Everyone is arguing over this new 5-turn Sunny Day being broken. But what ever happened to the debates on Solar Power. I think that Solar Power effectively achieves what Greenhouse, yet being *less* broken. Lets compare the two:
Greenhouse: Woodman gets a 1.5* increase in Fire Attacks for the next 5 subsequent turns; Removes/creates the current weather as Sun which allows for many other pokemon to benefit from it; Ultimately, this ability skyrockets Sunny Day teams. I doubt it will completely ruin the curren tmetagame, but it will sure make it difficult to prepare for both Sunny Day teams and Sandstorm teams.
Solar Power: Woodman gets 1.5* increase in its Sp. Attack only when the Sun is up. This Ability truly is perfect. Essentially, Woodman optimizes the typing and stats in order for an Ability for Solar Power to work competitively, yet not be uber. You see, this pokemon most often already comes in with 25% less HP due to stealth rock.
Also, it takes one turn to set up that Sunny Day. Not only does that limit its moveslot to only 3 moves, but that one turn of set up allows for an opponent to just switch to a counter. *Wait a minute, how slow is this pokemon again?* That's right. His stats and *checks* are perfect. Since he is slower than his counters, even with the sun up, he gets threatened indefinately by the counter switch in.
Honestly, I dont see how so many people in this thread are advocating Greenhouse when it is clear that Solar Power does everything Greenhouse does (by promoting the rise in Sunny Day teams), yet not making this extremely broken or changing the metagame indefinately.
Greenhouse: Woodman gets a 1.5* increase in Fire Attacks for the next 5 subsequent turns; Removes/creates the current weather as Sun which allows for many other pokemon to benefit from it; Ultimately, this ability skyrockets Sunny Day teams. I doubt it will completely ruin the curren tmetagame, but it will sure make it difficult to prepare for both Sunny Day teams and Sandstorm teams.
Solar Power: Woodman gets 1.5* increase in its Sp. Attack only when the Sun is up. This Ability truly is perfect. Essentially, Woodman optimizes the typing and stats in order for an Ability for Solar Power to work competitively, yet not be uber. You see, this pokemon most often already comes in with 25% less HP due to stealth rock.
Also, it takes one turn to set up that Sunny Day. Not only does that limit its moveslot to only 3 moves, but that one turn of set up allows for an opponent to just switch to a counter. *Wait a minute, how slow is this pokemon again?* That's right. His stats and *checks* are perfect. Since he is slower than his counters, even with the sun up, he gets threatened indefinately by the counter switch in.
Honestly, I dont see how so many people in this thread are advocating Greenhouse when it is clear that Solar Power does everything Greenhouse does (by promoting the rise in Sunny Day teams), yet not making this extremely broken or changing the metagame indefinately.