Hello
A PUGGY PRODUCTION!!!
This is the team I've been using in UU for a while now and, to be honest, its had a fairly decent win/loss ratio. However, I felt it needs to be updated to cover the new UU threats and just to make it better in general.
Claydol @ Lum Berry
Ability: Levitate
EVs: 252 HP/82 Atk/104 Def/72 SDef
Brave nature (+Atk, -Spd)
- Explosion
- Earthquake
- Shadow Ball
- Trick Room
My lead. Since this is a TR team, getting off TR is a priority. So I chose Claydol, which has impressive enough defences to set it up and it packs Explosion, which is a key aspect for TR teams. Lump is pretty much so Sleep leads don't stop my setup. Shadow Ball is mainly for ghosts. And yes, the evs are fairly random since I kinda made this team without an indepth knowledge of the pokemon I'd need to kill off with explosion (and the analysis spread was too offensive for my liking, so I didn't use that). However, it actually works, allowing Claydol to survive from all kinds of assaults and set up TR.
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Kingler (M) @ Choice Band
Ability: Shell Armor
EVs: 252 HP/252 Atk/6 Def
Brave nature (+Atk, -Spd)
- Crabhammer
- X-Scissor
- Return
- Rock Slide
Glaceon (F) @ Life Orb
Ability: Snow Cloak
EVs: 252 HP/6 Def/252 SAtk
Quiet nature (+SAtk, -Spd)
- Ice Beam
- Shadow Ball
- Hidden Power [Fighting]
- Fake Tears
Glaceon is one of my favourite pokemon and finds a niche in UU TR with the highest base Special Attack (I think the next highest is Cacturne) while still having decent defences, so she's not dead weight out of TR (cough Clamperl Cough). She's my first pick most of the time, as her she can freely switch between attacks which opens up holes for my Choiced pokemon to capitalize on. Ice Beam is for Stab, Shadow Ball and Hp Fighting give unparalled coverage and lastly, Fake Tears is to avoid getting stalled by special walls. It also doesn't hurt that most people tend to underestimate her ;).
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Hitmontop (M) @ Life Orb
Ability: Technician
EVs: 252 HP/252 Atk/6 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Fake Out
- Stone Edge
- Mach Punch
Most TR teams include a fast revenge killer to prevent the team from getting swept when TR is down. And there's nothing faster than priority moves . The only major change is Stone Edge over CC. I find the added coverage (and that Rock is an outrageously good attack typing in UU more) vauable than CC.
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Banette (M) @ Focus Sash
Ability: Insomnia
EVs: 252 HP/252 Atk/6 Def
Brave nature (+Atk, -Spd)
- Trick Room
- Destiny Bond
- Shadow Claw
- Taunt
Banette is a bit of an odd choice, so I'll explain. To be frank, UU has a shortage of decent Trick Roomers. Most of them lack ways of getting a TR pokemon safely. Lunatone/Solrock was considered but since they shared alot of weaks with Claydol, that was a bit of a turn off. Banette here, brings a useful fighting Immunity while being slow itself which is good for TR. The old combination of Destiny Bond + Focus Sash works very well, especially since TR can help this strategy to work as it messes with the speed of pokemon. Taunt makes them attack Banette and stops any set ups. I invested into HP Evs because 1). Banette has nothing else worthwhile to invest into anyways and 2). Banette is so fragile it can be 2KOed by decent attacks regardless 3). It's actually better for it to get 2KOed rather than OHKOed to help stop some priorit moves and SR from rendering the Destiny Bond strat useless.
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Aggron (M) @ Choice Band
Ability: Rock Head
EVs: 252 HP/252 Atk/6 Def
Brave nature (+Atk, -Spd)
- Earthquake
- Ice Punch
- Stone Edge
- Focus Punch
At the time, I thought I had a massive Swellow weak once TR was down so I needed to stop the sweep. Aggron fits this role perfectly, stopping Swellow while providing a surprising yet powerful attacker. With STAB on Stone Edge ( The best attacking Type in UU IMO), it can demolish teams in late game. Ice Punch can deal with the rare Gligar while EQ forms the rockquake combo of old. Focus Punch is filler TBH. Pretty solid member of the team.
Problems
Since the team doesn't really have a threat list since it rarely counters a pokemon defensivly, I thought I would list pokemon/ strats that I have had trouble with in the past.
Stall Teams/ Getting stalled in general: This teams has massive problems due to my sweepers being oreintated on one side of the spectrum. Toxic Spikes really annoy this team as well. Hell, even a random pokemon spamming Subs while TR is up is very troublesome since with unstable TRs, I can't keep setting it up again and again.
Venomoth: When TR is down, this team is very vunerable to Specs Venomoth as my team lacks a way of asorbing Bug Buzzes and Hitmontop doesn't to enough damage to kill it outright with a Fake out and Bullet Punch Combo. Any ideas on how to solve this?
Manlix: Since this team was built before Steelix was UU, the combo of Steelix + Mantine stops everyone of my sweepers. Plus, none of my sweepers can really safely switch in to incoming attacks from both of them (though Kingler may be able to take the odd surf, with his awful special defence he may not be able to asorb too many). Any suggestions on this?
THANKS FOR ALL RATES, TIPS AND ADVICE!!!
A PUGGY PRODUCTION!!!
This is the team I've been using in UU for a while now and, to be honest, its had a fairly decent win/loss ratio. However, I felt it needs to be updated to cover the new UU threats and just to make it better in general.
Ability: Levitate
EVs: 252 HP/82 Atk/104 Def/72 SDef
Brave nature (+Atk, -Spd)
- Explosion
- Earthquake
- Shadow Ball
- Trick Room
My lead. Since this is a TR team, getting off TR is a priority. So I chose Claydol, which has impressive enough defences to set it up and it packs Explosion, which is a key aspect for TR teams. Lump is pretty much so Sleep leads don't stop my setup. Shadow Ball is mainly for ghosts. And yes, the evs are fairly random since I kinda made this team without an indepth knowledge of the pokemon I'd need to kill off with explosion (and the analysis spread was too offensive for my liking, so I didn't use that). However, it actually works, allowing Claydol to survive from all kinds of assaults and set up TR.
---
Ability: Shell Armor
EVs: 252 HP/252 Atk/6 Def
Brave nature (+Atk, -Spd)
- Crabhammer
- X-Scissor
- Return
- Rock Slide
Kingler's high attack has the potenial to deal some high amounts of damage in TR. X Scissor is mainly there for Meganuims who tend to want to switch into this guy. Return is my attack for when I can't afford to miss. Everything else is strandard though, to a degree. Probablly the most replaceable member of the squad.
---Ability: Snow Cloak
EVs: 252 HP/6 Def/252 SAtk
Quiet nature (+SAtk, -Spd)
- Ice Beam
- Shadow Ball
- Hidden Power [Fighting]
- Fake Tears
Glaceon is one of my favourite pokemon and finds a niche in UU TR with the highest base Special Attack (I think the next highest is Cacturne) while still having decent defences, so she's not dead weight out of TR (cough Clamperl Cough). She's my first pick most of the time, as her she can freely switch between attacks which opens up holes for my Choiced pokemon to capitalize on. Ice Beam is for Stab, Shadow Ball and Hp Fighting give unparalled coverage and lastly, Fake Tears is to avoid getting stalled by special walls. It also doesn't hurt that most people tend to underestimate her ;).
---
Ability: Technician
EVs: 252 HP/252 Atk/6 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Fake Out
- Stone Edge
- Mach Punch
Most TR teams include a fast revenge killer to prevent the team from getting swept when TR is down. And there's nothing faster than priority moves . The only major change is Stone Edge over CC. I find the added coverage (and that Rock is an outrageously good attack typing in UU more) vauable than CC.
---
Ability: Insomnia
EVs: 252 HP/252 Atk/6 Def
Brave nature (+Atk, -Spd)
- Trick Room
- Destiny Bond
- Shadow Claw
- Taunt
Banette is a bit of an odd choice, so I'll explain. To be frank, UU has a shortage of decent Trick Roomers. Most of them lack ways of getting a TR pokemon safely. Lunatone/Solrock was considered but since they shared alot of weaks with Claydol, that was a bit of a turn off. Banette here, brings a useful fighting Immunity while being slow itself which is good for TR. The old combination of Destiny Bond + Focus Sash works very well, especially since TR can help this strategy to work as it messes with the speed of pokemon. Taunt makes them attack Banette and stops any set ups. I invested into HP Evs because 1). Banette has nothing else worthwhile to invest into anyways and 2). Banette is so fragile it can be 2KOed by decent attacks regardless 3). It's actually better for it to get 2KOed rather than OHKOed to help stop some priorit moves and SR from rendering the Destiny Bond strat useless.
---
Ability: Rock Head
EVs: 252 HP/252 Atk/6 Def
Brave nature (+Atk, -Spd)
- Earthquake
- Ice Punch
- Stone Edge
- Focus Punch
At the time, I thought I had a massive Swellow weak once TR was down so I needed to stop the sweep. Aggron fits this role perfectly, stopping Swellow while providing a surprising yet powerful attacker. With STAB on Stone Edge ( The best attacking Type in UU IMO), it can demolish teams in late game. Ice Punch can deal with the rare Gligar while EQ forms the rockquake combo of old. Focus Punch is filler TBH. Pretty solid member of the team.
Problems
Since the team doesn't really have a threat list since it rarely counters a pokemon defensivly, I thought I would list pokemon/ strats that I have had trouble with in the past.
Stall Teams/ Getting stalled in general: This teams has massive problems due to my sweepers being oreintated on one side of the spectrum. Toxic Spikes really annoy this team as well. Hell, even a random pokemon spamming Subs while TR is up is very troublesome since with unstable TRs, I can't keep setting it up again and again.
Venomoth: When TR is down, this team is very vunerable to Specs Venomoth as my team lacks a way of asorbing Bug Buzzes and Hitmontop doesn't to enough damage to kill it outright with a Fake out and Bullet Punch Combo. Any ideas on how to solve this?
Manlix: Since this team was built before Steelix was UU, the combo of Steelix + Mantine stops everyone of my sweepers. Plus, none of my sweepers can really safely switch in to incoming attacks from both of them (though Kingler may be able to take the odd surf, with his awful special defence he may not be able to asorb too many). Any suggestions on this?
THANKS FOR ALL RATES, TIPS AND ADVICE!!!