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Pet Mod [PM LC] - Mix and Mega - Limited Supply [Slate 11 @ #361]

yeah I've been rly busy too, will edit this with votes later

Yvonneon's :cryogonal: Cryogonal
theeggdude's :vaporeon: Vaporeon
G-Luke's :primarina: Primarina

TheShowdownHero's :iron-treads: Iron Treads
flareth13's :sandy-shocks: Sandy Shocks
RetroSquad's :probopass: Probopass
SV iforgetwhyimhere's :mimikyu: Mimikyu
 
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Yvonneon's Scream Tail :Scream Tail:
Blitz_eye's Slowking-Galar :Slowking-Galar:

Yvonneon's Cryogonal :Cryogonal:
eggdude's Ting-Lu :Ting-Lu:
Snaquaza's Dialga :Dialga:
PileOfTrubbish's Overqwil :Overqwil:
AthenaStrive9's Sinistcha [sv] :Sinistcha:
AthenaStrive9's Arcanine [sv] :Arcanine:
 
:iron valiant: Blitz_eye
:scream tail: Yvonneon
:lucario: eggdude
:arcanine: AthenaStrive9
:sinistcha: AthenaStrive9
:zapdos: G-Luke
:excadrill: RetroSquad
:deoxys-defense: PQRDG [sv]
:hoopa-unbound: PQRDG [sv]

:luxray: Reonthestreet

Voting closes shortly, if anyone else wants to put their votes in do so now.
 
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And here are your winners. Everything that got at least 5 votes made it through this time.
:scream tail: :Gardevoirite:
[:sv/Scream tail:] @ [:Gardevoirite:]
115/65/99/65/115/111 -> 115/85/99/105/135/131 (new)
Protosynthesis -> Pixilate
Fairy/Psychic
- Boomburst
- Wish
- Thunder Wave
- Encore

Change of plans we going all out support with this scream tail, think of it as the special version of tinkaton except it can wishpass, paralyze, and encore. with boombursts that will still hit hard if the need comes for them, it will have a fairly good matchup into a lot of what it fights with this loadout and support its team well

:Politoed: :Swampertite:
[:sv/Politoed:] @ [:Swampertite:]
90/75/75/90/100/70 -> 90/115/95/100/120/80 (new)
Drizzle -> Swift Swim
Water
- Liquidation
- Earthquake
- Ice punch
- Belly Drum
He smacks his stomach and he do a lot of damage, need I say more? jokes aside swift swim makes up for its 80 speed and like the rillaboom, its meant to be a late game sweeper of sorts vs it being an opening move. depending on the lead you could hypothetically let it rip turn 1 but that's a risky play as is.

:Cryogonal: :froslassite:
[:sv/Cryogonal:] @ [:Froslassite:]
80/50/50/95/135/105 -> 80/50/50/155/165/115 (new)
Levitate -> Snow Warning
Ice
- Blizzard
- Haze
- Aurora Veil
- Recover
A very potent support Mon able to support its team with aurora veil and haze (side note PLEASE this format has so much setup Haze is our goat trust) with a very consistent blizzard as a strong stab move in case them attacking would be worth it
:tyranitarite::ting-lu:
Ting-Lu @ Tyranitarite
155/110/125/55/80/45 (old) -> 155/140/175/35/100/65
Vessel of Ruin (old) -> Stamina (new)
-Stealth Rock
-Spikes
-Whirlwind
-Body Press

John Spinblock brought friends! Thought the tingler was already annoying enough? Now it has Stamina and more bulk wowie
:brute bonnet: :Staraptor-Mega: :Staraptite:
Brute Bonnet @ Staraptite
111/127/99/79/99/55/570 -> 111/147/129/89/129/65/670
Protosynthesis -> Contrary
Grass/Dark -> Fighting/Dark
- Close Combat
- Sucker Punch
- Leaf Storm
- Synthesis

An ultimate abuser of Staraptite, Brute Bonnet dons an improved typing, great stat point additions, and effectively uses Contrary. Fighting and dark is a phenomenal offensive and defensive typing, with its major struggle into fairy being the only major downside. Brute Bonnet can throw off stab Close Combats with a naturally high attack stat, and thanks to Contrary will also boost their defenses—this pairs well with the increased defense from Staraptite. Contrary also has the added benefit of deterring Intimidate Pokémon from switching in to Brute Bonnet, as this will cause their damage with physical attacks to skyrocket. Sucker Punch is an additional stab attack and allows Brute Bonnet to ignore their low speed stat thanks to the move's priority. Leaf Storm, while no longer stab, will quickly acculumate damage and turns Brute Bonnet into a devastating mixed attacker. Synthesis makes Brute Bonnet nigh unKOable when combined with the increased defense and defense boosts from Contrary Close Combat.

:arcanine: :Absol-Mega: :Absolite:
Arcanine @ Absolite
90/110/80/100/80/95/555 -> 90/120/110/110/110/115/655
Intimidate -> Tablets of Ruin
Fire -> Fire/Normal
- Flare Blitz
- Extreme Speed
- Will-O-Wisp
- Morning Sun

There's a chance this gets vetoed for being too strong, but I love the idea too much and we have a limited amount of normal types currently, so I figured I need to submit this. Intimidate prior to mega evolving and Tablets of Ruin after mega evolving makes Arcanine an incredibly effective physical wall capable of shrugging off many of the format's physical attackers. Curse allows them to become an offensive powerhouse, while furthering their already absurd physical bulk. The speed decreases don't matter too much when you now have access to stab boosted Extreme Speed thanks to Absolite now providing the normal type. There's currently only one normal type in the format, so Arcanine serves to diversify the available types a little. I originally wanted to go with Lucario, but Swords Dance is simply too strong when paired with Extreme Speed—even Curse might be too much. Flare Blitz provides a secondary stab and ensures that Arcanine isn't walled by steel types, while Morning Sun makes Arcanine an effective physical wall for the entire game.

EDIT: Not too surprised, but this got vetoed. My options were to remove either Morning Sun or Curse, and with a weakness to Stealth Rock and Tablets of Ruin as an ability I decided to make Arcanine more of a bulky attacker rather than a sweeper. Curse has been replaced with Will-O-Wisp.
:zapdos::raichunite-x:
Zapdos @ Raichunite X
90 HP / 90 Atk / 85 Def / 125 SpA / 90 SpD / 100 Spe -> 90 HP / 115 Atk / 125 Def / 150 SpA / 110 SpD / 90 Spe
Static -> Electromorphosis
- Discharge
- Hurricane
- Roost
- U-turn
:hoopa-unbound: :absol-mega:
Hoopa-Unbound @ Absolite
80/160/60/170/130/80 -> 80/170/90/180/160/100
Magician -> Tablets of Ruin
Psychic/Dark -> Psychic/Normal
-Dark Pulse
-Psychic Noise
-Drain Punch
-Thunder Punch

Turning a Pokemon with embarrassingly low physical bulk into a decently bulky attacker. Mixed attacking power and an average Speed stat allows it to be a decent threat.
:dialga: :griseous_core:

Dialga @ Griseous Core
100/120/120/150/100/90 -> 100/140/100/170/80/90
Pressure -> Levitate
- Draco Meteor
- Heavy Slam
- Fire Blast
- Thunder Wave

I was inspired by the Lugia given a minor buff, so I started looking at other Ubers. I think Dialga would be a fun pick, as it both loves the Griseous Core and dislikes it a bit. It loves Levitate and +20 Special Attack (though 170 is not that much crazier than 150), but it loses some of its defenses, which will be felt.

The set allows it to do a bit of mixed attacking, taking advantage of the higher attack (though its weight is a bit lower, it is still very high at 583kg) And some offensive support with Thunder Wave to stop Pokemon from setting up on it. Overall, I thought it'd be a fun 'mon to add to the meta, and its bad speed should hopefully balance it out!
:sv/Overqwil::falinks-mega:
Overqwil @ Falinksite:falinksite:
85/115/95/65/65/85 (old) -> 85/150/105/70/75/125 (new)
Intimidate -> Brass Bond
- Barb Barrage
- Crunch
- Spikes
- Chilling Water

Overqwil becomes siginificantly faster, and has much better offense, with brass bond basically making all its attacks deal 1.25x damage. Barb barrage will now almost always get the poison, causing it to deal significantly more damage. It also gets crunch because it's good STAB, and also because the defense drop chance it heightened by brass bond. It gets chilling water to lower opponent's physical offense even further after intimidate. It also gets spikes, so it can threaten mons who try to switch out in order to avoid the ramp-up poison damage
:mimikyu: :garchompite:
Mimikyu with Garchompite
View attachment 853237
Mimikyu @ Garchompite
Ability: Disguise
- Hone Claws
- Play Rough
- Shadow Claw
- Shadow Sneak
:appletun: :ampharos-mega:
Appletun @ Ampharosite
110/85/80/100/80/30(old) -> 110/85/95/140/120/35 (new)
Thick Fat (old) -> Fluffy (new)
Type: Grass/Dragon
- Apple Acid
- Draco Meteor
- Leech Seed
- Recover
Because I am the Appletun guy I have to make him, with this stone it makes him tanky with many healing options, aswell as weirdly strong at attacking.
:lucario: :feraligite:
Lucario @ Feraligite
70/110/70/115/70/90 ->
70/165/95/125/80/90
Inner Focus > Dragonize
Type: Fighting/Steel > Fighting/Dragon
- Close Combat
- Extreme Speed
- Crunch
- Earthquake

The metagame is missing priorities, a lot of them. A lot of offensive threats in MnM are, at least partially, handled by E Speed -ate, so here is a E Speed spammer. Fighting/Dragon is a good typing that can however fall short at times. No Swords Dance because I'm a bit scared of the end result.
1786386450282.png

We will take a brief pause after this slate to give iforgetwhyimhere time to code this and the balance changes previously mentioned. The format with these new inclusions should be quite interesting.

One change that I can mention here that will be relevant for future slates is the following:
:genesect: :douse drive: :shock drive: :burn drive: :chill drive:
After a certain person suggested that these drives needed a buff, we decided to give them a minor one. While we are not giving you access to Techno Blast, from this point forward Tera Blast becomes the type of the held drive. This should help give the spirit of Techno Boost without giving any Pokemon a free 120 BP coverage move.

Congratulations to all of our winners, see you soon for more games and more additions.
 
Time to give reviews.

:scream-tail::gardevoirite:

Solid defensive pivot with access to good offensive presence in Boomburst, ensuring that if you don't resist, you can't take any real advantage of it. Unfortunately Wish feels somewhat passive depending on what it's facing so it has to be careful if you load the right thing against it. Still, TWave and Encore makes setting up an earful as well, so maybe the worry isn't too big.

:politoed::swampertite:

Feels very one and done, and I am not 100% sure on how good Belly Drum is going to be since this has no form of priority or HP replenish, so if you roll this ensure you are guaranteed to win. Priority isn't exactly common to roll atm so you may be somewhat secure in a sweep.

:cryogonal::froslassite:

This is a bad gimmick. Either you optimize the guy to run Aurora Veil or not, but Haze feels extremely tacked on. Everything that is a set up sweeper in the tier already beats you. You can't Haze on them. There aren't much special attackers that set up atm to click Haze on so you will be trying to haze away set up sweepers off 50 Defense. Snow alone isn't helping you. Cryo just has a lot of better tools in its kit, and honestly Cryo feels like a bad mon to choose this for anyway. An extremely strong Blizzard is nice though, and Veil is better than nothing, so expect some idea of usage will exist. Otherwise though, I think it is a mediocre sub.


:Ting-Lu::tyranitarite:

It's Ting-Lu, so I expect it to be an extremely formidable wall that gets a good pivot into special attackers on the first switch. To me though it feels a little greedy. A Ting Lu that can't immediately threaten any of the magic bouncers feel annoying as hell. A Ting-Lu that is set up bait for the Gengar sub in the meta is insane. Otherwise, This guy will get hella mileage in the tier if the few Ghosts aren't around, and you truly just win versus many physical attackers present right now.

:brute-bonnet::staraptite:

It's a funny gimmick Pokémon, but Leaf Storm feels sorta like a dead slot here, and it would have been better to have a means to boost your attack, speed or have a reliable Dark move. Still, I expect it to be able to cheese quite a few Pokémon, but I don't expect much without the means to boost its primary attacking stat.

:Arcanine::absolite:

One of the most genius subs this round, takes full advantage of the format to simultaneously be a formidable defensive beacon while also being a strong revenge killer thanks to STAB Extreme Speed. Truly, Arcanine 's biggest weakness is just how potent Fighting, Rock and Ground are as physical attacking types, which kind of undermine how useful the defensive prowess is, but I still expect it to show up Everytime it's on the field. The Fire type addition overall is very much appreciated.

Zapdos good cuh

:hoopa-unbound::absolite:

Honestly feels weird. Dark Pulse really has no benefit for this Pokémon atm, outside of mirror matchups. Thunder Punch feels very strange when Thunderbolt is available and much more useful in this metagame on a whole. Idk, I get it being mixed but I feel like the moves chosen are bizarre and don't do well to serve this Pokémon well when it actually Mega Evolves. Wouldn't be surprised if down the line this needs to be revised.

:dialga::Griseous-orb:

Levitate makes this guy so much better than it ought to be, making the switching opportunities much bigger than it ought to, putting a few Grounds in the tier on the backdoor. It can punish forcing out said Grounds with a BIG Draco Meteor or a Thunder Wave to keep it current. STAB Heavy Slam and Fire Blast hits everything else that annoys this for good damage as well. Really solid Mon, it only sucks if you roll it beside Archaludon (Drag Spam?).

:overqwil::falinksite:

Chilling Water genuinely feels like a gimmick on a Mon that can potentially throw out big nukes and set up Spikes. I switch to a special mon and the move is a dead slot, or if it gets forced out I can just bring out the big attacker later on (and it isn't cushioned on the switch anymore, it's physical bulk is pretty mediocre). I'd rather run a better move to abuse Brass Bond, or just run Pain Split so I can heal off chip and actually defensively check mons. Otherwise, it hits hard enough to be a very annoying thing to switch into thanks to its dual STAB.

:mimikyu::garchompite:

I'd love this more if it had a perfectly viable STAB, or if it had a really strong STAB. But it has a really weak STAB, and am ok STAB that can miss even after one Hone Claws. It's good, but you will feel this Pokemon disappoint you when you need it to wallbreaker the most.You are decently fast though, and are immune to both forms of Extreme Speed out right now, so that might win you favor long term.

:appletun::ampharosite:

Interesting Mon to use for the abilities in question. Fluffy makes you really nice against many wallbreakers. Steels might be really annoying to roll for this guy, as they all have the means to effortlessly shut it down before it does anything too dangerous if caught Unawares. This definitely sucks giving a certain bug car Free Shift Gears. I will still be interested in using it versus mainly waters.

:Lucario::feraligite:

Adds a very needed and extremely dangerous revenge killer in the metagame, and a ferocious one at that. Thank god it can't use Swords Dance as well, as otherwise this would be a menace to all, unable to be answered. I expect this to be a top tier threat especially since it's a lot of powerful Pokemon running around that cower at the site of a well timed Extreme Speed. It definitely helps that it really can't do much against Fairy types at all, unless they are explicitly weak to it's coverage.
 
Alright, after playing my fair share of games, I'll just note that some sets need some sort of buffs, at least in my opinion, especially when a lot of other sets can just auto win games (Mamoswine, Zamazenta, Dragapult are for example genuinely scary if you get unlucky in your team selection).

:flygon: :altarianite: Yeah king of doing nothing. It's too slow for the tier, Quick Attack barely deals damage at all, Earthquake and Fire Blast deal nothing at all either, hell even its Boomburst stings at times but otherwise I've seen way worse.

:ting-lu: :tyranitarite: I like the concept, dislike the execution. There are a lot of Fairies in this tier, and making a Ting-Lu unable to threaten Gengar is very ironic. You lose against literally any attacker that resists or is outright immune to Body Press, and there are many of them (Ceruledge, Gouging Fire for example).

:mimikyu: :garchompite: Yeah no in practice I've seen it try to setup once and fail to do anything of note. It remains kind of slow, not that bulky, and sure it deals damage but heh, only time I've seen it do something is trying to kill Annihilape and dying in the process.

:cryogonal: :froslassite: Less of a bad set, and more of a "oh shit we have 2 great Red Orb mons running around". Although I have to agree with G-Luke, Haze is something you're never gonna click.

:dragonite: :scizorite: I might be using it wrong but every time I tried to setup and do anything with it it ends doing nothing and dying. STABs are still kinda meh, you're still kinda slow, etc etc.

:hoopa-unbound: :absolite: Yeah no I don't understand what it's supposed to do. Psychic/Normal kind of sucks, even with Tablets of Ruin its physical bulk is bad, it remains slow, I'd rather have it focus on being a mixed attacker than tackling Normal type (that makes it lose STAB on Dark Pulse which kind of sucks), right now it's in a weird position.

Those are just some sets I feel are underpowered. Otherwise, I like the metagame, huge fan of many mons like Mamoswine, Arcanine, Lugia, Brute Bonnet is also very fun to use, and it's always a pleasure to see some stones and mons shining that would otherwise always be ignored.
 
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All right some of your complaints have been heard and are being addressed. Slate 8 is on the way, but while I work on that, a couple changes that will be in the works.

:hoopa-unbound: Thunder Punch/Dark Pulse -> Thunderbolt/Throat Chop
Correcting one of my creations. Thunderbolt is a better Electric move. Keeping a Dark move helps it in matchups against Psychic types, such as Iron Boulder, while also giving it a good matchup into the two Boombursters in the format so far. It also helps in the mirror matchup and against other Psychic Noise users.

:ting-lu: Stealth Rock -> Ruination
Ting Lu is a solid bulky Pokemon but fishes for specific matchups. With the number of Stealth Rock users already in the tier, giving it a move that lets it hits Ghost types helps it have an effect other than just spamming layers of Spikes.

:cryogonal: Haze -> Rapid Spin
Yvonne has asked that we allow Cryogonal to maintain a support role. While as a snow setter it does have rough matchups against the other weathers, at least it will be another fast hazard removal options for the tier.

Now for the big ones. If you were in the Showdown chat you probably saw these coming.

:fire memory: Silvally memories will now give the typing as a tertiary typing, instead of replacing the primary. This should help give them a niche and allow them to stand out from the Arceus plates as an option, despite not providing the damage boost.

:steelix-mega: Sand Force, as provided by the Steelixite, will now also have the effects of Sand Stream. A lot of you pointed out how hard it was to keep sand going with it, and this new change should at least allow it to fit the role it was designed for as a bulky Sand Pokemon.

We will continue discussing level adjustments for certain Pokemon, so feel free to continue discussing your opinions of the meta here or in the Showdown room. Slate 8 will start before the end of the week, see you all then.
 
Thoughts on things, peaked #2 in ladder before I got got.

:Dragonite::scizorite:
Mixed thoughts on this Pokemon. Breaking Swipe is actually a very fun move to click, in combination with its natural bulk, makes Dragonite a surprisingly effective trade to some physical attackers. Honestly I often rarely click Wing Attack as a move ever, as EQ and Breaking Swipe often do anything I actually need it to do. Even Dragon Dance somewhat less clicked, as sometimes you are often just not in a good sweeping position. But if you can pull it off it's pretty solid. But yes, Wing Attack as of right now is only clicked if I am at +2 versus a Scream Tail (+1 doesn't come close to killing and you WILL die as a result). I honestly think this should either get dedicated sweeping potential (drop Wing Attack for better coverage, Swipe for Scale Shot?) or lock in with its utility alot more with Roost and stuff, as potential feels like it's there.

:garganacl::scraftinite:
Another good Mon, a Mon that I actually often keep unmegaed due to the utility that Purifying Salt provides. Sometimes the mega is needed, as Intimidate is good to have and the bulk jump can often dodge kills it otherwise can't do. Very good pick to roll, I don't think you can go wrong here.

:Heatran::garchompite-z:
Broken Mon. The guy I am most afraid to load against, Heatran with this stone feels like high way robbery. Base Heatran is already a good Mon, and when ur finished milking its amazing defensive utility, you can Mega and suddenly become one of the fastest Pokemon in the entire tier especially when accounting for Levels. Seriously, the fact that you can Mega and revenge kill the likes of even Shaymin thanks to levels feels like cheating. A fast Will-O-Wisp is also very clutch. Imo it's definitely a Mon that should be looked into, very dreadful thing to face.

EDIT: It should be noted that we have next to no Water types and like 1 bulky Water specifically, so feelings on how easy it is to check this broken Mon may feel exaggerated based on the current shape of the metagame.

:ceruledge::eelektrossite:
Comfortable top tier threat thanks to Eelevate giving it a good snowball, and Levitate being especially clutch for it. However enough consistent counterplay is often seen so it can't be too crazy of a threat, especially as it needs to get a kill before it can snowball (good idea changing it around). Imo a very solid and healthy presence.

:magearna::metagrossite:
Thank god it was nerfed, and I'd argue it wasn't nerfed enough. Draining Kiss CM basically wins once you get rid of any faster Fire types, while being surprisingly fast for what it does, and being very bulky. Yes, if you let this guy get up 2 Calm Minds usually it's GGs at that point.

:Darkrai::hawluchanite:
A very solid mono Dark type, sometimes I will argue it misses the power as 135 is relatively weak in this metagame with no modifiers to back it (can't KO stuff I really think this Mon should , but it gets clutch hits off targets for SE that I appreciate). Maybe it can receive a buff down the line but it can be worked with for the time being.

:dragapult::red-orb:
This is Heatran but respectful imo. Stands out as glorious speed control in a tier that needs it. Does respectful damage without being nuts, and has decent existing counterplay as currently it's coverage isn't instantly amazing. This a Mon that I always appreciate loading as it's a powerful breaker that doesn't feel oppressivebto fight, but can run away with games if you aren't prepared.

:shaymin-sky::meganiumite:
Absolutely gets goobed by Heatran and Darkrai's levels giving it the jump and allowing both to swiftly KO it, severely impacting how good this Mon is in practice in my opinion. Never the less, it's still a decent pick to fire off strong Solar Beams and Dazzling Gleams versus the many scary threats that are running around, particularly the funny Ground types it can swap into and punish hard.

:Weavile::zygardite:
Its very happy that it is no longer mogged by Darkrai, but when using this guy it's really about launching a Hail Mary Focus Blast against the chipped bulky Steel (Regigigas) that's infront of me. Sweeps are never a thing with this guy in my experience due to it's fragility but it's still a menace when it can throw out it's strong STABs since it's SpA is naturally strong, but sometimes not strong enough.

:zamazenta::red-orb:
Another fun asf Red Orb user, and another good form of Speed Control. Zama especially is a threat the first time it switches in because it gets the Dauntless Shield buff. I often use it to snipe annoying offensive threats that roam the tier, but it often struggles hard against the true defensive walls that exist, so just ensuring it gets a good wallbreaker along side it and it gets a lot of good usage, but it's definitely the best anti-offense Pokemon we have so far.

:mandibuzz::mawilite:
Huge Power Foul Play is nuts. Basically allowing this guy to get the jump on most of not all physical attackers in the metagame right now, since most often lack the ability to hit it back. Things that aren't scared of Foul Play often have to be wary of Toxic instead, making it a Pokémon that more often than not be very hard to take advantage of. I've seen the plays, it might have to see balancing in the future, but more concerning things exist and the meta is still evolving.

:Skarmory::Starminite:
A very scary true wallbreaker that is held in check thanks to its slow speed and it's relatively low SpD giving it a lot of exploitable traits against many top tiers. However, pound for pound, you do not want to switch into this Pokémon's Brave Bird, it is a pain to swallow. Being a fantastic check to most of not all of the Ground types that are in the tier is most useful as well. Finally, if you manage to get off a Weak Armor boost in the late game? Well you probably getting nuked by RBolt but if not you are in for a world of pain.

:salazzle::beedrillite:
Being the second fastest guy and having a small but painfully hard to swap around kit, Salazzle serves as a solid offensive progress maker. A fast Will-O-Wisp is very useful utility for a Pokemon to have right now, and Adaptability Fire Lash has proven to be quite the hassle in regards to options to switch into. This makes Salazzle all the more potent, as it's speed tier + Encore makes it a good set up punish as well. All around it's a very formidable roll to get and earns it's keep in every match.

:drifblim::victreebelite:
Annoying little fucker, in a metagame where long term passive damage isn't very common, it basically guarantees at best, you will lose one Pokémon when you see it, and at worst, will take down / cripple a multitude of your finest wallbreakers in its lifetime. I presume as more status inflicting threats are ushered into the fold it will be easier to handle, but until then, hello trade demon.

:tinkaton::banettite:
Another great utility demon, Tink getting Prankster alongside it's movepool makes it very hard to get past, and with a 120+ Attack stat, Gigaton Hammer actually hits like a ton, so you can't dance around it either. Honestly it was one of the better additions so far as otherwise it's really hard to get around some of the sweepers we do have in the metagame rn.

:lugia::wellspring-mask:
Specifically addressing the severe lack of Water types currently present, Lugia sets the stage as an impressively bulky wall thanks to its utility with Psychic Noise, it's relatively fast speed and the ability to phase out targets, though that will be replaced soon by Calm Mind making it a threat on its own. I don't mind it with WW ATM however, as it's a great stopgap versus quite a few guys to face rn.

EDIT: The more I play, the better Whirlwind feels. I feel justified in my initial decision to give this Whirlwind over CM tbh. Forcing switches and stalling out turns has gotten me a lot of crucial wins that Calm Mind wouldn't necessarily have me, and it cannot be understated how that practically guaranteed Whirlwind can be a life saver in certain matches.

:kyurem-black::zap-plate:
Really strong wallbreaker, feels like if you don't roll something good it can run away with games. However offensive checks are somewhat easy to roll so Kyube often smacks holes in teams instead of sweeping them. It especially gets annoying when you rely on Icicle Spear for the myriad of Ground types running around. Still, a very fine wallbreaker imo.

:Regigigas::iron-plate:
Sometimes I feel the lack of 100 BP attacks very sharply on this guy, sometimes it rolls 3 flinches in a row so it doesn't matter. Regigigas is somewhat hit or miss for me, like as I said, it doesn't hit anything that resists Iron Head for great damage, and Substitute can often feel somewhat wasteful. But roll this guy with Vikavolt and a spinblocker (very unlikely) and you can get real mileage going, because as I said, Iron Head actually stings. But that's it tbh. Hates how good Electric and Fires are, particularly the latter.

:palossand::kangaskhanite:
Alot of times its bulk leaves a lot to be desired, but it shines best when it faces other fat mons, as not a lot likes to take consistent Night Shade chip, unless you have 100+ base HP. Still I often find myself sacking this Mon if I already rolled a SR setter, because there are honestly lots of better Grounds to get. I've never gotten nor received a Scorching Sands burn from this guy as well, just wanted to put that out there.

:revavroom::pinsirite:
The best set up sweeper in the tier, by far. Let this thing get off a Shift Gear uncontested and it's often lights out for you. My counterplay often consists of hard switching a Tink if I have one to Encore it into the inevitable Shift Gear, or forcing it to wear itself down with Double-Edges, which my luck has honestly allowed me plenty of means to get it done. My luck whenever I face this Pokemon notwithstanding, I think this guy will always earn it's stripes as a deadly wallbreaker that you must always respect whenever it gets onto the court.

:flutter-mane::cornerstone-mask:
This guy is very good, it honestly shocked me whenever I load it. With it's really good speed tier and access to the very useful Sturdy ability, I can get good revenge kills off this guy. Steels are also very rare, so I don't often have to worry about stuff knocking me out or swapping around my attacks too regular. Psyshock already feels like a dead moveslot though. I've rolled this guy many times and I have never ever been in a position where clicking Psyshock was seen as the right play. As better natural checks roll in I suspect that move will be swiftly dropped, as for right now, I enjoy running this guy versus a majority of threats.

:Flygon::altarianite:
I've actually rarely loaded this guy, and was hoping I would throughout my initial laddering to give it a full test. Still I have short thoughts. Boomburst is really good consistent damage, I am surprised Lysio said that. As long as I face something that isn't resistant to Boomburst or isn't a dedicated SpD wall, Boomburst is 2HKOing guys. I don't really get the Fire Blast cries either, that move only exists to hit the Steel Flyings of the tier that want to switch in on Boomburst. I will say though, Boomburst feels like you should be nuking everything, but that would be nuts. EQ is adequately powerful as well, since like as I said, it's main targets are things Boomburst doesn't nuke due to how powerful the move is. I think more testing is required, but so far I think is fine, if not a bit frailer/slower than the metagame would like, and that's not anything the stone can help it with.

:hariyama::scolipite:
Since the ladder's initial inception to now, this is the Pokemon I've seen the most. Verdict? Reliable. Bulk Up is nice, the bulk is surprisingly good, no SE move means you will be hard pressed to 2HKO this thing (Zapdos after Mega couldn't OHKO with Hurricane for example). And Drain Punch means it will at the very least be leaving with some health. The high HP makes Drain Punch be pretty unreliable in HP gain unless you are doing big initial hits, but that doesn't matter if you can Bulk Up enough tbh. A very solid Mon imo and the Steely Spirit buff is good too, also glad we did not give it Dark typing, the mono Fighting really helps it stand up long term and you 2HKO anything weak to Dark after a Bulk Up anyway.

:brute-bonnet::staraptite:
I stand corrected. This guy rocks. Leaf Storm hits the stuff that's weak to it hard even without STAB, and the SpA boost means it gets the following KO well. Close Combat means if you lack Fairy or a fast Fighting move you will feel the difficulty in killing this guy. However Sucker Punch being your only way to smack things weak to Dark can be played around, especially by Wisp Ghosts. I still think it's a solid Mon and performs better in the field than my initial suspicions.

:cryogonal::froslassite:
This guy really sucks. It's gonna be a better Pokémon when Haze is dropped for Rapid Spin, but for rn this guy SUCKKKSSS and Spin will only make it marginally better. It's problems stem from the fact that it can't guarantee getting good AVeil abusers, and that teams often always roll something that can switch in and force it out because mono Ice isn't that good here. I'd reckon at the bare minimum give it Freeze Dry so when Water types are actually added to the tier we can do something about them. Otherwise I will enjoy aura farming with Lugia Everytime this guy tries to do something.

:dialga::Griseous-orb:
Like I suspected, Levitate is a very good ability for this guy, letting it threaten / force out Pokémon it's friend Archaludon cannot (85 Speed also sucks assssss), like Landorus or Hippowdon. Draco Meteor is also like, REALLY strong, and basically always gets a chunk of health off stuff. However supremely bulky guys once again can give it trouble, as if you can eat a hit and retaliate or even heal off the damage you are in trouble. Honestly I'd rather get this guy over Arch most of the time, it hits hard right off the bat.


:hoopa-unbound::absolite:
It's worse than it looks. It's only job ever is just a stat stick that takes hits and hits back, not necessarily low damage on either side. I was right in my thinking that Dark Pulse is a useless move, there has never been an instance where I've wanted to click a Dark move in the game. The Ghosts are too infrequent and you almost never want to stay in base form because of how frail and slow you are. I click PsyNoise or Drain Punch 90% of the time, which honestly just makes the Mon feel like it's not living up to its potential since it doesn't actually wall anything. Thunder Punch is also bad, but I've clicked the move before. I don't think the changes do much for Hoopa fundamentally but you are correct that it is an objective improvement in how it stands as a Mon.

:Lucario::feraligite:
90 Speed really sucks. That's all I have so far, haven't seen or rolled it often but everytime I do 90 Speed has annoyed (but not necessarily failed) me to no end.

:politoed::swampertite:
Officially putting respect on Mr. Toed's name. If you cannot dispell it's weather, you will be having a very warm 4 or 3 turns of hell. And that can often decide a match. I honestly don't even think you have to wait til endgame while that is wise since you won't know what your opp has. If you have a safe Belly Drum you should take it, and do as much damage as you can.

:scream-tail::altarianite:
If Flygon had this thing's bulk, or Speed it would be a top tier threat. Scream Tail as it stands though is like a Tinkaton side grade, trading better defensive typing, SR and Prankster for better bulk, Wish and the superior mono nuke. Boomburst is strong man, and that is really helpful into alot of guys to make sure it's not passive.


Anything else I haven't rolled and/nor haven't developed enough fleshed out or standout thoughts.
 
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All right folks, it's been long enough. Thoughts have been made and games have been played.

Slate 8: Filling the Gaps
​
Just like Slate 4, this one will have multiple unique sets where each one has a gimmick that needs to be met.

For all of the below, you may resubmit a set from a previous slate. Just pay attention to what other people are submitting and take into consideration why your previous submission may not have won.

Set 1: Using a stone that has not won a slate, create an offensive Pokemon (e.g. Emboarite, Greninjite, Lucarionite, Pyroarite)
Set 2: Using a stone that has not won a slate, create a defensive Pokemon (e.g. Abomasite, Chandelurite, Heatranite, Venusaurite)
Set 3: Your Pokemon must be a type that there are currently four or fewer of in the format (Bug, Grass, Ice, Normal, Psychic, Rock, Water)
Set 4: Your Pokemon must have some form of hazard removal (e.g. Rapid Spin, Defog, Court Change) and/or be able to set hazards of its own (Spikes, Toxic Spikes, Stealth Rock, Sticky Webs)
Set 5: Your Pokemon must be holding an item that is not a Mega Stone
Set 6: Your Pokemon must be holding a Mega Stone. You may change the ability that the Mega Stone provides (no custom abilities, and ONLY the ability can be changed). You must explain why the new ability makes sense for both this submission and the original Mega Pokemon. If you attempt to change a stone that a submitter from this slate, or a winner of a previous slate, has used, you must have that individual's approval to change the ability.
Example of Mega Stones with abilities that could warrant change: Audinite, Darkranite, Excadrite, Meowsticite

As per the earlier slate, please clearly label which Set each of your submissions is for. With all of the games and discussion, I hope you all have in mind what exactly you think the tier is missing and what would be best to add here.

Submissions will be open until the 18th, at which point vetoes will begin.

Edit: Don't forget to check out the List of Stones, the List of Previous Winners, and the Type Tally.
 
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Iron Hands @ Dragalgite
154/140/108/50/68/50 -> 154/150/123/85/108/50
Ability: Quark Drive -> Regenerator
- Volt Switch
- Drain Punch
- Supercell Slam
- Ice Punch

I hope this qualifies as a defensive submission, as it is meant as a defensive pivot, despite being able to dish out decent damage. I think the format could really benefit from a good pivot, and Iron Hands would be able to stomach a good amount of hits while passively restoring health. However, its hazard weakness plus general chip should still allow it to be worn down over time.
Bronzong @ Scolipite
67/89/116/79/116/33 -> 67/129/176/99/146/1
Ability: Levitate -> Steely Spirit
- Gyro Ball
- Trick Room
- Zen Headbutt
- Body Press

The metagame needs a Trick Room attacker in my opinion! The metagame is insanely fast, and Scolipite seemed tailor-made for Bronzong, so I thought it could be a fun addition. It should be clicking Gyro Ball most of the time, but Zen Headbutt is for a secondary STAB (that is good into Hariyama, for example) and Body Press to hit Steels (over Earthquake which a bunch are immune to).
Scyther @ Mewtwonite X
Bug/Flying -> Bug/Fighting
70/110/80/55/80/105 -> 70/110/125/55/125/115
Ability: Steadfast -> Pure Power
- U-turn
- Close Combat
- Defog
- Quick Attack

Defog user who also has the rarest type and an unused stone as of right now! It's a pretty simple set due to Scyther's lacking movepool. The added Fighting type should help a lot in survivability, removing its Rocks weakness and the added defenses should help a lot as well. Close Combat is a nuke for anything that is not immune or resists it, while U-turn allows you to get significant chip damage and Quick Attack allows you to revenge Pokemon in a pinch. And of course, there is Defog which should work well on a pivot like this, I hope.
Lunala @ Pixie Plate
Psychic/Ghost -> Fairy/Ghost
Ability: Multitype
- Moonblast
- Moongeist Beam
- Moonlight
- Calm Mind

Because minami liked it a lot, Fairy Lunala! Pretty simple set that gives it a great typing, making it easier to set up on other Pokemon in the format. It has its two STABs as attacks, which have great neutral coverage, and then Calm Mind + Moonlight as a bulky setupper.
Glimmora @ Gengarite
83/55/90/130/81/86 -> 83/55/110/170/101/106
Ability: Toxic Debris -> Merciless
- Mortal Spin
- Power Gem
- Sludge Bomb
- Earth Power

Changing Gengarite to give Merciless after PQ asked me to remove my Talonflame as he was going to ban Shadow Tag. I thought this would be thematically relevant for Gengarite, and Glimmora would be a great recipient! This way, Glimmora can either dish out big damage immediately with its STABs, Earth Power coverage, and 170 Special Attack, or go for a more long-term gameplan of poisoning opponents with pre-mega Toxic Debris Spikes or Mortal Spin a switch-in and break it later through crits. It will struggle with the multitude of Poison / Steel types immune to Ground, but should be a fun Pokemon that can even remove hazards I think!
 
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Set 1:
:sv/arcanine-hisui::sv/golurk-mega:

Arcanine-Hisui @ Golurkite
95/115/80/95/80/90 (old) -> 95/139/95/91/95/140 (new)
Intimidate -> No Guard
Fire/Rock (old)
- Stone Edge
- Flare Blitz
- Extreme Speed
- Morning Sun

Trades the bulkiness of the base form Arcanine from last slate to more of a speedy, revenge killer role.



Set 2:

:sv/tentacruel::sv/mewtwo-mega-x:

Tentacruel @ Mewtwonite X
80/70/65/80/120/100 (old) -> 80/70/110/80/165/110 (new)
Clear Body -> Pure Power
Water/Poison (old) -> Water/Fighting
- Toxic
- Haze
- Rapid Spin
- Flip Turn

Using an entirely offensive stone to make a defensive mon? It's Possible.

Set 3:
:sv/volcanion:
eelektross-mega.png.m.1777688684


Volcanion @ Eelektrossite
80/110/120/130/90/70(old) -> 80/140/120/160/100/100 (new)
Water Absorb -> Eelevate
Fire/Water
- Steam Eruption
- Flamethrower
- Earth Power
- Sludge Bomb

We need more water Pokemon and it has a good movepool.

Set 4:
:sv/cinderace::sv/latios-mega:
Cinderace @ Latiosite
80/116/75/65/75/119 (530) (old) -> 80/156/95/95/85/119 (630) (new)
Libero -> Levitate
Fire
- Court Change
- Pyro Ball
- U-Turn
- High Jump Kick

Cinderace loses Libero but gains a Ground immunity in exchange.

Set 5:
:sv/ho-oh:
water-memory.png.m.1777688682

Ho-Oh @ Water Memory
106/130/90/110/154/90 (old)
Regenerator -> RKS System
Fire/Flying (old) -> Fire/Flying/Water (new)
- Sacred Fire
- Brave Bird
- Whirlwind
- Recover

Wanted to play with the new Memory changes and thought this would be pretty good. Loses a goated ability but still has good bulk.


Set 6:
:sv/iron-leaves::sv/gallade-mega:
Iron Leaves @ Galladite
90/130/88/70/108/104(old) -> 90/170/118/70/108/134 (new)
Quark Drive (old) -> Sharpness
Grass/Psychic (old)
- Psyblade
- Leaf Blade
- X-Scissor
- Sacred Sword

Gallade gets Sharpness as an ability and would benefit even more from it as a Mega. Iron Leaves also has a moveset that benefits from said new ability, with three of the four moves getting a Sharpness boost.
 
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:heracross::diancie mega:
Heracross @ Diancite
80/125/75/40/95/85 (old) -> 80/175/50/90/70/135
Guts (old) -> Rocky Payload (new)
- Close Combat
- Megahorn
- Stone Edge
- Throat Chop

Bug-type rep that clicks buttons very hard. Rocky Payload gives it triple STAB on Stone Edge

:tornadus therian::abomasnow mega:
Tornadus-Therian @ Abomasite
79/100/89/110/90/121 (old) -> 79/140/100/150/90/121 (new)
Regenerator (old) -> Ice Scales (new)
- U-turn
- Bleakwind Storm
- Heat Wave
- Taunt

Torn-T with built-in AV, which is pretty cool ig.

:primarina: :dragalge mega:
Primarina @ Dragalgite
80/74/74/126/116/60 (old) -> 80/84/89/161/156/60 (new)
Torrent (old) -> Regenerator (new)
- Moonblast
- Surf
- Flip Turn
- Psychic Noise

Fat water pivot with regen, the people yearn for it. #fuckheatran

:forretress: :heatran mega:
Forretress @ Heatranite
75/90/140/60/60/40 (old) -> 75/120/140/105/95/30 (new)
Sturdy (old) -> Flash Fire (new)
- Rapid Spin
- Volt Switch
- Spikes
- Iron Head

can switch into pretty much every physical attacker in the tier fine. spin and spikes are just good moves and volt switch makes use of its low speed stat to pivot into one of your guys safely

:armarouge::mewtwo mega y:
Armarouge @ Mewtwonite Y
85/60/100/125/80/75 (old) -> 85/54/130/151/110/95 (new)
Weak Armor (old) -> Mega Launcher (new)
- Dark Pulse
- Armor Cannon
- Aura Sphere
- Dragon Pulse

Mega Launcher kinda is just an upgrade from Dark Aura on Mewtwo, powering up its Dark Pulse even more as well as Aura Sphere for good coverage. Armarouge also gets access to quite a few pulse moves (i thought arm cannon was a pulse move ngl) which makes this guy hit pretty hard, especially if you can get a Weak Armor boost
 
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Ho-Oh @ Water Memory
106/130/90/110/154/90 (old)
Regenerator
Fire/Flying (old) -> Fire/Flying/Water (new)
- Sacred Fire
- Brave Bird
- Whirlwind
- Earthquake

Wanted to play with the new Memory changes and thought this would be pretty good. Didn't give it Recover because that would be just too over the top. Thinking it still may be too bulky and may change the Memory type.
fyi I think that Regenerator will become RKS System, so Recover would absolutely be fine in that case if not necessary due to Stealth Rock's prevalence.
 
Enjoy my submissions! I'm really happy with how these turned out, even with some being resubmissions. There's a fair amount of water types here, but you can never have too many water types—especially so in a format with only four of them, and of those four only one being a bulky water. All three of these water type submissions are bulky waters, yet I believe that all of them would be valuable additions to the format.

:sv/Kyogre: :Mewtwo-Mega-X: :Mewtwonite X:
Kyogre @ Mewtwonite X
100/100/90/150/140/90/670 -> 100/100/135/150/185/100/770
Drizzle -> Huge Power
Water -> Water/Fighting
- Origin Pulse
- Brick Break
- Ice Beam
- Thunder Wave

The whale shrugs off any and all attacks with a great HP stat of 100, high defense stat of 135, and monstrous 185 special defense. They also function as a deadly mixed attacker thanks to good offenses and abilities both prior to and after mega evolving. These traits combine to make Kyogre an effective bulky attacker in the format with a valuable type that aids in both offense and defense. Origin Pulse is a high power STAB move that takes advantage of Kyogre's pre-mega ability in Drizzle. Brick Break takes advantage of Pure Power and the added fighting type from mega evolving, and while it is lower in power should still hit hard—especially against the many steel types in the format. Ice Beam provides coverage to deal with grass and dragon types that resist water. Thunder Wave can be used with ease thanks to Kyogre's titanic bulk, allowing them to cripple nearly any attacker and halt their progress against the team. Kyogre's ability to force out ground types eases in the spread of paralysis, too.

:sv/Gastrodon: :Chandelure-Mega: :Chandelurite:
Gastrodon @ Chandelurite
111/83/68/92/82/39/475 -> 111/88/103/122/117/34/575
Storm Drain -> Neutralizing Gas
- Earth Power
- Ice Beam
- Recover
- Spikes

This Gastrodon serves to shut down some of the strong abilities that certain mega evolutions have thanks to Chandelurite now providing Neutralizing Gas as an ability. Notably, Earth Power can bypass Levitate to hit opponents such as Iron Moth and Hydreigon, while Spikes can be used in front of the many Magic Bounce Pokémon. Ice Beam provides useful coverage to hit grass and flying types, while Recover is an obvious choice to increase longevity. Chandelurite provides phenomenal bulk to Gastrodon, allowing them to shrug off many hits in tandem with a superb typing. It also increases special attack, which aids in Gastrodon being less passive. Storm Drain prior to mega evolution allows Gastrodon to wall water types while increasing offense which can be abused by the increase to special attack upon mega evolving.

:sv/Milotic: :Ampharos-Mega: :Ampharosite:
Milotic @ Ampharosite
95/60/79/100/125/81/540 -> 95/60/94/140/165/86/640
Competitive -> Fluffy
Water -> Water/Dragon
- Scald
- Dragon Pulse
- Flip Turn
- Recover

While dragon types are common in the format, we have a surprisingly low amount of water types, especially bulky waters. Walking Wake exists in the format with the exact same type, but Milotic fulfills an entirely different role. With stupendous bulk on the special side, Fluffy as an ability, access to Recover, and an amazing defensive typing, Milotic is a nearly unstoppable wall. The combination of stab Scald and Dragon Pulse hits many Pokémon for neutral if not super effective damage, with Scald's high burn chance further improving Milotic's bulk and stopping physical powerhouses dead in their tracks. Flip Turn means that Milotic can switch into powerful attacks and safely pivot in an ally that can check or couter the opponent. Recover is an obvious choice to improve Milotic's longevity. Competitive is the pre-mega ability of choice due to the many Pokémon with Intimidate access as well as Vikavolt's Sticky Web.

:sv/Corviknight: :Venusaur-Mega: :Venusaurite:
Corviknight @ Venusaurite
98/87/105/53/85/67/495 -> 98/105/145/75/105/67/595
Mirror Armor -> Thick Fat
- Brave Bird
- U-turn
- Roost
- Defog

Standard Corviknight set with improved bulk and an amazing ability with the typing. Thick Fat turns ice into a resistance, and fire into a neutrality, leaving electric as Corviknight's only weakness. Brave Bird is the main attack of choice with STAB and high base power. U-turn allows Corviknight to be a slow pivot, something which we currently lack in the format. Roost provides longevity, while Defog removes hazards for teammates. Corviknight makes for an exceptional hazard remover given an immunity to Spikes, Toxic Spikes, and Sticky Web while being neutral to Stealth Rock. Mirror Armor is the pre-mega ability of choice due to the abundance of Intimidate in the format.

:sv/Koraidon: :Zamazenta-Crowned: :Rusted Shield:
Koraidon @ Rusted Shield
100/135/115/85/100/135/670 -> 100/135/145/85/130/125/720
Orichalchum Pulse -> Dauntless Shield
Fighting/Dragon -> Fighting/Steel
- Low Kick
- Iron Head
- Flare Blitz
- Swords Dance

Koraidon with the Rusted Shield has deceptive bulk with high defensive base stats, a strong defensive type, and Dauntless Shield. Having run calculations against some of the Pokémon in the format, Koraidon is capable of tanking many hits from opponents, including super effective ones—the bulk is really that good. Low Kick is the main STAB attack due to the added weight that mega stones give and the overall trend towards stronger, heavier Pokémon in the format. While a few Pokémon are harder to defeat if they are lighter, Low Kick is overall a better option due to preserving Koraidon's bulk and hitting most targets for high damage. Iron Head is a secondary STAB attack, notably letting Koraidon hit fairy-types that resist Low Kick. Flare Blitz provides additional coverage and has high power for a non-STAB attack—keep in mind that Koraidon does not have sun access to boost its power. Swords Dance is an obvious choice to turn Koraidon into an offensive powerhouse, and won't be too strong due to a lower attack and speed stat for the format.

:sv/Latias: :Audino-Mega: :Audinite:
Mega Stone: Audinite
Ability: Triage
Justification: Audino already has a healing related ability in Healer, so why not give them a solid upgrade in Triage?

Latias @ Audinite
80/80/90/110/130/110/600 -> 80/80/130/130/170/110/700
Levitate -> Triage
Dragon/Psychic -> Dragon/Fairy
- Draco Meteor
- Draining Kiss
- Aura Sphere
- Recover

Dragon and fairy, while both common types in the format, synergize amazingly with each other to create a defensive profile with numerous resists. Audinite bolsters Latias's already amazing bulk to amazing heights, especially the special defense. Draco Meteor is an incredibly strong STAB move, while Draining Kiss is a weaker STAB move that heals Latias and has the highest priority in the format currently. Aura Sphere lets Latias hit steel types for super effective damage, as they otherwise wall Latias and threaten them for super effective damage. Recover provides more reliable recovery than Draining Kiss, and also has priority thanks to Triage.
 
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:sv/raikou::zeraorite::zeraora-mega:
Electivire @ Zeraorite Raikou @ Zeraorite
Electivire @ Zeraorite
90/85/75/115/100/115 -> 90/130/85/130/110/130
Inner Focus -> Transistor
Electric
->
Electric
Dark

- Wild Charge
- Throat Chop
- Scald
- Volt Switch

Strong mixed wallbreaker/pivot, with pretty decent STAB, which gets bolstered more by its ability.

:sv/hatterene::darkranite::darkrai-mega:

Hatterene @ Darkranite
Hatterene @ Darkranite
57/90/95/136/103/29 -> 57/120/135/166/143/1
Magic Bounce -> Bad Dreams
-Trick Room
-Psychic Noise
-Healing Wish
-Dazzling Gleam

Hatterene acts as a trick room setter and sweeper, with the ability to deal large amounts of damage and tank hits. Healing wish allows it to differentiate from other similar trick room mons, as it can use it to pivot out

:sv/spidops::scovillainite::scovillain-mega:
Glimmora @ Starminite Spidops @ Scovillainite
Spidops @ Scovillainite
60/79/92/52/86/35 -> 60/109/112/82/106/35
Stakeout -> Spicy Spray
- First Impression
- Sticky Web
- U-turn
- Spikes

Powerful hazard lead, Spicy Spray is very strong and can just absolutely cripple a lot of physical attackers, plus the chip damage is great on special attackers too.

:sv/venusaur::gengarite::gengar-mega:
Grafaiai @ Gengarite Venusaur @ Gengarite
Venusuar @ Gengarite
80/82/83/100/100/80 -> 80/82/103/140/120/100
Chlorophyll -> Corrosion
- Toxic
- Syntheis
- Sludge Bomb
- Energy Ball

In my opinion, gengarite feels too powerful to really make any balanced submissions with it, since it already gives you some solid stats, plus shadow tag is just extremely strong. Corrosion allows more residual damage with poison, plus helps against the high amount of steels in the meta right now. Venusaur acts as a bulky offensive status spreader with toxic being able to threaten the steels and poisons which venusaur struggles to do anything against. Gengarite also gives it a higher SpA, better bulk, and a solid speed tier. I considered leech seed over synthesis, but I feel like synthesis is prolly better.
 
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:toxtricity: + Mewtwo-X

Set 1: Toxtricity @ Mewtwonite X (Electric/Fighting)
85/98/70/114/70/75 (old) -> 85/98/115/114/115/85 (new)
Technician (old) -> Pure Power (new)
- Trailblaze / Shift Gear
- Thunder Punch
- Drain Punch
- Throat Chop

Always liked the niche physical Toxtricity set while playing in NU, which involved using Shift Gear and trying to sweep with Thief and stuff, but it was never really strong enough to be good. Wanna see how it does with a big bulk upgrade and Pure Power. IMO Pure Power is balanced due to it being relatively slow to start with and not having high BP moves. Not sure if Shift Gear is too much but it is a signature move for this thing IMO, Trailblaze probably works fine too if no Shift Gear. Could maybe give it Volt Switch too.

:shaymin: :chesnaught:
Set 3: Shaymin @ Chesnaughtite (Grass)
100/100/100/100/100/100 (old) -> 100/125/145/130/133/67 (new)
Natural Cure (old) -> Grassy Surge (new)
- Seed Flare
- Earth Power
- Grassy Glide
- Synthesis

Cool use of Shaymin IMO, mono Grass means typing is weak but it's a strong wall breaker with Seed Flare and Grassy Surge gives a lot of longevity. Grassy Glide is a neat mixed option for prio, since Chesnaughtite does slow it down significantly.
 
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Set 2
:Metagross: @ :Slowbronite: Slowbronite
80/135/130/95/90/70 ->
80/145/170/105/130/70
Clear Body -> Unaware
Type: Steel/Psychic
- Bullet Punch
- Heavy Slam
- Body Press
- Psychic Fangs

Extremely beefy Body Press attacker as well as just good attacking stats for Psychic Fangs, Insanely heavy for Heavy Slam, and has priority to back up its low speed.

Set 5
:iron bundle: @ :lustrous globe: Lustrous Orb
56/80/114/124/60/136->
56/60/114/124/60/156
Quark Drive -> Pressure
Type: Ice/Water
- Hydro Pump
- Freeze Dry
- Flip Turn
- Encore

Very fast and powerful pokemon with pivoting power, definitely a strong contender in the meta.

Set 3
IMG_0572.jpeg

:Slither Wing:@ :Drampanite: Drampanite
85/135/79/85/105/81->
85/145/114/105/130/91
Protosynthesis -> Fluffy
Type: Bug/Fighting
- First Impression
- Morning Sun
- Close Combat
- U-Turn

Fluffy lil guy. First impression pivot p much. We have a sun setter as well so Morning sun could do better.
(Credit to art Janitor Al on Google)

Set 4
:Glimmora: @ :latiasite: Latiasite
83/55/90/130/81/86-> 83/75/120/160/101/86
Toxic Debris -> Levitate
Type: Poison/Rock
- Earth Power
- Mortal Spin
- Sludge Bomb
- Stealth Rock

Both a Rocks/TSpikes Mon and Spinner, aswell as levitate to negate ground damage.
(And surprisingly strong! 160 SpAtk nothing to laugh at.)

Set 1
:Zacian: @ :Tatsugirinite: Tatsugirinite
92/120/115/80/115/138
92/135/145/95/145/148
Intrepid Sword -> Supreme Overlord
Type: Fairy
- Sacred Sword
- Play Rough
- Quick Attack
- Psychic Fangs

A tankier reverse sweep Zacian. (His moveset will not get better due to being broken.)

Set 6
:Tatsugiri: @ :meowsticite: Meowsticite
68/50/60/120/95/82-> 68/50/60/180/115/102
Storm Drain -> Simple
Type: Water/Dragon
- Rapid Spin
- Surf
- Dragon Pulse
- Icy Wind

Fish power for the win. Insane set up opportunity, although, it’s extremely frail physically.
 
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:baxcalibur: :heracross-mega:
Baxcalibur @ Heracronite
115/145/92/75/86/87 -> 115/205/132/75/96/77
Dragon/Ice
Thermal Exchange -> Skill Link
-Scale Shot
-Icicle Spear
-Iron Head
-Earthquake

Slow lumbering giant that can do massive damage and gain a bit of speed with Scale Shot. 205 Attack means it doesn't need any sort of setup to use that massive Attack, but can still be reasonably revenge killed with the priority we have in the tier.

:glastrier: :abomasnow-mega:
Glastrier @ Abomasite
100/145/130/65/110/30 -> 100/185/150/105/110/30
Ice
Chilling Neigh -> Ice Scales
-Curse
-Avalanche
-Body Press
-Lash Out

Strong bulky Ice type that can take a lot of hits despite its poor defensive typing. This set is built around this low Speed, allowing you to use Curse to set yourself up on the physical side while Ice Scales allows you to tank hits on the Special side. Avalanche and Lash Out are both moves that rely on being reactive, and Body Press is always good as you continue boosting your Defense.

:gyarados: :salamence-mega:
Gyarados @ Salamencite
95/125/79/60/100/81 -> 95/135/129/70/110/101
Water/Flying
Intimidate -> Aerilate
-Dragon Dance
-Body Slam
-Waterfall
-Earthquake

Dragon Dance sweeper. While Body Slam may seem like a weak choice of Normal (now Flying) STAB, it ends up being a useful combo for paraflinchhax when paired with Waterfall.

:weezing-galar: :dragalge-mega:
Weezing-Galar @ Dragalgite
65/90/120/85/70/60 -> 65/100/135/120/110/60
Neutralizing Gas -> Regenerator
Poison/Fairy
-Will-O-Wisp
-Strange Steam
-Clear Smog
-Defog

Utility Pokemon with NGas to start and Regen to keep it going. Defog to clear hazards, Wisp to hurt physical attackers, Clear Smog to break setup sweepers, and Strange Steam as a reliable STAB option.

:slaking: :hearthflame mask:
Slaking @ Hearthflame Mask
150/160/100/95/65/100
Truant -> Mold Breaker
Normal -> Normal/Fire
-Double Edge
-Fire Punch
-Earthquake
-Slack Off

After an observation was made of how many ground-immune Steel-types there are, we now have a good answer to that. Mold Breaker Earthquake bypasses Levitate, and STAB Fire Punch should at least do decent damage to the Steel/Flying mons. Otherwise just a solid base Slaking with reliable recovery and no need to be Truant every other turn.

:milotic: :excadrill-mega: :rocky helmet:
Milotic @ Excadrite
95/60/79/100/125/81 -> 95/90/119/115/125/96
Competitive -> Iron Barbs
-Scald
-Haze
-Recover
-Flip Turn

Mega Excadrill is made of these giant metal spikes so Iron Barbs felt fitting for the mega stone. Milotic becomes a bulky Water with effectively a Rocky Helmet as an ability. Unlike Cryogonal, this Pokemon can take advantage of Haze, use Scald to spread burns, use Recover to stay as a decent wall, and Flip Turn out at any point to bring in your offensive tool.
 
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Set 1: Unused Offensive Stone
:ss/thundurus::zeraorite:
Thundurus @ Zeraorite
79 HP / 115 Atk / 70 Def / 125 SpA / 80 SpD / 111 Spe -> 79 HP / 160 Atk / 80 Def / 140 SpA / 90 SpD / 131 Spe
Dark.png
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->
Dark.png
Dark.png

Defiant -> Transistor
- Crunch
- Volt Switch
- Thunderbolt
- Grass Knot

If we are being honest, this stone somewhat sucks ass. It heavily rewards the physical Electric type....but who in god's name is running a physical Electric type. +15 SpA is a very pitiful penance stat....you are better off using Adaptability Electric types. But we will be using this guy, and only one Pokémon can make this stone worth something. Thundurus sits at a really fun speed tier, allowing it to perform a lot of good revenge killing tasks, like jumping the likes of Gengar, Heatran, Darkrai and Shaymin-Sky. It's sky high Attack stat only serves to facilitate mixed sets using its secondary STAB option, as nothing gets good physical Electric moves. Otherwise you are clicking Thunderbolt and Volt Switch to kingdom come.

Set 2: Unused Defensive Stone
:ss/Primarina::chandelurite: (Resub [kinda])
Primarina @ Chandelurite
80 HP / 74 Atk / 74 Def / 126 SpA / 116 SpD / 60 Spe -> 80 HP / 79 Atk / 109 Def / 156 SpA / 151 SpD / 55 Spe
Torrent -> Neutralizing Gas
- Draining Kiss
- Surf
- Flip Turn
- Moonblast

Edited this stone somewhat to lean more defensive than bulky wincon, and I like the idea that this guy can choose to heal with Draining Kiss or deal big damage with Moonblast. Unblockable pivoting is always good too. Shutting down a bunch of useful abilities in a metagame like MnM is great as well.

Set 3: Rare Typing [Rock]
:ss/rhyperior::steelixite:
Rhyperior @ Steelixite
115 HP / 140 Atk / 130 Def / 55 SpA / 55 SpD / 40 Spe -> 115 HP / 180 Atk / 160 Def / 55 SpA / 85 SpD / 40 Spe
Solid Rock -> Sand Force
- Curse
- Earthquake
- Stone Edge
- Temper Flare

Since this sets sand, I am thinking this guy will be a good Curse sweeper (SD is probably too much). Dual STAB genuinely smacks everything in the tier for neutral damage, I just added a unique form of Fire coverage for it to abuse as well.

Set 4: Hazards Setting
:ss/muk::dragalgite:
Muk @ Dragalgite
105 HP / 105 Atk / 75 Def / 65 SpA / 100 SpD / 50 Spe -> 105 HP / 115 Atk / 90 Def / 100 SpA / 140 SpD / 50 Spe
Liquid Ooze -> Regenerator
- Toxic Spikes
- Sludge Bomb
- Flamethrower
- Haze

Pivots around stuff. Drops Sludge Bomb and Flamethrower. Hazes away Calm Mind's.


Set 5: Not a Mega Stone
:ss/groudon::hearthflame-mask:
Groudon @ Hearthflame Mask
Drought -> Mold Breaker
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->
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Dark.png

- Swords Dance
- Earthquake
- Fire Punch
- Thunder Wave

We barely have Swords Dance breakers. Fire Punch is kinda weak but Primeval Groudon will make quick work of any issues we got. Mold Breaker also blocks any future Unaware mons from just hard blocking so you will have to plan accordingly when you make that future sub (Thick Fat hasn't been used yet yall will figure it out).
 
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These are Yvonneon's submissions. She's very busy and needed someone else to format these for her, so here are her subs!

:sv/Incineroar: :Blaziken-Mega: :Blazikenite:
Incineroar @ Blazikenite
95/115/90/80/90/60/530 -> 95/155/100/100/100/80/630
Intimidate -> Speed Boost
- Bulk Up
- Power Trip
- Drain Punch
- Flare Blitz

:sv/Cresselia: :Golisopod-Mega: :Golisopite:
Cresselia @ Golisopite
120/70/110/75/120/85/580 -> 120/95/145/85/150/85/680
Levitate -> Emergency Exit
Psychic -> Psychic/Steel
- Skill Swap
- Thunder Wave
- Psychic
- Lunar Dance

:sv/Frosmoth: :Lucario-Mega: :Lucarionite:
Frosmoth @ Lucarionite
70/65/60/125/90/65/475 -> 70/100/78/150/90/87/575
Ice Scales -> Adaptability
- Quiver Dance
- Bug Buzz
- Ice Beam
- Giga Drain

mothy :3

:sv/Greninja: :Dragalge-Mega: :Dragalgite:
Greninja @ Dragalgite
72/95/67/103/71/122/530 -> 72/105/82/138/111/122/630
Torrent -> Regenerator
- Spikes
- Toxic Spikes
- Hydro Pump
- Dark Pulse

:sv/Zacian: :Silvally-Fighting: :Fighting Memory:
Zacian @ Fighting Memory
92/120/115/80/115/138
Intrepid Sword -> RKS System
- Swords Dance
- Play Rough
- Close Combat
- Psychic Fangs

:sv/Slowking-Galar: :Latios-Mega: :Latiosite:
Mega Stone: Latiosite
Ability: Psychic Surge

Slowking @ Latiosite
95/65/80/110/110/30/490 -> 95/105/100/140/120/30/590
Regenerator -> Psychic Surge
- Chilly Reception
- Expanding Force
- Scald
- Trick Room
 
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