Kingdra's Going to Sweep You, A Wi-fi Team

Team at a Glance
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Strategy: The goal of this team is to get the Rain going and jump right into a Kingdra sweep. Afterwards, or if this fails for some reason, Skarmory is there to setup Spikes/Rocks while Milotic walls big time. Breloom is there to annoy the opponent to no end until Dragonite cleans up their team with the final sweep.

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Gengar@Damp Rock
200 HP/58 SpAtk/252 Spe
Levitate
Timid
-Shadowball
-Taunt
-Destiny Bond
-Rain Dance
Ok, I know what you're thinking. WTF? Right? Ok, this Gengar is probably going to take some explaining. Thanks to standard sweeping Gar's, Gengar has a certain reputation for sweeping through teams and thus brings out the walls. This set makes fun of that to the extreme. Taunt screws over any leads that try to setup or status and then Gengar sets up the Rain. I know you're probably still thinking I'm crazy for wasting a Gengar on Rain Dancing but w/e, it plays a very important role on the team. Aside from setting up Kingdra, this team has a decent Heatran weak that the Rain Really helps to fix not to mention the fact that nearly ever non-stall team, including this one, hates the sand. This set is probably sub-par to some of the other leads but provides for a nice little suprise. Destiny Bond is for later game to end sweeps from big hitters like SD Chomp and Shadowball provides for a nice STAB. Timid, max speed is necessary for Destiny Bond and Taunt. There's also significant EV investment in HP to boost Gengar's survivability and the rest are in Special Attack to make Shadowball count for something.

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Kingdra@Life Orb
170 Atk/252 SpAtk/88 Spe
Swift Swim
Mild
-Surf
-Waterfall
-Ice Beam
-Dracometeor
I guess you could consider Kingdra to be the star of the show. With Swift Swim and a Life Orb, this thing takes over in the rain. The goal is to get a Taunt from Gengar on their Blissey/Cress so that I get a status-free sweep. Not much can really stand up to a Kingdra so it generally takes its course through the opponent's team.

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Breloom@Toxic Orb
44 HP/252 Atk/212 Spe
Poison Heal
Jolly
-Spore
-Substitute
-Focus Punch
-Leech Seed
Breloom, everyone's favorite little mushroom, unless you're facing one of course. Everyone knows just how annoying Breloom can be. I chose him for this spot because Spore does wonders alone as an accurate sleep-inducer. The only real difference here from the standard set is Leech Seed over Seed Bomb because I feel that it helps it take out some of the bigger walls and because it adds to the overall effectiveness of covering the subs to allow for the Focus Punches.

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Dragonite@Lum Berry
58 HP/252 Atk/200 Spe
Inner Focus
Jolly
-Dragon Dance
-Outrage
-Fire Punch
-Earthquake
Dragonite sweeps, period. Being the only non-uber pokemon with Dragon Dance and Outrage, Dragonite is a force to be considered. Its generally made for late game once Mamoswine, Chomp, and Starmie are out of the playing field and so generally is there to clean up the scraps. I've been using this since D/P came out and I've generally found both the accuracy and power of Fire Punch to be more useful than Fire Blast once a DD or two has been factored in.

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Skarmory@Shed Shell
252 HP/58 Atk/200 Def
Sturdy
Impish
-Brave Bird
-Spikes/Stealth Rock
-Whirlwind
-Roost
Skarmory is the main defensive wall of this team and takes advantage of its staying power by roosting off damage. I hate Shed Shell, but its necessary to beat Magnezone so its there nonetheless. Both Spikes and Stealth Rock are great options when it comes to weakening the opponent, but I may go with rocks because they are quicker to setup and break all sashes, not just those on the ground.

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Milotic@Leftovers
252 HP/6 Def/252 SpDef
Marvel Scale
Calm
-Surf
-Ice Beam
-Mirror Coat
-Recover
Milotic really is underrated. With its stats, it makes for a great special wall and bulky water. This set can switch into most other Gengars and win with Mirror Coat. This brings up the issue of Magnezone and Jolteon however and how they will be dealt with. Mirror Coat wins one on one but I don't really have many safe switch-in's against them so I will simply have to outpredict. As you can see, Mirror Coat really is essential to Milotic although a Resttalking set would activate Marvel Scale but I'm not so sure what kind of effect it will have overall on Milotic's Effectiveness.

Any comments or suggestions are greatly appreciated.​
 
Overall, I think the team is good, but if your'e planning to focus on Kingdra's ability to sweep with rain dance, you might want to give rain dance instead of mirror coat on Milotic for a better chance. That way you still have that option if anything goes wrong with Gengar. Destiny bond without a focus sash seems risky and I am pretty sure that if Gengar is going to lead that it won't survive for late game play against those sd Garchomps. You might want to put on hypnosis instead.
 
I personally don't see why Brozong can't do most of what Gengar is doing, sleeping something, set up rain, blowing something up, even set out Stealth Rocks or a Reflect if you need it to.

What I'd also like to do is replace Milotic with Starmie. Starmie can Rapid Spin, AND help with the Gyarados thing, which could look potentially hazardous.

After all that, I don't mind a Wisher over Breloom's spot, which could let your Kingdra be a repeated Heatran switch in, get off an attack or two, then you can Wish it up again later. Or hell you can just slap Blissey in this spot and kill 2 birds with one stone.
 
Overall, I think the team is good, but if your'e planning to focus on Kingdra's ability to sweep with rain dance, you might want to give rain dance instead of mirror coat on Milotic for a better chance. That way you still have that option if anything goes wrong with Gengar. Destiny bond without a focus sash seems risky and I am pretty sure that if Gengar is going to lead that it won't survive for late game play against those sd Garchomps. You might want to put on hypnosis instead.
Gengar isn't necessarily meant to hang around very long. Destiny Bond just happens to be a form of added insurance for later on.

I personally don't see why Brozong can't do most of what Gengar is doing, sleeping something, set up rain, blowing something up, even set out Stealth Rocks or a Reflect if you need it to.
The only problem with Bronzong is that it is much slower and doesn't have Taunt. Taunt protects Kingdra from being status and thus ending any chances of a sweep. Bronzong does, however, make for a nice option to set Kingdra up but I just don't like the idea of using it as a lead with Bulkydos being so common.
What I'd also like to do is replace Milotic with Starmie. Starmie can Rapid Spin, AND help with the Gyarados thing, which could look potentially hazardous.
I do like the idea of a Starmie because of its ofensive capabilities and speedy recovery but I'm not exactly sure how special walling would really be accomplished.
After all that, I don't mind a Wisher over Breloom's spot, which could let your Kingdra be a repeated Heatran switch in, get off an attack or two, then you can Wish it up again later. Or hell you can just slap Blissey in this spot and kill 2 birds with one stone.
When it comes to Wishing, I generally use Vapy as he's the best wishpasser in the game imo. I just couldn't find a way to make him fit in this team though without turning into dead weight. If you are referring to Wishbliss, that really just isn't an option as this is a Wi-fi team and not only is there a complete lack of any good Wishblisses out there, but they are hard to come by. My initial reasoning for Breloom was its ability to take out major threats with Spore and Leech Seed while still being an offensive force.
You do bring up some good points, but, although there may be some weaks, I'm not exactly sure how I could make the team more efficient without ruining the synergy this team has.
 
Well, if Celebi isn't hard to come by, that's certainly a candidate for over Breloom. Can still Leech Seed, but has way higher defenses, and the Rain only helps it even more, removing that fire weak that would have probably still killed Breloom.

Now we're going to try to move this around a bit. If you truly want Taunt, why not try a Crobat. Of course it can't Stealth Rock, but you can add that to Celebi. Crobat can Taunt as well, set up Rain Dance, AND Hypnosis, so you didn't give up a sleeper in Breloom. Crobat is much faster and can U-Turn the hell out of there right away as to not waste time.
 
Well, if Celebi isn't hard to come by, that's certainly a candidate for over Breloom. Can still Leech Seed, but has way higher defenses, and the Rain only helps it even more, removing that fire weak that would have probably still killed Breloom.

Now we're going to try to move this around a bit. If you truly want Taunt, why not try a Crobat. Of course it can't Stealth Rock, but you can add that to Celebi. Crobat can Taunt as well, set up Rain Dance, AND Hypnosis, so you didn't give up a sleeper in Breloom. Crobat is much faster and can U-Turn the hell out of there right away as to not waste time.
I actually do have an Impish 10ANNIV Celebi but I'm pretty sure its IV's aren't that great. If you haven't noticed, I am hesitant to take away from the physical capabilities of this team. Celebi does do wonders as far as its defensive capabilities but it doesn't back the punch that Breloom does. Crobat is a nice idea but it does provide a greater opening for Chomp to come in and sweep the team. I don't like Hypnosis on Crobat, but Taunt/Rain Dance/Air Slash/U-Turn could be useful. As far as the rain goes, the main reason its even there is to setup the initial Kingdra sweep. I guess its hard to explain, but this isn't really a Rain Dance team, its just a team with a Kingdra sweep to weaken the opponent. I'll mess around with it if I get a chance later today and see if I can get everything to work out a bit better.
 
May I ask why Kingdra has 188 speed Evs and only 124 Special Attack EVs? Kingdra needs max special attack, or you won't be hurting Cresselia at all, while it stalls you out of life orb damage. Max the special attack, go with 88 for scarfchomp and plow the rest into attack. You will still beat blissey in 2 hits. My other question is how do you deal with Tyranitar? He easily will come in and destroy your rain.
 
May I ask why Kingdra has 188 speed Evs and only 124 Special Attack EVs? Kingdra needs max special attack, or you won't be hurting Cresselia at all, while it stalls you out of life orb damage. Max the special attack, go with 88 for scarfchomp and plow the rest into attack. You will still beat blissey in 2 hits. My other question is how do you deal with Tyranitar? He easily will come in and destroy your rain.
Sorry, the EV's were a bit messed up there. I must of switched them or something. 188 Spe EV's was to beat Deoxys E but I really haven't run into any.

Tyrannitar is an issue. If it leads Gengar can setup up the Rain and the sweep can start, but if he comes in later, it can be an issue. Kingdra is really there to start sweeping on the second or third turn. After that, the rain isn't completely necessary other than getting rid of residual weather effects. Milotic is my general switch-in for Tyrannitar and does quite well. Other than Gengar, there really isn't anything else that necessarily needs to run away from Tar. If it gets a sub up though, we are going to have a problem if Milotic is weakened.

After playing on shoddy, the biggest problem this team faces is SD Lucario and that is a horrible weakness to have. Skarmory is my only shot against these things and it still gets OHKO'd by Close Combat after a Swords Dance. I'm going to have to figure out how to shift things around to get a priority move user to make sure Lucario isn't a continuous problem.
 
If Lucario is that big of an issue, we can go with Gyarados over Dragonite. The Intimidation and resistence helps, not to mention it can do a little sweeping of its own if Rain is up, as that's like an extra STAB for it's Waterfall.

You could also get some help with Tyranitar if you now try Machamp over Breloom instead, as it sure as hell packs as much of a punch as Breloom (Same attack), and with that annoying as fuck 100% confusion to boot.
 
If Lucario is that big of an issue, we can go with Gyarados over Dragonite. The Intimidation and resistence helps, not to mention it can do a little sweeping of its own if Rain is up, as that's like an extra STAB for it's Waterfall.

You could also get some help with Tyranitar if you now try Machamp over Breloom instead, as it sure as hell packs as much of a punch as Breloom (Same attack), and with that annoying as fuck 100% confusion to boot.
Alright, I'll keep switching things around and testing. It seems like the Kingdra sweep either works wonderfully or fails miserably and so the rest of the battle follows. It doesn't seem like its consistent enough more my liking though.
 
One thing I'd like to point out is the fact that you have 1 Rain Dancer. For Rain Dance Teams to be successful you need at least 2-3. If we look your only Rain Dancer we see it automatically dies to a CB Weavile lead. That spells doom for the rest of your team as it is extremely slow without rain. Another problem I see is Gengar is not the fastest thing around so it dies pretty easily to other things. Use something faster that doesn't auto-die to another lead or take Aeroblacktyl's advice and use Zong. Rain Dance fails to help out the rest of the team too.

Also what do you do if a Tar comes in on revenge of Kingdra. I'm pretty sure CB SE 1-2HKO's your whole team with SR support.

I'd go SR>Spikes on Skarm if you don't have it anywhere else as Kingdra needs SR to sweep effectively.
 
One thing I'd like to point out is the fact that you have 1 Rain Dancer. For Rain Dance Teams to be successful you need at least 2-3. If we look your only Rain Dancer we see it automatically dies to a CB Weavile lead. That spells doom for the rest of your team as it is extremely slow without rain. Another problem I see is Gengar is not the fastest thing around so it dies pretty easily to other things. Use something faster that doesn't auto-die to another lead or take Aeroblacktyl's advice and use Zong. Rain Dance fails to help out the rest of the team too.

Also what do you do if a Tar comes in on revenge of Kingdra. I'm pretty sure CB SE 1-2HKO's your whole team with SR support.

I'd go SR>Spikes on Skarm if you don't have it anywhere else as Kingdra needs SR to sweep effectively.
I think thats the problem I'm having. This wasn't meant to be a rain dance team just moreso a two poke combo to setup Kingdra and the more I play it seems like the less effective it becomes. Gengar generally gets wasted and Kingdra is generally stopped by Protect Vapy, Protect/Yawn Blastoise, and some of the most random pokes ever. I'm going to keep playing around with the core of this team to see if I can come up with something more efficient.
 
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