Thanks for the paragraphs, it makes it much easier to read. That was really the only reason I was "attacking" your grammar. It isn't an opinion, but a fact. A giant wall of text that isn't separated by each 'thought' can be difficult to read and understand.
I was just thinking, Lord Alchemy, can you name one ou poke that can be walled indefinatly be one poke? Because your definition of a counter seems to be that the attacking poke cannot touch your counter.
Skarmory shuts down Scizor, Ninjask, Mamoswine.... basically anything that can't run a Special set well or have massive super effective choice banded attacks. The added ability of phazing also punishes the likes of Ninjask when they substitute. Really, true counters exist for a large number of things namely because they can't switch between using a base 100 Attack or 100 Special Attack. You can easily switch in Skarmory into Ninjask without worrying about anything but a counter switch.
Also, why should any poke be written off as uber by theorymon? Now according to you, my theorymon is bad. Fine. You can assult my theory mon and oppinions and grammar until the end of time, but why, may I ask, does that make your opinion on this issue better, or more important, then mine?
Opinions can be wrong. It is a nice little fact that many people don't want floating around because it might make some people sad, but it is true. My opinion is that your opinion is wrong based on the examples and situations (your theorymon) that you've presented in past posts.
Simple as that. If you think I'm wrong, go over the specific examples that I went over and point out the flaws in logic. Don't just sit there and ask 'So why am I wrong?'. Makes it feel like a one way discussion.
You act as if letting mew into the Ou teir would mean the end of competitive pokemon as we know it. Why can we just assume mew would kill everything before it has been tested?
It won't kill everything at all times. Nothing like that exists in the game. I've also stated that no one Mew set will rule them all, but that isn't the problem with Mew. The problem with Mew is the fact that not only is it unpredictable, say like a special attacking Snorlax, but it is actually
good at what it does, which is
everything.
My problem is that when Mew comes out into play, you have literally no idea what you can do. Because it is simply impossible. It does too many things to take into account, and thus totally blows any predictions you could make. The only thing you can assume is that Mew has the advantage, which is why it came out when it did. You can't make a plan of attack based on "Oh shit, he has the advantage.". There are too many other things to take into account.
Now, I have read multiple times now that you believe that theorymon should be used to see what should be tested and I respect that. But, was your theorymon correct on wobbufett or deoxys-s? Aparently not because they are on the ladder now and are no where near the top in use.
Wobbufett is still in Limbo, and my despise for the blue blob hasn't changed. It actually got worse when someone pointed out the bastard could use Tickle. As for Deoxys-S, I was never against testing it. Deoxys-S is an amazingly good late game sweeper, but what it can do is rather limited and thus you can plan against it. But thanks for making assumptions about my positions.
In fact, if people want to take the initiative and test
everything in Ubers, so be it. I won't stop them. I'll possibly argue with the test results depending on how the test was gone about, but not the actual testing. I am simply pointing out the fact that we clearly don't need to test Mew, as it would be rather broken. No theorymon posted here has really made me reflect on that at all.
All I'm stating in my "walls of text" (that people yell at me for just because they don't feel like reading them)
Walls of text are fine when properly formated and if they're on topic. Specifically in any type of research thread or any 'lets alter the standard metagame' thread. It is important to go through a number of situations and calculations if you're actually trying to make a solid point.
is that, I'm going to bold this, just because mew may seem uber and scary, and just because it has been uber before, does not mean it is much stronger than the metagame leaders now, nor does it mean it cannot be adapted around.
Anything can happen. My point is that we can't come to terms on anything that could even potentially be used to stop Mew, how would testing change this? We calculate damage in our theorizing the same way the game does. The only thing that we can't correctly theorize (all the time) is situational stuff. Things like 'Does wobbufetts ability to create a free turn cause overcentralizations?'.
With Deoxy-S it was clear that a number of existing walls and even other sweepers could handle it just fine. We could look at Deoxys-S and see that the only thing absurd about it was its speed, but bulkier things that don't care about speed (and even Trick Room teams) really didn't mind it that much outside of having the fastest Taunt in the game.
But I digress, Wobbufett and Deoxys-S are not relevant in this discussion.
Basicaly, things pan out differently in real testing than theorymon. I am sure that counters will be found. All that has to happen is a testing phase, and then we will have proof one way or the other. I can liken it to the smashbros brawl tiers. Until numerous actual tournements are held, the tiers mean nothing. Until testing has occured, mew can not fully be ruled uber as it is tetering on the edge.
Just having faith that a counter will pop up is not an argument or really helpful to the discussion, because until that counter is found, it doesn't exist. Just because you think Mew will be counterable doesn't mean anything if we don't know what does it. If we don't know the counter, it is safe to state that Mew is uncounterable.
Also take point that tiers in fighting games mean nothing anyways. We develop tiers for Pokemon because the game 100% by itself sucks. The competitive community has to take steps to make it as playable as possible. Fighting game tiers drop out of research and competition, and don't generally have an effect on competitive play.
Competitive players in fighting games find things to abuse that certain characters have, and do so regardless of the tier. It is generally this abusing that gets the character placed in the tier it is in. Also note that high level players also have strategy preferences, which effects what characters they select as many have different offensive and defensive options that alter the flow of their match.