That’s interesting since Weather Ball is at best a 3HKOI won a game by virtue of my Mega Meganium staying on front of a Charizard Y and KOing it with Weather Ball as it missed Overheat twice on a row.
I haven't missed Stone Edge yet.
I honestly think a lot of grief would've been spared for everyone if they had just called this game's current state an Open Beta because that may as well be what it isSo there are a lot of valid criticisms of Pokemon Champions. Just... Just look at that Haze clip, my god.
I do want to push back on one: the Pokedex size
I think for the sake of Pokemon battling, this is around the size of regional Pokedexes we've been getting for the last decade. We have around 182 different playable Pokemon, splitting forms up as different Pokemon. If we were to introduce all of their pre evolutions, that's about 207 extra Pokemon, about on par with the range of 300-400 we received with Alola, Galar, and Paldea. Most of them of course bringing basically 0 gameplay value; there are obvious exceptions there like Clefairy and Scyther, but most of them aren't super missed. I haven't prodded into previous generation's final evolution count for how they compare, but at a glance, the numbers aren't like insulting or anything.
I know it's funny to compare this to Pokemon Stadium 2 and see that we have less playable Pokemon there, I just don't want it levied as a headliner criticism when far more real problems like it not functioning are way, way bigger deals to my enjoyment of the game. I am totally happy to have Pokemon drip fed into the game like the mega stones in Gen 7. That's exciting! What isn't exciting is the menus feeling like complete ass to use every second I'm navigating them.
Ah sorry; the Charizard was already below 50%.That’s interesting since Weather Ball is at best a 3HKO
252+ SpA Meganium-Mega Weather Ball (100 BP Fire) vs. 0 HP / 0 SpD Charizard-Mega-Y in Sun: 45-53 (29.4 - 34.6%) -- 5.4% chance to 3HKO
With a +1 SpA being a chance to 2HKO and more often a 3HKO.
+1 252+ SpA Meganium-Mega Weather Ball (100 BP Fire) vs. 0 HP / 0 SpD Charizard-Mega-Y in Sun: 67-79 (43.7 - 51.6%) -- 11.7% chance to 2HKO
This might suggest that Sun actually stacks with Mega Sol.
Do you remember if Charizard was switching into the attack?
I am so baffled just seeing this right now, they didn’t even bug test this game did they? Just have the basically infinite monkeys play the game to find and log every bug in itPokemon Champions is an April Fool’s Joke. There is no way this is real.
there's just so much weird with the releaseI honestly think a lot of grief would've been spared for everyone if they had just called this game's current state an Open Beta because that may as well be what it is
I legit thought the issue at first was the blastoise moveset lol not the Milo going back to near fullI must’ve watched that Haze video 8 times before I finally clicked what the issue was..
I get this game was always gonna have bugs upon release but.. lol! lmao even!
absolutely no idea how good it is but the clips of no guard entrainment hawlucha + ohko move partner are making me laugh so hardNah. Moody Smeargle was allowed the entire time. Entrainment into Sheer Cold has some counterplay that's actually reliable. Namely outspeeding and KOing either Hawlucha or Vanilluxe, using Neutralizing Gas, Prankster Tailwind, etc. while Moody Smeargle's counterplay was Haze or just praying.
Yes it is stupid and OHKO Clause and Evasion Clause should exist anyways since both are extremely uncompetitive, but we all know the only rule changes are to regulate Pokemon based on arbitrary titles and item clause for some reason.
Actually since Dugtrio is faster than Hawlucha, this gimmick strategy wouldn’t work. Dugtrio would use Fissure before Entrainment was used.absolutely no idea how good it is but the clips of no guard entrainment hawlucha + ohko move partner are making me laugh so hard
the fastest ohko move user I can think of is dugtrio? most of the clips Im seeing are using either the ice cream or excadrill
this reflects a lot of my experience tbh and i feel like an insane person for having fun and basically not having any issuesPersonal impression after playing for most of the evening and making just barely off Ultra Ball tier.
With the premise I have never actually dabbled into VGC format, I follow it but never actually got into *playing* the game due to how much of a hassle setting up teams was.
- I have to agree the UI is kinda clunky. It's not *terrible* but doesn't feel snappy at all and reminds me a lot of early SV. However, I didn't experience any slowdown in battle and that's honestly what matters.
- It cannot be understated how absolutely comfy it is to team build. Just move the sliders, click the moves, done.
- I aknowledge getting multiple teams may be a chore for people without the games to transfer the Pokemon from. But i'll say, this is ok, because let's be realistic if you expected TPCI to just give everyone a way to play VGC completely for free and without owning the game (so at a massive monetary loss) without a catch, that's on you.
- However to follow on the above, I don't feel the game is P2W at all. The battle pass is honestly a joke, you get so many VPs by just... playing the game, you even get VPs by losing and realistically unless you're really changing all your team every other match you get way more than you need (expecially once you're done with the "initial spending" to acquire all the mega stones and items)
- The current lack of items honestly feels fine. Going from the massive powercreep of SV to this much lower power format is refreshing. Heck i've ran focus sash Sneaseler and it hasnt procced once. I do wish the roster had a bit more though. At least all the actual megas.
- I'll be honest I don't know where people find "all those bugs". I havent ran into a single one, and i've been watching streamers during work for the entire day and they havent run into anything yet. Things like the Blastoise shenenigans earlier look to me more like desyncs than actual bugs honestly. The only bug i've seen happen is the whole issue with the mega evolution order which, fair, is a problem.
- I'm impressed by the fact the servers didn't explode on launch day. I myself had a bit of lag using Home understandably, but Champions itself never crashed or lagged at all, neither for me nor for the streamers I was watching.
Bonus:
- Mega Meganium has been a disappointment so far, I'm not the best teambuilder ever so I may have missed something but it just doesn't feel it does anything when I bring it. Please someone find me how to use it, nao :(
Personal verdict, I'm saddened by how overblown the hate for the game is on socials. I don't think it deserves it.
It's not *perfect* by any stretch, but people have been asking for an actual "proper pokemon battle sim" for *ages* and this is way more than people could have dreamed they'd get from TPCI, expecially considering this is not a "done and dusted" game like the mainline ones, this one can and will get patches, so any issue it can have on launch should be fixed, hopefully by the time Worlds come around.
I do personally suspect that once more the game was rushed to get out before it was *completely* ready in order to meet deadlines, but this time I'm fine with allowing it. I think they don't want a repeat of the 2024 worlds, where they were played on a completely new regulation that hadnt been out yet for people to try for more than a couple weeks and with no actual events.
Releasing the game earlier gives them time to polish whatever bug is left, + actually lets the more involved players playtest, teambuild and actually have in person tournaments with the regulation that will be at worlds.
mega dragonite is on my team as a second mega slot bc its so good into rain/sun and improves that matchup a lotikr it feels decent. im not high up but im playing with just native champs mons, mgeng feels good i run swave for lowladder sylveon with sball for opp gengar. mdnite felt horrific
im running mega lop + mega dniteOne curious thing that I almost see as a positive for the lack of items is that it feels viable to run 2 or even 3 megas on the team. Expecially for pokemon that don't really need to run a specific item (at least, not the available ones anyway) and you can be ok bringing and not mega evolving.