But then Water has a distinct advantage, which I'd like to avoid. Groudon is just weird because it's an odd type, yet still weak to water.
Water already has infinite Pokemon to choose from, and natural type advantage. We can overcome this!
These are all mono types that work, and any combination of these amongst themselves are also applicable. The following are types that would normally not work by themselves, but after combining works:
That's a lot of type combinations.
Also, bah to Omastar and Kabutops.
@Deck Knight: I don't really like the idea of secondary dragon typing, to be honest. The Water version could still hit the Fire version neutrally, but the Fire version would be x4 resisted. This meaning their main typing of course, not their dragon typing.
Granted it's totally possible since they have the dragon typing, but I'd like to make them not weak to the opponent's theme. The enemy water Pokemon could neutral the Fire/Dragon, but the enemy fire Pokemon would be x4 resisted by the Water/Dragon.
Hyra said:Edit:
If we do Water/Dragon, how will it not be Kingdra but better in everyway?
hm....
how about a Fire type with Drizzle and a Water type with Drought? I might be crazy, but that should balance Water with Fire.
I actually thought about that too. Fire would cause a temperature/pressure change, thus bring rain clouds. Water would absorb all the water, thus causing a drought. However, typing-wise Fire still gets shafted.hm....
how about a Fire type with Drizzle and a Water type with Drought? I might be crazy, but that should balance Water with Fire.
I actually thought about that too. Fire would cause a temperature/pressure change, thus bring rain clouds. Water would absorb all the water, thus causing a drought. However, typing-wise Fire still gets shafted.
It's not like it's unheard of either.
Flareon, Entei, and Moltres are fire types that can Rain Dance.
Ludicolo, Octillery, Slowbro, Slowking, Suicune, and Vaporeon are water types that can Sunny Day.
Granted Ludicolo might not count due to it's grass typing, I left it in since his abilities aren't positively affected by sun.
What about making a Fire/Water with Drought and a Water/Fire with Drizzle?
It seems only semantically different, I know, but this way, it will always be the one that switches in who will have the advantage, right?
And we could vary them by the strength of the attacks they get in their movepool. Like the best Water move the Fire/Water having available being Surf, while the other gets Hydro Pump, but not Fire Blast, and having to use Flamethrower instead?
Problem is, as pointed out earlier, fire is x4 resisted whereas water is neutral. This gives an advantage to the droughter in terms of switch-in damage, as if you expect a switch in you'd like throw a water attack. The droughter cuts that in half, whereas the drizzler increases it's damage. If you give it non-STAB attacks, then the Drizzler takes the advantage.What about making a Fire/Water with Drought and a Water/Fire with Drizzle?
It seems only semantically different, I know, but this way, it will always be the one that switches in who will have the advantage, right?
And we could vary them by the strength of the attacks they get in their movepool. Like the best Water move the Fire/Water having available being Surf, while the other gets Hydro Pump, but not Fire Blast, and having to use Flamethrower instead?
Problem is, as pointed out earlier, fire is x4 resisted whereas water is neutral. This gives an advantage to the droughter, as if you expect a switch in you'd like throw a water attack. The droughter cuts that in half, whereas the drizzler increases it's damage.
The only way to really do it seems to be the dragons (which still has an advantage for water, so not so much there) and the completely neutral types listed before.
Best idea yet, by far, imo.Make them both pure Flying, like elemental spirits. "Weather" goes with "Atmosphere" and "Air" and other concepts that work with the general Flying concept. Flying doesn't have to mean "Birds".
I think Doug meant just flying.Fire/Flying is an abysmal typing in D/P thanks to Stealth Rock.
Water/Flying doesn't like it that much more either.
I kind of like the idea of opposing subtypes, like Water/Fighting and Fire/Psychic.
Normal or Dragon sounds like the best option for the secondary type. Fire and Water are obviously the main types, anything else would be weird like Groudon.
@ Dane:
I beat you to the dual types, and the plain types don't make sense outside of Normal, Flying, and Psychic. Maybe mono-Flying for all three?
I think Doug meant just flying.
So Mono-Flying with Drought, and Mono-Flying with Drizzle.
Well, I'd say as long as neither got it, or both got it. Why give one an advantage and not the other?Yeah, I just caught that.
As long as the Droughter doesn't get Thunder, I think it might work.