Oh yea, but what i'm saying is that you can't compare Chomp and T-Tar. Tar gets STAB Crunch off a higher Base attack, and pursuit, AND Stab SE to hit all those motherfuckers that resist EQ for at least Neutral between them, but chomp gets the Haxveil Yache Sub/Sd/Filler/Filler Set.
What i'm trying to say is Both are good, Both work, but it's situational.
I think rapid spinning will be situational in general till something with some bulkier stats than starmie, no weakness to SR and an instant recovery move come along. With all the ghosts out their it almost needs a pursuiter to be able to clear the field. A solid wish passer like jirachi allows SR weak pokemon to come in without fear of getting clipped for 25%, making rapid spin useless.
Personally I'd be inclined to try Sandslash, mainly because I see Donphan as a big turd, who sacrfices a ton of hitting power just to achieve some semblance of a physical wall. Ice Shard from Donphan does such negligible damage, 25% maybe to Gengar, that it really can't be considered a huge advantage. If Sandslash is able to hit something hard after a SD more power to it! I still feel like it might end up being set up bait like Donphan is.
Btw I'm not inclined to doubt you Light, I am a huge fan of CrushKing, I just finished breeding one!
Let's put it seriously though-- comparing Sandslash to Donphan really puts it in context. I mean who would have taken this quite as seriously if he just wrote, "Swords Dance Sandslash!" as the header? I think comparing Sandslash to a pokemon who is used (not overly used, but used) puts Sandslash in comparison when you can demonstrate that their performance in battle is comparable.
And that's not saying which is a a better spinner/utility specifically, but who performs better in battle which is a bit more general.
I think their comparable enough that the comparison helped me understand where you were trying to go with this, and I can see now that Sandslash is at least a semi-viable option.
My point exactly. HOWEVER, you stop comparing them again when you put a unique move on either set. In general, Donphan does Donphan stuff much better, but Slash can do Half of donphan's stuff without sacrificing Sandslash stuff, but still letting it do Sandslash stuff.
If you are comparing Salamence and Dragonite for a certain team role, you cannot compare them if you give Draggy Focus punch because that immediatly differentiates the role. Salamence does better at what Mence does, but Dragonite does better at what Dragonite does. If there is an overlap of roles, it's obviously given to the one with higher Base Stats. For example, where do you draw the line between "Utility" and "SD/XScis/Spin/EQ"? I'm too lazy to clarify now, though i might later.
Fine, but let's compare that same Stone Edge on Sandslash after it's got a Swords Dance under its belt. Sure, Donphan can Stone Edge on the switch and then survive a hit to achieve the same result. However, Sandslash boosts its Attack to KO Gengar and pose a threat to other Pokemon too.Donphan could easily use Stone Edge, for example, for an easy 2HKO on Gengar without any Attack EVs. If we're considering Stone Edge on Sandslash, it seems only fair to consider it on Donphan, too.
While Donphan lays down Stealth Rock, Sandslash uses Swords Dance, boosting all of its attacks as it now has 474 Attack to work with. I'd prefer to be powering up three moves over one, wouldn't you?If you really want to give a big "screw you" to Sandslash, consider that Donphan has what I believe to be a better choice: Assurance. Lay down Stealth Rock and you now have a 100 base power Dark move when they switch in (50 power otherwise)
Donphan can better Sandslash's stats in every way (marginally) if you give it the right spread. You're absolutely right. However, Sandslash can be much more of a threat in return with Swords Dance. Whereas Donphan, from experience, seems to just slowly die off without Rest, Sandslash has the opportunity to makes its time count by boosting up. In a few situations so far I've found myself with Sandslash up against a foe's final Pokemon that would normally wall Donphan. Just a little while ago, I found myself with Sandslash and a sleeping Pokemon against the opponent's Bronzong. Whereas Donphan would slowly be worn down, hitting for minimal damage, Sandslash was able to Swords Dance up, 3HKOing the opponent's Bronzong and winning me the match. A little situational, maybe, but Sandslash should definitely not be snubbed, as in many last Pokemon situations, it will pull through where Donphan will definitely not.Donphan can surpass that in every aspect if he chose to. For example (and this is merely a gimmicky EV spread to demonstrate his superiority), but 132 HP / 172 Def / 206 speed would leave Donphan with the following stats:
Except it doesn't have a 4x weakness to Ice moves. On the special side, that doesn't make a difference, but taking Ice Punches when you need to is definitely something that sets Sandslash apart here. It can take physical hits better than your standard Garchomp too, unless you've specifically EV'd your Garchomp to outdo Sandslash, in which case it's losing out on raw attacking power. Garchomp plays a completely different role here. Neither can use Rapid Spin and Swords Dance, Sandslash can. That's the whole point.it's just a worse Gliscor / Garchomp / whatever.
While Donphan lays down Stealth Rock, Sandslash uses Swords Dance, boosting all of its attacks as it now has 474 Attack to work with. I'd prefer to be powering up three moves over one, wouldn't you?
No one in their right mind will switch a dragon in on him so the whole "well he has Ice Shard so there" thing isn't valid.
It's true no one would switch Garchomp in on Donphan but that's not the point of Ice Shard. Donphan threatens Garchomp and makes it switch out or die, but what the hell can Sandslash do to Garchomp as it Sword Dances up and proceeds to 2hko Sandslash?
Where is the I already use Sandslash option in the poll hahaha. Your not alone you know.
And does the fact that this thing rocks Swords Dance make it that much better than Donphan? Donphan will always take hits better, and after an SD you know Duskinor or another Ghost with some Ice type move will be coming in to stop a Rapid Spin/sweep.
There's always physical hidden power too: Natural Gift + Ganlon (kind of silly, but you could do something with the defense up) for 80 BP Ice or Yache (take out one of his weaknesses) for 60 BP. Without EVs in the calculation it's a 2HKO on Chomp and could be a 2HKO on Salamence, with Attack EVs or nature I'm sure it would be higher.
http://www.smogon.com/dp/moves/natural_gift
The power and type are determined by the berry held. The user's berry is used up when it uses Natural Gift.
That makes it a tad harder to 2HKO the various dragons. EQ might finish off Chomp, but won't work on Mence, Dragonite, and Flygon. Stone Edge might finish off Mence and Dragonite, but not Chomp or Flygon. Also I'd assume Mence would be a 3HKO after an intimidate. Being forced to pack a specific item, Natural Gift, EQ, and SE just to take on the dragons is a little much and unrealistic.
Not that I dont think Slash is useful, he just doesn't work nearly as well against the dragons as Donphan does.