Celebi @ Shed Shell
Ability: Natural Cure
EV's: 252 HP / 80 Def / 176 Spe
Serious Nature (No effect)
-Calm Mind
-Baton Pass
-Psychic
-Recover
Good Lead and Calm Mind Passer. I thought that with the Defense, HP, and Speed boosts from EV's and the Special stat boosts from Calm Mind, it wouldn't really need any help from a nature. If it gets trapped, it can sweep with Psychic, otherwise (Or if it's been trapped by Umbreon or Tyrannitar) it passes Calm Mind to...
Gengar @Wide Lens
Ability: Levitate
EV's: 8 HP/252 Sp. Atk./248 Spd.
Timid Nature (+Spd, -Atk)
-Shadow Ball
-Hypnosis
-Focus Blast
-Energy Ball
Pretty standard Special Sweeping Gengar. Wide Lens is to help Hypnosis and Focus Blast land on target. Energy Ball replaces Thunderbolt because between Aerodactyl's Rock Slide and Gengar's
Energy Ball, everything that T-Bolt is super-effective against (Water and Flying) is covered, and then some. Also, it helps to get rid of Swampert.
Aerodactyl @Choice Band
Ability: Pressure
EV's: 42 HP / 252 Atk / 216 Spe
Jolly Nature (+Spd., -Sp. Atk.)
-Rock Slide
-Aerial Ace
-Ice Fang
-Earthquake
With the Sweepers, my goal was to have them be able to eliminate as many types as possible between to two of them. Ice Fang takes care of Garchomp, Salamence, and Dragonite, while Earthquake kills Tyranitar and all the other numerous Rock and Steel types that pose a threat. Aerial Ace is for STAB and to kill fighting types like Machamp and Heracross.
Blastoise @Leftovers
Ability: Torrent
EV's: 252 HP/105 Def/48 Sp. Atk/105 Sp. Def
Bold Nature (+Def., -Atk.)
-Surf
-Rapid Spin
-Roar
-Ice Beam
A wonderful utility-Tank, Rapid Spinner, and Phazer all rolled into one. Ice Beam eliminates any Grass threats. If he runs into anything he can't handle, he can just Roar them away, along with their stat changes.
Steelix @Leftovers
Ability: Rock Head
EV's: 252 HP/64 Atk/162 Def/32 Sp. Def
Impish Nature
-Earthquake
-Toxic
-Double-Edge
-Stealth Rock
Average Physical Wall. Double-Edge takes advantage of Rock Head.
Blissey @ Chople Berry
Ability: Natural Cure
EV's: 200 HP/ 252 Def/ 58 Sdef
Calm Nature
-Ice Beam
-Seismic Toss
-Softboiled
-Aromatherapy
Special Wall/Cleric. Ice Beam gives her a feasible option against Dusknoir and Gengar. Calm Nature protects her from Lucario's Aura Sphere, as does Chople Berry (Because it's not like she needs any help from Lefties).
So, what do you think?
Ability: Natural Cure
EV's: 252 HP / 80 Def / 176 Spe
Serious Nature (No effect)
-Calm Mind
-Baton Pass
-Psychic
-Recover
Good Lead and Calm Mind Passer. I thought that with the Defense, HP, and Speed boosts from EV's and the Special stat boosts from Calm Mind, it wouldn't really need any help from a nature. If it gets trapped, it can sweep with Psychic, otherwise (Or if it's been trapped by Umbreon or Tyrannitar) it passes Calm Mind to...
Gengar @Wide Lens
Ability: Levitate
EV's: 8 HP/252 Sp. Atk./248 Spd.
Timid Nature (+Spd, -Atk)
-Shadow Ball
-Hypnosis
-Focus Blast
-Energy Ball
Pretty standard Special Sweeping Gengar. Wide Lens is to help Hypnosis and Focus Blast land on target. Energy Ball replaces Thunderbolt because between Aerodactyl's Rock Slide and Gengar's
Energy Ball, everything that T-Bolt is super-effective against (Water and Flying) is covered, and then some. Also, it helps to get rid of Swampert.
Aerodactyl @Choice Band
Ability: Pressure
EV's: 42 HP / 252 Atk / 216 Spe
Jolly Nature (+Spd., -Sp. Atk.)
-Rock Slide
-Aerial Ace
-Ice Fang
-Earthquake
With the Sweepers, my goal was to have them be able to eliminate as many types as possible between to two of them. Ice Fang takes care of Garchomp, Salamence, and Dragonite, while Earthquake kills Tyranitar and all the other numerous Rock and Steel types that pose a threat. Aerial Ace is for STAB and to kill fighting types like Machamp and Heracross.
Blastoise @Leftovers
Ability: Torrent
EV's: 252 HP/105 Def/48 Sp. Atk/105 Sp. Def
Bold Nature (+Def., -Atk.)
-Surf
-Rapid Spin
-Roar
-Ice Beam
A wonderful utility-Tank, Rapid Spinner, and Phazer all rolled into one. Ice Beam eliminates any Grass threats. If he runs into anything he can't handle, he can just Roar them away, along with their stat changes.
Steelix @Leftovers
Ability: Rock Head
EV's: 252 HP/64 Atk/162 Def/32 Sp. Def
Impish Nature
-Earthquake
-Toxic
-Double-Edge
-Stealth Rock
Average Physical Wall. Double-Edge takes advantage of Rock Head.
Blissey @ Chople Berry
Ability: Natural Cure
EV's: 200 HP/ 252 Def/ 58 Sdef
Calm Nature
-Ice Beam
-Seismic Toss
-Softboiled
-Aromatherapy
Special Wall/Cleric. Ice Beam gives her a feasible option against Dusknoir and Gengar. Calm Nature protects her from Lucario's Aura Sphere, as does Chople Berry (Because it's not like she needs any help from Lefties).
So, what do you think?