bro the italics are taking me out, this has to be the most unserious metagame thread on this siteThe SP is 0.5% remark I made back then was me assuming it was universal after I ran a couple of calcs; I realized that much later after saying it & honestly don't know why I didn't check it for that Rai interaction before posting. That much is honestly deserved. Just blatant stupidity on my part.
Ever since, though, I ran independent calcs to make sure I wasn't providing flat-out wrong numbers, which is what I did for every calc I gave Sword? Granted, I used lv. 100 tiers instead of the 50 v 50 for champ, so the numbers are slightly off; it's not a dramatic difference. The Annihilape I use alternates between Max Atk & Speed or Max Atk + Max Spdf
"HP + Defense Clef hits for 54% at most with Moonblast. Ape hits for 33.5 - 39.5% at 1 rage fist stack"
Calcs:
32 Atk Annihilape Rage Fist vs. 32 HP / 32+ Def Clefable: 69-82 (34.1 - 40.5%) -- 53.4% chance to 3HKO after Leftovers recovery
0 SpA Clefable Moonblast vs. 0 HP / 252 SpD Annihilape: 168-198 (46.5 - 54.8%) -- 8.6% chance to 2HKO after Leftovers recovery
I ran every calc I stated before posting; which did I get wrong?
Regarding "pokemon without recovery being bad into stall, where many good stallbreakers like Hisuian Samurott don't have access to recover," I was calling out the irony of the hazard attrition bias Harris brought up, considering the Pokemon he listed couldn't heal off the damage. If their point was that Annihilape is comparatively worse into stall, purely off an attrition war, it didn't make sense how Pokemon without any attrition were better into said attrition game, not that lack of recovery in general made them worse (I also conceded there are capable breakers outside of Ape like H. Rott in the follow-up post).
"Annihilape needs to not be banned to prevent stall from being too good is also a slippery slope fallacy, which itself doesn't really have much of a place in tiering discussion. (Along with the strange assumption that... game mechanics need to be changed to appropriately tier stall?)"
Refers to: "It's not me being confident enough to say the mons presented in this current doc are the sole thing keeping stall in check, but rather cautioning as a whole that banning too much power risks stall prevalence; thus, "Annihilape should be preserved to prevent Stall from dominating."...I believe Ape is tame enough not to interfere with the rest of the metagame, but capable enough to be an anti-metum to players who want an easier time against fat archetypes." But you're right that my thoughts on it could be ignorant; it's all just a perspective I had, at the end of the day.
"Stall is difficult to tier against without fundamentally changing game mechanics"
Mainly refers to things like the item clause & the PP revamps. It is more an acknowledgment of a theoretical boundary where standard tiering could be insufficient to fix it without causing collateral damage to the tier's infrastructure. I can see how this was said in poor taste though. As you said, "it doesn't really have much of a place in tiering discussion"
"and it kind of can't be avoided that the way you speak falls into a lot of chatgpt-esque tropes, with quotes like "It's not just one priority user; it's the aggregate."
I use the Grammarly extension religiously; it could mostly be that, if anything, lmao. All that being said, I truly appreciate everyone's feedback on the matter. And you all could be right; I might simply be too green to be writing these dissertations about competitive Pokémon. I don't typically climb any higher than early top 500 before jumping on a new account & the last thing I want to do is be a poor contributor to a community. I used to create similar content on other games as a guide maker & video essayist, and wanted to scratch that itch on a new game now that it's been some time, but it might be too early for that by the looks of it.
Honestly if you just dropped those, it would help a lot with readability lol
Anyway, annihilape is chill people trust me use clefable, brave bird corv, burn it or phaze it. Even if that's not good enough? We (yes we) are ALL offensemaxxers at heart, so just play a more socially acceptable playstyle!!! Mons was NOT meant to go for more than 30 turns.







