Post new creative movesets/EV spreads here:

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A Blissey I can always use in competitive.

Nature:Timid

Ability:Serene Grace

EVs:4 HP, 252 SpAtk, 52 SpDef, 200 Speed

Moveset:
Ice Beam
Seismic Toss
Softboiled
Aromatherapy

Blissey already has low defense, so there is no real point wasting EVs on it, when its max Defense can only be 130. Its HP also serves enough already. 200 EVs are given to Speed so Blissey can outspeed another Blissey, and freeze it quickly with Ice Beam Serene Grace. Aromatherapy makes up for Natural Cure, and also gets rid of any threats to your team. Do not get fooled and try to OHKO a Salamence with Ice Beam, it will just OHKO Blissey itself. A physical wall is recommended in the same team, namely Donphan. Seismic Toss is for Shuckles and other defensive buggers. Of course Softboiled is an instant need for Blissey. 52 EVs are given for SpDef because a Speced Moltres can 2HKO a normal Blissey with Fire Blast. 52 EVs reduces the damage just up to a 3HKO
You don't need that much speed considering most Blisseys only run 4-8 EVs in speed.
 
That's a pretty interesting Hariyama! If it gets an Agility passed to, I don't think there's anything that can stop it, besides Cross Chop's and Stone Edge's accuracy.
Thanks and if it gets Agility passed, it's still out sped by some Pokemon (+350s), but it does have Bullet Punch for Scarf-Z, Gengar, Azelf and Alakazam which OHKOes all four. As for Stone Edge/Cross Chop their accuracy might block your sweep (say you use Cross Chop on Garchomp..it misses..it Subs/Dance and sweeps). That's why I've put Brick Break/Rock Slide as alternative options. Just so you know Brick Break and Rock Slide still OH KO-nearly KO most of the phyiscal walls. It's a shame that the only Pokemon who gets Guts AND Belly Drum has low speed, but at least it has Bullet Punch and good HP.
 
This set may look extremely risky and dangerous, but it does a lot;
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GutsYama@Flame Orb
Guts
Adamant
90HP/252Atk/168Spe
Belly Drum
Bullet Punch
Cross Chop/Brick Break
Stone Edge/Rock Slide

Using Belly Drum, Hari's phyiscal Attack is boosted by X4 and at the end of that turn you get Flame Orb (or as you switch in) activated which activates guts to boost you attack to X6. 168 Speed EVs gives you 178 Speed with that you can outrun Skarmory with 4Spe EVs (177). If you're going to just pass Agility/Speed Boosts then just run 252HP/252Atk. Before you say this fails with 50% and losing 12% because of Flame Orb see the calculations below; ...

Maybe I'm wrong but...Belly drum would boost your attack x6, and then be maxed out so I dont think Guts would go into effect.
 
Maybe I'm wrong but...Belly drum would boost your attack x6, and then be maxed out so I dont think Guts would go into effect.
Belly Drum maxes attack out (6 stages) which translates into 400% and Guts IIRC doesn't act as +1 level but does the same boost *50% boost*. So even if the Attack is maxed Guts would boost the Attack by 1.5 and with that 4 from Belly Drum the attack is boosted X6 (600%) which translates into Hariyama becoming a beast with + 2000 Attack.
 
Personally, I don't think that that Hariyama would work well without too much babying. First you would need to get some spinner out on the field to get rid of any Spikes/SR/TSpikes which would really hurt Yama. Next, you would have to get rid of any harmful weather effects, so you would need a weather changer. The above two steps would take four turns alone (switching into each pokemon and using RS and weather changing move). Then, you need to safely get in an Agilipasser who needs to then safely pass an agility to Hariyama. That's another three, so seven turns total, assuming the worse case scenario.

Of course, I just realized that you could just lead with an Agilipasser to alleviate most of those above problems...

At any rate, weather can still mess you up bad, as can priority moves. Hariyama already won't last more than five turns, assuming the best conditions. If someone switched in Abomasnow, TTar, or Hippo on your Belly Drum (for whatever reason), Yama would be effectively done for and only get in one or two attacks.

That's just my two cents on the whole thing, anyway.
 
Salamence @ Leftovers
Ability: Intimidate
EVs: 172 HP/48 Atk/36 Spd/252 SDef
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Dragon Claw
- Roar
- Roost

Variation on Bulky DD Mence. Roar lets you Roar away anything that would normaly switch in on you. Other than that, Dragon Dance up, take hits, Roost it off, and Dragon Claw them to death. Don't send this out until steels are gone; so pair this up with Magnzone.
 
Personally, I don't think that that Hariyama would work well without too much babying. First you would need to get some spinner out on the field to get rid of any Spikes/SR/TSpikes which would really hurt Yama. Next, you would have to get rid of any harmful weather effects, so you would need a weather changer. The above two steps would take four turns alone (switching into each pokemon and using RS and weather changing move). Then, you need to safely get in an Agilipasser who needs to then safely pass an agility to Hariyama. That's another three, so seven turns total, assuming the worse case scenario.

Of course, I just realized that you could just lead with an Agilipasser to alleviate most of those above problems...

At any rate, weather can still mess you up bad, as can priority moves. Hariyama already won't last more than five turns, assuming the best conditions. If someone switched in Abomasnow, TTar, or Hippo on your Belly Drum (for whatever reason), Yama would be effectively done for and only get in one or two attacks.

That's just my two cents on the whole thing, anyway.
That's true. It's semi-like Shedinja, which needs to get the spikes out/clear weather as well. Although Agility/Speed boosts would be awesome for 4-5 turns sweep (assuming no weather), you could just use it as a wall breaker, since as you can see it can shatter physical walls..and special walls (Blissey..Empoleon..are KILLED by Cross Chop..lol). So I'd use this Hariyama;
1- Ninjask lead or Gliscor/Smeargle after clearing spikes/weather.
2- Pass those speed boosts/agilities and maybe Substitutes.
3- Use Belly Drum as they break your Substitute or switch out.
4- Sweep the foe's team (note that one Agility in not enough..so either two Agilities or 3 speed boosts)
Or

1- Switch Hariyama into something you know that'd switch (like Blissey and Empoleon) predicting a recovery move/protect/sub/aroma..etc.
2- Use Stone Edge/Cross Chop depending on what you predict and OHKO that wall..if the switch-in is Gengar just Bullet Punch, if it's Dusknoir use Stone Edge (you're probably faster with those speed EVs).
 
chaos 9... Doom Desire is a special move. Blissey will laugh at it.

actually, doom desire is a physical move. it operates based on the defense of the enemy that is out when it 'warms up.' so, if jirachi uses doom desire on blissey, and then blissey switches out to hippowdon to take the hit, hippowdon's defence against doom desire is base 10 (blissey's).
 
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blaziken@ x(whatever status cure berry you want) berry
evs: 252atk, 252spd, 6 def
sky uppercut
mirror move
flare blitz
shadow claw

Made this set awhile back. Basically mirror move is for those pokemon that try to use a status condition. Mirror move and the x berry heals you to throw it back. Flare blitz STAB's, shadow claw kills psychics with a bit of prediction, and sky uppercut gives STAB as well. I've tested it before. Crippled a ninetales lead with it. They had no idea what was coming, it was great!

EDIT: and whatever happened to the the_Rider anyway?
 
Uh..regarding that Hariyama, by the time you're ready for your first attack, you're at what, 38%? Wouldn't they just use a little prediction? Granted you could too but who uses anything but a fighting move on their first attempt? Meaning they brought in Gyarados or Gengar or something, and you're a little more fucked down to 24%. So by the time you just get one kill, you'll be at 12%. Not to mention, Steel is a horrible priority move.

If we're playing the whole Agility thing, I'd just use a Belly Drum Marowak. It's a lot easier.
 
right, and while we're on that topic, I'm saying this before lee does: belly drum marowak isn't worth it because swords dance kills just about the same amount without halving its health. haven't we discussed already countless times why bellyama doesn't work? I think phox or xiao made a topic about it and got flamed into hell.
 
right, and while we're on that topic, I'm saying this before lee does: belly drum marowak isn't worth it because swords dance kills just about the same amount without halving its health. haven't we discussed already countless times why bellyama doesn't work? I think phox or xiao made a topic about it and got flamed into hell.
OK, it doesn't really work I get it and I didn't see that thread. Another things..that this isn't just BellYama for sweeping..I made this to take advantage of both Guts and Belly Drum..and with that OH KOing physical walls, OH KOing fast sweepers with Bullet Punch (not named Lucario, Heracross and Garchomp). Anyway, never mind now..I know it needs at least 4 turns or so to set up (clearing spikes/weather and baton passing speed). Another thing is that you faint in ~4 turns. If only there was another Pokemon that can learn Belly Drum and has Guts. As well as, good attack and good speed(which Hariyama doesn't have ).
 
Not sure if this is exactly new, but would this EV Spread on Blissey work:

Blissey @ Leftovers
Bold, Natrual Cure
20 HP, 252 Def, 236 SpD
-Softboiled
-Seismic Toss
-Ice Beam/Thunder Wave/Toxic
-Ice beam/Stealth Rocks

I bolded what I use. The 20 HP EVs give you 41 Lefties recovery instead of just 40.(someodd number rounding down to 40). The maxed Def is obvious, and the 236 in SpD makes Blissey a true special wall, sponging hits very well...
 
First off, it isn't new. Secondly, Pokémon is a game based on percentages, so putting 20 HP in HP makes you take hits worse than if there were 16 in Special Defense. Third, why would Leftovers recovery be important when you already have Softboiled to heal with? I would much prefer the EVs in Speed to outrun things like the standard TyraniBoah, though I wouldn't use that EV Spread to begin with.
 
Clefable@Petaya Berry
Magic Guard
252HP 6Def. 124Sp.Atk. 128Sp.Def.
-Fire Blast/Shadow Ball/Psychic
-Charm/Reflect/Light Screen
-Metronome/Shadow Ball/Psychic
-Moonlight/Softboiled (Softboiled comes from an FRLG Move Tutor)

Moonlight for Sunny Day or non-weather teams, Softboiled for Rain, Hail, or Sandstorm teams (Magic Guard prevents Hail/Sandstorm damage)
 
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