lock on- All "cannon" moves accuracy is increased
Armor Shed- If below 1/4, special attack/attack/speed increase one stage. Defences and accuracy lowered one stage. This could have a seperate sprite upon activiation, but only if this doesn't get a healing move.
Does that mean we would have to make up a new ability for it? It seem like every offensive ability not-named Wonder Guard have been thrown at this beast and not one have stuck on long enough to get approval except for maybe Rock Head. It seem that this creature might have only one ability for now.There's plenty of good offensive abilities such as Adaptability, but they're all broken, don't make sense, or both.
Erh…aren’t most abilities already straightforward as humanly possible? I don’t think a single ability is so complex that it causes major headaches in order to understand the mechanics behind.I don't like made-up abilities unless they're really straightforward.
We can also *gasp* NOT give it two abilities!Does that mean we would have to make up a new ability for it?
*Le gasp* I can't believe I never thought of that...oh wait, I think I did.We can also *gasp* NOT give it two abilities!
I actually want this to be used on something like this Pokemon. Would be very interesting to see how much 5 turns of Sun upon entering would do.New Ability:
Greenhouse - Causes 5 turns of sun upon switching in. I think we could test the weather waters with this, without giving it full-blown permasun (ie Drought). Yes, I can implement this in Shoddy. The name fits with both heat and plants.
I feel stupid, and with a reason. Sorry for not paying enough attention to your post. I just skimmed over it. u_u*Le gasp* I can't believe I never thought of that...oh wait *see previous post* I just did just before seeing this one =/.
Does that mean we would have to make up a new ability for it? It seem like every offensive ability not-named Wonder Guard have been thrown at this beast and not one have stuck on long enough to get approval except for maybe Rock Head. It seem that this creature might have only one ability for now.
Battle Armor - Fits the art, not too powerful, not worthless. Very middle-of-the-road choice
New Ability:
Greenhouse - Causes 5 turns of sun upon switching in. I think we could test the weather waters with this, without giving it full-blown permasun (ie Drought). I think the name fits with both heat and plants. (Yes, I can implement this ability in Shoddy)
Vital Spirit - I'd like another option against Hypnosis. None of the VS/Insomnia pokes are very usable, so this could be a good test. The concept is a little shaky versus the art. We could always give it a different name like Vigilant, like it is "constantly standing on guard". That fits the art a little better. Since there are already two "no sleep" abilities, a third would not hurt.
For those of you that keep mentioning the defenses on this thing as a reason to not give recovery, I think you are seriously underestimating the impact of a weakness to Stealth Rock. I don't know if it's possible to make a defensive pokemon that is SR weak. Without recovery, it will only be harder. Losing 25% of that massive HP every time it switches in, that's a very big deal.
Almost every decent defensive poke in the game gets instant recovery. Look at the dropoff in Snorlax usage without a recovery move. I agree that Revenankh's ShedRest potency surprised me, and perhaps it is broken. I think the defenses are high enough that we should give it weather-dependent recovery (a la Cressy). But, if we think an SR weak can live without insta-recovery and NOT be a sweeper -- I'm really pessimistic it will work. OTOH, I was very wrong about Revenankh, so I guess we'll see....
Does it now? Interesting. Still though, that's one with Thunder Fang, one with Thunderbolt, and a few with ThunderPunch. Not really much of a precedent for Fire -> Electric.
It seem that this creature might have only one ability for now.
I don't understand this. It has so many abilities that can fit it, and because of that we should only give it one ability? That doesn't sound very logical.We can also *gasp* NOT give it two abilities!
Drought is permanent. This would just be a sunny day on switch in. There's a huge difference.@greenhouse thingie, why not just drought....
it's not like it would make him too uber seeing tar isnt uber too
Perhaps an Air Lock type duration? Sunny Day is only active while he's in play, any other weather effects used afterwards override it, and when he leaves the weather reverts to it's previous condition? If that's too hard to code, then after he leaves play it would revert to normal, I suppose.New Ability:
Greenhouse - Causes 5 turns of sun upon switching in. I think we could test the weather waters with this, without giving it full-blown permasun (ie Drought). I think the name fits with both heat and plants. (Yes, I can implement this ability in Shoddy)
What thunder type move exactly does Charizard get? Only one I see is Hidden Power, which obviously doesn't count. And Sceptile only gets Thunderpunch, which so many random Pokemon get it doesn't really set a precedent unless it's from D/P, where there isn't a Move Tutor for it.Sceptile and Charizard both get thunder type moves, I think that more than justifies this being able to get one.
Outside of Thunder Punch, 2 fire pokemon have electric attacks. Arcanine and Magmortar. That's not really any sort of affiliation that proves that it happens often.Even more so that this Pokemon specializes in cannon beams = Charge Beam at the very least, and I'd say Zap cannon too as a bigger form of that charge beam. I mean come on now it is a armor cannon Pokemon. However, I wouldn't see it getting moves like hydro cannon or hydropump just because of that. I think Fire is easily affiliated with Electricity, but not really with Water.
What thunder type move exactly does Charizard get? Only one I see is Hidden Power, which obviously doesn't count. And Sceptile only gets Thunderpunch, which so many random Pokemon get it doesn't really set a precedent unless it's from D/P, where there isn't a Move Tutor for it.
Outside of Thunder Punch, 2 fire pokemon have electric attacks. Arcanine and Magmortar. That's not really any sort of affiliation that proves that it happens often.
I disagree that Solar Power would be broken, With LO it would lose 22.25% each turn, with Leftovers it would only lose 6.25% but it would lack the power to KO many of its counters, the weather changers could come in against it and remove its boost (Tyranitar on fire moves and Solarbeam even Grass Knot with some investment, 'snow on grass moves if you risk it, Hippo will not work) and lets not forget it needs to set up sunny day first, I can think of a few Pokemon that can come in on a sunny day avoid the 1KO outspeed and 2KO thins thing.
We voted balanced and the spread we have is FAR from balanced, its more defensive then Skarmory and Togekiss come on. A good offensive ability could give it a fighting chance as a bulky sweeper.
Edit: Useing X-acts stat rateings I found it has the simmiler defensiveness to Skarmory, Mantine, Deoxys-D, Hippowdon, Bronzong, Magcargo, Giratina, Lugia, Tangrowth among others, is that really balanced?
I would like to propose a new ability Bask: doubles speed in sun. Everyone agrees that chlorophyll does not fit, but bask does lizards bask in the sun to warm up then they are faster.
edit: I think that even 5 turns of auto sun is too much for a Pokemon as strong as this, maybe on a far weaker Pokemon with more weaknesses, less effective stats it could be unbroken but on this it would dramatically transform the metagame, sun teams would replace sand as the weather to use every team would need a very counter to grass and fire types in the sun (shudders at the thought of SpecsTran Fire Blast in the sun being easy to achieve) in short its not that much better then drought for brokenness.
Please re-read my post as I said it might get one ability for now. I didn't say it's going to have one ability.I don't understand this. It has so many abilities that can fit it, and because of that we should only give it one ability? That doesn't sound very logical.
We can either of those and work out fine, or we could slap two defensive abilities on it and call it a SR weak wall/tank.Wonder Guard isn't offensive, it's defensive. In the same vein, yes, I think if this thing needs an offensive ability (I don't think it does) then a new one should be made up, or perhaps it should be Solar Power.
Because it's a move tutor move, and they went rather overboard on who can learn stuff from the move tutors. Look at how many Pokemon in general learn the elemental punches in 3rd gen but not 4th gen. Hell, Charizard can't even Fire Punch in D/P unless you get it in 3rd gen first.I did not notice that out of thunderpunch line, because it just seems ridiculous, why exclude thunderpunch when discussing the ability of a Pokemon being able to use electric element attacks? It is an electric type attack. I mean just logically this thing shoots out of cannons, so what is your logic as to saying it wouldn't be able to charge beam?
But why would there even be a chance for only a single ability, when so many can fit him? All it means is there will be a very high probability of a run-off poll during the ability polls. Might be nice to actually have one at some point in this project. =PPlease re-read my post as I said it might get one ability for now. I didn't say it's going to have one ability.
All Sand and Ice do is deal 1/16th damage to other Pokemon types, and sometimes grant minor healing or evasion.
I would like to propose a new ability Bask: doubles speed in sun. Everyone agrees that chlorophyll does not fit, but bask does lizards bask in the sun to warm up then they are faster.