If you don't have a phazer, your team will suffer against any team that works with stat boosting moves. If your team doesn't have a phazer, what will you do against a Calm Minding Celebi or Suicune or Bronzong? What about a Nasty Plotting Infernape or a cursing Swampert? How do you handle your typical baton pass team? Phazers are already commonly used in one fashion or another, whether it be from Roar or whirlwind, or just forcing a switch through Yawn, Confuse Ray or whatever.but saying it needs to be phazered means running a phazer, not everyone has a team capabale of throwing in phazers either
We argue that it does not shift the balance significantly because of the risks that the person using that move has to take. A team has to be designed to make maximum use of Double Team. If hastily thrown in, it will cause a lot more damage to the person using it than had another move been in its place. That's what we're insisting.Who cares if it's overpowered, that's not the point of this topic. The point of this topic is that it shifts the balance away from skill and towards luck. I can't see how any of you can possibly argue that it does not.
Do you honestly believe that skill is just having the right moves? If so, I could make this incredible team and give it to some random, and they'd be able to win most of the fights they had with the team. No, skill is using the right moves at the right time so that you're able to achieve victory by being prepared for as many scenarios as possible. It is knowing the habits of your opponent. It is the ability to draw conclusions based off your experience.
In fact, I would almost go so far to say that it doesn't *matter* if Double Team did in fact shift the balance a little towards luck; the better person should be prepared for it. The better battler should be able to think "Hmm, this Pokemon just used Double Team. That means it can't have [enter specific combination of moves here]" or "Hey, that Pokemon used Double Team earlier. I should taunt it."
Heck, I can see Double Team being used as a mindgame. Use it to throw off or discourage your opponent into making mistakes. You sacrifice a vital moveslot in most cases to accomplish this. A person fighting against Double Team has to be a lot more cautious. They can't be as risky as they would normally be. Would you just Explode your Metagross against a Latias that has gotten one Double Team off?