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Set 1: Emi’s Toxtricity, Mimik’s Porygon2, Gluke’s Thunderus
Set 2: Retrochud’s Empoleon, Snaq’s Iron Hands, Gluke’s Primarina
Set 3: Athena’s Milotic, Snaq’s Bronzong, Ree’s Slither Wing,
Set 4: Mafu’s Rayquaza, Ree’s Glimmora, Dragon’s Samurott,
Set 5: Athena’s Koraidon, Ree’s Baja Blast Slush Machine Dispenser Thing At Taco Bell (Iron Bundle), Gluke’s Groudon,
Set 6: Athena’s Latias, Yvonne’s Glowking, Pile’s Venusaur
I swear I wasn’t bribed by Athena :sob: I just liked her sets the best
Set 1: Emi’s Toxtricity, Mimik’s Porygon2, Gluke’s Thunderus
Set 2: Retrochud’s Empoleon, Snaq’s Iron Hands, Gluke’s Primarina
Set 3: Athena’s Milotic, Snaq’s Bronzong, Ree’s Slither Wing,
Set 4: Mafu’s Rayquaza, Ree’s Glimmora, Dragon’s Samurott,
Set 5: Athena’s Koraidon, Ree’s Baja Blast Slush Machine Dispenser Thing At Taco Bell (Iron Bundle), Gluke’s Groudon,
Set 6: Athena’s Latias, Yvonne’s Glowking, Pile’s Venusaur
I swear I wasn’t bribed by Athena :sob: I just liked her sets the best
Set 1: PQRDG, MafuSimp, flareth13
Set 2: Reeonthestreet, RetroSquad, Snaquaza
Set 3: flareth13, Eeveeto, Snaquaza
Set 4: flareth13, AthenaStrive9, G-Luke
Set 5: Snaquaza, flareth13, AthenaStrive9
Set 6: Snaquaza, flareth13, Yvonneon
Iron Hands @ Dragalgite
154/140/108/50/68/50 -> 154/150/123/85/108/50
Ability: Quark Drive -> Regenerator
- Volt Switch
- Drain Punch
- Supercell Slam
- Ice Punch
I hope this qualifies as a defensive submission, as it is meant as a defensive pivot, despite being able to dish out decent damage. I think the format could really benefit from a good pivot, and Iron Hands would be able to stomach a good amount of hits while passively restoring health. However, its hazard weakness plus general chip should still allow it to be worn down over time.
The metagame needs a Trick Room attacker in my opinion! The metagame is insanely fast, and Scolipite seemed tailor-made for Bronzong, so I thought it could be a fun addition. It should be clicking Gyro Ball most of the time, but Zen Headbutt is for a secondary STAB (that is good into Hariyama, for example) and Body Press to hit Steels (over Earthquake which a bunch are immune to).
Because minami liked it a lot, Fairy Lunala! Pretty simple set that gives it a great typing, making it easier to set up on other Pokemon in the format. It has its two STABs as attacks, which have great neutral coverage, and then Calm Mind + Moonlight as a bulky setupper.
Changing Gengarite to give Merciless after PQ asked me to remove my Talonflame as he was going to ban Shadow Tag. I thought this would be thematically relevant for Gengarite, and Glimmora would be a great recipient! This way, Glimmora can either dish out big damage immediately with its STABs, Earth Power coverage, and 170 Special Attack, or go for a more long-term gameplan of poisoning opponents with pre-mega Toxic Debris Spikes or Mortal Spin a switch-in and break it later through crits. It will struggle with the multitude of Poison / Steel types immune to Ground, but should be a fun Pokemon that can even remove hazards I think!
This Gastrodon serves to shut down some of the strong abilities that certain mega evolutions have thanks to Chandelurite now providing Neutralizing Gas as an ability. Notably, Earth Power can bypass Levitate to hit opponents such as Iron Moth and Hydreigon, while Spikes can be used in front of the many Magic Bounce Pokémon. Ice Beam provides useful coverage to hit grass and flying types, while Recover is an obvious choice to increase longevity. Chandelurite provides phenomenal bulk to Gastrodon, allowing them to shrug off many hits in tandem with a superb typing. It also increases special attack, which aids in Gastrodon being less passive. Storm Drain prior to mega evolution allows Gastrodon to wall water types while increasing offense which can be abused by the increase to special attack upon mega evolving.
Standard Corviknight set with improved bulk and an amazing ability with the typing. Thick Fat turns ice into a resistance, and fire into a neutrality, leaving electric as Corviknight's only weakness. Brave Bird is the main attack of choice with STAB and high base power. U-turn allows Corviknight to be a slow pivot, something which we currently lack in the format. Roost provides longevity, while Defog removes hazards for teammates. Corviknight makes for an exceptional hazard remover given an immunity to Spikes, Toxic Spikes, and Sticky Web while being neutral to Stealth Rock. Mirror Armor is the pre-mega ability of choice due to the abundance of Intimidate in the format.
Baxcalibur @ Heracronite
115/145/92/75/86/87 -> 115/205/132/75/96/77
Dragon/Ice
Thermal Exchange -> Skill Link
-Scale Shot
-Icicle Spear
-Iron Head
-Earthquake
Slow lumbering giant that can do massive damage and gain a bit of speed with Scale Shot. 205 Attack means it doesn't need any sort of setup to use that massive Attack, but can still be reasonably revenge killed with the priority we have in the tier.
Mega Excadrill is made of these giant metal spikes so Iron Barbs felt fitting for the mega stone. Milotic becomes a bulky Water with effectively a Rocky Helmet as an ability. Unlike Cryogonal, this Pokemon can take advantage of Haze, use Scald to spread burns, use Recover to stay as a decent wall, and Flip Turn out at any point to bring in your offensive tool.
Set 2: Unused Defensive Stone :ss/Primarina::chandelurite: (Resub [kinda])
Primarina @ Chandelurite
80 HP / 74 Atk / 74 Def / 126 SpA / 116 SpD / 60 Spe -> 80 HP / 79 Atk / 109 Def / 156 SpA / 151 SpD / 55 Spe
Torrent -> Neutralizing Gas
- Draining Kiss
- Surf
- Flip Turn
- Moonblast
Edited this stone somewhat to lean more defensive than bulky wincon, and I like the idea that this guy can choose to heal with Draining Kiss or deal big damage with Moonblast. Unblockable pivoting is always good too. Shutting down a bunch of useful abilities in a metagame like MnM is great as well.
Set 3: Rare Typing [Rock] :ss/rhyperior::steelixite:
Rhyperior @ Steelixite
115 HP / 140 Atk / 130 Def / 55 SpA / 55 SpD / 40 Spe -> 115 HP / 180 Atk / 160 Def / 55 SpA / 85 SpD / 40 Spe
Solid Rock -> Sand Force
- Curse
- Earthquake
- Stone Edge
- Temper Flare
Since this sets sand, I am thinking this guy will be a good Curse sweeper (SD is probably too much). Dual STAB genuinely smacks everything in the tier for neutral damage, I just added a unique form of Fire coverage for it to abuse as well.
Set 5: Not a Mega Stone :ss/groudon::hearthflame-mask:
We barely have Swords Dance breakers. Fire Punch is kinda weak but Primeval Groudon will make quick work of any issues we got. Mold Breaker also blocks any future Unaware mons from just hard blocking so you will have to plan accordingly when you make that future sub (Thick Fat hasn't been used yet yall will figure it out).
Floatzel @ Barbaracite
Ability: Water Veil -> Tough Claws
Type: Water -> Water Fighting
Stats: 85/105/55/85/50/115 -> 85/140/70/95/70/135
- Wave Crash
- Low Kick
- Bulk Up
- Ice Spinner
Fast Water type bulk up, the high atk and high bp moves allow it to deal a lot of damage while bulk up can allow it to clean out games with its high speed tier, ice spinner here to hit dragonite, clear potential terrains that will get subbed in the future and other dragon flyings that might get in
Empoleon @ Abomasite
84/86/88/111/101/60 -> 84/126/108/151/121/60
Ability: Competitive -> Ice Scales
- Hydro Pump
- Flash Cannon
- Ice Beam
- Roost
Resub but with a new stone, this time focusing on its special side, since we’re not uber physically defensive I went back to Hydro Pump as this is a rather slow mon. Gives us a water mon with LOTS of resistances and excellent coverage for the meta.
Finally, alongside the level changes that will be pushed through in the next patch, there are also a couple of movesets that are changing.
:cryogonal: Haze -> Rapid Spin :hoopa-unbound: Dark Pulse/Thunder Punch -> Thunderbolt/Throat Chop :jirachi: Stealth Rock -> Wish :lucario: Crunch -> Meteor Mash :overqwil: Chilling Water -> Pain Split :regigigas: Substitute/Fire Punch -> Earthquake/Thunder Punch :revavroom: High Horsepower -> Temper Flare :ting lu: Stealth Rock -> Ruination
Finally, based on our Set 6 winners, here are the new abilities of certain mega stones. :audino-mega: Healer -> Regenerator :excadrill-mega: Piercing Drill -> Iron Barbs :gengar-mega: Shadow Tag -> Merciless
:gallade-mega:While no Galladite set won, the combined votes for the two sets resulted in over 10 votes. For the future slates, we will allow you to submit a Galladite set with Sharpness or Inner Focus.
Tagging iforgetwhyimhere to implement. Hopefully we should see that on ladder before the end of the month.
I'm not sure if the concern was too many Pokémon getting in, but it is a pretty massive jump going from 5 votes to get in to 7 votes. That's a 40% increase, and with a small voter base that seems like massive change. The precedent for multiple slates now has been 5 votes, and this change in voting wasn't communicated prior which is frustrating. Maybe 6 votes would've been better? It feels wrong to have so many good submissions get left behind that are sitting at 6—and even 5—votes, especially for set 4 which only has 1 submission that got in.
I'm not sure if the concern was too many Pokémon getting in, but it is a pretty massive jump going from 5 votes to get in to 7 votes. That's a 40% increase, and with a small voter base that seems like massive change. The precedent for multiple slates now has been 5 votes, and this change in voting wasn't communicated prior which is frustrating. Maybe 6 votes would've been better? It feels wrong to have so many good submissions get left behind that are sitting at 6—and even 5—votes, especially for set 4 which only has 1 submission that got in.
I think 7 votes is very reasonable, given the points per voter increased from 10 to 24 (4x6), so I don't think it's to be expected that the bar stays the same when the number of points is inflated. While there are multiple cool submissions I'd love to see get in in the 5-6 vote range, lowering it to 6 adds a whopping 10 Pokemon and 5 would be even more.
Also, PQ had first mentioned informally he would do Top 2, so to me there was not even an expectation this slate would have a point bar. Either way, in neither the current nor the previous slate I was never under the impression the bar was a static thing.
Additionally, the comments, both here and in the Pet Mods room, have been noted. While Slate 9 will be delayed as we conclude the month with these new additions hopefully coded soon, there may be a boon for any user with a set that got 5-6 votes this slate. What the boon in question would be is being determined as the slate is figured out.
The spreadsheet, as well as the main pages, should now be updated to include our newest additions. Worth noting is the type count, which now has an additional 5 Water types and 3 Steel types.
Hopefully we will see you all continuing to battle as this month concludes, I hope that the additions and changes help with some of the complaints about lack of balance. See you all in September for Slate 9.
Happy September. First of all, I would like to apologize for the state of current ladder. It turns out I made a mistake in providing the sets to my coder, who rushed the implementation at my request so the mistake was overlooked. I apologize that this means Darkrai is too strong and Garganacl is too weak. We will work at getting that corrected right away to the correct Mega Stones.
Second of all, I just want to take a moment to thank you all for getting us to the point we are at now. For my first Pet Mod, a project I made on a whim, to be popular enough to be a monthly ladder, and to remain popular enough that it became Leader's Choice, giving us at least another month of activity?! I'm blown away. Thank you all for your support and effort to make this a fun meta to create for and play.
Finally, as some of you may be aware, my co-council has reached out to the CAP team and has been approved to "borrow" some of their creations for our meta. The main thing that gives us is... two new Mega Stones!
These new additions will be added to the spreadsheet soon enough.
Slate 9 will be based on Pokemon Champions, so we await the drop of M-C. Leaks suspect that this will take place on September 9th. We do also have some information on certain Mega Stones that will be changing as a result of Champions M-C turning some stones from speculation to reality, so I will be reaching out to a handful of people to discuss some modifications to their sets to best reflect these changes.
We may have to do a deep run on all sets. The Ceruledge I loaded yesterday had access to Swords Dance. I suspect any modifications that were done are no longer present.
Last night I loaded Magearna with their old set. If I had to guess, it seems like all of the mons have their old sets from the release of the mod prior to any revisions.
Leaks suspect that this will take place on September 9th. We do also have some information on certain Mega Stones that will be changing as a result of Champions M-C turning some stones from speculation to reality, so I will be reaching out to a handful of people to discuss some modifications to their sets to best reflect these changes.
"As teased at the 2026 Pokémon World Championships, Regulation Set M-C is set to run in Pokémon Champions from Tuesday, September 8, 2026, at 7:00 p.m. PDT to Tuesday, December 1, 2026, at 5:59 p.m. PST. Pokémon that were eligible for Ranked Battles in previous regulation sets remain eligible, and they’ll be joined by powerful new contenders like Mega Salamence, Mega Golisopod, and Mega Baxcalibur.
Pokémon Champions also sees Z Mega Evolutions Mega Absol Z, Mega Garchomp Z, and Mega Lucario Z joining the fray! Following the update, along with the six added Mega Evolutions, there will be 24 Pokémon newly available for battle, including ones that have made an impact in past VGC tournaments, like Rillaboom."
If you want to read the whole thing for yourself, here is the link. Most likely these new mega evolutions will be receiving different abilities than the ones currently on Showdown, though I suspect there's a chance that Mega Baxcalibur keeps Thermal Exchange. Notably, Mega Tatsugiri won't be making an appearance so we'll have to wait longer for their ability to be confirmed.
I might be hallucinating here but wasn't sand force supposed to give Sand Stream effects as well? Just tried to mega my Rhyperior and it didn't do anything. I'm guessing this either hasn't been implemented or is part of the bugs that reverted a lot of sets.
I might be hallucinating here but wasn't sand force supposed to give Sand Stream effects as well? Just tried to mega my Rhyperior and it didn't do anything. I'm guessing this either hasn't been implemented or is part of the bugs that reverted a lot of sets.
Hello all. From what I understand, all sets should now be corrected on the server.
Champions M-C has dropped, so Slate 9 will be starting soon. I want to wait until it is coded onto Showdown so folks can more easily check the movesets accordingly.
We do know the following stones have their new abilities, so there will be a couple of sets impacted as a result.
There are the changes to the vanilla stones. This results in the following changes for the format going forward.
:absol-mega-z: Similar to a previously mentioned change to Galladite, I will allow folks to submit either Sharpness or Moxie as the Absolite-Z ability, but with the new stats as done from the winning stone. The first set to win with Galladite or Absolite-Z will lock in the ability from that point forward.
:heatran::garchomp-mega-z: Mega Heatran will now have Levitate! This will make it a lot scarier, so its level will be dropped by quite a bit to compensate.
:mamoswine::lucario-mega-z: This Mamoswine set was built around Adaptability, so with this change, we are changing its stone. With discussion with Lysion, we have determined that this will be its new set:
The level will be increased to compensate for the stat changes.
Finally, I will add a disclaimer for the next slate. Due to the change mentioned previously for the Genesect Drives, you MAY teach a Pokemon Tera Blast if they are holding a Genesect Drive, despite it not being in their Champions learnset.
See you all in a couple of days for the next slate.
Delaying the Mega gives you a boosted STAB BP which can be useful for chip and/or ensuring a kill with a low HP mon. The rest of the set is dedicated to hitting hard and making use of its Tough Claws ability, giving this roost as a form of recovery
Hi, idk if any of you kids remember but in gen 6 you wouldn't receive your stat boost until after your turn. This plays on that letting Sharpedo getting bare minimum +1 speed, two STAB moves, Destiny Bond as a funny to take something down with you. If this proves to be too strong then I can replace the moves or change the submission entirely. This can be a nice end game sweeper but also balanced by anything with prio ie Slither Wing
:sv/kleavor::sv/gallade-mega:
Kleavor @ Galladite
Ability: Sharpness
70/135/95/45/70/85 -> 70/175/125/45/70/115
- Stone Axe
- X-Scissor
- Night Slash
- Defog
No reason to delay this mega, just wanting to make a good mon since we can give Galladite Sharpness. All moves are boosted, and an auto hazard setter with Defog to get rid of any on your side as well
Killed by all the steels, can be a contributor to weather wars pre-mega, access to Veil for def boost and plot + 2 STAB moves to give it some fighting power. Mid speed tier keeps it balanced so it wont just setup + sweep
Pre Mega you can have this take a t-wave cure itself and them come back out healthy for the fight. This may read OP, but 65 def and 105 speed should be easily manageable. Spikes after talking w/ Athena since we have 321654156231 steels, 321651 flying, and like 10 poison's that could avoid/ suck up T Spikes
Floette-Eternal with Crucibellite throws off incredibly powerful attacks after setting up, combined with great longevity. Magic Guard removes the recoil damage from Light of Ruin, as well as preventing chip damage such as entry hazards and status effects.. After a Calm Mind boost, Floette will annihilate foes—even ones that resist fairy will take considerable damage. Their special defense is high, which when combined with Calm Mind will allow them to tank repeated special attacks. Psychic is an alternative attack that lets Floette hit Poison-types for super effective damage. Synthesis provides crucial recovery for Floette, allowing them to trade hits with opponents. Symbiosis is the pre-mega ability of choice in the event that a future Pokémon gets introduced that is both a Grass-type and has a Trace mega stone.
Since Sceptilite with Electrify was understandably vetoed, Heliolisk returns with a vengeance boasting Garchompite Z. More special attack, more speed, and a less gimmicky ability compared to Sceptilite makes Heliolisk terrifying. While the special attack and speed are high, the bulk—especially physical side—is poor. Thunderbolt and Dragon Pulse are Heliolisk's STAB-attacks of choice due to the type change provided by Garchompite Z. Volt Switch additionally has STAB and allows Heliolisk to function as a pivot. Glare provides the team with speed control as Heliolisk will always be able to throw off a Glare thanks to their high speed. Additionally, Ground-types are not immune to Glare. This means that most Pokémon in the format can be paralyzed by Heliolisk. Heliolisk can hold off on mega evolving when in front of Water-types, as the combination of Dry Skin and Thunderbolt can easily dispatch most of them.
Did you know that this Vaporeon set is an incredibly effective bulky attacker and pivot? Audinite adds the Fairy-type, granting Vaporeon a phenomenal defensive typing. A new ability in Regenerator allows Vaporeon to stay healthy throughout the game and is especially effective when paired with Flip Turn. Scald and Alluring Voice are STAB-attacks, with the former crippling physical attackers and the latter pestering setup sweepers. Ice Beam provides additional coverage, notably hitting Grass-types that would cause problems for Vaporeon.
Scolipede with Staraptite is a devastating cleaner thanks to their abilities both before and after mega evolution. By delaying mega evolution, one can use Protect to ensure at least one speed boost. Though this can only be taken advantage of once, the proper opportunity will allow Scolipede to plow through teams. Superpower—now a STAB-attack—raises Scolipede's stats thanks to Contrary, which allows them to quickly ramp up in power. Poison Jab is a secondary STAB-attack, while Earthquake ensures that Scolipede isn't walled by Poison or Ghost-types.
Metagross fully takes advantage of Alakazite's new ability in Psychic Surge, with both of their STAB-attacks benefiting from the terrain. Psychic Fangs deals increased damage with the terrain, providing Metagross with a consistent STAB-attack. Steel Roller is a brutal one time attack that will chunk most opponents and needs to be carefully played around. Earthquake gives Metagross a way to hit Steel-types that resist their STAB-attacks, as well as Fire-types that hit them for super effective damage. Stealth Rock provides utility to the set, taking advantage of Metagross's improved bulk to set hazards throughout the game.
Like you feasibly would, but you could delay megaing to make your opponent use PP I Guess. Rock types are still a dime a dozen and Aerodactyl has an amazing base speed stat for a Rock-type. It has decent coverage too, though some of its coverage is a little weak (Ice Fang...).
Competitve should be easy to theoretically justify delaying Megaing with all the Intimidate users around, but unfortunately base Wigglytuff is base Wigglytuff so I can not justify it in good conscience. A support mon but with Flamethrower (though off a piddly in this scenario 105 special attack) to theoretically threaten Steel-types so hopefully it isn't too passive.
Meganium @ Starminite
Ability: Leaf Guard > Huge Power
80/82/100/83/100/80 > 80/107/120/113/120/85
- Leaf Blade
- Earthquake
- Body Slam
- Synthesis
Bulky Grass attacker that can heal. In GSC it used Sword Dance to sweep, Huge Power its the SD for this meta. This Pokemon has no reason to delay Megaevolution except in the very unlikely scenario of getting into a status move while there is Sun. :wyrdeer::golurk_mega:
Wyrdeer @ Golurkite
Ability: Intimidate > No Guard
103/105/72/105/75/65 > 103/129/87/101/90/115
- Hypnosis
- Psyshield Bash
- Thunder
- Body Slam
No Guard Mon that spreads status, but can also sweep should its counters be removed (or haxed enough). Psyshield Bash rises its Defense, making it harder to Revenge Kill. Intimidate is an amazing ability pre-mega, that allows it to switch-in and out to nerf the Attack of some threat.
:wyrdeer::glimmora_mega:
Wyrdeer @ Glimmoranite
Ability: Intimidate
103/105/72/105/75/65 > 103/140/87/125/90/80
- Body Slam
- Psyshield Bash
- Thunderbolt
- Earth Power
Normal and Psychic STAB combo usually are unimpressive, so Adaptability is one of the best ways to make them stronger. Wyrdeer uses physical STABs and special coverage, mainly for Steel types. Pre-Mega it can use Intimidate to nerf opposing physical threats. Wyrdeer hits pretty hard and isn,t paper thin, but for an offensive Mon its too slow, therefore it has to be played very carefully and abuse every single way of dropping Speed of the opposing team. Psyshield Bash being the signature move makes Wyrdeer harder to revenge kill from the physical side.
A completely legal Victreebel that tries to sweep with Growth, forcing the opponent to KO it. Because, why wouldn,t there be a legal Mon here? No reason to delay Mega unless you happen to switch-in while there is Sun active.
:aggron::feraligatr_mega:
Aggron @ Feraligite
Type: Steel/Rock > Steel/Dragon
Ability: Sturdy > Dragonize
70/110/180/60/60/50 > 70/165/205/70/70/50
- Body Slam
- Heavy Slam
- Rest
- Sleep Talk
From having one of the worst defensive typings of the game, Aggron gains one of the best ones, with only 2 weaknesses remaining and many resistances. Physical bulk becomes really high and Aggron uses it to launch Dragon type Body Slam, spreading paralysis this way. If some Fairy comes, Heavy Slam deals with it. There is a small reason to delay Mega evolution: Ice, Dragon and Fairy moves become neutral with Steel/Dragon, while Steel/Rock resists them. Most of the time, though, Steel/Dragon typing is vastly superior.
Pre-Mega Torkoal uses its low Speed and very good physical bulk to set-up. At +2, Torkoal uses its now good Speed to unleash absurdly strong (but not very Accurate) moves. Stone Edge gains STAB thanks to Rocky Payload. There are no Mons that by typing resist all of Fire, Rock and Ground, so this Torkoal will be a very big threat after set-up. 70 Speed at +2 its hard, but not impossible to outspeed, depending on the level.
Final bit of bookkeeping, which is relevant for this slate: I have been asked at some point if Sleep moves will be allowed in this format. Due to certain stone combinations allowing effects like Prankster Spore or No Guard Hypnosis, I will officially be saying that there is a Sleep Moves Clause for the duration of this PetMod.
Wyrdeer @ Golurkite
Ability: Intimidate > No Guard
103/105/72/105/75/65 > 103/129/87/101/90/115
- Hypnosis
- Psyshield Bash
- Thunder
- Body Slam
No Guard Mon that spreads status, but can also sweep should its counters be removed (or haxed enough). Psyshield Bash rises its Defense, making it harder to Revenge Kill. Intimidate is an amazing ability pre-mega, that allows it to switch-in and out to nerf the Attack of some threat.
FYI there's Sleep Moves Clause for this mod, specifically because of Pokémon like this (This should probably be listed somewhere on the thread where people can easily see this rule, so I don't blame you for this).