These r good:
Strong Jaw, Mega Launcher
Not because they give you nuclear stab but because they give you access to pseudostab on a dark move which gives you perfect coverage outside of gambit. This threatens walls
and it doesnt land in a situation like with ground/fire coverage where you can't handle one or two mons even if they are at 30% (
). You can 2hko your counters after they are weakened. Its better than giving Knock off because it deals more damage and also knock off is arguably a detour from the concept, becoming a support mon with knock/toxic/recover/grass move.
I dont really know how to talk more about the benefits of these moves without polljumping because theyre so specific to the moves so I'll just do it and tlt can tell me off if I overstepped:
-Mega Launcher allowing us to be special is good cus we can still use LO in combination with Giga Drain, shrug off burns better, and generally punch through more stuff with Dark Pulse without being bothered by intimidates or helmets or burns, as well as iron defense on zama.
-Strong Jaw comes with the useful trait of being physical to hit Libra harder, as well as Poison Fang giving a questionable but interesting 50% toxic chance. You have a pretty cool 3 move coverage here if the grass move is really strong and justifies itself via high BP, and then 2 move coverage with poison fang/crunch and ANOTHER status move is a nice useful set.
Its really basic and might not give you that satisfying "Im squeezing 100% of the potential out of this ability" feeling since they dont have grass moves to boost but imo worth considering.
edit: I also am fine with basically everything except adaptability (big boost in the wrong area) and sheer force (this shit just does not compute with the cap process lol, i cant explain why without rambling forever)
lingering aroma feels more like a novelty route than being specific for the concept, and seed sower is considerably more ass than grassy surge while being the same effect so i dont really think it comes across as more subtle from a purely "vibes" perspective which feels like the main purpose for going this route. but neither of these feel straight up antagonistic to the concept so, shrug
Over time Ive just come around to the idea that this mon can see usage even if it gets walled by stuff, as long as it has a really good speed tier and enough stats to allow it to be a very useful and reliable answer to the few bothersome mons that this typing shines against. Its a unique type so it will have a unique purpose and grass/poison/ground is actually really annoying to tera out of. So I think this mon can see usage with a wide range of abilities, even if it wont be a lock for the A or A+ tier. Just have ground coverage.
Strong Jaw, Mega Launcher
Not because they give you nuclear stab but because they give you access to pseudostab on a dark move which gives you perfect coverage outside of gambit. This threatens walls
I dont really know how to talk more about the benefits of these moves without polljumping because theyre so specific to the moves so I'll just do it and tlt can tell me off if I overstepped:
-Mega Launcher allowing us to be special is good cus we can still use LO in combination with Giga Drain, shrug off burns better, and generally punch through more stuff with Dark Pulse without being bothered by intimidates or helmets or burns, as well as iron defense on zama.
-Strong Jaw comes with the useful trait of being physical to hit Libra harder, as well as Poison Fang giving a questionable but interesting 50% toxic chance. You have a pretty cool 3 move coverage here if the grass move is really strong and justifies itself via high BP, and then 2 move coverage with poison fang/crunch and ANOTHER status move is a nice useful set.
Its really basic and might not give you that satisfying "Im squeezing 100% of the potential out of this ability" feeling since they dont have grass moves to boost but imo worth considering.
edit: I also am fine with basically everything except adaptability (big boost in the wrong area) and sheer force (this shit just does not compute with the cap process lol, i cant explain why without rambling forever)
lingering aroma feels more like a novelty route than being specific for the concept, and seed sower is considerably more ass than grassy surge while being the same effect so i dont really think it comes across as more subtle from a purely "vibes" perspective which feels like the main purpose for going this route. but neither of these feel straight up antagonistic to the concept so, shrug
Over time Ive just come around to the idea that this mon can see usage even if it gets walled by stuff, as long as it has a really good speed tier and enough stats to allow it to be a very useful and reliable answer to the few bothersome mons that this typing shines against. Its a unique type so it will have a unique purpose and grass/poison/ground is actually really annoying to tera out of. So I think this mon can see usage with a wide range of abilities, even if it wont be a lock for the A or A+ tier. Just have ground coverage.
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