Resource DPP Simple Questions, Simple Answers Thread

Hello, is there any thread to discuss about the ban of Machamp in OU?
For me it's a bad idea, because since the ban, a lot of Tyranitar spam the team.
Why not just ban the combo Dynamic punch + no gard and deban Machamp?
Machamp is a good Pokemon for OU even with guts.
Banning move Pokémon combos is against site policy.
Don't ask why. I don't know either.


Idt anyone is opposing an iron head rachi ban
 
Banning move Pokémon combos is against site policy.
Don't ask why. I don't know either.


Idt anyone is opposing an iron head rachi ban
Depends on the metagame, old tiers like DPP tend to adopt much more specific rules compared to current generation policies. You won't see SV ban Ivy Cudgel on Ogerpon-W. By comparison, ADV banned Baton Pass on Smeargle at one point iirc.
 
I have an interesting idea for a thread that can help stimulate interesting conversation in the community:

If you could live in the Pokemon universe, what type of lifestyle would you live?

Like you can choose anything, meaning you don't have to take the traditional trainer-scouting-for-badges route, you can choose to be like a ranger, nurse, or even part of Team Rocket. Like you can choose what you want, then get detailed.

Can this thread be proposed somewhere?
 
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What is heal bell viability? Even with a team that would benefit a lot from it in the teambuilder, is it a move worth picking?
 

Generations III and IV​

I think I need clarification about Recycle. I will comment in green on the parts that confuse me from this description from Bublapedia:


Recycle cannot recover items that were knocked off by Knock Off. (In these generations, knocked-off items remain visible on the summary screen and are restored at the end of the battle.) If a Pokémon has a knocked off item and uses Recycle, it can successfully recover a consumed item (but not the knocked off item), so an item consumed by a teammate? but how this functions varies between generations.

  • In Generation IV, if a Pokémon with a knocked-off item uses Recycle, it recovers the consumed item as its current held item, but it is still listed as holding its knocked-off item on its summary screen.At the end of the battle, its knocked-off item is restored (regardless of what its held item was at the end of the battle).
    • If a Pokémon replaces its knocked-off item in this way (which way?), it can use that held item, but Trick and Switcheroo fail if used by or targeting that Pokémon, and its held item cannot be stolen by Thief or Covet (nor can it steal items by using those moves). Bug Bite, Pluck, and Fling all function normally with the recovered item, however.
Currently, if an item is knocked off in gen 4, it can not restore that item and can not use that item with recycle. I'm pretty sure trick doesn't work on a knocked off item either.
 
I want to propose a technical project where we add total OP views to the users page (like it would be Messages + Reaction Score + OP Views + Points)

OP Views as in posts made by a user and the resulting views it gets.

Where can this be proposed?
 
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If two Gyarados arrive on the field at the same time, which ones intimidate which?
More broadly, is there something to learn by looking at which Pokémon switches in first?
 
If two Gyarados arrive on the field at the same time, which ones intimidate which?
More broadly, is there something to learn by looking at which Pokémon switches in first?

Hopefully someone more experienced can correct me if I'm wrong.

If it's turn 1, than both Gyarados' should intimidate each other with the faster Gyarados intimidating first. In the case of a speed tie, it would be random. This should also apply if both switch in after both sides have lost a mon (e.g. explosion takes out both mons).

*edit* Quick edit here. As far as I'm aware the switching in message for turn 1 or same time entry is random and has no indication of speed.

After turn 1, it's going to depend on speed stats. The faster pokemon will switch out first. The switched in pokemon (Gyarados in this case) will use its ability on the opposing mon which is then switched out (again, for another Gyarados in this case), who will activate its ability on the first switched in mon, (the first Gyarados in this case). This interaction won't tell you anything about either Gyarados' speed, but will tell you the relative speed of the previously switched out pokemon which can be very important to learn (discovering a scarfed mon in this way is valuable for example).

While not directly related to your question, if sand or hail are up, the faster mon (again, Gyarados in this example) will be damaged first.
 
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I have a somewhat unusual question. Lately, I’ve been noticing a slight increase in the use of Electivire, obviously paired with Gyarados. What’s behind this? Are people getting tired of always using the same thing? I don’t know—to me, it’s a Pokémon that relies heavily on getting a Thunderbolt to be dangerous. The good thing is there’s a lot of Rotom spam plus some Zapdos. The other day someone used it against me with ‘Meditate.’ That was interesting… That way you get two free boosts.
 
I have a somewhat unusual question. Lately, I’ve been noticing a slight increase in the use of Electivire, obviously paired with Gyarados. What’s behind this? Are people getting tired of always using the same thing? I don’t know—to me, it’s a Pokémon that relies heavily on getting a Thunderbolt to be dangerous. The good thing is there’s a lot of Rotom spam plus some Zapdos. The other day someone used it against me with ‘Meditate.’ That was interesting… That way you get two free boosts.
Its kind of good when people dont expect it or dont know how to play around it. Obviously there are statier electric types out there and being physically biased as electric is not ideal, but yes you are right. Its different so its fun and sometimes people just dont know how to answer. Its also somewhat unpredictable in that people wont know if its special or not, has flamethrower for Scizor/Forre, has Cross Chop for Ttar or EQ or Taunt. Its also possible to run toxic if you expect hippo/swampert switch ins or Rotom.

My gimmick is to run it with lead bulky Empoleon. It provides a solid immediate switch in against lead Zapdos. If Starmie wants to Twave/Tbolt Empoleon, Evire can come in on that. It also tag teams Suicune extremely well. Empoleon Grass Knot Suicune once as it uses CM. They will almost always not mess around after that and will HP:elec reliably. Electivire can come in on that and with the Grass Knot chip should OHKO with Tpunch. Being physical is nice against CM Suicune.
 
I have a somewhat unusual question. Lately, I’ve been noticing a slight increase in the use of Electivire, obviously paired with Gyarados. What’s behind this? Are people getting tired of always using the same thing? I don’t know—to me, it’s a Pokémon that relies heavily on getting a Thunderbolt to be dangerous. The good thing is there’s a lot of Rotom spam plus some Zapdos. The other day someone used it against me with ‘Meditate.’ That was interesting… That way you get two free boosts.

I don't think anyone is using it because they think it's optimal.

It's always been a bit of a meme. There's a ladder challenge in the DPP OU Achievement thread involving Gyra Vire.

Someone posted a team recently with Meditate Elektivire and Jimothy Cool made a YouTube video with it.

I think it's just randomly gained a bit of popularity. Next month it will be something else.
 
I don't think anyone is using it because they think it's optimal.

It's always been a bit of a meme. There's a ladder challenge in the DPP OU Achievement thread involving Gyra Vire.

Someone posted a team recently with Meditate Elektivire and Jimothy Cool made a YouTube video with it.

I think it's just randomly gained a bit of popularity. Next month it will be something else.
Meditate E-Vire is pretty bad tbh, it lacks any offensive power Gyara, Tar, or D-Nite possess & it's not Swords Dance. I get DDers do run into a brick wall (Tar with Bulky Grounds or priority, Gyara with ZapMie, D-Nite with the same issues as Tar except worse), but I feel like E-Vire can do more than just Meditate.
 
I have a somewhat unusual question. Lately, I’ve been noticing a slight increase in the use of Electivire, obviously paired with Gyarados. What’s behind this? Are people getting tired of always using the same thing? I don’t know—to me, it’s a Pokémon that relies heavily on getting a Thunderbolt to be dangerous. The good thing is there’s a lot of Rotom spam plus some Zapdos. The other day someone used it against me with ‘Meditate.’ That was interesting… That way you get two free boosts.
I've just been using it recently in order to achieve the Luck challenge achievement. Overall I find him to be not that good in the sense where he just lacks raw power. So he gets that boost but then is Ko'd pretty fast if he cannot OHKO the opposing mon. Also sucks that he is pretty much walled by the Rotoms he gets the speed boost from.

edit - lmao i just read the above post and we pretty much used the same wording

edit - i just thought of a cool idea for a luck challenge:
sweep a match (KO at least the last three pokemon) with a mismagius, a qwilfish, and have a match end at 1% on your side
so the submission would be three replays
call it the cosmopolitan

edit - lum sd qwilfish is legit
 
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Meditate E-Vire is pretty bad tbh, it lacks any offensive power Gyara, Tar, or D-Nite possess & it's not Swords Dance. I get DDers do run into a brick wall (Tar with Bulky Grounds or priority, Gyara with ZapMie, D-Nite with the same issues as Tar except worse), but I feel like E-Vire can do more than just Meditate.
I really don't agree, it's prob the best set on Evire. At the time when I was trying to get the achievement, I tried many 4 atks sets and none of them were able to clean a single game in like 30-35 attemps ( and not a skill issue ). Then, I watched a malekith game on pokemon perfect where he used Meditate Evire, I tried it and it felt SO MUCH better and I was finally able to do the chall thx +1 Evire sweep.
Evire lacks of good phys stab this where Meditate comes in to give Evire this extra juice to claim kills from full like on Glisc for ex :
116+ Atk Expert Belt Electivire Ice Punch vs. 252 HP / 40+ Def Gliscor: 273-326 (77.1 - 92%) -- guaranteed 2HKO after Leftovers recovery
+1 252 Atk Expert Belt Electivire Ice Punch vs. 252 HP / 40+ Def Gliscor: 412-489 (116.3 - 138.1%) -- guaranteed OHKO

This was the team I used at the time ( I stole it from Kith iirc ? ) https://pokepast.es/a288809109a72931
Shuca on EVire cause Scarf Gon was everywhere
 
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