How to fix it??
252+ Atk Choice Band Adaptability Tera Stellar Crawdaunt Crabhammer vs. 252 HP / 16+ Def Mew: 380-447 (94 - 110.6%) -- 62.5% chance to OHKOI'm not sure if this thread is the right place, but on Stellar Adaptability calcs the calculator uses 2.5x STAB which does not appear to be correct
Base calc (no STAB, 1x):
252+ Atk Choice Band Crawdaunt Earthquake vs. 0 HP / 0 Def Absol: 256-302 (94.4 - 111.4%) -- 68.8% chance to OHKO
Possible damage amounts: (256, 259, 262, 265, 268, 271, 274, 277, 280, 283, 286, 289, 292, 295, 298, 302)
Adaptability (2x):
252+ Atk Choice Band Adaptability Crawdaunt Crabhammer vs. 0 HP / 0 Def Absol: 512-604 (188.9 - 222.8%) -- guaranteed OHKO
Possible damage amounts: (512, 518, 524, 530, 536, 542, 548, 554, 560, 566, 572, 578, 584, 590, 596, 604)
Tera-Water Adaptability (2.25x):
252+ Atk Choice Band Adaptability Tera Water Crawdaunt Crabhammer vs. 0 HP / 0 Def Absol: 576-679 (212.5 - 250.5%) -- guaranteed OHKO
Possible damage amounts: (576, 583, 589, 596, 603, 610, 616, 623, 630, 637, 643, 650, 657, 664, 670, 679)
Tera-Stellar Adaptability (2.5x? Seems wrong):
252+ Atk Choice Band Adaptability Tera Stellar Crawdaunt Crabhammer vs. 0 HP / 0 Def Absol: 640-755 (236.1 - 278.5%) -- guaranteed OHKO
Possible damage amounts: (640, 647, 655, 662, 670, 677, 685, 692, 700, 707, 715, 722, 730, 737, 745, 755)
252+ Atk Choice Band Adaptability Tera Stellar Crawdaunt Crabhammer vs. 252 HP / 16+ Def Mew: 380-447 (94 - 110.6%) -- 62.5% chance to OHKO
252+ Atk Choice Band Adaptability Tera Water Crawdaunt Crabhammer vs. 252 HP / 16+ Def Mew: 342-403 (84.6 - 99.7%) -- guaranteed 2HKO
In my testing, I found that the damage of Stellar Crabhammer is actually less than both of these. The damage was around 80. The actual range seems to be similar to stellar without adaptability, which would be:
252+ Atk Choice Band Tera Stellar Crawdaunt Crabhammer vs. 252 HP / 16+ Def Mew: 304-358 (75.2 - 88.6%) -- guaranteed 2HKO
But the make interesting part was turn 2, when the range fell below this again. Doing around 60. So the range would be similar to this.
252+ Atk Choice Band Crawdaunt Crabhammer vs. 252 HP / 16+ Def Mew: 228-268 (56.4 - 66.3%) -- guaranteed 2HKO
My conclusion is that Tera Stellar basically changes your type so you don't get Adaptability boost on Crabhammer anymore. So, the calc is very wrong.
FixedUnder the champions tab, paralysis is multiplying speed by 1/4 instead of 1/2View attachment 824959View attachment 824960
Aegislash seems to be entirely missing in the champions tab
Not sure if that’s the only missing pokemon, but it’s one that I’ve noticed.
FixedHello, guys. I am unable to find Aegislash on the Damage Calculator for Pokémon Champions https://calc.pokemonshowdown.com/champions.html?mode=champions
View attachment 826208
FixedThe damage calculator does not account from fairy aura, max hp kingambit supposedly lives a light of ruin from max spa floette but js doesn’t
FixedMega-Sol completly ignore weather when attacking, so Solar Beam damages isn't divided by 2 under sand, rain or snowView attachment 825776View attachment 825777
Fixed by Celestia74
FixedOM calc doesn't let you paste teams, hasn't worked for about 4-5 weeks and I'm not the only one that's complained about this in the OM server. With ompl coming up, would hopefully like this to be fixed as MnM calcing is just horrible
Cannot replicate this.Dragonize for Mega Feraligatr doesn't work properly - it gives the Non-Dragon moves the 1.2x boost as well
This is not a bug; only Rock-types get the Sp Def boost from Sandstorm and such has been the case since DPP.Hi, I’d like to report a possible issue with the damage calculator: the 50% Special Defense boost during sandstorm does not seem to be applied for Ground and Steel type, but ONLY for Rock type (every metagame). Here some pictures (with Ground type):
View attachment 838956View attachment 838957View attachment 838958
OMG i can't believe i missed that since the beginning. Thanks anyway.This is not a bug; only Rock-types get the Sp Def boost from Sandstorm and such has been the case since DPP.
FixedView attachment 838985
ss randbats calc is glitched. when you switch mons their moves either stay or become "NaN ???", and idk whats happening with the stats either
FixedHey hi, I would like to report a possible issue I bumped into: it seems like the damage calculator does not currently take into account the Light Ball for calculations when in Champions Mode.View attachment 838991