all, but in fact, making this team worse. Go with Donphan, who can give you Spin instead of Starmie, who can now run Ice Beam to counter Swords Dance Garchomp, which destroys the team otherwise.

Shuckle doesn't need the sand to do what it needs to, and if you keep the hippo, put Cradily over Shuckle anyways, as it does its job better with Stockpile/Barrier and Recover to actually stall, while Shuckle must fall asleep, thus becoming set-up fodder.
 
Back
Top