Hello, I a post a new streak in Battle Pyramid with 167 floors, on Open Level (Level 100), play on a original Spanish Emerald. I decided upload because not only obtain a gold symbol, also completed 23 round in total, and 6 floors (lose in last floor because a trainer with Gardevoir-5). This is my longest streak in any battle facility in any game.
Note: english is not my first language, i help with translate to post this.
First, the picture with record:
Next, my team: IVs are mostly 31 if no says another case, and moves are max pp up.
Salamence @ Choice Band
Level 100
Jolly Nature
Ability Intimidate
Evs 252 atk, 252 speed, 4 HP
- Brick Break
- Rock Slide
- Aerial Ace
- Earthquake
Latias @ Shell Bell
Level 100
Timid Nature
Ability Levitate
Evs 252 spatk, 252 speed, 4 HP
- Psychic
- Thunderbolt
- Dragon Claw
- Ice Beam
Swampert @ Shell Bell
Level 100
Rash Nature
Ability Torrent
Evs 172 atk, 252 spatk, 84 speed
- Surf
- Ice Beam
- Earthquake
- Rock Slide
My main team in the most rounds. Choice Band Salamence destroy most wild pokemon and intimidate reduce wild encounter chances. Shell Bell helps a recover HP and save potions.
Brandon battles: Easy, put Swampert in first slot and spam Rock Slide. If it's KO, Salamence can spam more Rock Slide, or Latias used Thunderbolt or Ice Beam in theirs legendary birds.
Heracross @ Choice Band
Level 100
Jolly Nature
Ability Guts
Evs 252 atk, 252 speed, 4 HP
- Brick Break
- Megahorn
- Earthquake
- Rock Slide
Used in some rounds, like round 7 with ice types or round 20 with normal types. Can OHKO most wild pokemon in these rounds. Also, in round 20, defeat Brandon's Articuno with 2 Rock Slide.
Regice @ Shell Bell
Level 100
Modest Nature
Ability Clear Body
IVs: 3 atk, 26 def, 25 spdef. Other stats are 31.
Evs 198 HP, 148 spatk, 164 speed
- Ice Beam
- Thunderbolt
- Psych up
- Explosion
Used only in round with dragon/fly wilds pokemon, but his low speed make not very useful anyway.
Linoone @ (No item)
Level 100
Jolly Nature
Ability Pickup
IVs: Terrible in general, 0 in HP and atk.
Evs 100 in all stats except spatk. Its suboptimal stats in general.
- Cover
- Shadow Ball
- Hyper Beam
- (no move)
Used in round 1 and 2 because Pickup and Covet to farm items. Covet theft one shell Bell from a random trainer, one of my most used items.
The loss:
Note: english is not my first language, i help with translate to post this.
First, the picture with record:
Next, my team: IVs are mostly 31 if no says another case, and moves are max pp up.
Salamence @ Choice Band
Level 100
Jolly Nature
Ability Intimidate
Evs 252 atk, 252 speed, 4 HP
- Brick Break
- Rock Slide
- Aerial Ace
- Earthquake
Latias @ Shell Bell
Level 100
Timid Nature
Ability Levitate
Evs 252 spatk, 252 speed, 4 HP
- Psychic
- Thunderbolt
- Dragon Claw
- Ice Beam
Swampert @ Shell Bell
Level 100
Rash Nature
Ability Torrent
Evs 172 atk, 252 spatk, 84 speed
- Surf
- Ice Beam
- Earthquake
- Rock Slide
My main team in the most rounds. Choice Band Salamence destroy most wild pokemon and intimidate reduce wild encounter chances. Shell Bell helps a recover HP and save potions.
Brandon battles: Easy, put Swampert in first slot and spam Rock Slide. If it's KO, Salamence can spam more Rock Slide, or Latias used Thunderbolt or Ice Beam in theirs legendary birds.
Heracross @ Choice Band
Level 100
Jolly Nature
Ability Guts
Evs 252 atk, 252 speed, 4 HP
- Brick Break
- Megahorn
- Earthquake
- Rock Slide
Used in some rounds, like round 7 with ice types or round 20 with normal types. Can OHKO most wild pokemon in these rounds. Also, in round 20, defeat Brandon's Articuno with 2 Rock Slide.
Regice @ Shell Bell
Level 100
Modest Nature
Ability Clear Body
IVs: 3 atk, 26 def, 25 spdef. Other stats are 31.
Evs 198 HP, 148 spatk, 164 speed
- Ice Beam
- Thunderbolt
- Psych up
- Explosion
Used only in round with dragon/fly wilds pokemon, but his low speed make not very useful anyway.
Linoone @ (No item)
Level 100
Jolly Nature
Ability Pickup
IVs: Terrible in general, 0 in HP and atk.
Evs 100 in all stats except spatk. Its suboptimal stats in general.
- Cover
- Shadow Ball
- Hyper Beam
- (no move)
Used in round 1 and 2 because Pickup and Covet to farm items. Covet theft one shell Bell from a random trainer, one of my most used items.
The loss:
In last floor, found the exit, but some trainers are necesary defeat to enter. Talk a one and send a Gardevoir, when I send Latias (yellow HP). Enemy Gardevoir traced Latias's levitate. My Latias used dragon claw and Gardevoir used shadow ball. With HP Latias in red, changed to Salamence, and by mistake, used earthquake, forgetting enemy Gardevoir copied levitate. Because this and my choice band, used and hyperpotion in Latias when Salamence dies. Latias used dragon claw, not defeat and Gardevoir used critical hit shadow ball, and boost speed with Salac Berry. In next turn, Gardevoir defeat Latias, and I send Swampert. Im trusted and used surf, but Gardevoir move first with Destiny Bond. Game over, opponent Gardevoir dies and my Swampert die. Of course, a draw encounter = you lose, incluse if opponent use a move like explosion, destiny bond or similar.

Other than my Tucker debacle, there isn't much to discuss with the Dome as having Destiny Bond and Explosion in my back pockets made the facility rather easy.