Rate my Offensive Team (Shoddy / Wi-Fi)

My team at a glance:
dpmfa248.png
dpmfa445.png
dpmfa373.png
dpmfa482.png
dpmfa227.png
dpffa242.png


Choice Bander (Lead)
dpmfa248.png

Tyranitar @ Choice Band
EVs: 252 HP / 252 Atk / 4SDef
Nature: Adamant (+Atk, -SAtk)
- Crunch
- Stone Edge
- Earthquake
- Pursuit

Being the lead of my team, Tyranitar packs instant power as a Choice Bander making setting up unnecessary. Crunch and Stone Edge are its main sweeping moves as both benefit from STAB while Earthquake is there for type coverage. Pursuit will hit fleeing enemies hard before they escape. This is especially useful seeing as Tyranitar can counter a good number of popular leads in the standard metagame. The Sandstorm that comes into play however may or may not be beneficial to my team which is why I'm also considering Choice Band Heracross and Choice Band Weavile as other possible leads for this team. Both of which seem like viable leads as well.

Swords Dance Sweeper
dpmfa445.png

Garchomp @ Life Orb
EVs: 4 HP / 252 Atk / 252 Spd
Nature: Jolly (+Spd, -SAtk)
- Swords Dance
- Earthquake
- Dragon Claw
- Fire Fang

Garchomp is the only member of my team that benefits from the Sandstorm environment. After a Swords Dance boost, Garchomp will proceed to sweep with STAB Earthquake and Dragon Claw -- both of which provide good type coverage. Fire Fang helps Garchomp to deal with the likes of Skarmory and Bronzong, the only 2 Pokemon that resist the Ground - Dragon combination.

SpecsMence
dpmfa373.png

Salamence @ Choice Specs
EVs: 4 HP / 252 SAtk / 252 Spd
Nature: Modest (+SAtk, - Atk)
- Draco Meteor
- Dragon Pulse
- Flamethrower
- Hydro Pump

Draco Meteor OHKOs nearly everything that doesn't resist it not named Blissey while Dragon Pulse will clean up what remains of the opponent's team. Hydro Pump will deal with the likes of Heatran, Probopass and Bastiodon while Flamethrower will take out the likes of Skarmory and Metagross, Pokemon that would otherwise be relatively threatening to the team.

Nasty Plot Sweeper
dpmfa482.png

Azelf @ Life Orb
EVs: 36 HP / 252 SAtk / 220 Spd
Nature: Timid (+Spd, -Atk)
- Nasty Plot
- Psychic
- Flamethrower
- Grass Knot

After a Nasty Plot boost, Azelf will have few things capable of stopping its ramapage through an opposing team. Psychic is Azelf's main sweeping move mainly due to the STAB boost. Flamethrower tears through Steel types while Grass Knot helps against bulky waters and Tyranitar.

Physical Wall
dpmfa227.png

Skarmory @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 252 Def / 4 Atk
Nature: Impish (+Def, -SAtk)
- Drill Peck
- Roost
- Spikes
- Whirlwind

As the only physical wall in this primarily offensive team, Skarmory is designed to take hits, and it does it pretty well too. Roost provides it with instant recovery in the event that its HP falls to a critical stage. Spikes helps to weaken the opponent every time they switch while Whirlwind provides the team with pseudo-hazing support. Drill Peck is there in the event that Skarmory needs to attack.

Special Wall
dpffa242.png

Blissey @ Leftovers
Ability: Natural Cure
EVs: 36 HP / 252 Def / 216 SDef / 4 Spd
Nature: Calm (+SDef, -Atk)
- Seismic Toss
- Softboiled
- Stealth Rock
- Sing

Just like Skarmory, Blissey is the only special wall in this team. Fortunately, that doesn't matter much seeing as Blissey is the best in the game at what it does. The EV Spread provides Blissey with optimal defenses while the 4 Speed EVs really help against fellow Blisseys. Softboiled is Blissey's primary means of recovery while Stealth Rock provides its team with support. Alongside Spikes, Stealth Rock can be quite deadly. Sing incapacitates Blissey's foe and helps give those like Garchomp and Azelf a free turn to set up. Seismic Toss is there in the event that Blissey needs to attack.
 
Watch out for bulky waters, like Milotic, Swampert, Suicune. Ice Beam/Surf/ hurts half your team. I know bulky waters aren't very common nowadays, but they pose a big threat to your team.
 
I prefer Sub/DD Tyranitar with Leftovers over CBTar as a lead. If your opponent switches out and you get a free DD, you can OHKO just about every pokemon.

I don't like BlissSkarm on this team. They're too defensive for it. Replace them with utility attackers, like Hitmontop and Dugtrio.
 
Watch out for bulky waters, like Milotic, Swampert, Suicune. Ice Beam/Surf/ hurts half your team. I know bulky waters aren't very common nowadays, but they pose a big threat to your team.

That's where Blissey comes into play. Believe it or not, Blissey, in my experience at least, can wall the likes of Milotic and Suicune pretty well. Both of which are easily destroyed by Sing unless they're Sleep Talkers. Though, I would appreciate it if you could give me some advice on how to lessen the threat posed by bulky waters to my team.

I prefer Sub/DD Tyranitar with Leftovers over CBTar as a lead. If your opponent switches out and you get a free DD, you can OHKO just about every pokemon.

I don't like BlissSkarm on this team. They're too defensive for it. Replace them with utility attackers, like Hitmontop and Dugtrio.

Why? Does Dragon Dance give me better sweeping capabilities than Choice Band? Anyway, if I make Tyranitar a Dragon Dancer, that gives me 2 physical sweepers with the need to set up which is pretty redundant and makes the team imbalanced.

I don't get it. 6 attackers on one team doesn't accomplish anything. This may be an offensive minded team, but I still understand the importance of defense. Therefore, having the 2 best walls in the OU tier at what they do greatly increases the defense of an already relatively bad defensive team, something that may be invaluable in the future.
 
mamo seems to hurt this team a lot with the ability to kill the whole team with ice shard / eq and 2HKO skarm with blizzard, which is becoming quite popular nowadays.
 
mamo seems to hurt this team a lot with the ability to kill the whole team with ice shard / eq and 2HKO skarm with blizzard, which is becoming quite popular nowadays.

Good point. Azelf can maybe take it out on the revenge kill. Though, if that's not enough, how do I fix it?

No surefire gyra counter, Tar wont like switching in on waterfalls or taking DD'd ones

Tyranitar won't like it but Salamence will. Plus, it can proceed to kill it with Draco Meteor before it sets up. Or at least have Skarmory Whirldwind it away before it racks up too many Dragon Dances.
 
For your bulky water problem, grass knot could be put on Azelf. This or you can find a choice pokemon who can take a surf or ice beam, they would be silly to stay in so they switch or die if they don't. I run a team similar to this and swampert is really the only one that gives me trouble.

Scarf garchomp seems like it would cause some big trouble, so watch out for that. Catch it on a outrage or something and switch to skarmory. Any speed plus nature of garchomp on that note seems like it would cause problems, the mixed one especially.

Only two problems i see. Otherwise it looks like a pretty good team to me. Good typing on sweepers for switches, good type coverage and enough defence for an offensive team.
 
For your bulky water problem, grass knot could be put on Azelf. This or you can find a choice pokemon who can take a surf or ice beam, they would be silly to stay in so they switch or die if they don't. I run a team similar to this and swampert is really the only one that gives me trouble.

Scarf garchomp seems like it would cause some big trouble, so watch out for that. Catch it on a outrage or something and switch to skarmory. Any speed plus nature of garchomp on that note seems like it would cause problems, the mixed one especially.

Only two problems i see. Otherwise it looks like a pretty good team to me. Good typing on sweepers for switches, good type coverage and enough defence for an offensive team.

Finally, constructive criticism. Thank you for the excellent rate. Putting Grass Knot instead of Hidden Power Fighting seems reasonable enough. As for Choice Scarf Garchomp, I think you're right in saying that Skarmory should be able to handle that on an Outrage switch, though, I would also appreciate it if you could give me advice on how to better deal with the likes of those.
 
I really don't see this team working. Skarmbliss is dead; too many things counter it. You have two dragons, and no ice resistance. Your only fighting resists have no recovery and get hurt by sandstorm. There is a big long list of pokemon just waiting to sweep this team.


Gyarados. You have no counter for it. One DD you you are totally screwed. Skarmory and Blissey are easy set-up fodder, and Tyranitar is the only one who can hope to OHKO it, but he'll get wasted before he can move. No Gyarados counter is a terrible idea.

Your Blissey is walled by Gengar very badly. Any Gengar with Substitute can pummel your team without mercy, and, if the sleep clause is activated, Gengar can pummel your team without it. Always have a special attack so you can hit gengar.

Enemy Garchomps can sweep through this team without issue. You said so yourself that Garchomp can beat Skarmory with Fire Fang... so why can't enemy garchomps do the same to you? You have no good counter for Garchomp if Skarmory dies, but all he can really do for you is delay the inevitable. So yeah, no Garchomp counters. Actually, you don't have Ice Beam at all.

DD Salamence or Dragonite, although rarer than Garchump, could sweep this team. Blissey is easily beaten since it lacks Ice Beam, and the occasional Life Orb Brick Breaks from Salamence will OHKO after DD anyways. Your Garchomp can't catch up to them, your Salamence and Tyranitar will be OHKOed. Azelf will be outsped and OHKOed. All they need is a fire attack to take down Skarmory then it's a 6-0.

Infernape is a huge problem here. Only Azelf outruns it, and everything else gets pwned by HP Ice, Flamethrower or Close Combat.

CBcross could have a lot of fun with your team. Couple of close combats will bring down your only resists and then you get GG'd.

Sub Salac Porygon-Z could totally annihalate this team as well. Blissey can't touch it, and with some careful Substituting it could get it's Salac Boost just before killing off Blissey. Then you would get swept by it easily.

Curselax also seems to be a problem, you lack a normal resist and a phazer. No fighting moves means it will be difficult to kill.

You haven't a good switch in to Specs Lucario either. Your only fighting resists lack recovery and are hurt by sandstorm, so it just needs to Aura Sphere repeatedly to win. Garchomp will take like 75% from Aura Sphere, Blissey will get 2HKOed, Skarm and TTar will get OHKOed. Salamence and Azelf will fall just as quickly.



I see no real way of fixing this team. It needs a complete rebuild. Check out the threat list, think up some counters for the threats I listed here, and then come back.

Being easily swept by Garchomp, Infernape, Lucario, Gengar, Gyarados and even Dragonite usually means you have problems.
 
I really don't see this team working. Skarmbliss is dead; too many things counter it. You have two dragons, and no ice resistance. Your only fighting resists have no recovery and get hurt by sandstorm. There is a big long list of pokemon just waiting to sweep this team.


Gyarados. You have no counter for it. One DD you you are totally screwed. Skarmory and Blissey are easy set-up fodder, and Tyranitar is the only one who can hope to OHKO it, but he'll get wasted before he can move. No Gyarados counter is a terrible idea.

Your Blissey is walled by Gengar very badly. Any Gengar with Substitute can pummel your team without mercy, and, if the sleep clause is activated, Gengar can pummel your team without it. Always have a special attack so you can hit gengar.

Enemy Garchomps can sweep through this team without issue. You said so yourself that Garchomp can beat Skarmory with Fire Fang... so why can't enemy garchomps do the same to you? You have no good counter for Garchomp if Skarmory dies, but all he can really do for you is delay the inevitable. So yeah, no Garchomp counters. Actually, you don't have Ice Beam at all.

DD Salamence or Dragonite, although rarer than Garchump, could sweep this team. Blissey is easily beaten since it lacks Ice Beam, and the occasional Life Orb Brick Breaks from Salamence will OHKO after DD anyways. Your Garchomp can't catch up to them, your Salamence and Tyranitar will be OHKOed. Azelf will be outsped and OHKOed. All they need is a fire attack to take down Skarmory then it's a 6-0.

Infernape is a huge problem here. Only Azelf outruns it, and everything else gets pwned by HP Ice, Flamethrower or Close Combat.

CBcross could have a lot of fun with your team. Couple of close combats will bring down your only resists and then you get GG'd.

Sub Salac Porygon-Z could totally annihalate this team as well. Blissey can't touch it, and with some careful Substituting it could get it's Salac Boost just before killing off Blissey. Then you would get swept by it easily.

Curselax also seems to be a problem, you lack a normal resist and a phazer. No fighting moves means it will be difficult to kill.

You haven't a good switch in to Specs Lucario either. Your only fighting resists lack recovery and are hurt by sandstorm, so it just needs to Aura Sphere repeatedly to win. Garchomp will take like 75% from Aura Sphere, Blissey will get 2HKOed, Skarm and TTar will get OHKOed. Salamence and Azelf will fall just as quickly.



I see no real way of fixing this team. It needs a complete rebuild. Check out the threat list, think up some counters for the threats I listed here, and then come back.

Being easily swept by Garchomp, Infernape, Lucario, Gengar, Gyarados and even Dragonite usually means you have problems.

How can SkarmBliss be dead? From what I know, this is one of the best, if not the best physical wall - special wall combination in the standard metagame. If it has many counters as you say it does, then perhaps you can recommend better walls?

Most Gyarados are leads. That sets up well for my Tyranitar, which is, a lead. Stone Edge can take it out before it sets up, and being a 100 base power move receiving STAB, choice band, and high critical hit ratio, it should be pretty easy for Tyranitar to OHKO it, unless it misses of course. Also, even if it does get to set up, Salamence can resist STAB Waterfall and counter with Draco Meteor while maximum defense Skarmory can take repeated beatings and strike back with Whirlwind.

My Garchomp can deal with Garchomp. Having max speed should allow it to outspeed most Garchomp. Believe me, max speed Garchomp isn't as common as you may think. Besides, even if my Garchomp does lose the 50 - 50 coin toss, Azelf can beat it on the revenge kill since it outspeeds it and is immune to Earthquake.

DD Salamence and Dragonite can and will be beaten before they can set up. And again, even if they do manage to set up with succession, Skarmory can always switch in on a move it resists and phaze. Anyway, Dragon Dance Salamence doesn't carry fire attacks and max defense Skarmory can most certainly live through Fire Punch from Dragonite.

I knew MixApe would eventually be brought up. It was the number one threat my previous team faced before I rebuilt it into what it is now. That's why Azelf exists was put in. To handle MixApe on the revenge kill. Anyway, I have too many sweepers to care if any of them go down. I'm only in trouble if one of the walls go down which is why I chose SkarmBliss.

Again, revenge kill for CBHeracross. Being a primarily offensive team, the majority of my team is built on sweepers. Since that's the case, I could care less if one of them goes down.

How can Blissey not take out Porygon-Z? That doesn't make any sense to me. Before I rebuilt this team, Porygon-Z was there instead of Azelf so I know how powerful Porygon-Z is and how easily walled it is by Blissey. Even the Sub Salac version doesn't threaten. Seismic Toss will break the substitutes and Porygon-Z doesn't threaten Blissey with a speed boost - it's already faster than Blissey to begin with.

How is Curselax a problem? I do have a normal resist and a phazer: Skarmory. Physical attacks from my sweepers can compensate for the lack of Fighting moves on a phazed Curselax and they can proceed to take it out from there.

Actually, Aura Sphere from that same Lucario is a 3HKO, not 2HKO. Please don't blindly declare threats to my team without looking at all the details of each Pokemon. In doing that, you're simply assuming that my Blissey, and every other Pokemon in this team for that matter, is just the same as everyone else's. Anyway, Blissey can incapacitate SpecsLucario with Sing and that gives my sweepers an opportunity to come in and kill it while healing off the damage. Also, most of my sweepers outspeed it and can revenge kill it.

Perhaps I'm relying too much on revenge kill. Or perhaps I haven't stressed enough that this is a primarily offensive team - something that should already be apparent when reading the title of this thread. There is no one team that is built to counter the entire metagame. By listing all these sweeper threats, you're practically recommending I make an all-wall team since that's the best way to handle the threats you mentioned. Not only is that incredibly boring to beat your opponents with but it also wastes a lot of your time and defeats the purpose of playing Pokemon in the first place - to have fun. Besides, what kind of response would you have expected? For me to start from scratch on a team that was misunderstood from the start?

Despite the mentioned above, I do thank you for the rate that would have been otherwise good if it had given some recommendations on how to fix these numerous "flaws" you gave rather than implying that my team was unusable. So, thank you I guess.
 
Tyraniboah
Substitute
Focus Punch
ice beam
Dark pulse

I haven't seen anybody use it yet other than me, but I've only been playing DP for a week now on shoddy.

If Boah sets up with a single sub, usually on Bliss, it would smack any member of your team very hard and do decent damage to Skarm before getting roared. It could also come in on Skarm, and you would only be able to roar it away.

The best you can do right now is to prevent it from coming in by predicting right and keeping Skarm (and spikes) alive.

Or you could get a bulky water yourself, maybe Milo since it would be able to recover and not be worn down for a focus punch.

You should still do something about Gyarados because it shines lategame when your pokemon are worn down. Ice fang eats Sala(Sandstream wears it down too) after a single DD. Skarm won't be able to take the hits forever even with roost. I don't have any specific reccomendations but get something longer lasting.
 
Specs lucario can do alot of damage to your team. Timid nature outruns salamence and garchomp who are OHKO'd by HP ie.

Specs boosted aurasphere from lucario is i think a ohko on blissey so you need a more reliable way of dealing with it than sing. Azelf could switch in on a predicted aurasphere, but i would remove life orb since it already has nasty plot. This and the sandstorm damage plus life orb damage and any stealth rocks wouldn't let it live long.

I would recommend running scaf on garchomp to outspeed lucario, or running dragon dance mix mence instead of specs. Mix mence takes care of alot of threats like tyranitar, other dragons, heracross, lucario, alot of walls and mix-ape has no chance either. That should help with alot of problems.

Skiddle is correct about blissey and gengar though. If you are running a single attack blissey, use ice beam. You might also want to consider wish on blissey because with sandstorm and stealth rocks azelf and salamence wont be seeing too many switch ins. Consider maybe forretress over skarmory for its rapid spinning capability.
 
Good point. Azelf can maybe take it out on the revenge kill. Though, if that's not enough, how do I fix it?



Tyranitar won't like it but Salamence will. Plus, it can proceed to kill it with Draco Meteor before it sets up. Or at least have Skarmory Whirldwind it away before it racks up too many Dragon Dances.

Skarm can't whirlwhind it away, gyra loves skarmory, because of TAUNT
 
Specs boosted aurasphere from lucario is i think a ohko on blissey so you need a more reliable way of dealing with it than sing. Azelf could switch in on a predicted aurasphere, but i would remove life orb since it already has nasty plot. This and the sandstorm damage plus life orb damage and any stealth rocks wouldn't let it live long.

I heard that specs Aura Sphere is only a 2HKO on a calm,252 hp, 0 sdf ev Blissey. This one has 216 sdef.
 
Tyraniboah
Substitute
Focus Punch
ice beam
Dark pulse

I haven't seen anybody use it yet other than me, but I've only been playing DP for a week now on shoddy.

If Boah sets up with a single sub, usually on Bliss, it would smack any member of your team very hard and do decent damage to Skarm before getting roared. It could also come in on Skarm, and you would only be able to roar it away.

The best you can do right now is to prevent it from coming in by predicting right and keeping Skarm (and spikes) alive.

Or you could get a bulky water yourself, maybe Milo since it would be able to recover and not be worn down for a focus punch.

You should still do something about Gyarados because it shines lategame when your pokemon are worn down. Ice fang eats Sala(Sandstream wears it down too) after a single DD. Skarm won't be able to take the hits forever even with roost. I don't have any specific reccomendations but get something longer lasting.

I think I'll stick to having Skarmory wall both threats. I don't really want to make any changes too dramatic that alters the philosophy of my team. Thanks for pointing out those threats though.

Specs lucario can do alot of damage to your team. Timid nature outruns salamence and garchomp who are OHKO'd by HP ie.

Specs boosted aurasphere from lucario is i think a ohko on blissey so you need a more reliable way of dealing with it than sing. Azelf could switch in on a predicted aurasphere, but i would remove life orb since it already has nasty plot. This and the sandstorm damage plus life orb damage and any stealth rocks wouldn't let it live long.

I would recommend running scaf on garchomp to outspeed lucario, or running dragon dance mix mence instead of specs. Mix mence takes care of alot of threats like tyranitar, other dragons, heracross, lucario, alot of walls and mix-ape has no chance either. That should help with alot of problems.

Skiddle is correct about blissey and gengar though. If you are running a single attack blissey, use ice beam. You might also want to consider wish on blissey because with sandstorm and stealth rocks azelf and salamence wont be seeing too many switch ins. Consider maybe forretress over skarmory for its rapid spinning capability.

First of all, with the given SDef EVs given on Blissey, non-critical hit Aura Spheres from a maximum special attack Choice Specs Lucario will need 3 hits to KO.

Also, my Garchomp is Jolly so it can outrun Timid Lucario. Plus, it can cause Lucario some pain with STAB super effective Earthquake from 130 base attack.

As for Blissey, I've never really liked the idea of running special attacks on its mediocre special attack stat even when investing some EVs on special attack. Since it was done on the analysis, I decided to try it once and my Blissey eventually went up against Gengar. Attacking it with non-STABed Ice Beam hardly touched it but putting it to sleep and letting my other sweepers hande it did the trick.

I will consider WishBliss and Foretress for rapid spinning however.

Skarm can't whirlwhind it away, gyra loves skarmory, because of TAUNT

Darn, I forgot about Taunt. Okay, seriously, if everybody who rates my team points out that Gyarados is a threat, I guess I just have to face facts and admit it: my team is DDGyara weak. This is where the significance of RMT comes in. How do I fix it?
 
Your team is weak to two very populair offensive types: Ice and Fighting. Almost nothing in your team can do something against a Choice Band Heracross or a Specs Lucario. Dusknoir could help if the Heracross wouldn't have Night Slash. Maybe Hariyama would fit in well.

Your team also doesn't like Toxic Spikes. Even with one layer it stops half of your sweepers and one of your two walls. A spinner helps this problem. I'd suggest Forrestress so you can even replace Skarmory for it. This is all up to what you prefer.

I also don't like the purposes of your walls. You wouldn't expect an offensive team to have walls with moves like Stealth Rock. I'd replace Stealth Rock on Blissey with Aromatherapy, that supports your sweepers.
 
Your team is weak to two very populair offensive types: Ice and Fighting. Almost nothing in your team can do something against a Choice Band Heracross or a Specs Lucario. Dusknoir could help if the Heracross wouldn't have Night Slash. Maybe Hariyama would fit in well.

Your team also doesn't like Toxic Spikes. Even with one layer it stops half of your sweepers and one of your two walls. A spinner helps this problem. I'd suggest Forrestress so you can even replace Skarmory for it. This is all up to what you prefer.

I also don't like the purposes of your walls. You wouldn't expect an offensive team to have walls with moves like Stealth Rock. I'd replace Stealth Rock on Blissey with Aromatherapy, that supports your sweepers.

Those two have already been brought up in case you weren't reading the posts of the people above. CBHeracross is outsped by 3/4 of my sweepers and can revenge kill it with ease. As for Specs Lucario, it's a 3HKO on my Blissey with Aura Sphere. That gives it plenty of time to heal, set up and finish it with Seismic Toss.

Also, that's the second time Forretress has been suggested. Please read the above posts before you make your own rate.

As for Aromatherapy on Blissey, I'll consider that. I was choosing between Aromatherapy and Stealth Rock when I first made this team so I'll definitely take that into consideration.
 
Those two have already been brought up in case you weren't reading the posts of the people above. CBHeracross is outsped by 3/4 of my sweepers and can revenge kill it with ease. As for Specs Lucario, it's a 3HKO on my Blissey with Aura Sphere. That gives it plenty of time to heal, set up and finish it with Seismic Toss.

Also, that's the second time Forretress has been suggested. Please read the above posts before you make your own rate.

As for Aromatherapy on Blissey, I'll consider that. I was choosing between Aromatherapy and Stealth Rock when I first made this team so I'll definitely take that into consideration.
I'm sure those have been mentioned, but I haven't seen any changes yet. Also, Magnezone behind a sub kills half your team.
 
I'm sure those have been mentioned, but I haven't seen any changes yet. Also, Magnezone behind a sub kills half your team.

I'll make the changes when I take everything into consideration and rebuild. For now, I'm just taking as many suggestions as I can.

By the way, how would I be able to stop Magnezone should it succeed in setting up?
 
Every team these days is has pretty much 2-3 ways to beat skarm bliss. I think you should reconsider. You have no ice Resist and 2 4x ice weaks.

Vaporeon with HP Electric and Wish will help this team immensly. Or a Lapras who is 4x Resistant to ice and gets tbolt, but no wish.

Vaporeon also counters mixape, and takes pathetic damage from grass knot, while fucking over chomp and mence and gliscor with ice beam.
 
Every team these days is has pretty much 2-3 ways to beat skarm bliss. I think you should reconsider. You have no ice Resist and 2 4x ice weaks.

Vaporeon with HP Electric and Wish will help this team immensly. Or a Lapras who is 4x Resistant to ice and gets tbolt, but no wish.

Vaporeon also counters mixape, and takes pathetic damage from grass knot, while fucking over chomp and mence and gliscor with ice beam.

Thanks. I'll take that into consideration when rebuilding.
 
Back
Top