I never said that the philosophy of Smogon was "enjoyment." What I said was, I think it is reasonable for the community to decide what the competitive pokemon game should be like and for the rules to flow from the ideal set by the community. You assumed that because I used the word "enjoy" in a sentence that I was saying that pleasure was or should be the core deciding point of the rules. I never said that. You are making assumptions.
You said that it would be fair for the community to say "This is what we will enjoy playing", qualifying that statement directly afterwards as a philosophy, a fair one for the community. There isn't even the slightest bit of assumption going on there at all. And "core deciding point of the rules" hasn't entered into this discussion either, don't know where you got that from.
And no, I am not contradicting myself. Players can value competition over pleasure, but still seek out the most desirable form of competition to be a part of. If you play Roller Hockey, there are puck games and there are ball games. If I enjoy playing puck games more than I enjoy playing with a ball, then I am selecting a competitive environment based, at least in part, on enjoyment. That doesn't necessarily mean that I'm not playing to win.
Likewise, the entire competitive pokemon scene is really all about judgement calls based on theory, numbers, experience and yes, enjoyment. If we were only concerned with pure competition, playing to win at the expense of all other philosophies, then Smogon would be a site that didn't have tiers. It would be about playing with every pokemon and every move and every strategy without regard to value, balance, usage or enjoyment. There would be no evasion clause, no species clause, no sleep clause or any other restrictions. If it was available within the game, it would be legal to play with.
I've already stated that we have tiers to promote balance, not to inherently promote enjoyment, and that correlation does not equal causation.
But somewhere along the line, the players decided that the game would be better by reducing luck. That meant banning evasion. The players also decided that putting all opponents to sleep may not only increase luck, but is also an incredibly boring and "overly powerful" strategy. That's a judgement call. It is entirely possible that a balanced metagame of some sort could arise without those restrictions. The game would just look vastly different and no one is interested in going there. Why? Well, mostly because they enjoy this version of pokemon better and because they feel this is a "better" competitive environment.
The "somewhere along the line" you're referring to with a hint of vagueness was in 2000 and before, when competitive battle just picked up on the internet. Double Team and Minimize were frowned upon, if not outright banned on PBS (Pokemon Battle Simulator or Porygon's Big Show depending on who you are). Sleep was less the "judgment call" you seem to think it was for whatever reason: both freeze clause and sleep clause were observed in Stadium 1, and the latter has never been seriously considered to be lifted in any generation of competitive play, especially not since 2003 when Breloom and Smeargle both got the Spore that has been Parasect's signature move.
In spite of this, though, we questioned convention in 2006 and tested evasion by holding a tournament on NetBattle that allowed Double Team and Minimize. It was widely accepted that Double Team Zapdos and Umbreon could pull off BP chains far too easily and let their teammates dominate because of the passed evasion, and that therefore evasion should remain claused. You are either making yet another assumption that we have never questioned ourselves on the viability of evasion with regard to a balanced competitive metagame, or you are literally ignorant of this tournament and its results. Either way, it is getting kind of annoying to give you a history lesson on the evolution of this community and competitive when you are so set on proving to me and everyone else that you know what you're talking about.
Pokemon players also seem to value diversity, which is why tiers have been created to create new environments of play. Why is that done? Because players enjoy new and different competitive environments. Because there are things to be learned from restricted game rules. There is some kind of subjective value that causes the community to ban certain pokemon, create UU environments that intentionally exclude auto-weather and play Little Cup. Just because those are competitive environments doesn't mean that pleasure doesn't have a LOT to do with their creation.
I called Aziraphale on this earlier, but since you guys seem set on saying the tiers were created with diversity in mind:
http://www.smogon.com/articles/tiers
Smogon's tier system is used to rank Pokemon into several groups based on their perceived power and usage in competitive play. These tiers dictate which Pokemon can be used in the various metagames of competitive play. Each metagame encompasses different Pokemon, and therefore each one is unique in its style of play. The standards set by Smogon's tier system seek to balance competitive battling, ensuring no Pokemon is "too powerful" or over-centralizes the metagame it appears in.
Nowhere is diversity mentioned in our article about tiers, just like nowhere is enjoyment mentioned in our article about our philosophy. Again, both can result from their respective foundations, but this does not mean that either are the goals. And seriously, the fact that I have twice been able to just link to articles on our main website to refute your claims should say enough about your apparent lack of understanding of the history of this community.
So don't be so foolish as to assume that pleasure doesn't have a lot to do with how Smogon's rules and the competitive pokemon world has evolved over time. This is not a purely objective system. Judgement calls have been made all along and certain philosophies that aren't based 100% on statistics have become core parts of the "design" philosophy Smogon and competitive battlers use to create the rules under which competitive pokemon is played.
We've made judgment calls quite a bit a long the way, but we're not so stubborn as to be set in stone about our ways. This is why we have tested evasion, Hidden Power (Advance), Celebi (Advance) Wobbuffet, Deoxys-E (Advance), Lati@s (Advance and DP), and Deoxys-S in competitive battle in the past half decade. Obviously the unbanishment of ubers is going to be a pretty subjective move. And I don't think anything in our philosophy
has been "100% based on statistics", but we sure have never operated with "enjoyment" in the forefront of our minds when making decisions like the ones above either.
To again address YOUR assumptions, I never operated under the idea that you don't watch a great deal of battles. Watching and reading logs is a great deal different than playing and being one of the people in the trenches pushing the game in new directions. Reading logs probably makes you really good at theorymon. That still doesn't make your subjective opinion on what competitive pokemon should be any more valuable than the huge portions of the community that disagree with you. For all your knowledge, you are still just a handful of powerful people in a big community full of pretty knowledgeable people that disagree with you. The primary difference between you is that you have the power to force changes onto people and they are powerless to stop it unless they do what you say and play with Wobb until he is rebanned.
When you think about it "pushing the game in new directions" is kind of the whole problem here. There was absolutely no mention of Tickle Wobbuffet set until I, someone who doesn't even battle on the ladder, posted it here on the forums. I honestly hope you're not trying to attribute any kind of entrepreneurship or whatever to you "battle veterans", because it really says something when someone who doesn't even play has to post and plead for the entire community to actually do something. Wobby's usage has steadily
dropped since it was allowed on the ladder. Yeah, way to push the game in new directions. You guys still bitch and moan about how cheap Wobby is, starting in the winter, all spring long. I
agree with you for the most part in posting this thread and ask you all to post your findings so we can have something to combat the hard evidence that people are using it less and less. For over two months I have had to beg you guys to post outside of "Wobbuffet is cheap/boring/unfair", because those discussions and threads do not go anywhere or accomplish a damn thing, and nothing. Alice doesn't post this thread for two, three, four weeks after she said she should. I have to beg ipl to actually post in this thread and post in PR in general. And now I have to beg for you guys to post logs, willing to even bend the rules against posting logs. So please, don't even begin to imply that you battlers are actually doing anything groundbreaking, not in this thread. You are doing nothing "valuable" by bitching about Wobbuffet and whining about your ladder ranking and taking Colin to task for allowing it. What
is valuable, for the last time, is input that is plainly based on your experiences with and against Wobbuffet.
And my "opinion" on what competitive battle should be aligns with the philosophy that has been a part of Smogon from the very beginning, the same philosophy you have proven you're not very familiar with.
Just because you all have the power to force changes, does not mean people should have to jump through hoops to satisfy you. If a huge portion of the players have outright rejected Wobb as a valuable addition to standard play, they should not be forced to use him to make a couple of guys reading logs and looking at statistics happy. It's time to stop pretending this is an objective system. Either make it a purely objective system, or acknowledge that its subjective and then go ahead and say the couple of you that think Wobb should be unbanned are superior enough to make this decision on behalf of everyone else. At least that would be intellectually honest. Pretending that a system full of clauses, poorly defined tiers and dated judgement calls is objective to push changes onto people just isn't honest or fair.
I don't think it's possible for "Policy Reviewers" to be 100% subjective or objective, so whatever. The fact remains that Colin unbanned Wobb on the ladder over four months ago and several of you refuse to accept it. I've both posted this thread and officially moved Wobby from Limbo to OU to get you guys to understand how it can be moved back to uber. But you guys still refuse to use it, and it remains in the standard metagame. At the end of the day, what are you going to do about it? Boycott Shoddy? Continue to complain on Smogon? Or actually do something?
And if you have this much of an issue with the way things are run here, you're free to go join another community. It's not as if you actually agree with our philosophy anyway, so maybe this place isn't a good fit for you.