Coding is who says we can't do that. We would have to give it two abilities at the same time.
Coding is who says we can't do that. We would have to give it two abilities at the same time.
Coding is who says we can't do that. We would have to give it two abilities at the same time.
So we simply can't add the effect of Weather Change to Mini-drizzle, and explain it in the pokedex?
Like EtE just said, Arceus has sticky hold implemented in multitype... It makes no mention of Sticky Hold in the in-game description, but it is there.
Why can't we do the same thing?
Last time I checked we are not gamefreak... why the hell do we need to follow their standards?
If we give it mini-drought as an ability, and mention in the pokedex it transforms to match the weather, than who the fuck says we can't do that?
Smogon=/=Gamefreak
Because the Pokedex does not affect the battle mechanics at all. The ability doesn't have to describe it, but it does have to be implemented in the coding of the ability. Could Doug tell us if he would be able to code this? The only reason I think this is more complex than Multitype is that both abilities are complex, compared to one complex effect and one simple one.
Should we have a vote for the concepts? I'll write up an (admittedly limited) analysis for my idea.
Or are we going to hold off and do some other pokemon first?
hiya Woodman. He gets finished first. Beyond that, I think we should just hold a goal discussion thread to see if we want Scrappy Spinner or Weather Duo first (or follow Mekkah's advice and accomplish both at once with Poison Weather Changers).
Because the Pokedex does not affect the battle mechanics at all. The ability doesn't have to describe it, but it does have to be implemented in the coding of the ability. Could Doug tell us if he would be able to code this? The only reason I think this is more complex than Multitype is that both abilities are complex, compared to one complex effect and one simple one.
How often do I have to repeat that BST is totally insignificant?
I don't see why Poison/Steel would not absorb Toxic Spikes. Poison types are immune to it by themselves, I'm sure it won't "care" about an additional immunity to Poison.
In my opinion, it won't really need to absorb Toxic Spikes if it gets Scrappy Rapid Spin as long as it is immune to Poison by itself. Avoiding damage from Spikes seems more important. Problem is, if you want to avoid Stealth Rock as much as possible as well, you'll probably restricted to some kind of non-grounded Fighting type, because Ground/Flying, Ground + Levitate, Steel/Flying and Steel + Levitate have been done already by Gamefreak.
I also think it should try to fix other problems with other Rapid Spinners: not having any offense at all or not having a recovery move are the most common flaws, it seems. I think it would also be prudent to make it untrappable, which is where Poison/Steel runs into problems, though this is circumventable with Shed Shell.
Just thinking miles ahead.
Well then, what the fuck are you waiting for and why arn't you posting it? D:
Really, i've had so much flak about this i'm also going to say this once:
I don't really care about your opinion on my swearing. Everyone has a right to their opinion. I do not swear to look tough/cool, because like you've mentioned it dosen't.
Now will you leave me the fuck alone about it? D:
About the spread: What would you be envisioning as a picture? I'd be thinking Stockpile/Swallow, but that's not really viable and Stockpile would make it the god of Stall. Maybe a 33% 8 base pp recovery move?