Pokémon Champions - releasing April 8, 2026

:mehowth:
"Is this game worth playing" is a useless question.

It's going to be the official VGC platform moving forward.

So either you want to play the official formats (VGC and BSS) and you play it, or you don't and play showdown.

There's no midground. You either want to play those formats or don't, since SV will be discontinued as VGC platform in about a month.
for me as someone who was vgc agnostic -> vgc curious but doesn't like tera much and found either

1. playing on showdown felt weirder and less cohesive for some reason

2. scarlet and violet sucks for just pick up and play it takes like 2+ mins from the switch home screen to enter queue

champions has been a great introduction to VGC, and it even has graphics! wow

i find myself becoming more VGC pilled each time I play. As someone who grew up thinking Singles was the way and, to be fair with how a lot of old VGC metas look maybe it was, I don't really find myself wanting to play Champions OU, but am happy for those who will play it

For me, being a handheld (showdown on mobile fucking sucks) way to quickly pick up and play with graphics, music, rumble, presentation and cohesive makes me really enjoy the experience more, and honestly the animations do help with thinking.

I just wish there were maybe 1-2 more casual modes, PVP and PVE respectively. Yes you can do casual queue but it's basically the same stuff with no stakes, I wish it had a Random Battles type thing. Secondly, a PVE mode.

I'm loving VGC but I get really nervous and it takes more energy than singles for me.
 
I think I prefer the Champions 3v3 Meta to 6v6. So many more options feel more viable in 3v3 compared to 6v6, while most of the powerful Pokemon like Mega Gengar have design that is..... more sensible in 3v3 than 6v6 (though it is still quite OP). Only thing I dont like is that there is also a lot of cheese with stuff like Bright Powder, Moody, Yawn Spam, etc.
 
Untrue. It makes Dragon Dance sets more viable with the Speed Boost.

As someone who’s extensively played Champions and Managed to reach Masterball Tier Doubles with Mega Altaria, while it is incredibly easy to get into Pokemon battles with training, there is one thing that makes it not a complete replacement for PS! when it comes to VGC. It’s Open Team Sheets. OTS completely changes the dynamic of the game, since you have a huge amount of Info, rendering strategies that rely on surprise to be null and void. As long as Champions lacks that core feature, it will be better to use Showdown whenever the Champions ladder goes live.
Even though I may not even enter tournaments, still been liking doing Bo3 open team sheets on Showdown on the Champions ladder.

Getting knowledge of watch sets are being used helps with overall game knowledge, apart from the exclusively Bo1 cheese sets that won’t be played on an Open Team Sheets ladder.
 
Heh, last night I had a win that was the weirdest hax-based thing ever:

Opened with Feraligatr vs Dragonite, I Dragon Dance without megaevolving to handle the likely Dragon attack, and survive the Meteor. Next turn, I Mega, but the 'nite has a Quick Claw and throws another DM that shatters my plan.

Send out my Kingambit, and eat a Fire Blast that friggin' burns me. And my final 'mon is a Ditto.

And I managed to end up winning.
 
I'd assume that's mostly an anti-smurf measure. There's still ways to perpetually murder noobs, to be sure, but making it harder is always good.
Eh I don't think it's about smurfing, other games do this in similar ways.
It's mainly to make going up to the "best rank" less frustrating while still leaving a way for people who want to flex their e-peen to do so.

For example, Heartstone does something similar, once you reach Legend, you can't derank anymore even if you just go on a 20 game loss streak. However legend rank has a literal leaderboard so people who want to "keep climbing" have a reason to keep playing, whereas people who just want the fancy border for hitting Legend can get there and then stop tryharding and have fun with whatever off meta bullshit they like.

I don't see Pokemon Champions inherently having to worry about smurfs, it's not that big of a competitive scene. Yet anyway.
 
I don't see Pokemon Champions inherently having to worry about smurfs, it's not that big of a competitive scene. Yet anyway.
Honestly I've been surprised at how many of my casual Pkmn friends are hopping onto Champions. Everybody be getting into VGC it's a bit bizarre

I think tying it with new Megas was one ofnthe best things they could have done because for people that care about how these Pokemon perform, or getting to use them, in the regular battle system this is their first and maybe only chance (my random speculation is wiwa won't have megas)
 
Honestly I've been surprised at how many of my casual Pkmn friends are hopping onto Champions. Everybody be getting into VGC it's a bit bizarre

I think tying it with new Megas was one ofnthe best things they could have done because for people that care about how these Pokemon perform, or getting to use them, in the regular battle system this is their first and maybe only chance (my random speculation is wiwa won't have megas)
The thing is, obviously there's a lot of early traffic cause it's new + free + accessible, and a great introduction for new players.

Will have to be seen how this continues in a month or two.
 
The thing is, obviously there's a lot of early traffic cause it's new + free + accessible, and a great introduction for new players.

Will have to be seen how this continues in a month or two.
I'm honestly pretty confident in its longevity tbh.

A lot of people have joked or been scared of the idea of them nuking Showdown, and some have said they aren't really trying to do the same thing, but at minimum they could've easily done something to prevent Showdown from having a Champions VGC Ladder. The fact that they didn't makes me think they're pretty confident.

S/V ladder never died to my knowledge and it takes significantly more work to start playing that. I also think people underestimate how much aura and graphics matters to the overall experience, people like those.

I'm also gonna give a hot take: I think many people do like having their collections come with them into competitive Pokemon. I don't think many want a grind, but I don't think people at large see having to obtain the Pokemon as a negative, and most people own at least some of the games. I think people do like continuity between their RPG experience and having those things come into their comp game, they just don't want it to take an hour for their playthrough Charizard to be trained into a viable one, or have to take more time any time they want to train the set.

I think that if you see Champions and say "Why would I play that over Showdown," there's essentially nothing they could've done that would make that demo switch, because a lot of the things they dislike are just inherent to the official experience, and a lot of the people that like that experience like things in it. Like, a lot of people that say 'well let us skip the animations, make them all super fast', 1. a lot of VGC players to my knowledge like the extra thinking time before timer, 2. a lot of people like graphics

I'd argue Champions has a pretty good, not perfect but definitely workable blend of the things people want from a live service. Rewards are easy to get but still take gameplay, a battle pass is finished in a weekend of play; people like to earn things, but don't want it to be that hard or create FOMO. People want graphics and music but don't want it to be as slow as SV. People like things getting updates over time as they get pretty bored of things being the same for a while, etc.

Game is far from perfect though. What my wishlist has:

-PvE content (Battle Facility type beat)
-Private Battle... Options. Please
-A PvP casual mode like Random Battles
-Switch 2 version that actually looks good please, it's currently okay but could be a lot better with simply higher res models + 60fps. Even lighting as well
-More team slots without the membership. 3 is nothing lol
 
There are special recruitment lineups planned apparently, so I imagine that Legendaries will be available through those methods I imagine? Gives everyone a chance even without owning any of the games.
Yes, but here's the thing. For every other Legendary, that's fine. The problem is that it is literally impossible to deposit any fused Pokemon into HOME, so we need an alternative way of changing their forms.
 
Yes, but here's the thing. For every other Legendary, that's fine. The problem is that it is literally impossible to deposit any fused Pokemon into HOME, so we need an alternative way of changing their forms.
Eh, it's not that difficult to imagine.

Either option A:
- You are able to fuse the pokemon in-Champions if you possess both parts (es, caly + spectrier, or necrozma + solgaleo)
or option B:
- Special recruitments in Champion itself that give the actual fused pokemon (with some interaction with Home i'd assume)

Personally I think it'll be option A. Most likely the fusion item will be buyable with VPs and you need to get both parts separately (either via Home or recruiting in Champions itself)
 
Really shouldn't post in this thread just to "um, actually" someone but Mandibuzz has slightly better Attack than Special Attack (65 to 55). They're both quite low, though, and it at least has Nasty Plot to boost its Special Attack.
Huh, here it thought it was the other way around. Sadly it still doesn’t mean much for it anyway, it would definitely rather use Nasty Plot instead if it wanted to go offensive.
 
idk how hard or easy getting this is supposed to be but yay i did it

I didn't know this, but apparently MasterBall gives you 10 box space, so now I have a total of 50, I'm going to assume Champion Tier doesn't give you any then

I'm hoping (this absolutely isn't gonna happen) that with new seasons you can get more boxspace rewards lol
IMG_5193.jpeg
 
I never expected otherwise but its funny how in classic game freak balancing, the most powerful mega in champions is the one that effectively costs 70 dollars to acquire

mega eternal floette is a menace

also its been funny seeing random posts on the champions reddit of people being like "is the meta just facing this same team over and over?" and all the comments just being variations of "yeah"

feels like nearly every team is: tea ghost, wrestling furry, hot topic weasel, 3 other mons
 
I love the fact you can't get de-ranked in online matches. Imagine dropping down to Ultra Ball from Master Ball lol
Ok I was half right. Once you reach Ultra Ball rank it seems you won't drop a rank but anything lower than that you will. I saw Shofu's stream the other night and he lost a battle in Ultra Ball rank and it didn't go down a number

idk how hard or easy getting this is supposed to be but yay i did it

I didn't know this, but apparently MasterBall gives you 10 box space, so now I have a total of 50, I'm going to assume Champion Tier doesn't give you any then

I'm hoping (this absolutely isn't gonna happen) that with new seasons you can get more boxspace rewards lol
View attachment 823183
I need more team capacity
 
Ok I was half right. Once you reach Ultra Ball rank it seems you won't drop a rank but anything lower than that you will. I saw Shofu's stream the other night and he lost a battle in Ultra Ball rank and it didn't go down a number
you can drop within ultra ball, watched it happen to a friend dropping from ultra 1 to 2. you may have to lose a few times for it to happen though.
 
I never expected otherwise but its funny how in classic game freak balancing, the most powerful mega in champions is the one that effectively costs 70 dollars to acquire

mega eternal floette is a menace

also its been funny seeing random posts on the champions reddit of people being like "is the meta just facing this same team over and over?" and all the comments just being variations of "yeah"

feels like nearly every team is: tea ghost, wrestling furry, hot topic weasel, 3 other mons
mega floette is not the best mega, nor is it broken at all

any well built team will naturally have them, it's just that every well built team is weather or a (balance) floette team, lol. sand runs excadrill, sun resists its stabs and has venusaur, rain has tailwind + archaludon, floette runs sneasler, all of them can run sneasler

there's other archetypes/variants and p much all of them already come built with mega floette checks: mega gengar rain, mega gengar, for instance

it's bulky but it will die to neutral physical attacks if it has a boost in some way which is most things atp, for example

252 Atk Adaptability Basculegion Wave Crash vs. 0 HP / 0 Def Floette-Mega: 138-164 (92.6 - 110%) -- 56.3% chance to OHKO

really i think a lot of why this meta is pretty samey right now is:

-lack of optimization with a lot of the new megas, the existing cores people are spamming are already tried and tested in other previous formats

-the dominance of incineroar/sinistcha as supports, both of which do so fucking much and make things that don't plug directly with them feel a lot worse

but ultimately the meta is still pretty balanced tbh? you can run many archetypes with variations and you will be able to outskill bad matchups. that's a balanced metagame. i do not think balanced = high variety, that is even true in singles, the best OU is the one where people spam the same 20 Pokemon over and over (Gen 3 the goat)

you can beat mega floette, you can beat mega gengar, you can defeat the mega charizard y, you can defeat archaludon, all on a team with some worse matchups to outplay, that's the videogame

mega floette is probs overall worse than mega char y mostly because char y's able to deal with most of its checks better while its sun is up, and there's more you get for having the weather up overall, i've tried both a sand and floette balance team and generally the sand team has a much easier time dealing with the weather in general, which is a big deal rn. mega floette is very good but not even like half the megas are allowed and its not even #1

i think people just really overreact to fairy types being good

ultimately, this metagame will likely end in a month and as a introductory vgc meta, i think its doing a good job
 
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i do not think balanced = high variety
they are calling it the most pokemon player take of all time

mega floette is probs overall worse than mega char y mostly because char y's able to deal with most of its checks better while its sun is up, and there's more you get for having the weather up overall, i've tried both a sand and floette balance team and generally the sand team has a much easier time dealing with the weather in general, which is a big deal rn. mega floette is very good but not even like half the megas are allowed and its not even #1
all the vgc player tier list videos I've seen debate whether its 1 or 2 but zard y is probably overrated in general and people seem to largely be trolling with gengar instead of using it to deal damage
 
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they are calling it the most pokemon player take of all time
i have yet to play a single non-fighting competitive game where high variety has correlated with positive gameplay ever, and pokemon is no exception.

high variety comes with several issues:
1. more things that are viable means more things to check, which almost always means that every team is less consistent by default. you cant cover everything so you're either going to take the L and leave big holes or try to cover more and be worse off against the things you're trying to cover, likely blown up by tech sets on things you were trying to check
2. lack of cohesion in the meta, or less centralization, also leads to less consistency as your team will have less focus, making it less consistent. if you know that there are a core 20-25 pokemon that are the bulk of what you see, you can teambuild to tech around and check that and be more confident

and consistency is the name of the game. as far as i am concerned, if there are a lot of consistent archetypes that can all do well into each other, even if within those archetypes its the same shit over and over again, then its balanced

idgaf about what the usage stats for tauros are, is it actually a game that is fun to play turn by turn and do your decisions matter, and in this format yes they do, every playstyle is able to cover each other at least to an extent

all the vgc player tier list videos I've seen debate whether its 1 or 2 but zard y is probably overrated in general and people seem to largely be trolling with gengar instead of using it to deal damage
zard y is kind of in the spot of easiest weather setter to tech around but its kind of the gatekeeper imo. lets not forget its like top 3 most favorite pokemon ever at all times

i find that char y teams that do the same sash venu/whimsicott -> char y -> sneasler incin etc kind of just lack longevity compared to other styles, like arch can run lefties or chople/shuca as rain's wincon and will just not get blown up immediately almost all the time, or you can redirect stuff etc., ttar is hard to chip down with a sinistcha and incin to tug on sneaslers chain, excadrills sash feels more consistent than others imo because of its speed control and general resistances

i think char y teams need to kinda adapt a bit and have more longevity and then they remain #1 for likely the rest of the format

mega gengar do be trolling but thats rlly its job, iirc people are starting to run mega gengar kommomomo to get setup which is neat, sometimes mega gengar on lead just never really dies it can be super oppressive imo

i think if mega floette becomes #1 it'll be on rain teams, i used it on weatherless balance and while its solid and can beat every mu, without weather control you're always carefully disarming the bomb of the weather opps wincon before you can finally send out mega floette. its really good but i think when on rain next to some shit like basculegion as speed control it becomes more of a problem, and rain doesn't really have 'a mega'

most of this is just based on my laddering and looking at usage/hearing things, so maybe mega floette has already become the thing on rain but i am expecting that might become the method, and if so probably the most tough variant of it to face
 
yeah needing za for floette mega is super bullshit, idk if you can get it in the gacha but i had a friend with za trade me one since she isnt gonna play with it competitively, so im lucky lol
there is one funny part of the mega floette thing, of them locking a mega behind a dollar value, where nobody is talking about mega emboar and mega gatr requiring the premium battle pass because they both suck, lmao
 
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