My submitted VR. I decided to rank only the 30 OU's mostly to save time (but also I don't use the UU's much). I've been having fun playing a lot of ADV this summer and since playing a bunch of tournaments this year some of my "pure ladder" opinions have changed slightly (spoiler: not all that much though). As always, I hope my forum post doesn't come off as pretentious - I'm not a 20 year Smogon veteran, a CI/JI winner, an SPL/Classic winner, etc, I just intend to share my submission/opinion for fun and discussion, as both a huge ladder head and tour player now, as I myself like seeing the other posts and reading them. I don't at all intend for what I say below to be interpreted as if I believe this to be the one correct way to see the game or something. I certainly don't, it's just based off my own experiences playing. Anyways, I tried to have some actual system to the rankings instead of just ranking based on vibes (which is valid and fun to be fair, though). I ranked roughly based on the below criterion:
(1) Necessary slots on the very "best" team styles (which for me, is spikes, very broadly speaking)
(2) How many sets/options/overall teams it has within that style
(3) Strength of its main niche or team style, and individual consistency/variability within that niche
(4) If not tied to a specific style I consider strong, general volume of teams it tends to fit on
(5) Miscellaneous strengths and upsides
and from there I used my usage stats % to educate individual ordering when there's ambiguity in my choices.
So for instance, I decided to put Pokemon that I consider to have a completely unique and universally strong profile in S, and A are the Pokemon that are essentially necessary slots alongside them, B tier are maybe more niche slots on those teams + the strongest guys for the next best teams, and so on. Of course, this is all bullshit in a sense - there's no right way to rank; this sort of severely exhausting way to do it is "fun" for me and made sense at the time. Surely our VR's should represent our usage and opinion to a large extent. Anyways, enough yap: below, I decided to say something about my top 10 and some specific ones I felt like talking about. Even if you disagree with my takes/opinions about some of them, I hope that this is a fun read at the very least. I am so sorry in advance for the Charizard placement by the way. It was an unfortunate accident.
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:tyranitar:
I ranked Skarmory #1 last time and I regret it - Tyranitar is totally unique in its ability to set sand, use a huge variety of sets both offensive/defensive, and in particular DD TTar is just about the single scariest thing in the whole game to me. We say that DD as a cleaner is kinda bad because it's easier to play around with Intimidate, Dug, and pivoting and stuff, but realistically any team that doesn't have a healthy pert could potentially lose to DDTar, and there are a lot of teams that don't use defensive swampert nowadays. But yeah it's best as a breaker. Between the massive threat of DD and the other traits I mentioned, like setting sand to pressure all the super fat teams, this one has to be #1. I don't want to see it leave the top spot. I think my overall favorite sets are just Pursuit and DD Tar, but I sometimes use the others too. Not all that much to say because everyone knows the deal with Tyranitar... maybe the last thing I'll say is that I think sand's acceleration of games is pretty central to a lot of offensive plans, unless you go a suicune/snorlax route. But those plans are usually less flexible. TTar #1.
:skarmory:
Like I said above, it's my opinion that spikes teams overall (all kinds) are the "best", where "best" here means either very consistent in the case of defensive/stally spikes teams or highly flexible in matchup when it comes to offensive spikes, in my view. Skarmory represents a unique force because if given the slightest bit of room it's gonna get 3 layers very easily, and from there if you don't have a spinner and the skarmory team has the means to apply some direct pressure (with say, a bird breaker), the game tends to be over very quickly. It can't be #1 because there are other quite viable spikers like forretress, and also Skarmory is not really a Pokemon in a way: it doesn't threaten to do any damage and it's not exactly a wall without toxic and protect, it just kinda sits on everything and sets the 3 layers. But do not ever underrate spikes. People seem willing to load skarmory weak teams a lot lately maybe due to the belief that they are weaker somehow- I don't see it as something that can ever really change. Spikes will always exist and limit teams/moveslots tremendously. Never ever forget: when its game3 of the BO3 and there's stakes on the line, that's when even the skarm/spikes haters choose to use it. Deep down, they know.
:blissey:
Back in 2023/2024 I used to believe that Blissey was ~10, when I used only offense. I started using defense more and it really helped my ladder runs and it's pretty clear that Blissey is a huge part of that. Here is the really important thing about Blissey's ranking for me and also a lot of other people: it completely gatekeeps the really strong defensive teams. There is no such thing as a truly defensive/stally team in ADV without Blissey. You can build superman style teams or grounded blissey-less stall teams but they all have a clear glaring weakness. If you try to build a passive team without Blissey you're definitely hedging the matchup a lot. It enables the really long games by granting the user a lot of control: you can softboiled as a insanely unkillable blob, you can heal status and your rest users with aroma to go to 300+ turns, you can use wish to heal your team on more middle of the road paces (100-200) turns, paralyze everything and toss it all down, etc. Completely central on all teams hoping to play a long game and an especially unquestionable slot alongside Skarmory or Forretress (again, on DEFENSIVE teams. On offensive skarmory/forretress teams, no, you're not looking at Blissey as much). There's no other pokemon that I view as necessary on all defensive/offensive styles, except for perhaps Tyranitar on offense. I very loosely view Tyranitar as being an offensive gatekeeper with sand and Blissey as gatekeeping defensive teams due to its insane profile alongside spikers especially. I also super agree with the notion of Bold Twave or CM Blissey being the two best - it's pretty natural to be a little grossed out by the modest sets that don't have CM. Bold is just unbelievably powerful, and it feels really yucky to max the spattack of a wall pokemon with modest nature just because you're scared of 1-2 pokemon, where you can find counterplay elsewhere. It's a big difference, those are the best two sets to me overall.
I think the above 3 fit into S nicely, because they have this interesting kind of cyclical property that you often only use 1-2 and not 3 of them: A lot of offensive TTar/Skarm teams don't want a Blissey. A lot of defensive Skarm/Bliss teams don't want a TTar. If you happen to have a TTar/Blissey, it's actually pretty natural imo to at least consider Forretress instead of Skarmory. So, I'm saying there's a kind of nice balancing act above, in that choosing all three of TTar/Skarm/Bliss overall is quite mid at best. It's just often too hard to make the slots work if you force TTar/Skarm/Bliss. I do like those teams still, but they are not particularly good compared to the other choices I just mentioned, where you pick 2/3 and go from there. I guess teams lacking all three are valid but I really tend to not like them personally, and this is my list, so.
:swampert:
This one I predict will rise at least a spot or maybe even two, to the top3-4 in the game, and even though I'm not a big user of EndPert and the recent offensive swampert sets, I believe them to be very good and reflective of how good people got at using offensive plans the last year or two. There's no question to me offense got optimized and is a lot stronger nowadays compared to when I started (I feel like this is mostly due to fruhdazi). But regardless, even as someone who spams defensive swampert ... it's amazing. Rock resists are necessary, and imo the best rock resists are Swampert and Metagross. I put swampert higher due to my usage stat, and also my hating of defensive metagross (which I'll say below). Swampert is a huge mixed threat with its offensive sets, a pain in the ass for statusless offenses with Protox/Surf/Roar (this is the best defensive set imo), you can even use Curse and all kinds of other combinations depending on team. It's the best check to DDTar which like I said above is theoretically the scariest guy in the game. It can also check ice punch Jirachi, which is lowkey the second scariest guy imo. It can't go in S though, even though a rock resist is a necessary slot, because you don't really ever consider swampert on those claydol/suicune/dug fat teams. So yeah, best overall physical wall, water/ground type unbelievably good, massive threat with endeavor/FP sets, list goes on. Really hoping swampert gets to be at least the #4 spot, it deserves to be as high as 3 in my mind, even.
:metagross:
The other good rock resist that can *kinda* check DDTar. More offensively inclined than swampert. In the past people put metagross at 3 or even like 1, and while it's certainly amazing for all of the usual reasons, I'm ranking it lower because there are actually offenses that people want nowadays that don't have metagross (thinking of slop style teams), and also, there seems to be a mild uptick in defensive metagross? I feel like I see it all the time now. I think it's quite bad to me: I would so much rather use agility>protect to take advantage of the insane game-robbing upside that metagross can do, and also, I unironically believe agility keeps you safer from physical threats on a lot of teams. You're taking a super effective EQ anyways, I don't think protect has a high enough upside. Boom is obviously amazing though. Anyways, it's also below swampert for me because of honoring my usage stat, where meta is a good bit lower. I think technically swampert is my #3 in usage, even. While metagross lately was somewhere in the 5-8 range. It's a really good scary offensive pokemon and a necessary slot that can fit on all kinds of teams, so it gets a very high ranking, but I don't like it more than swampert.
:salamence:
The other slot I would say is pretty important on most spike teams is a bird, and as things have changed over time I find myself wanting salamence more than zapdos and aerodactyl a lot of the time (well, definitely zapdos, but aero I love too). Between the coverage, speed, intimidate, and dragon dance sets that have taken off, this guy has got to be a little higher I think. People hate on mixmence spikes maybe because mence is kinda deadweight in the fat matchup vs suicune/restzap or milodol? But I feel this misses the point of its slot a little. It's not like Zapdos is doing all that much better in those, it is, but you still need to bypass Blissey in some way. Actually, the bird that does really well there is Aero (I'll say below). But really Salamence can fit on all kinds of archetypes with a huge amount of sets, and particularly I still like mixmence on the spikes teams because you get a really solid matchup into all of those TSS weak offenses with fighters and such, like magneton + 5 with no spinner and all sand weak/grounded. So yeah, bird slot very very good, because once you get 3 spikes up, direct offensive pressure becomes buffed, and the birds enable that pathway for your team the best. Salamence is outstanding in that context.
:zapdos:
This is actually kinda dishonest of me to put it this high, my usage is lower. But it's still a solid option as a bird for all the usual reasons, and the thing is zapdos can fit on really all kinds of teams. I do agree with the sentiment that it's fallen off a bit but I think it's a tad overblown. It's a very scary pokemon, especially the ones with toxic and roar/protect for blissey. It can stall with pressure and sub like on the evilzap teams recently, subpass on offense, bird breaker on spikes, etc. Amazing typing and defensive profile overall too. It can't be put too low, right. It's a really good pokemon but absolutely the idea of "zapdos teams are mid right now" I agree with. Not sure what it would take for that to change. I do think the best ones right now are the defensive zapdos teams that use pressure stall (unfortunately). I don't think the other zapdos teams are as good, but again, bird spikes breakers are very important and technically it can slot there. Perhaps the two best zapdos teams are simply el classico and the suicune/dug/sub rest zap team to me, not really sure though.
:aerodactyl:
PUT IT HIGHER!!! Again, bird spikes breakers are always going to be considered on a spike team, and in terms of raw power I feel aero is the best overall bird basically (well, zapdos is strong too but aero has the speed). Its below the others because it's 1-dimensional and hard to fit without spikes (unless you're a BD passer...). It has Choice Band, Choice Scarf, and Heavy Duty Boots, and so with aero on your side you can never lose if you are smart and aggressive, or just flinch if youre lucky, why on earth would it be #12. It should be #8 (my spot), or even higher than this. We have rules like "you always need a rock resist" and its a super unbreakable rule if you intend to build a generally good team, and then we put Aero in 12th place (?) It's obviously amazing into offenses because of the speed and spikes, but it's not even bad at all vs fat. Yes, you don't really want to see claydol+fearrachi or claydol+meta, but if you fight one of those teams with claydol as the only rock resist, your aero is a big threat, and this is huge for it. It justifies viewing aero as a breaker into certain fat matchups. And well, now the pokemon is great vs offense and good vs a lot of fat teams. So it's just amazing. Also Liechi is a reasonable option on really fast paced teams and I argue remains a little underrated to this day, but that one has some more glaring MU issues. Choice Band can theoretically win any game on its own, lol. Awesome pokemon, especially in this huge offense craze era. The fact that it can offensively check anything and reverse momentum at base 130 speed is genuinely still underrated. Easily top 10 for me, I wish I could've put it even higher.
:jirachi:
Another slot I consider quite necessary on spikes teams is a slot dedicated to pressuring fat, usually a CM'er, or ghost. In my opinion Jirachi is simply the best calm minder, especially Sub/Wish sets, because these sets beat blissey (special attackers that can bypass blissey are fundamental to the game). Sub in particular is crazy because it combines all of Jirachi's amazing traits (101Hp Subs, sand immunity) at once to defeat blissey and win the game with remaining coverage, which in the case of boltbeam, is quite sufficient vs fat teams like superman, or claydol stalls with suicune/skarm/dug etc. Right, sub also helps you play around dugtrio which is HUGE. Without it or wish you just get dugged or twaved in the stall MU. But with Sub you just 6-0 fat. Right, also it has base 100 speed, so it's not even fodder vs offense. Sure, SubCM is weak but its fast. You can afford 300+ speed on it which makes this pokemon still a potential wincon in offensive games. Right, and it can just freeze/para if something goes wrong. Yeah... that's crazy to me. Think its the second scariest setupper behind Ttar. The downside though is that the teams that have SubCM jirachi have major slot issues, it's actually really difficult to build a good one. The other downside is it's not a breaker or a defensive slot, so you really are investing a slot on your team for it, and it does feel bad when the slot can't do much damage without setting up. But the upside is genuinely unreal. Very interesting pokemon, I'm still trying to process and understand it more. I think there remains some untapped teams/potential with it, especially wish sets. Looking to explore that more. The defensive sets are awesome too but is competing with registeel now so it's a little different - I would've put it higher but due to that and some other things it landed here, which I'm happy enough with.
:gengar:
Gengar used to be viewed as a top3 in VR's iirc. When I started and just used offenses, I couldn't imagine dropping it. But eventually, I got sick of missing wisp, and sending gar into claydol after my team got chipped and dying and insta losing, and I also didn't like clicking weak attacks into offense or getting caught with a bad set in offense MUs. It's role is unique and very powerful, don't get me wrong. But it's just one option for pressuring fat, there are multiple others, and gengar is simply a very inconsistent pokemon. Flexible, certainly, but not consistent due to will-o-miss and really requiring precise predictions to win the game. But, theoretically, Gengar teams can win any MU's, by turning the "wincon" into the 3 layers on the ground. It fits the best when the team really needs a fast pace, I love it the most with jolteon style teams. I don't like it on any even slightly slower paced team, and won't be looking at it if I'm interested in a consistent build (such as one to try to hit 2k elo with). But yeah, very scary threat with wisp and spinblock I just view it as one option for fat, and it can't ever be the only plan for fat either, so I think it's kinda mid compared to the past. You also really don't want this vs some of the modern offenses imo. It's really hilarious how those teams that auto lose to gengar on paper just beat it most of the time. But this phenomenon is well understood now, so maybe this placement isn't so surprising. Great pokemon though and very scary for defensive teams, I still love it myself sometimes. But imo not really a super top tier threat, sorry. Btw, Gengar in 2026 has now failed to be in the top5 ladder runs, which I mention because it is a context where Gengar is supposed to excel in due to it making all MUs roughly playable. It's not even found once in the top5 runs now. So this is pretty strong evidence about its role to me/people's preferences to me, but even outside the ladder in tournament this sentiment is growing regardless. I'm giving it #10.
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That concludes my top 10. Below are some specific ones I wanted to mention.
:claydol:
It feels like it should be higher, because spinners are necessary on defensive teams, and claydol is an amazing spinner and support pokemon. I think some people are gonna put it quite high this time around, which is deserved. It landed 11 for me but it feels like its a top tier pokemon-fits on tons of teams, I even like having it on offensive teams just because spikes are such a disaster if you're weak to them. I also used to hate boom dol but yeah, they were right, explosion is so important to have. Best combo defensively has gotta be aroma bliss with boom dol and fearrachi for me. Spinning is strong in the game, it is just too bad that the spinners tend to be really passive/suck: but that actually really helps balance the game. It's all very interesting how everything fits into such a balance.
:forretress:
I mean, it's the next best option if you decide you need to spin but run out of slots, obviously thats a very naive reason to use forretress but the role compression is extremely valuable and kinda unique in a way because cloyster is a hyper specific plan, I would say. While, forretress teams can still have a plan that is somewhat similar to the skarmory version. I think it should be a little bit higher, it has a lot of variety in sets and while it's true that "standard" forre teams lose the spike war quite easily, I feel like there's a wave of more modern forretress teams that are aware of this and play those matchups differently, which should elevate forretress ranking to me. (By the way, I'll probably do a real RMT for the COTH team soon).
:registeel:
Not much of a user myself, but I did practice and experiment with it and it's placement is about right here to me, out of respect mostly though because I didn't use it much this year. The realization of regi>bliss on big5 I do believe is deep and important (maybe central, even) to all the changes we've seen over the last few years. It's a totally viable special wall to use to keep the pace up with boom and twave, and it slots on like all styles. However, it does compete with some slots (for my personal teams), and is viewed as a very secondary/niche option to me. Realistically, I just haven't played with it enough to put it higher, but I have some builds in mind that I would use with registeel on it. Won't say much more than that as I'm not a regi-expert, but I'm very hyped to see it in OU now and it's very well deserved, registeel is good. Surely this ranking is good enough so that the cult doesn't kidnap me and burn me alive.
:jolteon:
Put it higher. I genuinely believe joltspikes is a great archetype. You get some slot compression with it and it's a big threat into modern offenses, best with gengar by its side. It's still gonna be shit into claydol fat, but again, due to gar there is still potential for winning in that match. I actually view it as a really good style for just getting solid overall MUs (again, not so much vs claydol, but still winnable) and out-clicking with aggressive spikes pieces. My favorite joltspike teams are my own or mayos, but I plan on experimenting with those forre/cloy jolt teams as well, I think they are very good too. 130 speed is not to be underrated, I think the current 22 is too low, I'm putting it 19.
:moltres: /
:charizard:
Okay, I always say how I think charizard is better but it wound up 26. Please do not murder me for this. Also, really this was just an artifact of the method I used to rank stuff. I realize I have no charizard teams that I like, while there are a couple spike moltres teams that I do use. The way I see it, moltres has a real niche as a bird with wisp, while charizard is competing with BOTH moltres typing and mixmence, of course. I think due to that I don't use it. I always say I want to bring it but don't, so this is just my usage stat being honored here. I promise that charizard is good, do NOT murder me in my sleep for putting it here, thanks, lol.
:raikou:
I'm very hyped to see it in OU and it's absolutely my style of pokemon, I just haven't got around to building with it yet. It still has its usual weaknesses as well. Again, mostly just due to my usage at the moment that it's this low but also realistically, I don't really think it should be higher than C tier. It's a niche threat especially in the modern era no question though, I just haven't quite found the raikou team I like yet. SpamOn had a raikou team that I liked and I might try to replicate, that's about the closest I've got so far. I'm very curious to see where it gets ranked, I feel it will be somewhere in the 20-25 range still but we'll see. Whereas, I think registeel will end up between 15-20. I would say registeel is better, but again, I'm a huge larper in this context cause I don't use these much.
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Thanks very much for reading if you made it this far. I removed some of my old posts because in the past I had shared a lot of teams and am doing more tours now where unfortunately there is clear incentive to not overshare, but I realize I may want to start posting again because the forums are just dry AF and I really wish there was more content on here. I have an RMT style post I'm preparing. Also, any new teams are just gonna get revealed long term anyways right. So maybe it's fine to just post for fun and generally ignore it, idk, we'll see.
"Strong Pokémon. Weak Pokémon. That is only the selfish perception of people. Truly skilled trainers should try to win with their favorites."