My Team. Rate it.

Celebi @ Shed Shell
Ability: Natural Cure
EV's: 252 HP / 80 Def / 176 Spe
Serious Nature (No effect)
-Calm Mind
-Baton Pass
-Psychic
-Recover

Good Lead and Calm Mind Passer. I thought that with the Defense, HP, and Speed boosts from EV's and the Special stat boosts from Calm Mind, it wouldn't really need any help from a nature. If it gets trapped, it can sweep with Psychic, otherwise (Or if it's been trapped by Umbreon or Tyrannitar) it passes Calm Mind to...


Gengar @Wide Lens
Ability: Levitate
EV's: 8 HP/252 Sp. Atk./248 Spd.
Timid Nature (+Spd, -Atk)
-Shadow Ball
-Hypnosis
-Focus Blast
-Energy Ball

Pretty standard Special Sweeping Gengar. Wide Lens is to help Hypnosis and Focus Blast land on target. Energy Ball replaces Thunderbolt because between Aerodactyl's Rock Slide and Gengar's
Energy Ball, everything that T-Bolt is super-effective against (Water and Flying) is covered, and then some. Also, it helps to get rid of Swampert.


Aerodactyl @Choice Band
Ability: Pressure
EV's: 42 HP / 252 Atk / 216 Spe
Jolly Nature (+Spd., -Sp. Atk.)
-Rock Slide
-Aerial Ace
-Ice Fang
-Earthquake

With the Sweepers, my goal was to have them be able to eliminate as many types as possible between to two of them. Ice Fang takes care of Garchomp, Salamence, and Dragonite, while Earthquake kills Tyranitar and all the other numerous Rock and Steel types that pose a threat. Aerial Ace is for STAB and to kill fighting types like Machamp and Heracross.


Blastoise @Leftovers
Ability: Torrent
EV's: 252 HP/105 Def/48 Sp. Atk/105 Sp. Def
Bold Nature (+Def., -Atk.)
-Surf
-Rapid Spin
-Roar
-Ice Beam

A wonderful utility-Tank, Rapid Spinner, and Phazer all rolled into one. Ice Beam eliminates any Grass threats. If he runs into anything he can't handle, he can just Roar them away, along with their stat changes.


Steelix @Leftovers
Ability: Rock Head
EV's: 252 HP/64 Atk/162 Def/32 Sp. Def
Impish Nature
-Earthquake
-Toxic
-Double-Edge
-Stealth Rock

Average Physical Wall. Double-Edge takes advantage of Rock Head.


Blissey @ Chople Berry
Ability: Natural Cure
EV's: 200 HP/ 252 Def/ 58 Sdef
Calm Nature
-Ice Beam
-Seismic Toss
-Softboiled
-Aromatherapy

Special Wall/Cleric. Ice Beam gives her a feasible option against Dusknoir and Gengar. Calm Nature protects her from Lucario's Aura Sphere, as does Chople Berry (Because it's not like she needs any help from Lefties).

So, what do you think?
 
Why Shed Shell on Celebi. And you don't have a poke that can stop Scarfcross who totally looks like he can wreck this team. infernape can do a number on it to.
 
I'd suggest that you use a Bold (+Def, -Atk) nature on Blastoise instead of an Impish. The only physical move you have on it is Rapid Spin, and it would really benefit from the better Special Attack that Bold would give it.
 
Shed Shell is on Celebi in case it gets trapped by Umbreon or Tyrannitar, in which case it can't do anything with Psychic. I like to lead with her to set up Calm Mind for Gengar right away. Later in the game, she can come back to sweep.
Scarfcross is destroyed by Aerodactyl's Aerial Ace, as is Infernape to an extent.
 
Shed Shell is on Celebi in case it gets trapped by Umbreon or Tyrannitar, in which case it can't do anything with Psychic. I like to lead with her to set up Calm Mind for Gengar right away. Later in the game, she can come back to sweep.
Scarfcross is destroyed by Aerodactyl's Aerial Ace, as is Infernape to an extent.

I don't know the mechanism of Mean Look but if Celebi run BP you don't need Shed Shell on TTar since Celebi just run off TTar with BP without fearing Pursuit. Moreover, if i was you i will save Celebi later, you won't like to lose your Celebi in the beginning. Your Blastoise want Bold Nature instead of Impish. Why do you want to use -SAtk nature even though only rapid spin is your physical attack (It's damage is bad anyway) and most of it's attack is Special Attack. I'd say putting Leftover in Blissey.
 
I don't know the mechanism of Mean Look but if Celebi run BP you don't need Shed Shell on TTar since Celebi just run off TTar with BP without fearing Pursuit. Moreover, if i was you i will save Celebi later, you won't like to lose your Celebi in the beginning. Your Blastoise want Bold Nature instead of Impish. Why do you want to use -SAtk nature even though only rapid spin is your physical attack (It's damage is bad anyway) and most of it's attack is Special Attack. I'd say putting Leftover in Blissey.

But if I make Celebi a late-in-game Sweeper, who'd she BP to? I thought the idea of a BPer was to start at the beginning and pass stat-uppers to another Pokemon right away.
I used to have Waterfall and EQ on Blastoise and forgot to change the Nature. I'll do that.
Does Blissey need more help with HP? With a base 250 HP and Softboiled, I'd say she's set.
I'm sorta new to this-Does Aerial Ace provide good protection against Scarfcross, or can he (And Infernape) somehow counter Aerodactyl?

Thanks for all the help, guys.
 
Ok, I'm going to start rating your team with a few nitpicks.

Your Celebi wants Leftovers. Shed Shell is only for pokemons being trapped and KO'd but your Celebi has a way of escaping pokemons like Wobbuffet and Dugtrio, by Baton Pass. This makes Shed Shell pointless. I would also recommend going with Grass Knot over Psychic, as nothing is completely immune to it. Considering fire power as well, it hits many OU pokemons hard(er) because OU pokemons are coincidently generally heavy.

For Gengar, you want 252 EVs into Speed and 6 with HP. Reason being is that you need to be at least tied with the other Gengars. You never want to be slower. An extra HP doesn't help such a frail pokemon like Gengar anyway.

Aerodactyl seems fine. Stone Edge works better than Rock Slide though imo although I guess you hate its accuracy.

Blissey wants leftovers. Although if you really want to use Chopple Berry, Counter is an option for it to take down any fighters that are EV'd to OHKO her only. Otherwise, it's pretty useless. =\

Anyway, looking at the overall team, you're pretty weak against Swords Dancing Lucario. It OHKOs everything once it sets up which isn't nice. You should try Gliscor over Steelix. Although not being as tank defensively, Gliscor has some nice resistance/immunities to common physical attacks which is a big bonus. It can also set Stealth Rocks and have instant recover. This allows it to be a great replacement over Steelix as well as a decent, reliable Luke counter.

Another thing I'm not liking to see at the moment is your ability to deal with the overrated defensive duos, SkarmBliss. I recommend a wall-breaker to solve this problem. Infernape is probably the most reliable wall-breaker, especially against a _Blissey + x_ walling duo although MixMence can also work. Infernape with Hidden Power: Ice is what you should be aiming for anyway, as you have no reliable way of taking down a major threat to everyone, Garchomp. Without any Ice attacks, Garchomp will just run wild on you so Infernape can always revenge kill or scare it off.

Basically, something you should consider is this...
Infernape @ Life Orb
Nature: Hasty/Naive
EVs: 28 Atk, 252 Spe, 228 SpA
~ Fire Blast/Flamethrower
~ Grass Knot
~ Hidden Power: Ice
~ Close Combat
 
Ok, I'm going to start rating your team with a few nitpicks.

Your Celebi wants Leftovers. Shed Shell is only for pokemons being trapped and KO'd but your Celebi has a way of escaping pokemons like Wobbuffet and Dugtrio, by Baton Pass. This makes Shed Shell pointless. I would also recommend going with Grass Knot over Psychic, as nothing is completely immune to it. Considering fire power as well, it hits many OU pokemons hard(er) because OU pokemons are coincidently generally heavy.
OK.

For Gengar, you want 252 EVs into Speed and 6 with HP. Reason being is that you need to be at least tied with the other Gengars. You never want to be slower. An extra HP doesn't help such a frail pokemon like Gengar anyway.
Again, OK.
Aerodactyl seems fine. Stone Edge works better than Rock Slide though imo although I guess you hate its accuracy.
Rock Slide is my preferred choice. Whatever happened to the days when high-power, low-accuracy moves like Fire Blast and Stone Edge were considered "noobish"?

Blissey wants leftovers. Although if you really want to use Chopple Berry, Counter is an option for it to take down any fighters that are EV'd to OHKO her only. Otherwise, it's pretty useless. =\
I'll use Lefties-She needs both the Cleric moves, Seismic Toss for STAB, and Ice Beam for Ghosts. So there's really nothing I can substitute for Counter.

Anyway, looking at the overall team, you're pretty weak against Swords Dancing Lucario. It OHKOs everything once it sets up which isn't nice. You should try Gliscor over Steelix. Although not being as tank defensively, Gliscor has some nice resistance/immunities to common physical attacks which is a big bonus. It can also set Stealth Rocks and have instant recover. This allows it to be a great replacement over Steelix as well as a decent, reliable Luke counter.
Is Gliscor more of a Wall, or Tank? Because I have a Tank already: Blastoise.

Another thing I'm not liking to see at the moment is your ability to deal with the overrated defensive duos, SkarmBliss. I recommend a wall-breaker to solve this problem. Infernape is probably the most reliable wall-breaker, especially against a _Blissey + x_ walling duo although MixMence can also work. Infernape with Hidden Power: Ice is what you should be aiming for anyway, as you have no reliable way of taking down a major threat to everyone, Garchomp. Without any Ice attacks, Garchomp will just run wild on you so Infernape can always revenge kill or scare it off.
Which Pokemon do you suggest I replace with a Wall-Breaker? Celebi could always stand to go, considering Gengar's already-excellent Sp. Atk., but what do you think?

Basically, something you should consider is this...
Infernape @ Life Orb
Nature: Hasty/Naive
EVs: 28 Atk, 252 Spe, 228 SpA
~ Fire Blast/Flamethrower
~ Grass Knot
~ Hidden Power: Ice
~ Close Combat
 
Blissey user use Seismic Toss not because it is her STAB attack (I guess Seismic Toss is Fighting actually and Blissey is certianly Normal so it is not her STAB Move anyway) but because it always deal 100 damage ,no matter what is her Atk or SPAtk ,to pokemon. Yes, Blastoise is tank but it is OHKOed by Lucario's Sword Danced STAB Cloes Combat and Physical Lucario is pretty common so your team will need that. Very common Garchomp is another threat but your team doesn't have anything to stop it. I'd say Infernape would be better than MixMence since with CM and CC he is very scary. Aerodactyl will need Stone Edge because even though Rock Slide works well with his blistering speed but Aerodactyl is already fragile and not an insanely hard hitter anymore so your Aero will need Stone Edge for more power. Using Grass Knot on Celebi is better in most of case because like what Junior said that OU Pokemon is heavy and helps agaisnt common Gyarados. Moreover, you have to know that Garchomp is surprsingly hard hitter and being faster than Blastoise and Blissey. Many Garchomp has Choice Scarf so you need to have Gliscor.
 
Blissey user use Seismic Toss not because it is her STAB attack (I guess Seismic Toss is Fighting actually and Blissey is certianly Normal so it is not her STAB Move anyway) but because it always deal 100 damage ,no matter what is her Atk or SPAtk ,to pokemon. Yes, Blastoise is tank but it is OHKOed by Lucario's Sword Danced STAB Cloes Combat and Physical Lucario is pretty common so your team will need that. Very common Garchomp is another threat but your team doesn't have anything to stop it. I'd say Infernape would be better than MixMence since with CM and CC he is very scary. Aerodactyl will need Stone Edge because even though Rock Slide works well with his blistering speed but Aerodactyl is already fragile and not an insanely hard hitter anymore so your Aero will need Stone Edge for more power. Using Grass Knot on Celebi is better in most of case because like what Junior said that OU Pokemon is heavy and helps agaisnt common Gyarados.

Ice Fang on Aero would help with Garchomp, wouldn't it? Also, Blastoise's Ice Beam, coupled with solid Defenses, helps.

My mistake on Seismic Toss. I can't remember where I heard it was Normal, but sorry 'bout that.

I plan to replace Celebi with a Mixed Wall-Breaker.
 
Dude, Celebi can just Baton Pass outta trouble...

You are saying to me or him?? I say putting Grass Knot on Celebi is for making his team fare better against Gyarados and not for Celebi. Moreover don't use neutral nature on that Celebi. You can drop attack since you don't use attack on her. However, i guess this team is for Wi-Fi though.
 
Your team is pretty much 6-0'd by a standard Gyarados. Once it gets a Dragon Dance it can cause massive damage to this team. One possible way to fix this would be by putting Grass Knot on Celebi, and changing Blastoise to Starmie. Starmie can revenge kill Gyarados with Thunderbolt, and with a Bulky EV spread it can take a Earthquake/Stone Edge from a boosted Gyarados. With that beng said, try something like this.


Starmie @ Leftovers
Natural Cure
Timid Nature
EV's: 172 HP / 120 SpA / 216 Spe
~Rapid Spin
~Recover
~Surf
~Thunderbolt / Ice Beam

Some more advice would be to give Celebi Leftovers for all the reasons stated above, and to change Steelix for either a Gliscor or Weezing to stop Heracross. Gliscor would be the better choice, however Weezing can help lessen up the Gyarados problem more. I would advise using a Gliscor that looks something like this over Steelix.

Gliscor @ Leftovers
Sand Veil
Impish Nature
EV's: 252 HP / 252 DEF / 4 ATK
~Earthquake
~Roost
~Ice Fang / Knock Off
~Stealth Rock

This also helps cover up your weakness to a Bulky Dragon Dance Salamence, if you decide to use Ice Fang. Hope I helped.
 
I'm pretty sure Celebi can just Baton Pass out of a Mean Look, give it Leftovers. Thundebolt over Energy Ball on Gengar, Swampert can eventually be brought down with Shadow Ball. Without Blissey, you have sort of a Starmie weakness.
 
Is Gliscor more of a Wall, or Tank?
Gliscor is more of a wall for a team. It rarely ever is a tank unless it's a Swords Dancer with Baton Pass.

Gliscor @ Leftovers
Nature: Impish
EVs: 252 HP, 252 Def, 4 Atk
~ Earthquake
~ Ice Fang
~ Roost
~ Knock Off/Stealth Rocks/Taunt

You don't need maximum Defense by the way. Some people like to run a little bit of speed in order to outspeed some certain things. Generally, this is the way to go though.

Which Pokemon do you suggest I replace with a Wall-Breaker? Celebi could always stand to go, considering Gengar's already-excellent Sp. Atk., but what do you think?
That's what I'd recommend. It's either that or Blastoise IMO although Blastoise is a lot more useful to your team in general. It really depends on you though Celebi looks like the one to replace, seeing as it only supports Gengar. Team support definitely outclasses duo-combos as they are usually quite situational.

I'm glad you took some of my suggestions! :]
 
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