Dropping Electric coverage really hurts, but I guess that could always be shifted elsewhere.
Kyogre doesn’t need it. All you’re hitting with Tbolt is other Kyogre (which never OHKOes anyway) and Water-types, which you can cover with teammates. It’s even easier to slot something strong for ogre in S7 now that you can add another restricted, like Solar Blade Xerneas or any other legend that knows Solar Beam.Dropping Electric coverage really hurts, but I guess that could always be shifted elsewhere.
I used this set to get my mega stones and it's really funny how good these are![]()
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https://pokepast.es/7864c7cfad4144b1
- Kyogre's physical bulk investment lets it take +1 Life Orb Mewtwo's Psystrike+.
I achieved rank A in the opening hours of season 7, with a 62.96% win rate (17-8-2-X) out of 27 matches. Most of the losses were in the first ten matches (3-6-1-X), which generally came down to either a one/two point difference in low-score matches or someone barely beating me out in a KO race against two uncompetitive teams. The latter 17 games were much more consistent at a 82.4% win rate (14-2-1-X).
I'll keep my thoughts on the climb brief because most of the writing in the next section would probably be decent extrapolations for this season. As far as I can tell, the start of this season doesn't feel alien to me unlike the previous one, since I already had a decent or good experience piloting most Restricted Pokemon at this point. There were a lot of Xerneas and Groudon running around, which made picking Gholdengo and Kyogre a good call. To anyone wanting to try this team out, be mindful around Magearna and Electric-types.
I've definitely gotta agree with Volcanion being incredible in this meta. The triple snipe coverage is so good against common opponents and Volcanion really felt like a third restricted with its power and capabilities.![]()
Volcanion @ Expert Belt
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Steam Eruption
- Heat Wave
- Solar Beam
- Protect
Protect is really important for Volcanion to enable wins in matchups that it may not get otherwise. The two coverage options you listed either don't hit their targets hard enough to be worth slotting over Protect, and Explosion gives one of your opponents a point.Earth Power, Sludge Bomb and even Explosion seem like fun alternatives for the fourth slot.
To be fair, Heatran _can_ run Protect to bait Earthquake users. The problem is that the main target you'd want to use it on is Mega Golisopod (who's _only_ weak to Fire), whom Protect doesn't work against because Drill Run+ will just go through it and obliterate Heatran on the spot anyway.Thanks Neosonic97, I don't actually know how to get the little sprites to appear in my post so that helps alot.
Your analysis is also mostly on point. I think Heatran looks good at first glace but it ends up being earthquake bait as it has been since it was first usable. This means you HAVE to run a flying type and you HAVE to switch when you notice an earthquake mon lumbering twardes you like the Kool-aid man comeing to wreck a wall. It's not impossilbe but there really has to be an upside to doing this and I don't see much of one this season.
Funny enough, its only real competition for a starter is its fellow Grass-type starter, Chesnaught, who matches up better into Golisopod and Absol pre-Mega Evolution, at the cost of doing worse into Magearna, Skarmory, Staraptor, Hawlucha and funnily enough Meganium itself.I'm kind of excited that Mega Meganium looks at least usable this season as my starter for this game I couldn't be happier that the little guy has been able to find a use in multiplayer for at least a few seasons. I'll probalby use it, but that leaves me with the uncomfertable question of what my magearna counter will be. I always have trouble using Excadrill in this game becouse of how frail it can be. So maybe I'll run Chandalure.
I wouldn't write: The only noteworthy fire-types in the metagame are
and
, who get obliterated by any ground move, like Golisopod's Drill Run (Emboar, Delphox, Pyroar and Scovillain are non-factors here). Suffice to say, Mega Golisopod's about to have a field day, so long as it can avoid getting zapped before it can Mega Evolve. Golisopod can also just not mega evolve against the Fire-types for a better matchup, and First Impression is a royal pain as always. It does have to be careful about getting walled by Skarmory, though! The third of what I consider to be "the big three".
: In an odd twist of fate, Mega Meganium may very well be the best answer to Garchomp in the metagame. Its Grass/Fairy-typing perfectly positions itself to wall off most of what Garchomp can actually throw at it save for a rogue Fire Fang/Flamethrower or Poison Jab.
I disagree with Magearna completely outclassing Clefable. A big difference is the typing, with Clefable checking Garchomp much better thanks to not being weak to Ground. Also, remember that we don't have Shuca Berry anymore, so anything running Ground coverage will scare Magearna, most notably Mega Baxcalibur which just one-shots with +1 EQ:: Another self-explanatory one. Your options for dealing with this thing are incredibly limited. The only ones I can see off the bat are Heatran, Chandelure, Excadrill, and maybe Garchomp if you can avoid getting obliterated by Fleur Cannon. This also kind of just dooms
and
who are totally outclassed by Magearna. The second of what I'mconsidering to be in the running for "the big three".
I wouldn't writeoff entirely. Its main niche over the other Fires is dual screens, and something the other dual screeners have in common is how poorly they match up vs Magearna and the other Steel-types. It also has Blast Burn for a massive nuclear missile, and on a non screens set, can boost that with CM or NP.
I don't see +fimp on Golisopod being nearly as good without Life Orb to boost its power. Not to mention, outside of a few frail targets, +fimp doesn't have many good targets, and it takes mega energy to use. We'll see how it plays out, but I'm not as sold on this move for the moment.
I disagree with Magearna completely outclassing Clefable. A big difference is the typing, with Clefable checking Garchomp much better thanks to not being weak to Ground. Also, remember that we don't have Shuca Berry anymore, so anything running Ground coverage will scare Magearna, most notably Mega Baxcalibur which just one-shots with +1 EQ:
+1 252+ Atk Baxcalibur-Mega Earthquake+ vs. 252 HP / 4 Def Magearna-Mega: 186-221 (99.4 - 118.1%) -- 93.8% chance to OHKO
Clef also has much faster base movement speed than Magearna, letting it engage targets and run from threats much quicker. It has Meteor Beam, too, letting it deal with Fire-types in a way Magearna can't.
I don't see how Golisopod would be a worse matchup for Clefable because the Trainer can simply opt to run away. Clefable's movement speed is fast enough to outrun Golisopod and move out of any melee-range moves apart from bad network latency, and its access to Meteor Beam means that Clefable always has access to coverage to handle a Golisopod hunting another foe and a way to boost its offense outside of Mega Evolving.Clef...also matches up a lot worse than Magearna into Skarmory, Golisopod and opposing Magearna.
I don't think Clefable would use Air Slash in any circumstance. Meteor Beam, Ice Beam, and Moonblast would cover all the types Air Slash would be effective against while being better in utility, sniping ability, or power.It also doesn't help that Clef's best Flying STAB is Air Slash.
Idk about you, but Chandelure has historically been one of the better Fire-types around before Armarouge hit the scene, with Delphox not too far behind. Heatran’s also pretty strong, as you’ve mentioned already. Mega Skarmory’s going to be a dominant force in this meta, so having good Heat Wave users will be crucial, and we have those.Admittedly First Impression is a bit less of a pain here, but Golisopod is still going to be a nightmare to deal with without any particularly standout Fire-types.
Delphox’s lack of Bug resistance hardly matters when Golisopod has SD-boosted Waterfall and Drill Run as primary clicks vs it. I’d say Delphox’s matchup vs it is about as bad as the other Fires, with Heatran being 4x weak to Drill Run and Chandelure being just as weak to Waterfall and Drill Run as Delphox is.As for Delphox, Dual Screens are admittedly a nice niche, but what Delphox gains in that, it loses a lot everywhere else. It's not resistant to Bug, meaning if it can't get screens off (or if the screens are removed via something like Brick Break or Psychic Fangs), Golisopod can seriously threaten it with its poor defense, and its coverage is generally lacking in comparison to Heatran and Chandelure. On top of this, Heatran's big red button in Magma Storm, I find is generally better than Delphox's Blast Burn because of its ability to hit targets on switch-in if they're positioned wrong (due to its lingering effect similar to Fire Spin), which helps pressure opponents. The niche is there, but I don't think the tradeoff is worth it.
Clefable does not just rely on Moonblast to deal with Dragon-types. It uses Ice Beam alongside Moonblast to handle Garchomp, and Meteor Beam to not only boost itself while attacking, but blast holes through Bax, Fire-types, and Rock-weaks in general. Trust me, no one’s bothering with Air Slash.Clef can't deal with Baxcalibur either because after Mega Evolving it gets flattened by whatever ice move Baxcalibur is running (and without it, Clef isn't exactly an offensive standout, only being marginally better than Meganium in that regard in terms of raw stats), and it also matches up a lot worse than Magearna into Skarmory, Golisopod and opposing Magearna. While Staraptor, Hawlucha and Skarmory can make their flying-typing work, this is because their secondary typings can help play aroundits weaknesses (Hawlucha and Staraptor offensively by flattening any pesky Baxcalibur trying to ice them out, Skarmory because of its incredible defensive typing in general meaning it only fears rogue Thunderbolts most of the time), and considering Clefable's also lacking physical bulk, even Garchomp can easily slot in coverage to deal heavy damage to even max bulk Clefable.
+1 252 Atk Garchomp-Mega-Z Iron Head vs. 252 HP / 252 Def Clefable: 132-156 (65.3 - 77.2%) -- guaranteed 2HKO
And since this is a Z-Mega we're talking about here, there's basically no time before Chomp uses another move to finish Clefable off (nor can Clef get away because Garchomp's just that fast). It's not a good check to Garchomp by any metric, especially since its low speed means high cooldowns, meaning it's not likely to get Moonblast back before Chomp goes in for the kill (and Moonblast is generally a worse, easier to avoid Fairy STAB than Fleur Cannon is). It also doesn't help that Clef's best Flying STAB is Air Slash. In general, I do think Clef is outclassed, because while in a vacuum it seems Clef has a niche, it's just so much worse against... everything else due to its far lower power and far more weakness-prone Fairy/Flying-typing when mega'd.
I definitely think Chomp's gonna rule the meta though. It can just do so much and easily adapt itself to the rest of the metagame.
We never can escape from, can we?
People usually post them in the Discord.Is there any replay of High Level ZA fights ?
The issue with relying on non-STAB Ice Beam (or other Ice coverage on 'mons not named Baxcalibur [or Crabominable/Froslass I guess]) to deal with Chomp specifically is that's not going to be quite as reliable in a metagame teeming with Chomp Z, who can tank an Ice Beam due to not being quad weak to the move. Remember, Chomp Z loses the Ground-typing and thus the Ice quad weakness. That's why I mentioned Moonblast instead of Ice Beam.Clefable does not just rely on Moonblast to deal with Dragon-types. It uses Ice Beam alongside Moonblast to handle Garchomp, and Meteor Beam to not only boost itself while attacking, but blast holes through Bax, Fire-types, and Rock-weaks in general. Trust me, no one’s bothering with Air Slash.
The Bax matchup can honestly go either way anyway, as it depends on the scenario. If Bax is running a set of SD/Icicle Spear/DR/EQ or Glaive Rush, Clef can Mega Evolve vs the incoming Icicle Spear, and now Bax can’t do anything to Mega Clef now that it’s EQ-immune. This will be different if they bait the Mega with EQ instead to then follow up with Spear, but Clef is fast enough to dodge most of the Spear, since Bax is incredibly slow, and even as base Clef, it can just run from the lumbering Bax thanks to the aforementioned fast movement speed.
Clef can absolutely deal with Bax, and don’t underestimate its SpA when it has access to Meteor Beam to be powerful in and out of mega. Clef likely won’t want to use its mega that much anyway, which actually benefits its teammates that would prefer to mega.
Because Ice Beam is a solid and common sniping move anyway, it's still something Garchomp players have to consider. Having multiple foes with super effective coverage can still force or threaten them to play reactively in the heat of a match.The issue with relying on non-STAB Ice Beam (or other Ice coverage on 'mons not named Baxcalibur [or Crabominable/Froslass I guess]) to deal with Chomp specifically is that's not going to be quite as reliable in a metagame teeming with Chomp Z, who can tank an Ice Beam due to not being quad weak to the move. Remember, Chomp Z loses the Ground-typing and thus the Ice quad weakness. That's why I mentioned Moonblast instead of Ice Beam.
I really don't think base 95 SpA with Clefable's wide type coverage can be considered marginal. It feels like you're downplaying its offense too much.Clef is very reliant on Meteor Beam to have an offensive presence, though. Otherwise, its offenses are only marginally better than Meganium's (and it gets blasted to dust by Magearna anyway).
Focus Blast's slow projectile speed and startup are generally too unreliable, and Magearna's movement speed won't allow it to position itself quickly enough to offset Focus Blast's negatives.Like, looking at a Fleur Cannon/Thunderbolt/Focus Blast set...
Then why does Clefable get a pass? Its movement speed is only marginally faster than Magearna's (somehow, given its lower base speed stat), and Moonblast has the same slow projectile problem.Focus Blast's slow projectile speed and startup are generally too unreliable, and Magearna's movement speed won't allow it to position itself quickly enough to offset Focus Blast's negatives.
I really don't think base 95 SpA with Clefable's wide type coverage can be considered marginal. It feels like you're downplaying its offense too much.
You keep moving the goal post on this issue. Your first argument was Clefable solely relying on Moonblast to deal with Garchomp, with no mentions of the standard Moonblast + Ice Beam set, and after myself and others brought that up, now Clefable "can't deal with Chomp Z because Chomp Z is pure Dragon-type". Since you were quick to remind me (I didn't need to be reminded) that Chomp Z loses the Ground-typing and its 4x ice weakness, and conveniently omitting the pre-mega stages of any given fight (remember, Garchomp loses the Focus Sash and Yache Berry in this metagame), losing its Ground-typing is also a double-edged sword. Sure, you take Ice Beams better, but now you lose Ground STAB.The issue with relying on non-STAB Ice Beam (or other Ice coverage on 'mons not named Baxcalibur [or Crabominable/Froslass I guess]) to deal with Chomp specifically is that's not going to be quite as reliable in a metagame teeming with Chomp Z, who can tank an Ice Beam due to not being quad weak to the move. Remember, Chomp Z loses the Ground-typing and thus the Ice quad weakness. That's why I mentioned Moonblast instead of Ice Beam.
Clef is very reliant on Meteor Beam to have an offensive presence, though. Otherwise, its offenses are only marginally better than Meganium's (and it gets blasted to dust by Magearna anyway).
The reason I think Magearna just completely outclasses Clefable is because DESPITE Clef's access to Meteor Beam where Magearna doesn't have it, and Magearna's Ground-weakness, is because having the strongest Fairy-type move in the meta, plus excellent coverage for common weaknesses in just two moves means Magearna matches up a lot better into the metagame at large.
Like, looking at a Fleur Cannon/Thunderbolt/Focus Blast set, the number of targets that can hit Magearna super-effectively without ALSO risking a Supereffective hit on themselves is minimal, basically boiling down to,
,
,
and
. Magearna can be pretty freeform with its fourth move as a result. Calm Mind is probably going to be the staple fourth slot to boost Magearna's power and offset the downside of Fleur Cannon (while also helping keep Fire-type attacks at bay), but it does have other options. Steel Beam for a secondary nuke, Energy Ball, Solar Beam or Petal Dance to crush Golurk, Power Gem to threaten every remaining non-Emboar Fire-type, Psychic or Psyshock if it really hates Emboar that much, Substitute or Protect to try to keep incoming Earthquakes at bay, or even Reflect/Light Screen to support the team. There are a lot of options. And it's not reliant on Mega Evolving to be viable, either. It's never going to be able to do all of these at once, but because Magearna has these options and room to run them because of how well Fleur Cannon, Thunderbolt (or Volt Switch, if you're into that) and Focus Blast cover most of the metagame together, you can never quite be sure what the fourth move is.
This is unlike Clef, who isn't very strong without Meteor Beam's boost, meaning its supereffective hits aren't all that strong without it (unless it Mega Evolves), and more damningly, just plain thuds into every Steel-type in the metagame unless it gives up a crucial coverage slot, and generally just has a worse defensive typing outside of the lack of ground/fire weaknesses, with the latter not being all that troublesome considering that Fire in general just isn't a great type in this meta due to Garchomp almost undoubtedly going to be the ruler of the metagame.
Marginally? Have you seen Clefable move in ZA? Its speed is nowhere near comparable to Magearna's. Clefable is among the upper-average when it comes to movement speed, while Magearna is among the slowest in the game. Seriously, it's not a fair comparison, and that middling speed has been a thorn in Magearna's side ever since it became legal. I can imagine without Shuca Berry, it's only going to feel worse for it.Then why does Clefable get a pass? Its movement speed is only marginally faster than Magearna's (somehow, given its lower base speed stat), and Moonblast has the same slow projectile problem.
Once again, like I mentioned with the Clef vs Meganium comparison, numbers aren't everything. Chimecho's coverage is noticeably worse than Clefable's, lacking BoltBeam and ways to deal with Steels.Going by that logic, Chimecho (That's this:) is a threat. Exact same SpA, similar coverage including access to Meteor Beam, and Psychic/Psyshock are generally better moves to have STAB on than Moonblast.
Clefable has one of the lowest attacking stats in use in the entire metagame. I looked it up, and it's tied for fourth lowest, only beating Meganium, Malamar and Meowstic, and tied with Chimecho.
You don’t have to be belittling, man. Treat other people with respect.Chimecho (That's this:)